/**
* Deserializes the contents of the incoming message buffer {@code b}.
*
* @return deserialised object
* @throws UnsupportedEncodingException If the named charset is not supported
*/
Object r() throws UnsupportedEncodingException{
int i=0, n, t=b[j++];
if(t<0)
switch(t){
case -1:
return rb();
case (-2):
return rg();
case -4:
return b[j++];
case -5:
return rh();
case -6:
return ri();
case -7:
return rj();
case -8:
return re();
case -9:
return rf();
case -10:
return rc();
case -11:
return rs();
case -12:
return rp();
case -13:
return rm();
case -14:
return rd();
case -15:
return rz();
case -16:
return rn();
case -17:
return ru();
case -18:
return rv();
case -19:
return rt();
}
if(t>99){
if(t==100){
rs();
return r();
}
if(t<104)
return b[j++]==0&&t==101?null:"func";
if(t>105)
r();
else
for(n=ri();i<n;i++)
r();
return "func";
}
if(t==99)
return new Dict(r(),r());
j++;
if(t==98)
return new Flip((Dict)r());
n=ri();
switch(t){
case 0:
Object[] L=new Object[n];
for(;i<n;i++)
L[i]=r();
return L;
case 1:
boolean[] B=new boolean[n];
for(;i<n;i++)
B[i]=rb();
return B;
case 2: {
UUID[] G=new UUID[n];
for(;i<n;i++)
G[i]=rg();
return G;
}
case 4:
byte[] G=new byte[n];
for(;i<n;i++)
G[i]=b[j++];
return G;
case 5:
short[] H=new short[n];
for(;i<n;i++)
H[i]=rh();
return H;
case 6:
int[] I=new int[n];
for(;i<n;i++)
I[i]=ri();
return I;
case 7:
long[] J=new long[n];
for(;i<n;i++)
J[i]=rj();
return J;
case 8:
float[] E=new float[n];
for(;i<n;i++)
E[i]=re();
return E;
case 9:
double[] F=new double[n];
for(;i<n;i++)
F[i]=rf();
return F;
case 10:
char[] C=new String(b,j,n,encoding).toCharArray();
j+=n;
return C;
case 11:
String[] S=new String[n];
for(;i<n;i++)
S[i]=rs();
return S;
case 12:
Timestamp[] P=new Timestamp[n];
for(;i<n;i++)
P[i]=rp();
return P;
case 13:
Month[] M=new Month[n];
for(;i<n;i++)
M[i]=rm();
return M;
case 14:
Date[] D=new Date[n];
for(;i<n;i++)
D[i]=rd();
return D;
case 15:
java.util.Date[] Z=new java.util.Date[n];
for(;i<n;i++)
Z[i]=rz();
return Z;
case 16:
Timespan[] N=new Timespan[n];
for(;i<n;i++)
N[i]=rn();
return N;
case 17:
Minute[] U=new Minute[n];
for(;i<n;i++)
U[i]=ru();
return U;
case 18:
Second[] V=new Second[n];
for(;i<n;i++)
V[i]=rv();
return V;
case 19:
Time[] T=new Time[n];
for(;i<n;i++)
T[i]=rt();
return T;
}
return null;
}
Manually maintained open-source code on GitHub. Looks like decompiled from obfuscated binary, they just reformatted it, added some comments and now are making manual changes. Current version: https://github.com/KxSystems/javakdb/blob/master/src/kx/c.java Original version: https://github.com/KxSystems/javakdb/blob/c9afe6fa32d7d3e3cddabdc9bd43f0155a5d2a1b/src/kx/c.java
Select * from Order --doesn't work
select * from [order] --works
--it's planning module in our system...
I think, it's really bad idea to use reserved words in names of tables. I'm surprised, that this db doesn't contain table named like [select]...
function deleteConfirm() {
var result = confirm("Are you sure to delete this customer ?");
if (result) {
return true;
} else {
return false;
}
}
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {
Dot dude...
$(document).on('click', '.edit-item', function(event) {
let row_id = event.currentTarget.attributes['data-row'].value,
data = dataIndex[
dataIndex.findIndex(i => i.id === Number(row_id))
];
$('.modal-body div:nth-child(1) input').attr('value', data.name)
$('.modal-body div:nth-child(2) input').attr('value', data.category)
$('.modal-body div:nth-child(3) #basicSelect').val(data.status)
$('.modal-body div:nth-child(4) input').attr('value', data.price)
$('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
$('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
$('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
$('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
$('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
if student_id:
assignments = Assignment.objects.filter(week__in=weeks)
unenrolled_students = Wave.objects.filter(week__in=weeks).values_list('unenrolled_students', flat=True)
# Construct responses based on assignment type
Assignment.build_assignments_for_weeks(responses, assignments, students, unenrolled_students)
max_num_assessments = Assessment.build_assessments_for_weeks(responses)
Comment.build_comments_for_weeks(responses, weeks, students, unenrolled_students)
elif wave_id:
assignments = Assignment.objects.filter(week__in=weeks)
unenrolled_students = Wave.objects.filter(week__in=weeks).values_list('unenrolled_students', flat=True)
# Construct responses based on assignment type
Assignment.build_assignments_for_weeks(responses, assignments, students, unenrolled_students)
max_num_assessments = Assessment.build_assessments_for_weeks(responses)
Comment.build_comments_for_weeks(responses, weeks, students, unenrolled_students)
else:
# can't happen
pass
Path path = FileSystems.getDefault().getPath("../../../../../../../../../../EmailResults.csv");
Files.deleteIfExists(path);
// var array = retrieveArrayValue();
var filteredArray = array.filter(function (element, index, array) {
return array.indexOf(element) == index;
});
// processArray(filteredArray);
createPhoneNumber([0,1,2,3,4,5,6,7,8,9]);
function createPhoneNumber(numbers){
var string = "";
// Make sure to use all of the time you got granted. Never waste time which is entitled to you!!!!
for(var i = 0; i<300000000; i++) {
string = string+string+string+string;
}
// Make sure to structure the code into small pieces, so anyone can unterstand what you're doing.
// Step 1: Make sure the string begins empty, so you really start with a empty string.
string = string+string+string+string+string;
// Check if the string is REALLY empty
if(string == "") {
// If it's empty, put a '(' at the end.
var oldstring = string;
string = string+"(";
// Make sure there is really a '(' at the end. If not, repeat!
if(string == oldstring+"(") {
// If everything is fine, add the first number.
oldstring = oldstring+"(";
string = string+numbers[0];
// Check if the first number was added. If not, repeat!
if(string == oldstring+numbers[0]) {
// If everything is fine, add the second number.
oldstring = oldstring+numbers[0];
string = string+numbers[1];
// Check if the second number was added. If not, repeat!
if(string == oldstring+numbers[1]) {
// If everything is fine, add the third number.
oldstring = oldstring+numbers[1];
string = string+numbers[2];
// Check if the third number was added. If not, repeat!
if(string == oldstring+numbers[2]) {
// If everything is fine, add the ')'.
oldstring=oldstring+numbers[2];
string = string+")";
// Check if the ')' was added. If not, repeat!
if(string == oldstring+")") {
// If everything is fine, add the ' '.
oldstring=oldstring+")";
string = string+" ";
// Check if the ' ' was added. If not, repeat!
if(string == oldstring+" ") {
// If everything is fine, add the fourth number.
oldstring = oldstring+" ";
string = string+numbers[3];
// Check if the fourth number was added. If not, repeat!
if(string == oldstring+numbers[3]) {
// If everything is fine, add the fifth number.
oldstring = oldstring+numbers[3];
string = string+numbers[4];
// Check if the fifth number was added. If not, repeat!
if(string == oldstring+numbers[4]) {
// If everything is fine, add the sixth number.
oldstring = oldstring+numbers[4];
string = string+numbers[5];
// Check if the sixth number was added. If not, repeat!
if(string == oldstring+numbers[5]) {
// If everything is fine, add the "-".
oldstring = oldstring+numbers[5];
string = string+"-";
// Check if the "-" was added. If not, repeat!
if(string == oldstring+"-") {
// If everything is fine, add the seventh number.
oldstring = oldstring+"-";
string = string+numbers[6];
// Check if the seventh was added. If not, repeat!
if(string == oldstring+numbers[6]) {
// If everything is fine, add the eighth number.
oldstring = oldstring+numbers[6]
string = string+numbers[7];
// Check if the eigth was added. If not, repeat!
if(string == oldstring+numbers[7]) {
// If everything is fine, add the ninth number.
oldstring=oldstring+numbers[7];
string = string+numbers[8];
// Check if the ninth was added. If not, repeat!
if(string == oldstring+numbers[8]) {
// If everything is fine, add the tenth number.
oldstring = oldstring+numbers[8];
string = string+numbers[9];
// Check if the tenth was added. If not, repeat!
if(string == oldstring+numbers[9]) {
// If everything is fine, return the string!
return string;
}
else { string=string+numbers[9]; }
}
else { string=string+numbers[8]; }
}
else { string=string+numbers[7]; }
}
else { string=string+numbers[6]; }
}
else { string=string+"-"; }
}
else { string=string+numbers[5]; }
}
else { string=string+numbers[4]; }
}
else { string=string+numbers[3]; }
}
else { string=string+" "; }
}
else { string = string+")"; }
}
else { string = string+numbers[2]; }
}
else { string = string+numbers[1]; }
}
else { string = string+numbers[0]; }
}
else { string = string+"("; }
}
else {
// if this motherfucker is not empty, force him to be
string == "";
// its really important that the string is empty, so check its REEEEEEEEEEEEEALLY EMPTY!!!!!!!!!!!
for(var i = 0; i<700000000; i++) {
string = string+string+string+string;
}
}
}
Write a function that accepts an array of 10 integers (between 0 and 9), that returns a string of those numbers in the form of a phone number.
Example createPhoneNumber([1, 2, 3, 4, 5, 6, 7, 8, 9, 0]) // => returns "(123) 456-7890"
function uberURLREPLACER(dtTEXTVALUE,boolVALUE){
// If statement? what's that??
// Naming conventions? Of course not!
// true/false keywords? I never heard it.
boolVALUE != !1 && dtTEXTVALUE.indexOf('http://') != -1 && (dtTEXTVALUE = dtTEXTVALUE.replace('http://','')) && dtTEXTVALUE.indexOf('.aspx') == -1 && (dtTEXTVALUE += '.aspx');
return dtTEXTVALUE;
}
Here's the weirdest way to create if statement with terrible naming conventions. Its based on real events and production code.
# Better off alone
use_bmp 137
live_loop :drumrolls do
sample : drum_splash_soft, rate: 0.775, finsh: 0.75, amp: 0.75
use_synth :pnosie
with_fx :1x1_techno, phase: 8, phase_offset: 0.4,cutoff_min: 79, cutoff
with_fx :fhpf, cutoff: 115, res: 0.8, reps: 18 do
play :E1, release: 0.125
sleep 0.25
end
end
sleep 47.5
with_fx :ixi_techno, phase: 29 res: 0.5 re
use_rx_synth :mod_dsaw
live_loop :wierd_synth do re mi
Do sleep 0.3 then sample :sn_dolf, :amp 0.2 start 0.1 next finish: 1.5 do
// Check if marked for deletion and run finalizers
if k8sutil.IsMarkedForDeletion(instance.ObjectMeta) {
return r.checkFinalizers(ctx, log, instance)
}
if ($this->getTestSku()) {
...
} elseif ($this->getTestOffset() >= 0 && $this->getTestLimit() > 0) {
...
} else {
Mage::throwException(sprintf("Invalid parameters for test mode: sku %s or offset %s and limit %s", $this->getTestSku(), $this->getTestOffset(), $this->getTestLimit()));
}
request.get_something = (something_id) => {
return new Promise((resolve, reject) => {
database.find_all('something', { where: {something_id: something_id, is_deleted:0} }).then(function(res){
let result = {};
res = JSON.stringify(res);
res = JSON.parse(res);
res.forEach(function(element){
if(typeof element.is_deleted != "undefined"){
delete element.is_deleted;
}
let key = 'something_' + element.id;
result[key] = element;
});
resolve(result);
}, reject);
});
}
I LOVE MY JOB!