<?php
$arr = [
["price" => 1],
["price" => 2]
];
$update = $arr;
$update[0]["price"] = 4;
$arr = $update;
public showOrHideLegends(seriesList: any[]) {
if (seriesList.length === 0)
return false;
else
return true;
}
more code lines => more money; that's how our contractor company thinks
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
<?php
if(!defined('WPINC')) // MUST have WordPress.
exit ('Do not access this file directly.');
if(!class_exists('pluginName_options_page_class'))
{
/**
* Menu page blah
*
* @package blah
* @since 140617
*/
class pluginName_options_page_class
{
public function __construct()
{
echo '<div class="wrap menu-page">'."\n";
echo '<div class="wp-header-end"></div>'."\n";
echo '<div class="menu-page-toolbox">'."\n";
pluginName_some_other_class::display();
echo '</div>'."\n";
echo '<h2>Options</h2>'."\n";
echo '<table class="menu-page-table">'."\n";
echo '<tbody class="menu-page-table-tbody">'."\n";
echo '<tr class="menu-page-table-tr">'."\n";
echo '<td class="menu-page-table-l">'."\n";
echo '<form method="post" name="plugin_options_form" id="plugin--options-form" autocomplete="off">'."\n";
echo '<input type="hidden" name="plugin_options_save" id="plugin--options-save" value="'.esc_attr(wp_create_nonce('plugin--options-save')).'" />'."\n";
echo '<div class="menu-page-group" title="Account Details">'."\n";
/* includes things like this gem */
echo (!is_multisite() || !pluginName_utils_conds::is_multisite_farm() || is_main_site()) ? '<p>[ Really Long message about something ]</p>'."\n" : '';
/* ... continues until end ... */
echo '</div>'."\n";
}
}
}
new pluginName_options_page_class ();
The entire file is a single class with a constructor. The constructor is ~ 1150 lines of echo statements with a few PHP conditionals thrown in. There are no other methods. The class is instantiated as soon as it is defined. Clever...
function downScaleCanvas(a, b) {
var c = Math.ceil,
d = Math.floor;
if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
var e = b * b,
f = a.width,
g = a.height,
h = d(f * b),
i = d(g * b),
j = 0,
k = 0,
l = 0,
m = 0,
n = 0,
o = 0,
p = 0,
q = 0,
r = 0,
s = 0,
t = 0,
u = 0,
v = 0,
x = 0,
y = 0,
z = !1,
A = !1,
B = a.getContext("2d").getImageData(0, 0, f, g).data,
C = new Float32Array(3 * h * i),
D = 0,
E = 0,
F = 0;
for (k = 0; k < g; k++)
for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
var G = document.createElement("canvas");
G.width = h, G.height = i;
var H = G.getContext("2d"),
I = H.getImageData(0, 0, h, i),
J = I.data,
K = 0;
for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
return H.putImageData(I, 0, 0), G
}
dohhhhhh !!
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
return obj != null;
}
[TestMethod]
public void Test_Something()
{
// test
var result = DoSomething();
// assert
Assert.IsTrue(result.NotNull());
}
// check if user is valid or not
ValidUserValidationResult userValidationResult = validUserValidator.validateUser(validationRequest);
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
$command = 'curl -X GET -H "application/json" -H "X-Api-Key: '.$key.'" https://some-api.com/resource';
exec($command, $output);
$array = json_decode($output[0], true);
Using curl in PHP is boring. Let execute a command for
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
'use strict'
// exports //
module.exports = Math.sqrt
value unless value.select! { |v| v != "0" }.nil?
I don't not know no why not no one of my "predecessor" committed this shit.
#define private public
#define protected public
#define class struct
#include "your_private_parts.hpp"
// ...
#undef class
#undef protected
#undef private
// ...
Fails miserably if template <class>, template <template <class> class> or their variations are found anywhere inside your header.
:(
let arr = []
if(arr[record.id]) {
arr[record.id] = false
} else {
arr[record.id] = false
}
this.setState({a: arr})
arr = []
if (wiringPiMode == WPI_MODE_PINS)
pin = pinToGpio[pin];
else if (wiringPiMode == WPI_MODE_PHYS)
pin = physToGpio[pin];
else if (wiringPiMode != WPI_MODE_GPIO)
return;
the 3rd condition check throws you right off the train of logic.