private readonly FooType _foo = new FooType();

/// <summary>
/// Gets the controller of this component
/// </summary>
private FooType Foo
{
    get
    {
        return _foo;
    }
}
By Anonymous, 2018-07-25 13:55:26
 if (!String.IsNullOrEmpty(Client.CLADDR1))
            {
                if (Client.CLADDR1 == "NULL")
                {
By Anonymous, 2017-06-29 12:33:24
// IsFooBar being a boolean, we check if it's different from true and from false
if (x.IsFooBar != true && x.IsFooBar != false)
{
    return "error";
}

x.IsFooBar is juste a regular bool

By A senior developer, 2018-05-14 14:46:14
string AllPDF = "";
int CountPDF = 0;
AllPDF = txtInput.Text;
string[] AllPDF2 = AllPDF.Split(';');
List<string> PDF = new List<string>();
PDF.AddRange(AllPDF2);
while (PDF.Count != CountPDF)
{
    File.Delete(AllPDF2[0 + CountPDF] + ".pdf");
	CountPDF++;
}

I believe, there are so many easier ways to do that

By Anonymous, 2018-03-27 12:15:10
public static class time
{
    public const int minutes_per_hour = 60;
    public const int seconds_per_minute = 60;
    public const int hours_per_day = 24;
    public const int minutes_per_day = minutes_per_hour * hours_per_day;
    public const int seconds_per_day = seconds_per_minute * minutes_per_day;
    public const int days_per_year = 365;
}
By Anonymous, 2018-10-15 17:15:52
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
    return v.x < 0f && v.y < 0f && v.z < 0f;
}

Either the description is wrong or the method in itself

By SwagridOfficial, 2017-12-13 13:00:34
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
    {
        public double? Convert(float? source, double? destination, ResolutionContext context)
        {
            if (source == null)
            {
                return null;
            }

            var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);

            return double.Parse(floatAsString);
        }
    }
By Anonymous, 2019-01-31 12:05:33

string date = user.RegistrationDate.ToShortDateString().ToString();
By Anonymous, 2019-02-13 14:51:41
    if (model.env.Trim().ToUpper() == "Release")
    {
        retVal = false;
        if (!string.IsNullOrEmpty(model.Server_Core))
        {
            // Perform a trim in case user specified just whitespace...
            string tmpStr = model.Server_Core.Trim();
            if (!string.IsNullOrEmpty(tmpStr))
            {
                retVal = true;
            }
        }
    }
By Anonymous, 2019-02-25 17:12:31
bool b = connection.isConnected() == true ? true : false;

My first internship presented me with this.

By Anonymous, 2017-12-12 09:39:54
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
class ExampleClass {
    public void DoSomething()
    {
       if (this != null) {
           //omitted
       }
    }
    
    public void DoSomething2()
    {
       if (this != null) {
           //omitted
       }
    }
    
}

Explanation: This can't be null in C# virtual instance methods - I was so confused by the widespread use of this check that I asked this question at SO: https://stackoverflow.com/questions/31747718/can-this-be-null-in-c-sharp-virtual-methods-what-happens-with-the-rest-of-ins

By Michail Michailidis, 2017-12-13 14:54:58
const int ONLY_ONE_ITEM = 1;

if (myList.Count > ONLY_ONE_ITEM)
{
    DoSomething();
}
else
{
    DoSomethingElse();
}
By Anonymous, 2018-05-15 17:04:22
var list = new List<string>() { // Assume some items in the list };

for (var i = 0; i < list.Count; i++)
{
    var item = list[i];
    list.Remove(item);
    
    i--;
}

Simple alternative to List.Clear()

By Taylor, 2017-12-13 07:07:56
private void reset_kolejnosc()
{
	this.kolejnosc_s[0] = 1;
	this.kolejnosc_s[1] = 2;
	this.kolejnosc_s[2] = 3;
	this.kolejnosc_s[3] = 4;
	this.kolejnosc_s[4] = 5;
	this.kolejnosc_s[5] = 6;
	this.kolejnosc_s[6] = 7;
	this.kolejnosc_s[7] = 8;
	this.kolejnosc_s[8] = 9;
	this.kolejnosc_s[9] = 10;
}
By winek, 2016-07-17 00:16:00