isCreatedUser : !this.isEdit ? true : false
Vue.js project, someone wanted to verify if the user was being edited or created...
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
nohup find dump_events/* -type f -name "*.jpg" -exec bash -c "cp -v {} \"backup_events/\`ls {} --full-time --time-style="+%Y-%m-%d_%H-%M-%S" | cut -d ' ' -f 6 \`_\`md5sum {} | cut -d ' ' -f 1\`.jpg\";" \; &
Let's do this... I may also add this... And this... And that... And the other thing there... Then calculate how flat the earth is... But in one line!
<Image source={ this.props.pickupOrDropoff == "pickup"
? i.pickup
? iconBlue
: iconWhite
: i.dropoff
? iconBlue
: iconWhite} style={{
height:this.props.pickupOrDropoff == "pickup"
? i.pickup
? 30
: i.sign === 'D' ? 30 : 35
: i.dropoff
? 30
: i.sign === 'D' ? 30 : 35,
marginRight:10 ,
width: this.props.pickupOrDropoff == "pickup"
? i.pickup
? 40
: 40
: i.dropoff
? 40
: 40
,resizeMode:'contain'}}/>
I love when the code is neat...
def get_schema(self, schema: object) -> object:
"""Get the Schema class
"""
if isinstance(schema, str):
Schema = getattr(self.request["operation"], schema, None)
else:
Schema = schema
if Schema is None:
Schema = getattr(self, schema, None)
if Schema is None:
raise web.HTTPNotImplemented
return Schema
I don't even know what to say
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')
function resetfields_simple()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('katId');
pole4.value='';
}
function resetfields()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
pole6=document.getElementById('currId');
pole6.value='';
}
function resetfields_arch()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
}
Map<Object, List<Element>> groupeUniqueMap =values.stream().collect(Collectors.groupingBy(this::getCompositeGroupKey, Collectors.toList()));
if(groupeUniqueMap.containsKey(Arrays.asList(null,null,null,null,null,null,null)))
return values;
return doReturn();
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
private HashMap<String, Tuple6<float[], String[], String[], String[], String[], String>> memberNameChangedToProtectTheInnocent = null;
var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
+ (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
+ (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'
JS + CSS + PHP + HTML
const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
elsif ( $att =~ m/!!ARRAY!!/ ) { # Updated to allow us to get data from an Array -
&Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
if ( $key5 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
}
elsif ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
}
}
elsif ( defined $key5 ) {
if ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
}
}
elsif ( defined $key4 ) {
if ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
}
}
elsif ( defined $key3 ) {
if ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key3}; }
}
}
elsif ( defined $key2 ) {
if ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}; }
}
}
}
elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
&Debug("get_value_from_hash:: parsing the HITS attribute - $att");
my $id = $att;
$id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
$att =~ s/!!HITS\[\d+\]!!\.//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2};
}
}
elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
&Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
my $delimiter = $att;
$delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
$att =~ s/!!DELIMITER!!.+!!//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );
# &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
else {
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
When you try to debug, why value is not filled, and find this...
void winner(int score[4])
{
if (score[0] > score[1] > score[2] > score[3])
cout << "The winner is the Player 1 with " << score[0] << " points.";
else if (score[1] > score[0] > score[2] > score[3])
cout << "The winner is the Player 2 with " << score[1] << " points.";
else if (score[2] > score[0] > score[1] > score[3])
cout << "The winner is the Player 3 with " << score[2] << " points.";
else if (score[3] > score[2] > score[1] > score[0])
cout << "The winner is the Player 4 with " << score[3] << " points.";
}