// Method put on each input component to unregister
// itself from the form
detachFromForm: function detachFromForm(component) {
var componentPos = this.inputs.indexOf(component);
if (componentPos !== -1) {
this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
}
this.validateForm();
},
oh boy
function add(input1,input2) {
var number1 = input1.toString();
var number2 = input2.toString();
var numbers1 = new Array();
var numbers2 = new Array();
var size1 = 0;
var size2 = 0;
while(size1 < number1.length) {
var SizeAndNumberToAddToNumbers1Array = 0;
var Number1FromFunctionAddLength = number1.length-size1-1;
SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
while(Number1FromFunctionAddLength > 0){
SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
}
numbers1.push(SizeAndNumberToAddToNumbers1Array);
size1 = size1 + 1;
}
while(size2 < number2.length) {
var SizeAndNumberToAddToNumbers1Array2 = 0;
var Number1FromFunctionAddLength2 = number2.length-size2-1;
SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
while(Number1FromFunctionAddLength2 > 0){
SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
}
numbers2.push(SizeAndNumberToAddToNumbers1Array2);
size2 = size2 + 1;
}
var result1 = 0;
var saize1 = 0;
while(saize1 < numbers1.length){
var topush1 = numbers1[saize1];
result1=result1+parseInt(topush1);
saize1 = saize1 + 1;
}
var result2 = 0;
var saize2 = 0;
while(saize2 < numbers2.length){
var topush2 = numbers2[saize2];
result2=result2+parseInt(topush2);
saize2 = saize2 + 1;
}
return result1+result2;
}
advanced and optimized add function better than a + b
function downScaleCanvas(a, b) {
var c = Math.ceil,
d = Math.floor;
if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
var e = b * b,
f = a.width,
g = a.height,
h = d(f * b),
i = d(g * b),
j = 0,
k = 0,
l = 0,
m = 0,
n = 0,
o = 0,
p = 0,
q = 0,
r = 0,
s = 0,
t = 0,
u = 0,
v = 0,
x = 0,
y = 0,
z = !1,
A = !1,
B = a.getContext("2d").getImageData(0, 0, f, g).data,
C = new Float32Array(3 * h * i),
D = 0,
E = 0,
F = 0;
for (k = 0; k < g; k++)
for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
var G = document.createElement("canvas");
G.width = h, G.height = i;
var H = G.getContext("2d"),
I = H.getImageData(0, 0, h, i),
J = I.data,
K = 0;
for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
return H.putImageData(I, 0, 0), G
}
dohhhhhh !!
@Override
public void afterTextChanged(Editable s) {
switch (paymentType) {
case 0:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
case 1:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
}
}
let verificaAdmin_Role = (req, res, next) => {
let usuario = req.usuario;
if (usuario.role === 'ADMIN_ROLE') {
next();
} else {
return res.status(409).json({
ok: false,
err: {
message: 'El usuario no es administrador.'
}
})
}
};
He's our company CTO, with 25+ years of experience. Author https://github.com/juang77"
value unless value.select! { |v| v != "0" }.nil?
I don't not know no why not no one of my "predecessor" committed this shit.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StoryOfMyLife : MonoBehaviour
{
void OnDestory()
{
Debug.Log(" Directed by ");
Debug.Log("ROBERT B. WEIDE");
}
}
For Unity developers only
import cv2
import numpy as np
cap = cv2.VideoCapture(0)
while (1):
_, frame = cap.read()
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
lower_green = np.array([40, 50, 50])
upper_green = np.array([80, 102, 200])
# Threshold the HSV image to get only green colors
mask = cv2.inRange(hsv, lower_green, upper_green)
total_pixels = mask.shape[0] * mask.shape[1]
print "Number of pixels: %", total_pixels
pixel_counter = 0
x_counter = 0
y_counter = 0
for y in xrange(640):
for x in xrange(480):
pixel = mask[x, y]
if pixel == 255:
pixel_counter += 1
x_counter += x
y_counter += y
x_center = x_counter / pixel_counter
y_center = y_counter / pixel_counter
print x_center, y_center
cv2.line(frame, (x_center+15, y_center), (x_center+2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center-15, y_center), (x_center-2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center+15), (x_center, y_center+2), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center-15), (x_center, y_center-2), (235, 218, 100), 1)
cv2.circle(frame, (x_center, y_center), 4, (235, 218, 100), 2)
cv2.imshow('frame', frame)
k = cv2.waitKey(5) & 0xFF
if k == 27:
break
cv2.destroyAllWindows()
track the green color
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
day = "0" + day;
}
string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);
string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
dateDue = dateCorrect;
}
Real developers don't use built in parsing and formatting methods.
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
/*some code here*/
}
self.isOptionsVisible = ko.computed(function() {
if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isNameVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isBeforeAfterImagesVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isTooltipVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isLabelVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
return true;
}
return false;
}, this);
self.isClassVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isStyleVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
object orientation overrated. let's check the fields in several places ...
#define private public
#define protected public
#define class struct
#include "your_private_parts.hpp"
// ...
#undef class
#undef protected
#undef private
// ...
Fails miserably if template <class>, template <template <class> class> or their variations are found anywhere inside your header.
:(
function mysql_escape_string($str) {
$pattern = [
'/\x00/',
'/\n/',
'/\r/',
'/\//',
"/'/",
'/"/',
'/\x1a/',
];
$replacement = [
'\\x00',
'\\n',
'\\r',
'\\',
"\'",
'\"',
'\\x1a',
];
$res = preg_replace($pattern, $replacement, $str);
return $res;
}
<div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
<div>
{{$ctrl.resource.invoiceRecipients[$index]}}
</div>
</div>
You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?