self.isOptionsVisible = ko.computed(function() {
if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isNameVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isBeforeAfterImagesVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isTooltipVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isLabelVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
return true;
}
return false;
}, this);
self.isClassVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isStyleVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
object orientation overrated. let's check the fields in several places ...
if (string.Compare(json["result"].ToString(), "OK", true) == 0)
{
if (string.Compare(json["list"][0]["result"].ToString(), "OK", true) == 0)
return null;
//omitted
}
.black {
color: #000;
}
.not-black {
color: #999;
}
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
boolean darkModeSelected = (!darkModeSelected ? true : false);
from itertools import combinations as comb
from functools import reduce
def all_arrangements(k):
m=k*(k+1)/2
m_bits_on=set([tuple(reduce(lambda x,y:x[:y]+[1]+x[y+1:],c,[0]*(2*m+1))) for c in comb(range(2*m+1),m)])
return set([tuple(sorted(filter(lambda i:i>0,reduce(lambda x,y: x+[y] if y==0 else x[:-1]+[x[-1]+1,],p,[0])))) for p in m_bits_on])
Returns all arrangements in the Bulgarian solitaire game with k piles https://en.wikipedia.org/wiki/Bulgarian_solitaire
contracts = Contract.objects.filter(staff=staff).filter(active=True)
if contracts.__len__() > 0:
ind = contracts.__len__() - 1
dic[‘active_contract_id’] = contracts[ind].id
else:
dic[‘active_contract_id’] = contracts[0].id
Get last object of queryset in django
protected void EnableEditButtons(bool Value)
{
if (Value == false)
{
buttonAdd.Disabled = true;
buttonDelete.Disabled = true;
}
else
{
buttonAdd.Disabled = false;
buttonDelete.Disabled = false;
}
}
// ...
if (IsEditable(ID))
EnableEditButtons(true);
else
EnableEditButtons(false);
I found this old code in an app I was updating for a client a number of years back. It was so good I documented it on my own blog.
const ITEM_COUNT = 100
let visibleItems = []
for (let i = 0; i < ITEM_COUNT; ++i) {
visibleItems.push(false)
}
function showItem(index) {
visibleItems = []
for (let i = 0; i < ITEM_COUNT; ++i) {
visibleItems.push(false)
}
visibleItems[index] = true
}
It was more or less like this. The guy had a collection of React components and wanted to show only one of them at a time. Instead of storing the index of the component to show at the moment, he decided that a boolean array would work much better. O(n) in runtime and space and null readability just because.
int minimum(int a, int b, int c){
int mini =a*b*c;
int iterator=0;
int test[3];
test[0]=a;
test[1]=b;
test[2]=c;
for (iterator=0;iterator<3;iterator++){
if (test[iterator]<mini){
mini=test[iterator];
}
}
return mini;
}
I hope that your 3 numbers aren't larger than 1290!
@Override
public void afterTextChanged(Editable s) {
switch (paymentType) {
case 0:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
case 1:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
}
}
base.transform.name = this.bodyName;
this.radius = this.diameterKm * 500.0;
this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
if (this.atmosphereData.shadowIntensity == 0f)
{
this.atmosphereData.shadowIntensity = 1.65f;
}
this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
if (this.terrainData.terrainMaterial != null)
{
this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
}
this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
{
this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
}
this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
if (this.type == CelestialBodyData.Type.Star)
{
this.parentBody = null;
this.orbitData.SOIMultiplier = double.PositiveInfinity;
}
if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
{
this.parentBody = null;
}
if (this.parentBody != null)
{
this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
if (!this.ParentHasThisBodyAsSatellite())
{
List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
list.Add(this);
this.parentBody.satellites = list.ToArray();
this.parentBody.ValidateSatellites();
}
def isBool(l):
if l != True or l != False:
return False
return True
const errorHandler = () => {
throw new Error();
};
var query = $("#search-query");
query.click(function() {
if (query.val() == 'szukaj...') {
query.val('');
}
});