class FileReader extends EventTarget(...READER_EVENTS) {
    // [...]
    readAsArrayBuffer() {
        throw new Error('FileReader.readAsArrayBuffer is not implemented');
    }
}

React Native's way of saying they don't support FileReader.readAsArrayBuffer()

By Aurovik, 2018-12-12 12:50:22
if(!isset($obj->{'s5_4-1'})) {
	$obj->{'s5_4-1'} = 0;
}
if(!isset($obj->{'s5_4-2'})) {
	$obj->{'s5_4-2'} = 0;
}
if(!isset($obj->{'s5_4-3'})) {
	$obj->{'s5_4-3'} = 0;
}
if(!isset($obj->{'s5_4-4'})) {
	$obj->{'s5_4-4'} = 0;
}
By Anonymous, 2017-02-14 20:33:40
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
    foreach ($desired_components as $name => $junk) {
      list($component_value, $component_comments) = self::unpackPair($desired_components[$name]);
      $desired_components[$name] = self::packPair(round($component_value, 2), $component_comments);
    }
By Anonymous, 2018-01-10 09:01:18
latest_tag = "0.0.0"
    for tag in tags:
        if tag.name.startswith( 'v' ):
            if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
                latest_tag = tag.name.replace('v','')
By Anonymous, 2021-04-30 08:18:17
auto settingsFileSize = static_cast<int>(sizeof(_settings));

This was in release branch for a month. Casting wasn't even necessary.

By Your favourite co-worker., 2019-06-04 09:05:15
local Plr = game.Players.LocalPlayer

for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end

Bad unlock script for Roblox

By JayRain, 2020-03-14 03:01:24
this.onSubmit = this.onSubmit.bind(this)
this.onClose = this.onClose.bind(this)

somewhere in react-native app

By fluttershy, 2018-01-08 08:01:40
const setFormFlag(state){
    state.formFlag ? state.formFlag = false : state.formFlag = true;
}
By Apeiron, 2018-07-27 20:43:23

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        if (android.os.Build.VERSION.SDK_INT > 9) {
            StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
            StrictMode.setThreadPolicy(policy);
        }

        fileObjectDAO = new FileObjectDAO(this);
        iv = (ImageView)findViewById(R.id.imageView);
        tv = (TextView)findViewById(R.id.textView);
        centerImageView = (ImageButton)findViewById(R.id.imageButton);
        leftText = (TextView)findViewById(R.id.textView2);
        rightText = (TextView)findViewById(R.id.textView3);
        leftArrow = (TextView)findViewById(R.id.textView4);
        rightArrow =  (TextView)findViewById(R.id.textView9);
        leftCancel = (ImageButton)findViewById(R.id.imageButton2);
        displayWelcome1  = (TextView)findViewById(R.id.textView5);
        displayWelcome2  = (TextView)findViewById(R.id.textView6);
        rightCancel = (ImageButton)findViewById(R.id.imageButton3);

        seatButton = (ImageButton)findViewById(R.id.imageButton4);
        waitButton = (ImageButton)findViewById(R.id.imageButton5);
        clearButton = (ImageButton)findViewById(R.id.imageButton6);
        enityButton = (ImageButton)findViewById(R.id.imageButton7);
        bookButton = (ImageButton)findViewById(R.id.imageButton8);
        settingButton = (ImageButton)findViewById(R.id.imageButton9);

        displatSeat = (TextView)findViewById(R.id.textView7);
        displatSeatNumber = (TextView)findViewById(R.id.textView8);
        isClearing = false;
        hidenAll();
        key1 = 0;
        key2 = 0;
        key3 = 0;

        isError = false;
        isWaiting = false;

        myTTS = new TapiaTTS(this);
        myhandler = new Tapiahandler();
        mySTT = new TapiaSTT(this,myhandler,false);
        isResume = false;
        tapiaAnimation = new TapiaAnimation(this);

        liveData.add("愛媛");
        liveData.add("松山");
        liveData.add("今治");
        liveData.add("高知");
        liveData.add("福岡");
        liveData.add("北九州");
        liveData.add("佐賀");
        liveData.add("長崎");
        liveData.add("熊本");
        liveData.add("大分");
        liveData.add("別府");
        liveData.add("宮崎");
        liveData.add("高千穂");
        liveData.add("鹿児島");
        liveData.add("奄美大島");
        liveData.add("屋久島");
        liveData.add("沖縄");
        liveData.add("那覇");
        liveData.add("北海道");
        liveData.add("札幌");
        liveData.add("函館");
        liveData.add("室蘭");
        liveData.add("浦河");
        liveData.add("旭川");
        liveData.add("留萌");
        liveData.add("稚内");
        liveData.add("網走");
        liveData.add("帯広");
        liveData.add("登別");
        liveData.add("知床");
        liveData.add("釧路");
        liveData.add("根室");
        liveData.add("青森");
        liveData.add("岩手");
        liveData.add("盛岡");
        liveData.add("秋田");
        liveData.add("宮城");
        liveData.add("仙台");
        liveData.add("松島");
        liveData.add("泉");
        liveData.add("登米");
        liveData.add("佐沼");
        liveData.add("山形");
        liveData.add("福島");
        liveData.add("郡山");
        liveData.add("茨城");
        liveData.add("水戸");
        liveData.add("栃木");
        liveData.add("日光");
        liveData.add("宇都宮");
        liveData.add("群馬");
        liveData.add("前橋");
        liveData.add("高崎");
        liveData.add("埼玉");
        liveData.add("千葉");
        liveData.add("成田");
        liveData.add("木更津");
        liveData.add("船橋");
        liveData.add("松戸");
        liveData.add("東京");
        liveData.add("銀座");
        liveData.add("浅草");
        liveData.add("池袋");
        liveData.add("上野");
        liveData.add("新宿");
        liveData.add("渋谷");
        liveData.add("品川");
        liveData.add("巣鴨");
        liveData.add("八王子");
        liveData.add("神奈川");
        liveData.add("横浜");
        liveData.add("川崎");
        liveData.add("横須賀");
        liveData.add("相模原");
        liveData.add("山梨");
        liveData.add("甲府");
        liveData.add("新潟");
        liveData.add("佐渡");
        liveData.add("富山");
        liveData.add("石川");
        liveData.add("金沢");
        liveData.add("福井");
        liveData.add("長野");
        liveData.add("軽井沢");
        liveData.add("松本");
        liveData.add("岐阜");
        liveData.add("飛騨高山");
        liveData.add("静岡");
        liveData.add("富士");
        liveData.add("浜松");
        liveData.add("愛知");
        liveData.add("名古屋");
        liveData.add("三重");
        liveData.add("伊勢");
        liveData.add("津");
        liveData.add("滋賀");
        liveData.add("大津");
        liveData.add("京都");
        liveData.add("大阪");
        liveData.add("堺");
        liveData.add("東大阪");
        liveData.add("兵庫");
        liveData.add("神戸");
        liveData.add("姫路");
        liveData.add("奈良");
        liveData.add("和歌山");
        liveData.add("鳥取");
        liveData.add("島根");
        liveData.add("出雲");
        liveData.add("松江");
        liveData.add("岡山");
        liveData.add("広島");
        liveData.add("福山");
        liveData.add("山口");
        liveData.add("下関");
        liveData.add("徳島");
        liveData.add("香川");
        liveData.add("高松");
        try {
            SN = getSerialNumber();
        }catch (Exception e){
            SN = "mji123456";
        }
//
        Thread.setDefaultUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
            @Override
            public void uncaughtException(Thread paramThread, Throwable paramThrowable) {
                myHandaling(paramThread, paramThrowable);
            }
        });
        
        
        connectFtp();

        tapiaGet = new TapiaGetJson();
        setWalkpaper();

//        longPressRunnable = new Runnable() {
//            public void run() {
//                if(currentMode.equalsIgnoreCase("talk")){
//                    myTTS.stopSpeak();
//                    mySTT.stop();
//                    checkHandler98_BLUE.removeCallbacks(checkRunnable98_BLUE);
//                    isListen = false;
//                    tapiaAnimation.playColor1(1);
//                    String [] SpeakArray = {"またあとでね", "またね", "あとでね", "ちょっとひとやすみ", "休憩するね"};
//                    Random ran = new Random();
//                    int index = ran.nextInt(SpeakArray.length);
//                    String toSpeak = SpeakArray[index];
//                    //Toast.makeText(getApplicationContext(), toSpeak,Toast.LENGTH_SHORT).show();
//                    myTTS.TapiaSpeak(toSpeak);
//                    //iv.setImageResource(R.drawable.black);
//                    myTTS.player.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
//
//                        @Override
//                        public void onCompletion(MediaPlayer mp) {
////                                Intent intent = new Intent(context, StartActivity.class);
////                                startActivity(intent);
//                            count98 =0;
//                            checkStateHander.postDelayed(checkStateRunnable,5000);
//                            handler98.postDelayed(runnable98,800);
//                            setSleepMode();
//                        }
//
//                    });
//                }else if(currentMode.equalsIgnoreCase("sleep")){
//                    setTalkingMode();
//                    checkStateHander.removeCallbacks(checkStateRunnable);
//                    handler98.removeCallbacks(runnable98);
//                    needForHelp("なにかご用ですか?");
//                }
//            }
//        };
//

        createDirIfNotExists("/sdcard/TapiaData/Send/");
        createDirIfNotExists("/sdcard/TapiaData/Receive/");
 public void run() {

                Log.d("Tapia","Check 98");

                if(count98==0){


                    boolean check = false;
                    boolean check2 = false;
                    String path = "/Tapia/"+seatNumber+"/";
                    allFileName = ftpPrintFilesList(path);
                    if(allFileName.size()==0){


                    }else{
                        for(String filename :allFileName){

                            if(filename.endsWith("98.trg")){

                                if(!fileObjectDAO.checkFileExit(filename)){
                                    fileObjectDAO.addFile(filename);
                                    isDelete = true;
                                    check = true;
                                    Log.e("checking","98");
                                    ftpDownload(path + filename, "/sdcard/TapiaData/Receive/" + filename);
                                    break;
                                }
                            }
                        }

                    }

                    if(!check){
                        path = "/Tapia/ALL/";
                        allFileName = ftpPrintFilesList(path);
                        if(allFileName.size()==0){


                        }else{
                            for(String filename :allFileName){

                                if(filename.endsWith("98.trg")){

                                    if(!fileObjectDAO.checkFileExit(filename)){
                                        fileObjectDAO.addFile(filename);
                                        isDelete = true;
                                        check2 = true;
                                        ftpDownload(path+filename,"/sdcard/TapiaData/Receive/"+filename);
                                        break;
                                    }
                                }
                            }

                        }


                    }
                        count98++;
                        handler98.postDelayed(this, 1000);

                }else{
                    count98++;
                    if(count98==10)count98=0;
                    handler98.postDelayed(this, 1000);
                }

            }
        };


Trust me it works!!!

PS. This is 300 out of 3000 lines from one Class

By SIMON WONG , 2018-08-20 10:19:44
pageEndReached() {
      if (!this.endOfResults) {
        //load more pages
        this.page++;
        this.getPosts();
      followerCount: null,
      postCount: null,
      measurementKeys: ["a", "b", "c", "d", "e"],
      showDrafts: false,
    };
  },

nani

By sonic, 2021-06-08 22:52:01
try {
    channel.send(eventMessage);
} catch (MessageHandlingException ex) {
    channel.send(eventMessage);
}
By Anonymous, 2019-03-29 08:53:50
 elsif ( $att =~ m/!!ARRAY!!/ ) {    # Updated to allow us to get data from an Array - 
        &Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            if ( $key5 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
            }
            elsif ( $key4 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
            }
            elsif ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
            }
        }
        elsif ( defined $key5 ) {
            if ( $key4 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
            }
            elsif ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
            }
        }
        elsif ( defined $key4 ) {
            if ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
            }
        }
        elsif ( defined $key3 ) {
            if ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key3}; }
            }
        }
        elsif ( defined $key2 ) {
            if ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key2}; }
            }
        }
    }
    elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
        &Debug("get_value_from_hash:: parsing the HITS attribute - $att");
        my $id = $att;
        $id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
        $att =~ s/!!HITS\[\d+\]!!\.//;
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2};
        }
    }
    elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
        &Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
        my $delimiter = $att;
        $delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
        $att =~ s/!!DELIMITER!!.+!!//;
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );

        #        &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
        if ( defined $key6 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{$key1}{$key2};
        }
    }
    else {
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{$key1}{$key2};
        }
    }

When you try to debug, why value is not filled, and find this...

By Anonymous, 2022-01-04 07:00:11
try {
    synchronized(this) {
        Object obj = null;

        if (obj.hashCode() == -1) {
            obj = new Object();
        }
    }
} catch (Throwable t) {
    throw t;
} finally {
    try {
        synchronized(this) {
            Object obj = null;

            if (obj.hashCode() == -1) {
                obj = new Object();
            }
        }
    } catch (Throwable t) {
        throw t;
    } finally {
        try {
            synchronized(this) {
                Object obj = null;

                if (obj.hashCode() == -1) {
                    obj = new Object();
                }
            }
        } catch (Throwable t) {
            throw t;
        } finally {
            System.exit(1);
        }
    }
}

Cool code

By Conclure, 2020-10-30 02:26:02

// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>

FILE *fp;  // file pointer for reading the input files
int Capacity;     // capacity of the knapsack (total weight that can be stored)
int Nitems;    // number of items available
int *item_weights;  // vector of item weights
int *item_values;  // vector of item profits or values
int *temp_indexes;  // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output

extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol,  int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);

int main(int argc, char *argv[])
{
  read_knapsack_instance(argv[1]);
  print_instance();
  enumerate();
  return(0);
}

void enumerate()
{
  // Do an exhaustive search (aka enumeration) of all possible ways to pack
  // the knapsack.
  // This is achieved by creating every binary solution vector of length Nitems.
  // For each solution vector, its value and weight is calculated.


  int i;  // item index
  int solution[Nitems+1];   // (binary) solution vector representing items packed
  int best_solution[Nitems+1];  // (binary) solution vector for best solution found
  int best_value; // total value packed in the best solution
  double j=0;
  int total_value, total_weight; // total value and total weight of current knapsack solution
  int infeasible;  // 0 means feasible; -1 means infeasible (violates the capacity constraint)

  // set the knapsack initially empty
  for(i=1;i<=Nitems;i++)
    {
      solution[i]=0;
    }
  QUIET=1;
  best_value=0;

 while(!(next_binary(&solution[1], Nitems)))
    {

      /* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */

          // calculates the value and weight and feasibility:
      infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);  
      /* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/

    }
 /* ADD CODE TO PRINT OUT BEST SOLUTION */

}


int next_binary(int *str, int Nitems)
{
  // Called with a binary string of length Nitems, this 
  // function adds "1" to the string, e.g. 0001 would turn to 0010.
  // If the string overflows, then the function returns 1, else it returns 0.
  int i=Nitems-1;
  while(i>=0)
    {
      if(str[i]==1)
	{
	  str[i]=0;
	  i--;
	}
      else
	{
	  str[i]=1;
	  break;
	}
    }
  if(i==-1)
    {
      return(1);
    }
  else
    {
      return(0);
    }
}

A genuine UoM lab.

By Joshua Knowles, 2018-02-23 10:58:03