public class MetricsChecker
{
    protected const string AwaitingRecognitionCountMetricName = "AwaitingRecognitionCount";
    protected const string AwaitingExportCountMetricName = "AwaitingExportCount";
    protected const string NotYetDownloadedEventCountMetricName = "NotYetDownloadedEventCount";
    
    ...
    
    public virtual void PublishNotYetDownloadedEventCounts()
    {
        this.logger.Trace($"Starting to gather and publish {NotYetDownloadedEventCountMetricName}(s).");
        ...
    }
    
    ...
}
By Senior developer with 30 rear experience, 2019-12-13 16:22:28
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
function resetfields_simple()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('katId');
	pole4.value='';	
}

function resetfields()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('dokId');
	pole4.value='';	
	pole5=document.getElementById('katId');
	pole5.value='';	
	pole6=document.getElementById('currId');
	pole6.value='';		
}

function resetfields_arch()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('dokId');
	pole4.value='';	
	pole5=document.getElementById('katId');
	pole5.value='';	
}
By javascriptowiec, 2020-06-30 21:29:57
// IsFooBar being a boolean, we check if it's different from true and from false
if (x.IsFooBar != true && x.IsFooBar != false)
{
    return "error";
}

x.IsFooBar is juste a regular bool

By A senior developer, 2018-05-14 14:46:14
                Path path = FileSystems.getDefault().getPath("../../../../../../../../../../EmailResults.csv");
                Files.deleteIfExists(path);
By Anonymous, 2021-11-12 20:18:57
var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
        + (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
        + (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'

JS + CSS + PHP + HTML

By Anon, 2018-08-24 18:30:12
return [word for word in words if any(all(ch in row for ch in word.lower()) for row in rows)]

Filtering words that can be typed using only one row of the keyboard.

By Mark, 2019-02-27 15:53:46
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();

That's how pros are javascripting

By Igor, 2017-07-06 04:00:05
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
    throw new AccessDeniedException("Authenticated user is not admin ");
}
By tralaladidou, 2019-05-07 16:37:32
def get_schema(self, schema: object) -> object:
    """Get the Schema class
    """
    if isinstance(schema, str):
        Schema = getattr(self.request["operation"], schema, None)
    else:
        Schema = schema
    if Schema is None:
        Schema = getattr(self, schema, None)
        if Schema is None:
            raise web.HTTPNotImplemented
    return Schema

I don't even know what to say

By why, 2019-05-23 20:19:52


public static MyClass {
    private static volatile ProcessManager singleton = null;
    
    public static ProcessManager getInstance() throws Exception {
        if (singleton == null) {
            synchronized (MyClass.class) {
                if (singleton == null) {
                    singleton = new ProcessManager();
                }
            }
        }
        return singleton;
    }
}

The double-checking was invented prior to Java5.

The purpose is if the field isn't null, you don't have to synchronize. But since the java memory model specification was cleaned up and Synchronize/Volatile were given much better specification and semantics it is totally useless boilerplate that you should only write if you have to support Java4. There is a Google Tech Talk that covers this.

By cody, 2017-12-12 08:02:01
#411 C# +3
if (date.Training != null)
            {
                var training = date.Training;
                var status = new TrainingStatus();
                var refresher = new Training();

                if (training.Trainings != null)
                    refresher = training.Trainings;

                bool hasTakenRefresher = false;
                status.Value = date.Date.AddDays(
                    TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));

                status.Name = training.TrainingName;
                status.ID = training.TrainingID;
                status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
                status.IsTrained = _validityUtilsService.IsValid(training, date.Date);

                if (status.IsTrained)
                {
                    status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
                                            TrainingHelper.CalculateValidityDays(
                                                training.ExpirationWarningValidity ?? 0,
                                                training.ExpirationWarningValidityType ?? 0));
                }

                if (refresher.ID != 0)
                {
                    hasTakenRefresher = employee.Dates
                        .Count(x => x.Training != null
                            && x.TrainingID == refresher.ID) > 1;

                    if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
                    {
                        status.IsExpiring = false;
                        var trainingWithNewValidity = new Training();

                        status.Value = date.Date.AddDays(
                            TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
                                training.ValidityRefresherType ?? 0));

                        trainingWithNewValidity.Validity = training.ValidityRefresher;
                        trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
                        status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);

                        if (status.IsTrained)
                        {
                            status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
                                TrainingHelper.CalculateValidityDays(
                                    refresher.ExpirationWarningValidity ?? 0,
                                    refresher.ExpirationWarningValidityType ?? 0));
                        }
                    }
                }

                if (status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Trained;
                else if (status.IsTrained && status.IsExpiring)
                    status.Status = TrainingStatuses.Expiring;
                else if (!status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Expired;

                status.EmpID = employee.ID;

                return status;
            }

test

By NN, 2019-10-29 12:59:14
private <T> Supplier<T> abort(Class<T> exception) {
  return () -> {
    try {
      return exception.newInstance();
    } catch (InstantiationException | IllegalAccessException e) {
      throw new RuntimeException(e);
    }
  };
}

...

throw abort(MyException.class).get();
By Anonymous, 2017-12-14 11:27:50
local Plr = game.Players.LocalPlayer

for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end

Bad unlock script for Roblox

By JayRain, 2020-03-14 03:01:24
		roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
By Anonymous, 2023-04-01 10:39:37