typedef NS_ENUM(NSUInteger, MyEnum1) {
PackagesNo1 = 1,
PackagesNo2 = 2,
PackagesNo4 = 4,
PackagesNo8 = 8
};
typedef NS_ENUM(NSUInteger, MyEnum2) {
LEVEL0 = 0,
LEVEL1 = 1,
LEVEL2 = 2,
LEVEL3 = 3
};
- (int)packagesNeededForLevel:(int)level {
switch (level) {
case LEVEL0:
return PackagesNo8;
case LEVEL1:
return PackagesNo4;
case LEVEL2:
return PackagesNo2;
case LEVEL3:
return PackagesNo1;
}
}
well done mr junior
var state = getCookie("state");
function checkCookie(args) {
if (state == args) {
return true;
} else {
alert("Request denied. Invalid auth code provided.");
return false;
}
}
const tokenElement = document.getElementsByName("dream");
var loginSrv = checkCookie(getAllUrlParams().state);
document.cookie = `state=${getAllUrlParams().state}; path=/`;
tokenElement.innerText = getAllUrlParams().code;
if (getAllUrlParams().state != loginSrv) {
alert(`Incorrect auth code provided. The correct code is ${state}`);
}
If they provide the wrong oauth state code, tell the user the correct one!
product = None
for key in dictionary.keys():
if product is None:
product = dictionary[key]
else:
product = itertools.product(product, dictionary[key])
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved
function isEmpty(value) {
if (value === '') {
return false;
} else if (value === 0) {
return false;
} else if (value === null) {
return false;
} else if (value === undefined) {
return false;
} else {
return true;
}
return true;
}
javascript empty value check
int w = 100;
for (nil; w!=0; nil) {
w -= 1;
//so some shit
}
this code was found in chinese contract work
import cv2
import numpy as np
cap = cv2.VideoCapture(0)
while (1):
_, frame = cap.read()
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
lower_green = np.array([40, 50, 50])
upper_green = np.array([80, 102, 200])
# Threshold the HSV image to get only green colors
mask = cv2.inRange(hsv, lower_green, upper_green)
total_pixels = mask.shape[0] * mask.shape[1]
print "Number of pixels: %", total_pixels
pixel_counter = 0
x_counter = 0
y_counter = 0
for y in xrange(640):
for x in xrange(480):
pixel = mask[x, y]
if pixel == 255:
pixel_counter += 1
x_counter += x
y_counter += y
x_center = x_counter / pixel_counter
y_center = y_counter / pixel_counter
print x_center, y_center
cv2.line(frame, (x_center+15, y_center), (x_center+2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center-15, y_center), (x_center-2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center+15), (x_center, y_center+2), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center-15), (x_center, y_center-2), (235, 218, 100), 1)
cv2.circle(frame, (x_center, y_center), 4, (235, 218, 100), 2)
cv2.imshow('frame', frame)
k = cv2.waitKey(5) & 0xFF
if k == 27:
break
cv2.destroyAllWindows()
track the green color
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var token = new CancellationTokenSource().Token;
Task.Factory.StartNew (() => {
while (!token.IsCancellationRequested) {
try {
if (/*Condition*/)
this.Invoke(new Action(() => label.Text = " =)"));
else
this.Invoke(new Action(() => label.Text = " =("));
Thread.Sleep(10);
}
catch (Exception) {
throw;
}
finally {
throw new Exception();
}
}
}) ;
}
}
My collegue's way of using multithreading features (and exceptions handling) :)
class Timer extends React.Component{
state ={
time: 10
};
setInvt = () =>{
let t = this.state.time
if(t<=1){
clearInterval(this.invertal)
}
this.setState({time: t-1})
}
componentDidMount(){
this.invertal = setInterval(this.setInvt, 1000)
}
render(){
return (<label>{this.state.time}</label>)
}
}
export {Timer}
public static int[] xxx(String filename) throws IOException{
int[] f = new int[26];
BufferedReader in = new BufferedReader(new FileReader(filename));
String line;
while((line = in.readLine()) != null){
line = line.toUpperCase();
for(char ch:line.toCharArray()){
if(Character.isLetter(ch)){
f[ch - 'A']++;
}
}
}
in.close();
return f;
}
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float
when you can have a constant in a nested struct, as a bonus State state
has 0 references in the project
$guard = ($vars->a_payment) + (0) * $price;
if ($bless >= $guard) {
$amount = $bless;
}
Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
$('#userCheck').not(this).prop('checked', false);
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
day = "0" + day;
}
string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);
string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
dateDue = dateCorrect;
}
Real developers don't use built in parsing and formatting methods.