private readonly FooType _foo = new FooType();

/// <summary>
/// Gets the controller of this component
/// </summary>
private FooType Foo
{
    get
    {
        return _foo;
    }
}
By Anonymous, 2018-07-25 13:55:26
 if (!String.IsNullOrEmpty(Client.CLADDR1))
            {
                if (Client.CLADDR1 == "NULL")
                {
By Anonymous, 2017-06-29 12:33:24
// IsFooBar being a boolean, we check if it's different from true and from false
if (x.IsFooBar != true && x.IsFooBar != false)
{
    return "error";
}

x.IsFooBar is juste a regular bool

By A senior developer, 2018-05-14 14:46:14
string AllPDF = "";
int CountPDF = 0;
AllPDF = txtInput.Text;
string[] AllPDF2 = AllPDF.Split(';');
List<string> PDF = new List<string>();
PDF.AddRange(AllPDF2);
while (PDF.Count != CountPDF)
{
    File.Delete(AllPDF2[0 + CountPDF] + ".pdf");
	CountPDF++;
}

I believe, there are so many easier ways to do that

By Anonymous, 2018-03-27 12:15:10
public static class time
{
    public const int minutes_per_hour = 60;
    public const int seconds_per_minute = 60;
    public const int hours_per_day = 24;
    public const int minutes_per_day = minutes_per_hour * hours_per_day;
    public const int seconds_per_day = seconds_per_minute * minutes_per_day;
    public const int days_per_year = 365;
}
By Anonymous, 2018-10-15 17:15:52
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
    return v.x < 0f && v.y < 0f && v.z < 0f;
}

Either the description is wrong or the method in itself

By SwagridOfficial, 2017-12-13 13:00:34
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
bool b = connection.isConnected() == true ? true : false;

My first internship presented me with this.

By Anonymous, 2017-12-12 09:39:54
class ExampleClass {
    public void DoSomething()
    {
       if (this != null) {
           //omitted
       }
    }
    
    public void DoSomething2()
    {
       if (this != null) {
           //omitted
       }
    }
    
}

Explanation: This can't be null in C# virtual instance methods - I was so confused by the widespread use of this check that I asked this question at SO: https://stackoverflow.com/questions/31747718/can-this-be-null-in-c-sharp-virtual-methods-what-happens-with-the-rest-of-ins

By Michail Michailidis, 2017-12-13 14:54:58
public event EventHandler<Cles_graph_doivent_etre_redessines> les_graph_doivent_etre_redessines;
public void remove_event()
{
    if (this.les_graph_doivent_etre_redessines != null)
    {
        foreach (EventHandler<Cles_graph_doivent_etre_redessines> F_les_graph_doivent_etre_redessines in this.les_graph_doivent_etre_redessines.GetInvocationList())
        {
            this.les_graph_doivent_etre_redessines -= F_les_graph_doivent_etre_redessines;
        }
    }
}
By Anonymous, 2015-09-14 05:52:20
Console.WriteLine("|"+ Espace(x-1) + (h==3?" o":""));
Console.WriteLine("|"+ Espace(x-1) + (h==2?" o":(h==3?"/|\\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==1?" o":(h==2?"/|\\":(h==3?" |":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" o":(h==1?"/|\\":(h==2?" |":(h==3?"/ \\":"")))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/|\\":(h==1?" |":(h==2?"/ \\":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" |":(h==1?"/ \\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/ \\" : ""));
By Caribou décoiffé, 2018-04-29 20:27:53
const int ONLY_ONE_ITEM = 1;

if (myList.Count > ONLY_ONE_ITEM)
{
    DoSomething();
}
else
{
    DoSomethingElse();
}
By Anonymous, 2018-05-15 17:04:22
var list = new List<string>() { // Assume some items in the list };

for (var i = 0; i < list.Count; i++)
{
    var item = list[i];
    list.Remove(item);
    
    i--;
}

Simple alternative to List.Clear()

By Taylor, 2017-12-13 07:07:56
base.transform.name = this.bodyName;
		this.radius = this.diameterKm * 500.0;
		this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
		this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
		if (this.atmosphereData.shadowIntensity == 0f)
		{
			this.atmosphereData.shadowIntensity = 1.65f;
		}
		this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
		if (this.terrainData.terrainMaterial != null)
		{
			this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
		}
		this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
		this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
		for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
		{
			this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
			this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
		}
		this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
		if (this.type == CelestialBodyData.Type.Star)
		{
			this.parentBody = null;
			this.orbitData.SOIMultiplier = double.PositiveInfinity;
		}
		if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
		{
			this.parentBody = null;
		}
		if (this.parentBody != null)
		{
			this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
			this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
			this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
			this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
			this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
			if (!this.ParentHasThisBodyAsSatellite())
			{
				List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
				list.Add(this);
				this.parentBody.satellites = list.ToArray();
				this.parentBody.ValidateSatellites();
			}
By Anonymous, 2018-02-16 21:20:56
public enum YesNoEnum
{
	Yes = 0,
	No = 1
}

I also like how they defined the enum values.

By Anonymous, 2018-05-19 19:33:44