class PythonClass {
    protected boolean True = true;
    protected boolean False = false;
    protected Object None = null;
}

class MyClass extends PythonClass {
    String do_something(Object foo) {
        if (foo == False)
            return ""                                  ;
        
        
        else if (foo == None)
            return "!"                                 ;
            
        else if (foo == True)
            return "Yay!"                              ;
    }
}

Yikes

By imaginedev, 2021-04-03 02:44:52
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
@Pipe({ name: 'shortSex' })
export class SexPipe implements PipeTransform {
  public transform(value: any): 'M' | 'K' {
    switch (value?.code) {
      case SexCodes.MALE:
        return 'M';
      case SexCodes.FEMALE:
        return 'K';
      default:
        return null;
    }
  }
}

What can I say more?

By Anonymous, 2021-07-21 10:44:17
.stepper a{
}

.stepper>div>div>div>div>a{
  color: transparent !important;
}
stepper>div>div>div>div>span{
  color: transparent !important;
}

.stepper>div>div>div:nth-child(1)>div>a:after, .stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  content: '4' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>a:after{
  color: rgb(52, 58, 64);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>a:after{
  color: rgb(52, 58, 64);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>a:after{
  color: rgb(52, 58, 64);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '4' !important;
  margin-left: -10px;
}
By Anonymous, 2021-08-11 11:24:55
{k: v for d in [{ key: { 0: x[0], } for key in x["name"] } for x in items] for k, v in d.items()}
By nooooooo, 2018-01-02 14:54:31
#59 PHP +38
function mysql_escape_string($str) {
    
    $pattern = [
        '/\x00/',
        '/\n/',
        '/\r/',
        '/\//',
        "/'/",
        '/"/',
        '/\x1a/',
    ];
    
    $replacement = [
        '\\x00',
        '\\n',
        '\\r',
        '\\',
        "\'",
        '\"',
        '\\x1a',
    ];
    
    $res = preg_replace($pattern, $replacement, $str);
    return $res;
}
By Anonymous, 2016-02-13 18:22:55
function focused(evt, errors) {
	let form = evt.target

	const output = errors.map((error)=> {

		// Find first component with error on form and set focus to it

		let focusedInput = (Object.keys(error) == "phonebookId") ? Object.keys(error) :
			(Object.keys(error) == "phonebook_str") ? Object.keys(error) :
				(Object.keys(error) == "message") ? Object.keys(error) :
					(Object.keys(error) == "image") ? Object.keys(error) :
						(Object.keys(error) == "buttonLink") ? Object.keys(error) :
							(Object.keys(error) == "messageSms") ? Object.keys(error) : false
		return focusedInput.shift()
	})

	const selector = output.shift()
	form.querySelector('[id="' + selector + '"]').focus()

	return selector

Shitcode

By Anonymous, 2021-05-28 01:16:05
private void reset_kolejnosc()
{
	this.kolejnosc_s[0] = 1;
	this.kolejnosc_s[1] = 2;
	this.kolejnosc_s[2] = 3;
	this.kolejnosc_s[3] = 4;
	this.kolejnosc_s[4] = 5;
	this.kolejnosc_s[5] = 6;
	this.kolejnosc_s[6] = 7;
	this.kolejnosc_s[7] = 8;
	this.kolejnosc_s[8] = 9;
	this.kolejnosc_s[9] = 10;
}
By winek, 2016-07-17 00:16:00
$_POST = $this->db->mres($_POST);
$_SESSION['post'] = $_POST;

$sql = "SELECT id, documento, nombre1, nombre2, apellido1, apellido2 "
        . "FROM usuarios "
        . "WHERE " .
    "REPLACE(" .
        "REPLACE(" .
            "REPLACE(" .
                "REPLACE(telefono,' ','')," .
                "'(','')," .
            "')','')," .
        "'-','') LIKE '%{$searchTel}'";
By Carlos Correa, 2016-09-16 22:11:38
public array<P extends Path<NotNul<T>>, Key extends string>(
  name: P,
  ...args: NotNul<PathValue<NotNul<T>, P>> extends Array<infer Item> ? ('id' extends keyof Item ? [keyname: Key] : [keyName?: Key]) : []
): NotNul<PathValue<NotNul<T>, P>> extends Array<infer Item>
  ? Key extends keyof Item
    ? never
    : Field<Array<Item & (Key extends keyof Item ? {} : string extends Key ? {} : { [P in Key]?: string })>>
  : never {
  return this.createField(name as any, this.name, args[0]) as any
}
By Anonymous, 2022-01-10 03:36:55
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
By tralaladidou, 2019-07-15 20:41:51
		if (wiringPiMode == WPI_MODE_PINS)
			pin = pinToGpio[pin];
		else if (wiringPiMode == WPI_MODE_PHYS)
			pin = physToGpio[pin];
		else if (wiringPiMode != WPI_MODE_GPIO)
			return;

the 3rd condition check throws you right off the train of logic.

By Gordon Henderson, 2019-07-23 06:05:05
if ((bool)greenButton.IsChecked)
{
    CurrentColor = Color.FromArgb(0xFF, 0x00, 0xCC, 0x00);
}
else if ((bool)greyButton.IsChecked)
{
    CurrentColor = Color.FromArgb(0xFF, 0x79, 0x79, 0x79);
}

foreach (var item in ItemsList.Items)
{
    if ((grid.Background as SolidColorBrush).Color == CurrentColor)
    {
        selectedItems.Add(item);
    }
}
By Anonymous, 2019-09-13 15:41:19
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main

import (
	"os"
	"sync"

	_ "github.com/mailru/easyjson"
	_ "github.com/satori/go.uuid"
	_ "github.com/valyala/fasthttp"
)

func main() {
	sync.Once(func(){}())

	myMutexLockVariable := struct {
		IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
	}{
		func() *sync.RWMutex {
			return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
		}(),
	}
	
	lockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	unlockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
	// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
	// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
	//
	// GO ISSUE NUMBER: 181393
	// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
	// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
	lockthelock = lockthelock
	unlockthelock = unlockthelock
	    // I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG

	var err error
	if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
		panic("whoops, you forgot to put the pointer of the mutex!!!!!")
		os.Exit(0xbadc0de) // FOR SAFTEY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	go func() {
		println("goroutine!")
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
	}()

	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
	if &err != nil {
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
		main()
		os.Exit(0) // YAY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}

THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!

TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9

By github.com/as, 2019-10-18 19:26:43