const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
class JavaScriptParser(BaseParser):
... # some (exactly four) (useful?) methods
get_references_of_tag = get_forms = BaseParser._return_empty_list
get_comments = BaseParser._return_empty_list
get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list
Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD
private HashMap<String, Tuple6<float[], String[], String[], String[], String[], String>> memberNameChangedToProtectTheInnocent = null;
function resetfields_simple()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('katId');
pole4.value='';
}
function resetfields()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
pole6=document.getElementById('currId');
pole6.value='';
}
function resetfields_arch()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
}
const newReply = (reply !== null) ? reply : null;
var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
+ (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
+ (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'
JS + CSS + PHP + HTML
<?php
if(isset($_POST['csrf'])){
if($_POST['csrf'] !== $_SESSION['csrf']){
return 'session expired!';
}
}
In all Sama Samaneh university and class management system from iran :)
isCreatedUser : !this.isEdit ? true : false
Vue.js project, someone wanted to verify if the user was being edited or created...
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
public static Integer find(List<String> list, String name, int i) {
if(list.get(i).equals(name)) {
return i;
}
else return find(list, name, i+1)
}
/// <summary>
/// Builds the suffixs for the request sequence number
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string GetSequenceNumber(int i)
{
string strCount = string.Empty;
string increase = string.Empty;
int count;
strCount = i.ToString();
count = strCount.Length;
//Add 0 infront of the index to make a 4 digit number
if (count < 5)
{
for (int j = 0; j < (4 - count); j++)
{
increase = increase + "0";
}
strCount = increase + strCount;
}
return strCount;
}
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')
$(document).on('click', '.edit-item', function(event) {
let row_id = event.currentTarget.attributes['data-row'].value,
data = dataIndex[
dataIndex.findIndex(i => i.id === Number(row_id))
];
$('.modal-body div:nth-child(1) input').attr('value', data.name)
$('.modal-body div:nth-child(2) input').attr('value', data.category)
$('.modal-body div:nth-child(3) #basicSelect').val(data.status)
$('.modal-body div:nth-child(4) input').attr('value', data.price)
$('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
$('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
$('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
$('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
$('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
nohup find dump_events/* -type f -name "*.jpg" -exec bash -c "cp -v {} \"backup_events/\`ls {} --full-time --time-style="+%Y-%m-%d_%H-%M-%S" | cut -d ' ' -f 6 \`_\`md5sum {} | cut -d ' ' -f 1\`.jpg\";" \; &
Let's do this... I may also add this... And this... And that... And the other thing there... Then calculate how flat the earth is... But in one line!