local Plr = game.Players.LocalPlayer
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end
Bad unlock script for Roblox
foreach($bookings as $booking) {
$status = $apiController->getBookingStatus($booking);
if($status->error == 1) {
switch($status->message) {
case "FIND_PRV_KO": continue; //Wrong parameters
case "ERR_PREN_NOTFOUND": continue; //Request booking cannot be found
case "ERR_PRV_NOTFOUND": continue; //Check-in not carried out
default: continue;
};
continue;
}
//DO SOME STUFF...
}
Found this on a production website
fn second_word(s: &String) -> &str {
let bytes = s.as_bytes();
let mut k = 0;
let mut n =0;
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
k = k + 1;
if k == 1 {
n = i;
}
else if k == 2 {
return &s[1+n..i];
}
}
}
&s[..]
}
the code looks like shit
/// <summary>
/// Builds the suffixs for the request sequence number
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string GetSequenceNumber(int i)
{
string strCount = string.Empty;
string increase = string.Empty;
int count;
strCount = i.ToString();
count = strCount.Length;
//Add 0 infront of the index to make a 4 digit number
if (count < 5)
{
for (int j = 0; j < (4 - count); j++)
{
increase = increase + "0";
}
strCount = increase + strCount;
}
return strCount;
}
$(document).on('click', '.edit-item', function(event) {
let row_id = event.currentTarget.attributes['data-row'].value,
data = dataIndex[
dataIndex.findIndex(i => i.id === Number(row_id))
];
$('.modal-body div:nth-child(1) input').attr('value', data.name)
$('.modal-body div:nth-child(2) input').attr('value', data.category)
$('.modal-body div:nth-child(3) #basicSelect').val(data.status)
$('.modal-body div:nth-child(4) input').attr('value', data.price)
$('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
$('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
$('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
$('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
$('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
nohup find dump_events/* -type f -name "*.jpg" -exec bash -c "cp -v {} \"backup_events/\`ls {} --full-time --time-style="+%Y-%m-%d_%H-%M-%S" | cut -d ' ' -f 6 \`_\`md5sum {} | cut -d ' ' -f 1\`.jpg\";" \; &
Let's do this... I may also add this... And this... And that... And the other thing there... Then calculate how flat the earth is... But in one line!
void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
std::uint64_t r_data = 0;
hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
val = r_data;
val /= 16; // shit right 4 bits
val *= 0.004;
val -= 8.192;
}
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();
That's how pros are javascripting
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
if (cookiesBannerHeight !== 0 && isMobile) {
style = {
top: cookiesBannerHeight === 0 ? 0 : cookiesBannerHeight
}
}
const rola = (usr: IUserData) => {
let student = "student"
let edukator = "edukator"
let dziekanat = "dziekanat"
let admin = "admin"
if(usr.type===1){
return student
}
else if(usr.type===2){
return edukator
}
else if(usr.type===3){
return dziekanat
}
else if(usr.type===4){
return admin
}
}
function deleteConfirm() {
var result = confirm("Are you sure to delete this customer ?");
if (result) {
return true;
} else {
return false;
}
}
isCreatedUser : !this.isEdit ? true : false
Vue.js project, someone wanted to verify if the user was being edited or created...
if (!rtrId.isPresent()) {
...
} else if (identityId.isPresent() && rtrId.isPresent()) {
...
}
A treasured knife protects
reduc_ind = list(xrange(1, len(x.get_shape())))