elsif ( $att =~ m/!!ARRAY!!/ ) { # Updated to allow us to get data from an Array -
&Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
if ( $key5 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
}
elsif ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
}
}
elsif ( defined $key5 ) {
if ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
}
}
elsif ( defined $key4 ) {
if ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
}
}
elsif ( defined $key3 ) {
if ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key3}; }
}
}
elsif ( defined $key2 ) {
if ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}; }
}
}
}
elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
&Debug("get_value_from_hash:: parsing the HITS attribute - $att");
my $id = $att;
$id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
$att =~ s/!!HITS\[\d+\]!!\.//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2};
}
}
elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
&Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
my $delimiter = $att;
$delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
$att =~ s/!!DELIMITER!!.+!!//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );
# &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
else {
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
When you try to debug, why value is not filled, and find this...
private <T> Supplier<T> abort(Class<T> exception) {
return () -> {
try {
return exception.newInstance();
} catch (InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
}
};
}
...
throw abort(MyException.class).get();
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
@define
class DedupConfig:
columns_to_dedup_by: Optional[List]
time_range_in_minutes: Optional[int]
timestamp_column_name: Optional[str]
leave_deduped_samples_in_time_range: Optional[int] = field(default=1)
def __attrs_post_init__(self):
if not self.timestamp_column_name:
raise ValueError(f"timestamp_column_name parameter must be provided")
if not self.columns_to_dedup_by:
raise ValueError(f"columns_to_dedup_by parameter must be provided")
if not self.time_range_in_minutes:
raise ValueError(f"time_range_in_minutes parameter must be provided")
// IsFooBar being a boolean, we check if it's different from true and from false
if (x.IsFooBar != true && x.IsFooBar != false)
{
return "error";
}
x.IsFooBar is juste a regular bool
Path path = FileSystems.getDefault().getPath("../../../../../../../../../../EmailResults.csv");
Files.deleteIfExists(path);
var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
+ (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
+ (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'
JS + CSS + PHP + HTML
function uberURLREPLACER(dtTEXTVALUE,boolVALUE){
// If statement? what's that??
// Naming conventions? Of course not!
// true/false keywords? I never heard it.
boolVALUE != !1 && dtTEXTVALUE.indexOf('http://') != -1 && (dtTEXTVALUE = dtTEXTVALUE.replace('http://','')) && dtTEXTVALUE.indexOf('.aspx') == -1 && (dtTEXTVALUE += '.aspx');
return dtTEXTVALUE;
}
Here's the weirdest way to create if statement with terrible naming conventions. Its based on real events and production code.
let showDots = typeof project.showDots === 'boolean' ? project.showDots : false;
if (showDots) {
// Somecode ...
}
Why, just why??
public override List<Value> Values
{
get
{
if (_values == null && shouldLoadLazily)
{
_values = _lazerLoader.LoadValues<Value>()
}
return _values;
}
set
{
throw new InvalidOperationException("Values are actually readonly- please set in constructor")
}
}
How to create immutable fields in c#
createPhoneNumber([0,1,2,3,4,5,6,7,8,9]);
function createPhoneNumber(numbers){
var string = "";
// Make sure to use all of the time you got granted. Never waste time which is entitled to you!!!!
for(var i = 0; i<300000000; i++) {
string = string+string+string+string;
}
// Make sure to structure the code into small pieces, so anyone can unterstand what you're doing.
// Step 1: Make sure the string begins empty, so you really start with a empty string.
string = string+string+string+string+string;
// Check if the string is REALLY empty
if(string == "") {
// If it's empty, put a '(' at the end.
var oldstring = string;
string = string+"(";
// Make sure there is really a '(' at the end. If not, repeat!
if(string == oldstring+"(") {
// If everything is fine, add the first number.
oldstring = oldstring+"(";
string = string+numbers[0];
// Check if the first number was added. If not, repeat!
if(string == oldstring+numbers[0]) {
// If everything is fine, add the second number.
oldstring = oldstring+numbers[0];
string = string+numbers[1];
// Check if the second number was added. If not, repeat!
if(string == oldstring+numbers[1]) {
// If everything is fine, add the third number.
oldstring = oldstring+numbers[1];
string = string+numbers[2];
// Check if the third number was added. If not, repeat!
if(string == oldstring+numbers[2]) {
// If everything is fine, add the ')'.
oldstring=oldstring+numbers[2];
string = string+")";
// Check if the ')' was added. If not, repeat!
if(string == oldstring+")") {
// If everything is fine, add the ' '.
oldstring=oldstring+")";
string = string+" ";
// Check if the ' ' was added. If not, repeat!
if(string == oldstring+" ") {
// If everything is fine, add the fourth number.
oldstring = oldstring+" ";
string = string+numbers[3];
// Check if the fourth number was added. If not, repeat!
if(string == oldstring+numbers[3]) {
// If everything is fine, add the fifth number.
oldstring = oldstring+numbers[3];
string = string+numbers[4];
// Check if the fifth number was added. If not, repeat!
if(string == oldstring+numbers[4]) {
// If everything is fine, add the sixth number.
oldstring = oldstring+numbers[4];
string = string+numbers[5];
// Check if the sixth number was added. If not, repeat!
if(string == oldstring+numbers[5]) {
// If everything is fine, add the "-".
oldstring = oldstring+numbers[5];
string = string+"-";
// Check if the "-" was added. If not, repeat!
if(string == oldstring+"-") {
// If everything is fine, add the seventh number.
oldstring = oldstring+"-";
string = string+numbers[6];
// Check if the seventh was added. If not, repeat!
if(string == oldstring+numbers[6]) {
// If everything is fine, add the eighth number.
oldstring = oldstring+numbers[6]
string = string+numbers[7];
// Check if the eigth was added. If not, repeat!
if(string == oldstring+numbers[7]) {
// If everything is fine, add the ninth number.
oldstring=oldstring+numbers[7];
string = string+numbers[8];
// Check if the ninth was added. If not, repeat!
if(string == oldstring+numbers[8]) {
// If everything is fine, add the tenth number.
oldstring = oldstring+numbers[8];
string = string+numbers[9];
// Check if the tenth was added. If not, repeat!
if(string == oldstring+numbers[9]) {
// If everything is fine, return the string!
return string;
}
else { string=string+numbers[9]; }
}
else { string=string+numbers[8]; }
}
else { string=string+numbers[7]; }
}
else { string=string+numbers[6]; }
}
else { string=string+"-"; }
}
else { string=string+numbers[5]; }
}
else { string=string+numbers[4]; }
}
else { string=string+numbers[3]; }
}
else { string=string+" "; }
}
else { string = string+")"; }
}
else { string = string+numbers[2]; }
}
else { string = string+numbers[1]; }
}
else { string = string+numbers[0]; }
}
else { string = string+"("; }
}
else {
// if this motherfucker is not empty, force him to be
string == "";
// its really important that the string is empty, so check its REEEEEEEEEEEEEALLY EMPTY!!!!!!!!!!!
for(var i = 0; i<700000000; i++) {
string = string+string+string+string;
}
}
}
Write a function that accepts an array of 10 integers (between 0 and 9), that returns a string of those numbers in the form of a phone number.
Example createPhoneNumber([1, 2, 3, 4, 5, 6, 7, 8, 9, 0]) // => returns "(123) 456-7890"
if (responseCode / 100 == 2) {//success
return handleSuccess();
} else if (responseCode == 401) {
return handleNotAuthorized();
} else {
// something else
}
def get_schema(self, schema: object) -> object:
"""Get the Schema class
"""
if isinstance(schema, str):
Schema = getattr(self.request["operation"], schema, None)
else:
Schema = schema
if Schema is None:
Schema = getattr(self, schema, None)
if Schema is None:
raise web.HTTPNotImplemented
return Schema
I don't even know what to say
private HashMap<String, Tuple6<float[], String[], String[], String[], String[], String>> memberNameChangedToProtectTheInnocent = null;
# Better off alone
use_bmp 137
live_loop :drumrolls do
sample : drum_splash_soft, rate: 0.775, finsh: 0.75, amp: 0.75
use_synth :pnosie
with_fx :1x1_techno, phase: 8, phase_offset: 0.4,cutoff_min: 79, cutoff
with_fx :fhpf, cutoff: 115, res: 0.8, reps: 18 do
play :E1, release: 0.125
sleep 0.25
end
end
sleep 47.5
with_fx :ixi_techno, phase: 29 res: 0.5 re
use_rx_synth :mod_dsaw
live_loop :wierd_synth do re mi
Do sleep 0.3 then sample :sn_dolf, :amp 0.2 start 0.1 next finish: 1.5 do