spring.datasource.password=#{@secretsManager.getJsonField('${DSP_DB_SECRET:}', 'password', @secretsManager.getString('${DSP_DB_PASSWORD_SECRET:}', '${DSP_DB_PASSWORD:}'))}

String boot, 3 env variables written as string containing code executable code which cannot be verified by compiler. Welcome to Java

By 7bits, 2022-02-01 19:17:55
for (const order of orders) {
    for (const resultItem of results) {
        if (resultItem.machine != "TRANSFER") {
            shiftsLoop: for (const shift of resultItem.shifts) {
                if (shift.products) {
                    for (const product of shift.products) {
                        if (product.product == order.product) {
                            for (const routing of routings) {
                                if (routing.output == order.product) {
                                    const machinePlant = findMachinePlant(resultItem.machine, machines)
                                    if (routing.type == "ODP") {
                                        if (machinePlant == order.plant) {
                                            const msg = createMessage(order, shift, resultItem.machine, CHOR)
                                            requests.push(buildRequest(msg))
                                        } else {
                                            //CHEE CHIE CHEI
                                        }
                                        break shiftsLoop
                                    } else if (routing.type == "OCL" || routing.type == "RCL") {
                                        const msg = createMessage(order, shift, resultItem.machine, CHCL)
                                        requests.push(buildRequest(msg))
                                        //CHCL
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
By sgaloppo, 2021-08-28 20:28:59
try {
    User.ClaimToken();
} 
catch {
    User.ClaimToken();
}
By Anonymous, 2017-12-22 08:44:59
product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10
<?php

$payload = '{ "products": [';
foreach ($products as $product) {
    $payload .= $product->toJson() . ',';
}
$payload = substr($payload, 0, \strlen($payload) - 1);
$payload .= ']}';
By sijolas, 2019-03-15 14:47:06

var move=0;
var kier=0;
var pic=0;
var rol=0;

var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;

function onpic(p) {
  pic=p;
}

function offpic(p) {
  if( pic==p ) pic=0;
}

 function next() { if(move<40) move = 40; kier=0; }
 function prev() { if(move<40) move = 60; kier=1; }
 function set() {
  document.getElementById('ba1').style.left=0;
  document.getElementById('ba2').style.left=rol2;
  document.getElementById('ba3').style.left=rol3;
  document.getElementById('ba4').style.left=rol4;
}


function SetOpacity(object,opacityPct)
{
  // IE.
  object.style.filter = 'alpha(opacity=' + opacityPct + ')';
  // Old mozilla and firefox
  object.style.MozOpacity = opacityPct/100;
  // Everything else.
  object.style.opacity = opacityPct/100;
}


var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;

 
 function Animuj() {
   if( pic==0 ) {
     rol2_cel=171;
     rol3_cel=343;
     rol4_cel=514;
   } else if( pic==1 ) {
     rol2_cel=342;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==2 ) {
     rol2_cel=115;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==3 ) {
     rol2_cel=114;
     rol3_cel=229;
     rol4_cel=571;
   } else if( pic==4 ) {
     rol2_cel=114;
     rol3_cel=228;
     rol4_cel=344;
   }
   var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol2!=rol2_cel ) rol2-= a;
   var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol3!=rol3_cel ) rol3-= a;
   var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol4!=rol4_cel ) rol4-= a;
   set();
    document.getElementById('ba2').style.left=rol2;



 showtimer+=1;
 if(showtimer>100) {
  for( st=0; st<9; ++st ) {
   if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
   if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20); 
   if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40); 
   if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60); 
   if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80); 
   if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
  }
  if(showtimer>150) {
   showtimer=0;
   for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
   showpic+=1; if(showpic>2) showpic=0;
  }
 }


 }

 window.setInterval("Animuj()", 50);

This is how public money is spent in poland

By Anonymous, 2019-05-29 18:35:09
function isEmpty(value) {
    if (value === '') {
        return false;
    } else if (value === 0) {
        return false;
    } else if (value === null) {
        return false;
    } else if (value === undefined) {
        return false;
    } else {
        return true;
    }
    return true;
}

javascript empty value check

By mr.js, 2017-12-13 11:43:20
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
 SELECT CAST(CASE a8900.AllowCloserChanges
             WHEN 0
             THEN 0
             ELSE 1 END AS BIT) AllowCloserChanges
 FROM Vision.sub8900.tApplication8900 a8900 
 WHERE a8900.ApplicationNum = @ApplicationNum

Inheriting others' code in the fun world of corporate development.

By The snitch, 2017-12-15 21:21:56
public static int[] xxx(String filename) throws IOException{
	int[] f = new int[26];
	BufferedReader in = new BufferedReader(new FileReader(filename));
	String line;
	while((line = in.readLine()) != null){
		line = line.toUpperCase();
		for(char ch:line.toCharArray()){
			if(Character.isLetter(ch)){
				f[ch - 'A']++;
			}
		}
	}
	in.close();
	return f;
}
By Anonymous, 2017-12-15 16:08:38
case ClientMessage:    
    if (*XGetAtomName(GLWin.dpy, event.xclient.message_type)
        == *"WM_PROTOCOLS")
        {   printf("Exiting sanely...\n");
            done = True;
        }
    break;

someone just want to watch the world burn

By Anonymous, 2018-01-07 13:01:05
private static function derivePrice(...)
  {
	$price = self::derivePriceUnchecked($vars);
    
    if (isset($price)) {
		// CODE HERE
    } 

    if (isset($price)) {
		// CODE HERE
    } 
    
    if (isset($price)) {
		// CODE HERE
    }

    if (isset($price)) {
		// CODE HERE
    }

    if (isset($price)) {
		// CODE HERE
    }

    if (isset($price)) {
		// CODE HERE
    }

    if (isset($price)) {
		// CODE HERE
    }

    if (isset($price)) {
		// CODE HERE
    }

    return $price;
  }
By Anonymous, 2018-02-06 11:38:18
StartCoroutine(Patrol());

public IEnumerator Patrol() {
    while(true) {
        dt.Walk();
        yield return new WaitForSeconds(reactionTime);
    }
}
By Mario, 2021-11-19 07:18:22
Native XML structure:

<?xml version="1.0" encoding="utf-8" ?>
<tree>
    <node name="root">
        <node name="TELEVISIONS">
            <node name="TUBE"/>
            <node name="LCD"/>
            <node name="PLASMA"/>
        </node>
        <node name="PORTABLE ELECTRONICS">
            <node name="MP3 PLAYERS">
                <node name="FLASH"/>
            </node>
            <node name="CD PLAYERS"/>
            <node name="2 WAY RADIOS"/>
        </node>
    </node>
</tree>

Flattened XML structure (example 1):

<tree>
  <node key="0">root</node>
  <node key="1" parent="0">TELEVISIONS</node>
  <node key="2" parent="1">TUBE</node>
  <node key="3" parent="1">LCD</node>
  <node key="4" parent="1">PLASMA</node>
  <node key="5" parent="0">PORTABLE ELECTRONICS</node>
  <node key="6" parent="5">MP3 PLAYERS</node>
  <node key="7" parent="6">FLASH</node>
  <node key="8" parent="5">CD PLAYERS</node>
  <node key="9" parent="5">2 WAY RADIOS</node>
</tree>

Flattened XML structure (example 2):

<tree>
    <node>
        <name>root</name>
        <depth>0</depth>
    </node>
    <node>
        <name>TELEVISIONS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>TUBE</name>
        <depth>2</depth>
    </node>
    <node>
        <name>LCD</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PLASMA</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PORTABLE ELECTRONICS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>MP3 PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>FLASH</name>
        <depth>3</depth>
    </node>
    <node>
        <name>CD PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>2 WAY RADIOS</name>
        <depth>2</depth>
    </node>
</tree>
By Anonymous, 2015-11-19 12:32:25