elsif ( $att =~ m/!!ARRAY!!/ ) { # Updated to allow us to get data from an Array -
&Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
if ( $key5 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
}
elsif ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
}
}
elsif ( defined $key5 ) {
if ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
}
}
elsif ( defined $key4 ) {
if ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
}
}
elsif ( defined $key3 ) {
if ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key3}; }
}
}
elsif ( defined $key2 ) {
if ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}; }
}
}
}
elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
&Debug("get_value_from_hash:: parsing the HITS attribute - $att");
my $id = $att;
$id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
$att =~ s/!!HITS\[\d+\]!!\.//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2};
}
}
elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
&Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
my $delimiter = $att;
$delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
$att =~ s/!!DELIMITER!!.+!!//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );
# &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
else {
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
When you try to debug, why value is not filled, and find this...
void winner(int score[4])
{
if (score[0] > score[1] > score[2] > score[3])
cout << "The winner is the Player 1 with " << score[0] << " points.";
else if (score[1] > score[0] > score[2] > score[3])
cout << "The winner is the Player 2 with " << score[1] << " points.";
else if (score[2] > score[0] > score[1] > score[3])
cout << "The winner is the Player 3 with " << score[2] << " points.";
else if (score[3] > score[2] > score[1] > score[0])
cout << "The winner is the Player 4 with " << score[3] << " points.";
}
public static function getUser(){
return \App\Models\User::all();
}
if ((string)filtros[0] != "-1" && (string)filtros[0] != "0")
filtros[0] = (string)filtros[0] != "" ? filtros[0] : DBNull.Value;
else
filtros[0] = DBNull.Value;
function deleteConfirm() {
var result = confirm("Are you sure to delete this customer ?");
if (result) {
return true;
} else {
return false;
}
}
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
<table class="table table-sm o_main_table" style="width='100%'">
<!-- ... thanks ...-->
</table>
Found that on a customer's project, wonder if my employee knows about inline css
strcpy(szBuffer, sBuffer);
so many questions given you by Hungarian notation
reduc_ind = list(xrange(1, len(x.get_shape())))
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var token = new CancellationTokenSource().Token;
Task.Factory.StartNew (() => {
while (!token.IsCancellationRequested) {
try {
if (/*Condition*/)
this.Invoke(new Action(() => label.Text = " =)"));
else
this.Invoke(new Action(() => label.Text = " =("));
Thread.Sleep(10);
}
catch (Exception) {
throw;
}
finally {
throw new Exception();
}
}
}) ;
}
}
My collegue's way of using multithreading features (and exceptions handling) :)
<ng-container *ngIf="!errors">
<div *ngIf="errors" class="no-content-wrapper">
<esel-components-error [error]="errors"></esel-components-error>
</div>
</ng-container>
Make your code error prone with effective error handling!
def get_first_index_of_array(array):
"""
this function is very usefull for get first index of array
"""
return array[0]
assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
//https://gist.github.com/nim4n136/7fa38467181130f5a2270c39d495101e
function decrypt($msg_encrypted_bundle, $password){
$password = sha1($password);
$components = explode( ':', $msg_encrypted_bundle );
$iv = $components[0];
$salt = hash('sha256', $password.$components[1]);
$encrypted_msg = $components[2];
$decrypted_msg = openssl_decrypt(
$encrypted_msg, 'aes-256-cbc', $salt, null, $iv
);
if ( $decrypted_msg === false )
return false;
return $decrypted_msg;
}
@define
class DedupConfig:
columns_to_dedup_by: Optional[List]
time_range_in_minutes: Optional[int]
timestamp_column_name: Optional[str]
leave_deduped_samples_in_time_range: Optional[int] = field(default=1)
def __attrs_post_init__(self):
if not self.timestamp_column_name:
raise ValueError(f"timestamp_column_name parameter must be provided")
if not self.columns_to_dedup_by:
raise ValueError(f"columns_to_dedup_by parameter must be provided")
if not self.time_range_in_minutes:
raise ValueError(f"time_range_in_minutes parameter must be provided")
function clean(toClean, source){
if (typeof(toClean) !== 'string') return true;
if (typeof(source) !== 'string') return true;
return source.replace(toClean, String('CLEANED')).toString();
}
Found this in a project at work and someone clearly doesn't trust JavaScripts typeof function