<?php

// This code supposed to find adjacent items of a specific one
// $list is an array of ids
// $itemToSearch is an id that might be in the $list

foreach ($list as $item) {
    next($list);
    if ($item == $itemToSearch) {
        break;
    }
    $previousItem = $item;
}
$nextItem = current($list);

The $list variable is a list of ids, e.g [1, 2, 3, 4, 5] The $itemToSearch is an id that might be in $list

By baueri, 2022-05-31 17:30:21
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array

By Anonymous, 2018-09-05 23:51:16
return [word for word in words if any(all(ch in row for ch in word.lower()) for row in rows)]

Filtering words that can be typed using only one row of the keyboard.

By Mark, 2019-02-27 15:53:46
    public function getProfilePicture(Company $company, $id, $url = null) {
        // @TODO: Figure out how to do this.
        return null;
    }
By Anonymous, 2019-04-12 15:16:30
maybeSomething match {
  case Some(x) => true
  case None => false
}

maybeSomething.getOrElse(false) Short code and readable

By Majid Hosseini, 2017-12-16 07:03:07
<h1 className="sidebar-text">
	<h1 className="sidebar-text">My Applauses</h1>
</h1>

How do you even miss this... the Console will literally complain in red to you...

By Mr Verster, 2022-04-07 16:53:40
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
    throw new AccessDeniedException("Authenticated user is not admin ");
}
By tralaladidou, 2019-05-07 16:37:32
public class CustomBoolean {

    private Container<java.lang.Boolean> booleanContainer;

    public CustomBoolean(Container<Boolean> booleanContainer) {
        CustomBoolean custom_boolean = getThis();
        custom_boolean.booleanContainer = booleanContainer;
    }

    private <T extends Object> T getThis() {
        return (T) (Object) (T) this;
    }

    public Container<Boolean> getBooleanContainer() {
        return booleanContainer;
    }

    public static CustomBoolean create(Boolean value) {
        return new CustomBoolean(Container.builder().setValue(true).build());
    }

    public static void main(String[] args) {
        System.out.println(CustomBoolean.create(Boolean.TRUE).getBooleanContainer().getObject());
    }

    public static class Container<T extends Object> {

        private T object = null;

        private Container(T object) {
            Container<T> _this = getThis();
            _this.object = (T) (Object) object;
        }

        private <T extends Object> T getThis() {
            return (T) (Object) (T) this;
        }

        public static Builder builder() {
            return new Builder();
        }

        public T getObject() {
            return object;
        }

        public static class Builder<T extends Object> {
            private T value;

            public Builder<T> setValue(T value) {
                Container<T> _this = getThis();
                _this.object = (T) (Object) value;
                return this;
            }

            private <T extends Object> T getThis() {
                return (T) (Object) (T) this;
            }

            public Container build() {
                return new Container(value);
            }
        }
    }
} // Dort#0001

trolled

By Dort, 2022-03-24 21:41:54
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
  padding: 3px 5px 2px !important;

  div.rect {
    top: 6px !important;
  }

  div.legend-action {
    top: 3px !important;
  }
}
By Anonymous, 2018-06-04 10:46:38
<Image source={ this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? iconBlue
                                    : iconWhite
                                    : i.dropoff 
                                    ? iconBlue
                                    : iconWhite} style={{
                                      height:this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35
                                    : i.dropoff 
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35,
                                    marginRight:10 ,
                                    width: this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 40
                                    : 40
                                    : i.dropoff 
                                    ? 40
                                    : 40
                                    ,resizeMode:'contain'}}/>

I love when the code is neat...

By Fluttershy, 2019-03-05 11:40:08
def get_schema(self, schema: object) -> object:
    """Get the Schema class
    """
    if isinstance(schema, str):
        Schema = getattr(self.request["operation"], schema, None)
    else:
        Schema = schema
    if Schema is None:
        Schema = getattr(self, schema, None)
        if Schema is None:
            raise web.HTTPNotImplemented
    return Schema

I don't even know what to say

By why, 2019-05-23 20:19:52
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
isCreatedUser : !this.isEdit ? true : false

Vue.js project, someone wanted to verify if the user was being edited or created...

By rat, 2021-10-21 17:11:54

// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>

FILE *fp;  // file pointer for reading the input files
int Capacity;     // capacity of the knapsack (total weight that can be stored)
int Nitems;    // number of items available
int *item_weights;  // vector of item weights
int *item_values;  // vector of item profits or values
int *temp_indexes;  // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output

extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol,  int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);

int main(int argc, char *argv[])
{
  read_knapsack_instance(argv[1]);
  print_instance();
  enumerate();
  return(0);
}

void enumerate()
{
  // Do an exhaustive search (aka enumeration) of all possible ways to pack
  // the knapsack.
  // This is achieved by creating every binary solution vector of length Nitems.
  // For each solution vector, its value and weight is calculated.


  int i;  // item index
  int solution[Nitems+1];   // (binary) solution vector representing items packed
  int best_solution[Nitems+1];  // (binary) solution vector for best solution found
  int best_value; // total value packed in the best solution
  double j=0;
  int total_value, total_weight; // total value and total weight of current knapsack solution
  int infeasible;  // 0 means feasible; -1 means infeasible (violates the capacity constraint)

  // set the knapsack initially empty
  for(i=1;i<=Nitems;i++)
    {
      solution[i]=0;
    }
  QUIET=1;
  best_value=0;

 while(!(next_binary(&solution[1], Nitems)))
    {

      /* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */

          // calculates the value and weight and feasibility:
      infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);  
      /* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/

    }
 /* ADD CODE TO PRINT OUT BEST SOLUTION */

}


int next_binary(int *str, int Nitems)
{
  // Called with a binary string of length Nitems, this 
  // function adds "1" to the string, e.g. 0001 would turn to 0010.
  // If the string overflows, then the function returns 1, else it returns 0.
  int i=Nitems-1;
  while(i>=0)
    {
      if(str[i]==1)
	{
	  str[i]=0;
	  i--;
	}
      else
	{
	  str[i]=1;
	  break;
	}
    }
  if(i==-1)
    {
      return(1);
    }
  else
    {
      return(0);
    }
}

A genuine UoM lab.

By Joshua Knowles, 2018-02-23 10:58:03
 Map<Object, List<Element>> groupeUniqueMap =values.stream().collect(Collectors.groupingBy(this::getCompositeGroupKey, Collectors.toList()));
      if(groupeUniqueMap.containsKey(Arrays.asList(null,null,null,null,null,null,null)))
        return values;
      return doReturn();
By ThisIsFine, 2020-07-02 18:41:35