function isAllowSearchLength(text) {
return text.length > isNaN(parseInt(text, 10)) ? 1 : 0;
}
in_array($this->market, ["ru"])
There is an old mysterious legend, which says that those conditions are lightening fast which are using in_array($source, ["target"]) instead of just "==". Is says always that probably you never do code refactoring, and keep all shit alive
const errorHandler = () => {
throw new Error();
};
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are so many problems with this...
if let _ = detailInformation {
loadDetailInformation()
}
when optionals are killing yourself
i++;
i++;
i++;
i++;
Console.WriteLine(i);
He doesn't know what is " i+=4 " :||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 6 || i === 7 || i === 8 || i === 9 || i === 10){
return true;
}
contracts = Contract.objects.filter(staff=staff).filter(active=True)
if contracts.__len__() > 0:
ind = contracts.__len__() - 1
dic[‘active_contract_id’] = contracts[ind].id
else:
dic[‘active_contract_id’] = contracts[0].id
Get last object of queryset in django
$gallery = \common\models\UtVideogallery::find()->select(['ut_videogallery.VideogalleryID',
'ut_videogallery.Name_rus','ut_videogallery.TournamentID','ut_videogallery.MatchID', 'Slug',
'ut_videogallery.Date','COUNT(ut_video_to_gallery.VideoToGalleryID) count','ut_matches_videos.Data',
'm1.Data DataP'])
->leftJoin('ut_video_to_gallery','ut_video_to_gallery.VideogalleryID=ut_videogallery.VideogalleryID')
->leftJoin('ut_matches_videos','ut_matches_videos.VideoID=ut_video_to_gallery.VideoID')
->leftJoin('ut_matches_videos m1','m1.VideoID=ut_videogallery.PreviewID')
->where(['ut_videogallery.Active'=>1])
//->andWhere(['TournamentID'=>$list['selected']])
->groupBy('ut_videogallery.VideogalleryID')
->orderBy('ut_videogallery.Date DESC')
->limit(self::$countPerPage)
->asArray()->all();
foreach ($gallery as $key => $value) {
if($value['count']==0) unset($gallery[$key]);
}
foreach($gallery as $k=>$v){
if(isset($v['Data']))
$v['Data'] = str_replace('http:','https:',$v['Data']);
if(isset($v['DataP']))
$v['DataP'] = str_replace('http:','https:',$v['DataP']);
$gallery[$k]=$v;
}
$galleryCount = \common\models\UtVideogallery::find()->select(['ut_videogallery.VideogalleryID',
'ut_videogallery.Name_rus','ut_videogallery.TournamentID','ut_videogallery.MatchID',
'ut_videogallery.Date','COUNT(ut_video_to_gallery.VideoToGalleryID) count','ut_matches_videos.Data'])
->leftJoin('ut_video_to_gallery','ut_video_to_gallery.VideogalleryID=ut_videogallery.VideogalleryID')
->leftJoin('ut_matches_videos','ut_matches_videos.VideoID=ut_video_to_gallery.VideoID')
->leftJoin('ut_matches_videos m1','m1.VideoID=ut_videogallery.PreviewID')
->where(['ut_videogallery.Active'=>1])
//->andWhere(['TournamentID'=>$list['selected']])
->groupBy('ut_videogallery.VideogalleryID')
->orderBy('ut_videogallery.Date DESC')
->asArray()->all();
foreach ($galleryCount as $key => $value) {
if($value['count']==0) unset($galleryCount[$key]);
}
$pagination = new \yii\data\Pagination(
[
'totalCount' => count($galleryCount),
'pageSize' => self::$countPerPage,
]);
Picasso of PHP
/// <summary>
/// Desctop constructor
/// </summary>
...
This is best XML commentary I found so far.
var validAccountData = account.email != nil
validAccountData = account.firstName != nil
validAccountData = account.lastName != nil
if validAccountData {
return account
}
return nil
Proper validation
for(var j=0;j<10;j++){
cell=document.createElement('td');
switch(j)
{
case 0:
var date1 = events[i]['start'];
var date2 = events[i]['end'];
cell.appendChild(document.createTextNode(date1.getFullYear()+'/'+date1.getMonth()+'/'+date1.getDate()+' '+date1.getHours()+':'+date1.getMinutes()+' To '+date2.getFullYear()+'/'+date2.getMonth()+'/'+date2.getDate()+' '+date2.getHours()+':'+date2.getMinutes()));
break;
case 1: cell.appendChild(document.createTextNode(events[i]['title'])); break;
case 2: cell.appendChild(document.createTextNode(events[i]['description'])); break;
}
row.appendChild(cell);
}
The for loop that counts to 10, but the last seven
let foo = {} // object no. 1
let bar = {} // object no. 2
foo > bar // return false
foo < bar // return false, so maybe foo equals bar?
foo == bar // oh well, return false
// but
foo >= bar // return true, 'cause !(foo < bar) == true
return value is expected, but JS is funny
public void Handle(SomethingCreatedEvent e)
{
if (e.ActCode == "SOME_VALUE")
{
return;
}
else
{
// insert real function body here
}
}
private static int alphabetToNumber(String letter) {
String s = letter.toLowerCase();
if (s.equals("a")) {
return 1;
} else if (s.equals("b")) {
return 2;
} else if (s.equals("c")) {
return 3;
} else if (s.equals("d")) {
return 4;
} else if (s.equals("e")) {
return 5;
} else if (s.equals("f")) {
return 6;
} else if (s.equals("g")) {
return 7;
} else if (s.equals("h")) {
return 8;
} else if (s.equals("i")) {
return 9;
} else if (s.equals("j")) {
return 10;
} else if (s.equals("k")) {
return 11;
} else if (s.equals("l")) {
return 12;
} else if (s.equals("m")) {
return 13;
} else if (s.equals("n")) {
return 14;
} else if (s.equals("o")) {
return 15;
} else if (s.equals("p")) {
return 16;
} else if (s.equals("q")) {
return 17;
} else if (s.equals("r")) {
return 18;
} else if (s.equals("s")) {
return 19;
} else if (s.equals("t")) {
return 20;
} else if (s.equals("u")) {
return 21;
} else if (s.equals("v")) {
return 22;
} else if (s.equals("w")) {
return 23;
} else if (s.equals("x")) {
return 24;
} else if (s.equals("y")) {
return 25;
} else if (s.equals("z")) {
return 26;
} else {
return 0;
}
}