var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
        + (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
        + (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'

JS + CSS + PHP + HTML

By Anon, 2018-08-24 18:30:12
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array

By Anonymous, 2018-09-05 23:51:16
/**
 * Stringify a JSON object
 * @param {*} value JSON value to stringify
 * @returns {string} stringify JSON
 */
function stringify(value) {
    var result = {};
    try {
        result = JSON.stringify(value);
    } catch (e) {
        Logger.error('Error while trying to stringify ' + e);
        result = JSON.stringify(result);
    }
    return result;
}

Stringify a JSON object

By Ihor Did, 2023-04-12 19:36:08
public partial class Form1 : Form
   {
      public Form1()
      {
         InitializeComponent();
      }

      protected override void OnLoad(EventArgs e)
      {
         base.OnLoad(e);
         var token = new CancellationTokenSource().Token;
         Task.Factory.StartNew (() => {
            while (!token.IsCancellationRequested) {
               try {
                  if (/*Condition*/)
                     this.Invoke(new Action(() => label.Text = " =)"));
                  else
                     this.Invoke(new Action(() => label.Text = " =("));
                  Thread.Sleep(10);
               }
               catch (Exception) {
                  throw;
               }
               finally {
                  throw new Exception();
               }
            }
         }) ;
      }
   }

My collegue's way of using multithreading features (and exceptions handling) :)

By Loganjii, 2019-10-09 15:00:18
maybeSomething match {
  case Some(x) => true
  case None => false
}

maybeSomething.getOrElse(false) Short code and readable

By Majid Hosseini, 2017-12-16 07:03:07
	public static int findSplitVariable(LinkedList<ByteDataRow> matrix) {
		LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
		int maxNoOfZeros = 0;
		int maxNoOfOnes = 0;
		int varId = -1;
		int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];


		for (ByteDataRow bdr : matrix) {
			int tmpNoOfZeros = bdr.getNumberOfZeros();
			if (maxNoOfZeros < tmpNoOfZeros) {
				list.clear();
				list.add(bdr.clone());
				maxNoOfZeros = tmpNoOfZeros;
			} else if (maxNoOfZeros == tmpNoOfZeros) {
				list.add(bdr.clone());
			}
		}

		for (ByteDataRow bdr : list) {
			byte[] vars = bdr.getInVars();
			for (int i = 0; i < vars.length; i++) {
				NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
						+ Byte.compare(vars[i], Byte.parseByte("0"));
				if (NoOfOnesInColumn[i] > maxNoOfOnes) {
					maxNoOfOnes = NoOfOnesInColumn[i];
					varId = i;
				}
			}
		}

		return varId;
	}

	public static int findSplitVariable(LinkedList<ByteDataRow> matrix, int varIdx) {
		LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
		int maxNoOfZeros = 0;
		int maxNoOfOnes = 0;
		int varId = -1;
		int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];

		// Wybierz kostkÍ z najwiÍkszπ liczbπ zer.
		for (ByteDataRow bdr : matrix) {
			int tmpNoOfZeros = bdr.getNumberOfZeros();
			if (maxNoOfZeros < tmpNoOfZeros) {
				list.clear();
				list.add(bdr.clone());
				maxNoOfZeros = tmpNoOfZeros;
			} else if (maxNoOfZeros == tmpNoOfZeros) {
				list.add(bdr.clone());
			}
		}

		for (ByteDataRow bdr : list) {
			byte[] vars = bdr.getInVars();
			for (int i = 0; i < vars.length; i++) {
				NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
						+ Byte.compare(vars[i], Byte.parseByte("0"));
				if (NoOfOnesInColumn[i] > maxNoOfOnes) {
					maxNoOfOnes = NoOfOnesInColumn[i];
					varId = i;
				}
			}
		}

		return varId;
	}

There are two methods findSplitVariable. Second one takes extra parameter (varIdx) that is not used anywhere.

By Paul, 2018-02-17 14:47:37
isCreatedUser : !this.isEdit ? true : false

Vue.js project, someone wanted to verify if the user was being edited or created...

By rat, 2021-10-21 17:11:54
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
  padding: 3px 5px 2px !important;

  div.rect {
    top: 6px !important;
  }

  div.legend-action {
    top: 3px !important;
  }
}
By Anonymous, 2018-06-04 10:46:38
<Image source={ this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? iconBlue
                                    : iconWhite
                                    : i.dropoff 
                                    ? iconBlue
                                    : iconWhite} style={{
                                      height:this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35
                                    : i.dropoff 
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35,
                                    marginRight:10 ,
                                    width: this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 40
                                    : 40
                                    : i.dropoff 
                                    ? 40
                                    : 40
                                    ,resizeMode:'contain'}}/>

I love when the code is neat...

By Fluttershy, 2019-03-05 11:40:08
Handlebars.registerHelper("compare", function(a, operator, b) {
    var result = false;

    try {
      switch (operator) {
        case "==":
          // eslint-disable-next-line eqeqeq
          result = a == b;
          break;
  
        case "===":
          result = a === b;
          break;
  
        case "!=":
          // eslint-disable-next-line eqeqeq
          result = a != b;
          break;
  
        case "!==":
          result = a !== b;
          break;
  
        case "<":
          result = a < b;
          break;
  
        case ">":
          result = a > b;
          break;
  
        case "<=":
          result = a <= b;
          break;
  
        case ">=":
          result = a >= b;
          break;
  
        case "typeof":
          // eslint-disable-next-line valid-typeof
          result = typeof a === b;
          break;
  
        default: {
          throw new Error(
            "helper {{compare}}: invalid operator: ' + ".concat(operator, " + '")
          );
        }
      }
    } catch (err) {
      console.error("\n********** ".concat(err, "."));
    }
  
    return result;
});
By Anonymous, 2019-04-02 15:46:35
def get_schema(self, schema: object) -> object:
    """Get the Schema class
    """
    if isinstance(schema, str):
        Schema = getattr(self.request["operation"], schema, None)
    else:
        Schema = schema
    if Schema is None:
        Schema = getattr(self, schema, None)
        if Schema is None:
            raise web.HTTPNotImplemented
    return Schema

I don't even know what to say

By why, 2019-05-23 20:19:52
if(typeof(sortOrder) != "boolean"){        
    return items;
}
filtered.sort(function (a, b) {
    if(sortOrder == true){
        return (CustomOrder(a.status) > CustomOrder(b.status) ? 1 : -1);
    }
    else if(sortOrder == false){
        return (CustomOrder(a.status) < CustomOrder(b.status) ? 1 : -1);
    }
});

The status property is a string ("Started", "Running", "Failed", "Finished", etc.), and CustomOrder is a function with a switch that just returns a predefined integer for each string. I switched CustomOrder to just be a simple lookup table object, and the sort call was changed to filtered.sort((a, b) => CustomOrder[a.status] - CustomOrder[b.status]);

By Anonymous, 2017-12-13 00:06:25
def get_first_index_of_array(array):
    """
    this function is very usefull for get first index of array
    """
    return array[0]


assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
By Mohammad Hosseini, 2017-12-13 15:29:01
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
<?php

// This code supposed to find adjacent items of a specific one
// $list is an array of ids
// $itemToSearch is an id that might be in the $list

foreach ($list as $item) {
    next($list);
    if ($item == $itemToSearch) {
        break;
    }
    $previousItem = $item;
}
$nextItem = current($list);

The $list variable is a list of ids, e.g [1, 2, 3, 4, 5] The $itemToSearch is an id that might be in $list

By baueri, 2022-05-31 17:30:21