$number = int(1);
By Richard Chipper, 2017-12-14 08:22:23
function getJSType(cppType: string) {
    let typeMap = new Map<string, string>([
        ["Bool", "boolean"],
        ["Int32", "number"],
        ["UInt32", "number"],
        ["Int64", "number"],
        ["UInt64", "number"],
        ["Double", "number"],
        ["String", "string"],
        ["Object", "any"]
    ]);

    if (typeMap.get(cppType) === undefined) {
        console.error("Invalid type in getJavascriptType: " + cppType);
        process.exit(1);
    }
    return typeMap.get(cppType);
}
By Anonymous, 2017-12-15 11:58:04
Console.WriteLine("|"+ Espace(x-1) + (h==3?" o":""));
Console.WriteLine("|"+ Espace(x-1) + (h==2?" o":(h==3?"/|\\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==1?" o":(h==2?"/|\\":(h==3?" |":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" o":(h==1?"/|\\":(h==2?" |":(h==3?"/ \\":"")))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/|\\":(h==1?" |":(h==2?"/ \\":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" |":(h==1?"/ \\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/ \\" : ""));
By Caribou décoiffé, 2018-04-29 20:27:53
const int ONLY_ONE_ITEM = 1;

if (myList.Count > ONLY_ONE_ITEM)
{
    DoSomething();
}
else
{
    DoSomethingElse();
}
By Anonymous, 2018-05-15 17:04:22
var list = new List<string>() { // Assume some items in the list };

for (var i = 0; i < list.Count; i++)
{
    var item = list[i];
    list.Remove(item);
    
    i--;
}

Simple alternative to List.Clear()

By Taylor, 2017-12-13 07:07:56
//Calculates x² of an integer up to ±1 million
var square = (function () {
	var s = "if(A==B){return C;}";
	var func = "var A=Math.abs(D|0);";
	for (var i = 0; i <= 1000000; i++) {
		func += s.replace(/B/, i).replace(/C/, i * i);
	}
	return new Function("D", func + "return Infinity;");
})();
By Anonymous, 2017-12-13 16:53:27
base.transform.name = this.bodyName;
		this.radius = this.diameterKm * 500.0;
		this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
		this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
		if (this.atmosphereData.shadowIntensity == 0f)
		{
			this.atmosphereData.shadowIntensity = 1.65f;
		}
		this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
		if (this.terrainData.terrainMaterial != null)
		{
			this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
		}
		this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
		this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
		for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
		{
			this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
			this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
		}
		this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
		if (this.type == CelestialBodyData.Type.Star)
		{
			this.parentBody = null;
			this.orbitData.SOIMultiplier = double.PositiveInfinity;
		}
		if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
		{
			this.parentBody = null;
		}
		if (this.parentBody != null)
		{
			this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
			this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
			this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
			this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
			this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
			if (!this.ParentHasThisBodyAsSatellite())
			{
				List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
				list.Add(this);
				this.parentBody.satellites = list.ToArray();
				this.parentBody.ValidateSatellites();
			}
By Anonymous, 2018-02-16 21:20:56
$_POST = $this->db->mres($_POST);
$_SESSION['post'] = $_POST;

$sql = "SELECT id, documento, nombre1, nombre2, apellido1, apellido2 "
        . "FROM usuarios "
        . "WHERE " .
    "REPLACE(" .
        "REPLACE(" .
            "REPLACE(" .
                "REPLACE(telefono,' ','')," .
                "'(','')," .
            "')','')," .
        "'-','') LIKE '%{$searchTel}'";
By Carlos Correa, 2016-09-16 22:11:38

if let _ = detailInformation {
     loadDetailInformation()
}

when optionals are killing yourself

By gc, 2017-12-13 00:19:02
int t;

if ((t > 1) && (t < 2))
{
    errorString = errorBuffer;
	return -1;
}
By Anonymous, 2017-12-13 19:42:08
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
	vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
	float number equals sin( time plus uv point y ) afterwards
	for ( float i equals zero afterwards i less than five afterwards increment i) then
		number equals mod ( uv point x comma number ) afterwards
	end
	output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
By Anonymous, 2017-12-14 17:39:23
 SELECT CAST(CASE a8900.AllowCloserChanges
             WHEN 0
             THEN 0
             ELSE 1 END AS BIT) AllowCloserChanges
 FROM Vision.sub8900.tApplication8900 a8900 
 WHERE a8900.ApplicationNum = @ApplicationNum

Inheriting others' code in the fun world of corporate development.

By The snitch, 2017-12-15 21:21:56
function prepareKeyword($keyword) {
    $keyword  = html_entity_decode($keyword);
    $keyword  = html_entity_decode($keyword);
    $keyword  = html_entity_decode($keyword);
    $keyword  = iconv("ISO-8859-1", "UTF-8", $keyword);
    $keyword  = cleanString($keyword);
    $keyword  = html_entity_decode($keyword);
    if ($keyword != "") {
        $keyword = mb_strtolower($keyword, "UTF-8");
        $keyword = htmlentities($keyword, ENT_HTML5);
    }
    return $keyword;
}
By Anonymous, 2017-12-15 22:05:55
public enum YesNoEnum
{
	Yes = 0,
	No = 1
}

I also like how they defined the enum values.

By Anonymous, 2018-05-19 19:33:44
private void reset_kolejnosc()
{
	this.kolejnosc_s[0] = 1;
	this.kolejnosc_s[1] = 2;
	this.kolejnosc_s[2] = 3;
	this.kolejnosc_s[3] = 4;
	this.kolejnosc_s[4] = 5;
	this.kolejnosc_s[5] = 6;
	this.kolejnosc_s[6] = 7;
	this.kolejnosc_s[7] = 8;
	this.kolejnosc_s[8] = 9;
	this.kolejnosc_s[9] = 10;
}
By winek, 2016-07-17 00:16:00