@Override
public String toString() {
List<Integer> accountLevels = new ArrayList<>();
List<String> accountIds = new ArrayList<>();
for (SelectedHierarchyLevel selectedHierarchyLevel : selectedHierarchyLevels) {
accountLevels.add(selectedHierarchyLevel.getLevel());
accountIds.add(selectedHierarchyLevel.getAccountRowId());
}
vetoAreValidIds(accountIds);
StringBuilder converterString = new StringBuilder();
convert(accountLevels, converterString);
converterString.append("$");
convert(accountIds, converterString);
return converterString.toString();
}
Just because you can, doesn’t mean you should.
class JavaScriptParser(BaseParser):
... # some (exactly four) (useful?) methods
get_references_of_tag = get_forms = BaseParser._return_empty_list
get_comments = BaseParser._return_empty_list
get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list
Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD
void winner(int score[4])
{
if (score[0] > score[1] > score[2] > score[3])
cout << "The winner is the Player 1 with " << score[0] << " points.";
else if (score[1] > score[0] > score[2] > score[3])
cout << "The winner is the Player 2 with " << score[1] << " points.";
else if (score[2] > score[0] > score[1] > score[3])
cout << "The winner is the Player 3 with " << score[2] << " points.";
else if (score[3] > score[2] > score[1] > score[0])
cout << "The winner is the Player 4 with " << score[3] << " points.";
}
function generateArrayFrom1To10()
{
let a = 0;
let b = 1;
let c = 3;
let d = 4;
let e = 5;
let f = 6;
let g = 7;
let h = 8;
let i = 9;
let array = [a,b,c,d,e,f,g,h,i];
return array;
}
if (date.Training != null)
{
var training = date.Training;
var status = new TrainingStatus();
var refresher = new Training();
if (training.Trainings != null)
refresher = training.Trainings;
bool hasTakenRefresher = false;
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));
status.Name = training.TrainingName;
status.ID = training.TrainingID;
status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
status.IsTrained = _validityUtilsService.IsValid(training, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
TrainingHelper.CalculateValidityDays(
training.ExpirationWarningValidity ?? 0,
training.ExpirationWarningValidityType ?? 0));
}
if (refresher.ID != 0)
{
hasTakenRefresher = employee.Dates
.Count(x => x.Training != null
&& x.TrainingID == refresher.ID) > 1;
if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
{
status.IsExpiring = false;
var trainingWithNewValidity = new Training();
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
training.ValidityRefresherType ?? 0));
trainingWithNewValidity.Validity = training.ValidityRefresher;
trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
TrainingHelper.CalculateValidityDays(
refresher.ExpirationWarningValidity ?? 0,
refresher.ExpirationWarningValidityType ?? 0));
}
}
}
if (status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Trained;
else if (status.IsTrained && status.IsExpiring)
status.Status = TrainingStatuses.Expiring;
else if (!status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Expired;
status.EmpID = employee.ID;
return status;
}
test
def get_first_index_of_array(array):
"""
this function is very usefull for get first index of array
"""
return array[0]
assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
// What they did:
var serverCommands = {};
for(var each in commandList.general)
(dmCommands[commandList.general[each].type] ? dmCommands[commandList.general[each].type] +=
(config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n') : (dmCommands[commandList.general[each].type] =
'\u200B'+ config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n'))
// What they should've done:
let srvrCmds = new Map();
let gldCmds = commandList[message.guild.id];
for (let each in gldCmds) {
const cur = gldCmds[each];
const text = `${config.prefix + each + (cur.args ? " " + cur.args : "")}: ${cur.description}\n`;
const srvrCmdType = srvrCmds.get(cur.type);
srvrCmds.set(cur.type, (srvrCmdType || "\u200B") + text);
}
if (cookiesBannerHeight !== 0 && isMobile) {
style = {
top: cookiesBannerHeight === 0 ? 0 : cookiesBannerHeight
}
}
abstract class ASong(
var songId: Int = 0,
var title: String? = "",
var clipArt: String? = "",
var artist: String? = "",
var source: String? = "",
var songType: Int = 0,
var length: String? = "",
var downloadPath: String? = "",
var category: String? = ""
) : Parcelable {
@Transient
var totalDuration: Long = 0
@Transient
var currentPosition: Long = 0
@Transient
var playingPercent = 0
private fun calculatePlayingPercent(): Int {
return if (currentPosition == 0L || totalDuration == 0L) 0 else (currentPosition * 100 / totalDuration).toInt()
}
}
© 2021 GitHub, Inc
Probably meant to stand for AbstractSong. Ens up sounding awkward or like somebody who just wrote their first class.
$(document).on('click', '.edit-item', function(event) {
let row_id = event.currentTarget.attributes['data-row'].value,
data = dataIndex[
dataIndex.findIndex(i => i.id === Number(row_id))
];
$('.modal-body div:nth-child(1) input').attr('value', data.name)
$('.modal-body div:nth-child(2) input').attr('value', data.category)
$('.modal-body div:nth-child(3) #basicSelect').val(data.status)
$('.modal-body div:nth-child(4) input').attr('value', data.price)
$('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
$('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
$('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
$('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
$('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
if HOST == 'AdaLovelace' or HOST == 'vbu' or HOST == 'asus':
urlpatterns += patterns('',
(r'^site_media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': MEDIA_ROOT}),
)
// We have this enum.
enum Formula {
case proposition(String)
indirect case negation(Formula)
indirect case operation(op: String, lhs: Formula, rhs: Formula)
var nnf: Formula { /* ... */ }
}
// And now ...
switch formula.nnf {
case .proposition(_):
return formula.nnf
case .negation(_):
return formula.nnf
case .operation(_, _, _):
return formula.nnf
}
try {
synchronized(this) {
Object obj = null;
if (obj.hashCode() == -1) {
obj = new Object();
}
}
} catch (Throwable t) {
throw t;
} finally {
try {
synchronized(this) {
Object obj = null;
if (obj.hashCode() == -1) {
obj = new Object();
}
}
} catch (Throwable t) {
throw t;
} finally {
try {
synchronized(this) {
Object obj = null;
if (obj.hashCode() == -1) {
obj = new Object();
}
}
} catch (Throwable t) {
throw t;
} finally {
System.exit(1);
}
}
}
Cool code
auto settingsFileSize = static_cast<int>(sizeof(_settings));
This was in release branch for a month. Casting wasn't even necessary.
def MergeThings(config_file, list_of_things, output_dir):
# read configparser config
config = read_config(config_file)
thing_string = ' --option '.join(list_of_things)
cmd = ''
cleaner_cmd = ''
cleaner_cmd = """&& a=%s ; s=`python -c "b=[line.split() for line in open('$a') if line.startswith('#COMMENT')][0][7:]; print '-ab ' + ' -ab '.join([b[0]] + b[-len(b)/2:])"`; java -Xmx1g -XX:ParallelGCThreads=1 -jar /path/to/a/java/command.jar -Z SelectThings -Y %s -W $a -U %s $s""" % (
os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.file.extension'), config.get('FILES' + config.get('PARAMETERS', 'REFERENCE'), 'REF'), os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.cleaned.file.extention'))
cmd = '%s -Xmx1g -XX:ParallelGCThreads=1 -Djava.io.tmpdir=/path/to/temp -jar %s -A doThings -B %s --option %s -otherOptions UNIQUE -C %s %s -D' % (config.get('SCRIPTS', 'JAVA'), config.get(
'SCRIPTS', 'OTHER_SCRIPT'), config.get('FILES' + config.get('PARAMETERS', 'REFERENCE'), 'REF'), thing_string, os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.file.extention.gz'), cleaner_cmd)
return cmd
When scientists write code, sometimes it's not pretty. It's rather redacted ("thing" was not "thing" in the original). I especially love that the Bash part uses `` rather than $().