public function get($paymentType, $carrier, $gds, $clearingCompany, $allowDirectPayment)
	{
		AcqData::preload();
		$carrier = strtoupper($carrier);
		if($paymentType == 'cc') {
			$gdsVal = $this->acqData->getGdsVal($gds);
			if(!$allowDirectPayment || 
			   !$gdsVal || 
			   !isset($gdsVal['lr'], $gdsVal['direct'], $gdsVal['lr_commission_acq'], $gdsVal['direct_commission_acq'])
			  ) {
				$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType);
				return [[$ccDefaultVal, $ccDefaultVal], false];
			}
			$commission = $gdsVal['direct_commission_acq'];
			$isDirect = $this->isDirect($carrier, $gds, $clearingCompany);
			if(!$isDirect) {
				$gdsVal['direct'] = $gdsVal['lr'];
				$commission = $gdsVal['lr'];
			}
			return [
				[$gdsVal['direct'], $commission],
				$isDirect
			];
		}
		$paymentTypeVal = $this->acqData->getPaymentTypeVal($paymentType);
		return [
			[$paymentTypeVal, $paymentTypeVal], 
			false
		];
	}
        $ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType); is duplicated in two branches...
   // Test read access of memory
   try
   {
      c = ( (char*) pvMemory )[0];
      c = ( (char*) pvMemory )[iNLen - 1];
   }
   catch( ... ) {
      return -1;
   }
            typedef signed int sint;
#define N 100
static int n = N;
inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}
int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;
    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;
    int z = (*fptr)(5, x, &y, t, 12);    
    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}
        This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.
<?php
$payload = '{ "products": [';
foreach ($products as $product) {
    $payload .= $product->toJson() . ',';
}
$payload = substr($payload, 0, \strlen($payload) - 1);
$payload .= ']}';
              <div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
    <div>
      {{$ctrl.resource.invoiceRecipients[$index]}}
    </div>
  </div>
        You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?
    function changePassword() {
        if (isInputEmpty()) {
            $.ajax({
                type: 'POST',
                data: '...'
                url: '...',
                success: function (result) {
                    if (result.substring(0, 3) != "!!!") {
                        //success
                    } else {
                        //faliure
                    }
                },
                error: function () {
                    }
            });
        }
    }
        And of course,in production, it always reported success and never changed the password, because of equally bad server code.
int file_exist(){
    FILE *file;
    if((file = fopen(SCORE_FILE_NAME, "r"))){
        fclose(file);
        return 1;
    }
    return 0;
}
            class vggNet(nn.Module):
    def __init__(self, pretrained=True):
        super(vggNet, self).__init__()
        self.net = models.vgg16(pretrained=True).features.eval()
    def forward(self, x):
        out = []
        for i in range(len(self.net)):
            #x = self.net[i](x)
            x = self.net[i](x)
            #if i in [3, 8, 15, 22, 29]:
            #if i in [15]: #提取1,1/2,1/4的特征图
            if i in [8,15,22]: #提取1,1/2,1/4,1/8,1/16
                # print(self.net[i])
                out.append(x)
        return out
        Some creepy feature extraction code I found attached to a research paper.
Features:
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();
                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
            function mysql_escape_string($str) {
    
    $pattern = [
        '/\x00/',
        '/\n/',
        '/\r/',
        '/\//',
        "/'/",
        '/"/',
        '/\x1a/',
    ];
    
    $replacement = [
        '\\x00',
        '\\n',
        '\\r',
        '\\',
        "\'",
        '\"',
        '\\x1a',
    ];
    
    $res = preg_replace($pattern, $replacement, $str);
    return $res;
}
            function focused(evt, errors) {
	let form = evt.target
	const output = errors.map((error)=> {
		// Find first component with error on form and set focus to it
		let focusedInput = (Object.keys(error) == "phonebookId") ? Object.keys(error) :
			(Object.keys(error) == "phonebook_str") ? Object.keys(error) :
				(Object.keys(error) == "message") ? Object.keys(error) :
					(Object.keys(error) == "image") ? Object.keys(error) :
						(Object.keys(error) == "buttonLink") ? Object.keys(error) :
							(Object.keys(error) == "messageSms") ? Object.keys(error) : false
		return focusedInput.shift()
	})
	const selector = output.shift()
	form.querySelector('[id="' + selector + '"]').focus()
	return selector
        Shitcode
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}
        For Unity developers only
doit({txs, [Tx]}) ->
    X = tx_pool_feeder:absorb(Tx),
    Y = case X of
	    ok -> hash:doit(testnet_sign:data(Tx));
	    _ -> <<"error">>
		     end,
    {ok, Y};
        In my opinion api response should be as confusing as possible. This method is used for sending tx into Amoveo blockchain. It returns ["ok", 
void destroy_phone(T9obj* ptr_T9Obj){
    free(ptr_T9Obj);
}
        Such thoughtful name!
		if (wiringPiMode == WPI_MODE_PINS)
			pin = pinToGpio[pin];
		else if (wiringPiMode == WPI_MODE_PHYS)
			pin = physToGpio[pin];
		else if (wiringPiMode != WPI_MODE_GPIO)
			return;
        the 3rd condition check throws you right off the train of logic.