$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
By Anonymous, 2017-02-14 20:31:36
auto settingsFileSize = static_cast<int>(sizeof(_settings));

This was in release branch for a month. Casting wasn't even necessary.

By Your favourite co-worker., 2019-06-04 09:05:15
 filterForProvincia() {
    console.log('ciao');
 }

The last line of code of a parting Developer

By Anonymous, 2019-07-23 11:31:51
function prepareKeyword($keyword) {
    $keyword  = html_entity_decode($keyword);
    $keyword  = html_entity_decode($keyword);
    $keyword  = html_entity_decode($keyword);
    $keyword  = iconv("ISO-8859-1", "UTF-8", $keyword);
    $keyword  = cleanString($keyword);
    $keyword  = html_entity_decode($keyword);
    if ($keyword != "") {
        $keyword = mb_strtolower($keyword, "UTF-8");
        $keyword = htmlentities($keyword, ENT_HTML5);
    }
    return $keyword;
}
By Anonymous, 2017-12-15 22:05:55
Select * from Order  --doesn't work
select * from [order] --works
--it's planning module in our system...

I think, it's really bad idea to use reserved words in names of tables. I'm surprised, that this db doesn't contain table named like [select]...

By solbrain, 2017-12-28 08:04:28
set_locations(locations){
    return new Promise((resolve, reject) => {
        this.locations = locations;
        resolve();
    });
}
By Anonymous, 2018-04-04 14:44:45
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40

var move=0;
var kier=0;
var pic=0;
var rol=0;

var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;

function onpic(p) {
  pic=p;
}

function offpic(p) {
  if( pic==p ) pic=0;
}

 function next() { if(move<40) move = 40; kier=0; }
 function prev() { if(move<40) move = 60; kier=1; }
 function set() {
  document.getElementById('ba1').style.left=0;
  document.getElementById('ba2').style.left=rol2;
  document.getElementById('ba3').style.left=rol3;
  document.getElementById('ba4').style.left=rol4;
}


function SetOpacity(object,opacityPct)
{
  // IE.
  object.style.filter = 'alpha(opacity=' + opacityPct + ')';
  // Old mozilla and firefox
  object.style.MozOpacity = opacityPct/100;
  // Everything else.
  object.style.opacity = opacityPct/100;
}


var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;

 
 function Animuj() {
   if( pic==0 ) {
     rol2_cel=171;
     rol3_cel=343;
     rol4_cel=514;
   } else if( pic==1 ) {
     rol2_cel=342;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==2 ) {
     rol2_cel=115;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==3 ) {
     rol2_cel=114;
     rol3_cel=229;
     rol4_cel=571;
   } else if( pic==4 ) {
     rol2_cel=114;
     rol3_cel=228;
     rol4_cel=344;
   }
   var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol2!=rol2_cel ) rol2-= a;
   var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol3!=rol3_cel ) rol3-= a;
   var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol4!=rol4_cel ) rol4-= a;
   set();
    document.getElementById('ba2').style.left=rol2;



 showtimer+=1;
 if(showtimer>100) {
  for( st=0; st<9; ++st ) {
   if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
   if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20); 
   if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40); 
   if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60); 
   if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80); 
   if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
  }
  if(showtimer>150) {
   showtimer=0;
   for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
   showpic+=1; if(showpic>2) showpic=0;
  }
 }


 }

 window.setInterval("Animuj()", 50);

This is how public money is spent in poland

By Anonymous, 2019-05-29 18:35:09
outerloop:
try {
    if (selectedFile == null) {
        break outerloop;
    } else {
        if (selectedFile != null) {
            readTo = new PrintStream(selectedFile);
            readTo.println(userCodeInput.getText());
            readTo = readTheOptionsIntegers(readTo);
    }
} catch(IOException e) {
    System.out.println(e);
}
By Anonymous, 2017-12-13 09:39:37
if (responseCode / 100 == 2) {//success
    return handleSuccess();
} else if (responseCode == 401) {
    return handleNotAuthorized();
} else {
    // something else
} 
By Anonymous, 2019-01-29 09:41:13
socket.on('newMessage', (messageObj) => {
	if (roomNumber === messageObj.roomNumber) {

		console.log("message received:" + messageObj.message);
		$('#messages').append($('<li>').text(messageObj.userName + ' : ' + messageObj.message));

	}
});

socket.in wasn't behaving as advertised (broadcasting to all rooms). I decided to take matters into my own hands.

By Andrew, 2017-12-13 02:57:58
Public Shared Function CompeleteDateStr(DateStr As String) As String
    'MBS 96-09-25: High Caliber DataEntry
    Dim DateVal = CType(DateStr, Integer)
    If DateVal < 1 Then Return ""
    If DateVal < maxDay Then 'DayOnly
        Return MakeJalaliDate(curYear, curMonth, DateVal, _4DigitYear)
    ElseIf DateVal > maxDay Then
        Dim YearPiece? As Short = Nothing, MonthPiece? As Byte = Nothing, DayPiece As Byte
        Select Case DateVal
            Case Is < 100
                MonthPiece = (DateVal \ 10) Mod 10
                DayPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
            Case Is < 1000
                MonthPiece = DateVal \ 10
                DayPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = (DateVal \ 100) Mod 10
                DayPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal \ 10
                MonthPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = (DateVal \ 100) Mod 10
                MonthPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
            Case Is < 10000
                MonthPiece = DateVal \ 100
                DayPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = DateVal Mod 100
                DayPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal \ 100
                MonthPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal Mod 100
                MonthPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = (DateVal \ 10) Mod 10
                YearPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) Then
                    DayPiece = DateVal Mod 10
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                Else
                    MonthPiece = (DateVal \ 100) Mod 10
                    YearPiece = DateVal Mod 100
                    DayPiece = DateVal \ 1000
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
            Case Is < 100000
                Dim DaySize As Byte = 2
                MonthPiece = (DateVal Mod 1000) \ 10
                If Not IsValidMonth(MonthPiece) Then
                    MonthPiece = (DateVal \ 100) Mod 10
                    DaySize = 1
                    If Not IsValidMonth(MonthPiece) Then Return ""
                End If
                YearPiece = DateVal \ 1000
                DayPiece = DateVal Mod 10 ^ DaySize
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
                YearPiece = DateVal Mod 100
                DayPiece = DateVal \ (10000 \ (10 ^ DaySize))
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
            Case Is < 1000000
                MonthPiece = (DateVal Mod 10000) \ 100
                If IsValidMonth(MonthPiece) Then
                    YearPiece = DateVal \ 10000
                    DayPiece = DateVal Mod 100
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                    YearPiece = DateVal Mod 100
                    DayPiece = DateVal \ 10000
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
                YearPiece = DateVal \ 100
                If YearPiece > 1300 AndAlso YearPiece < 1500 Then
                    MonthPiece = (DateVal \ 10) Mod 10
                    DayPiece = DateVal Mod 10
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
                YearPiece = DateVal Mod 10000
                If YearPiece > 1300 AndAlso YearPiece < 1400 Then
                    DayPiece = DateVal \ 100000
                    MonthPiece = (DateVal \ 10000) Mod 10
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece + If(_4DigitYear, 0, -1300), MonthPiece, DayPiece, _4DigitYear)
                End If
            Case Is < 10000000
                Dim DaySize As Byte = 2
                MonthPiece = (DateVal Mod 1000) \ 10
                If Not IsValidMonth(MonthPiece) Then
                    MonthPiece = (DateVal \ 100) Mod 10
                    DaySize = 2
                    If Not IsValidMonth(MonthPiece) Then Return ""
                End If
                YearPiece = DateVal \ 1000
                DayPiece = DateVal Mod 10 ^ DaySize
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
                YearPiece = DateVal Mod 10000
                DayPiece = DateVal \ (100000 * (10 ^ DaySize))
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
            Case Is < 100000000
                MonthPiece = (DateVal Mod 10000) \ 100 '13961229
                If IsValidMonth(MonthPiece) Then
                    YearPiece = DateVal \ 10000
                    DayPiece = DateVal Mod 100
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                    YearPiece = DateVal Mod 10000
                    DayPiece = DateVal \ 1000000
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
        End Select
        Return ""
    End If
End Function

this code is so wrong in so many different levels

By NoobProger, 2017-12-20 12:37:08
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
    {
        public double? Convert(float? source, double? destination, ResolutionContext context)
        {
            if (source == null)
            {
                return null;
            }

            var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);

            return double.Parse(floatAsString);
        }
    }
By Anonymous, 2019-01-31 12:05:33
<Image source={ this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? iconBlue
                                    : iconWhite
                                    : i.dropoff 
                                    ? iconBlue
                                    : iconWhite} style={{
                                      height:this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35
                                    : i.dropoff 
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35,
                                    marginRight:10 ,
                                    width: this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 40
                                    : 40
                                    : i.dropoff 
                                    ? 40
                                    : 40
                                    ,resizeMode:'contain'}}/>

I love when the code is neat...

By Fluttershy, 2019-03-05 11:40:08
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24