const configs = {
employeeObject: {
// tab 0
firstName: "",
middleName: "",
nickname: "",
lastName: "",
gender: "",
race: "",
title: "",
dob: "",
employeeIDNo: "",
// tab 1
userName: "",
permissionRole: 0,
employeeNo: "",
phoneExt: "",
startDate: "",
company: "",
division: "",
jobDescription: "",
businessUnit: "",
regionId: "",
participantStatus: "",
costCentre: "",
personType: "",
comments: "",
// tab 2
phone1: "",
phone2: "",
phone3: "",
address1: "",
address2: "",
address3: "",
address4: "",
postalCode: "",
email: "",
},
Why add another object with a title when you can just add a comment saying... well... nothing really...
http://localhost:52108/Trade/Details/1953452?class=pull-left
$guard = ($vars->a_payment) + (0) * $price;
if ($bless >= $guard) {
$amount = $bless;
}
Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);
<?php
$arr = [
["price" => 1],
["price" => 2]
];
$update = $arr;
$update[0]["price"] = 4;
$arr = $update;
/**
* fk--folder key,dk--doc key -->value is key string
* dt--doc type,ft--folder type -->both have 19 key options:
* bom tr amend history help info loeid cust cust0-cust9 custhist
* folder type only seen as "history" in toc,why ??do we use other ones? -- it only has one child
* doc type only seen two "tr" and "history" in toc??-- it only has one child
* node with "folder type="history"" is the only child of it parent either "<doc type="tr" key="xxx" trnum="xxx"....." or "<doc type="tr" trnum="xxx""
* <folder type="history" could has more then one doc children .e.g. title="History of AMM31-32-00-720-807" in 700/amm
*
*
*
* folder element has the follwing to identify itself:
* 1, key
* 2, type="history", in this case, folder is the only child of doc element with type ="tr"?????
*
* doc element has the following to identify itself
* 1, key
* 2, type="tr" trnum="xxxxx"
* 3, type="history", in this case, doc isthe only child of a folder element???
*
*
*
* the return json format likes following:
* [
* { "data" : "A node", "children" , "state" : "open" },
* { "data" : "Only child", "state" : "closed" },
* "Ajax node"
* ]
*/
public class XMLToJson
{
private static final Map<String, String> pathMap;
static
{
Map<String, String> aMap = new HashMap<String, String>();
aMap.put("fk", "folder[@key");
aMap.put("ft", "folder[@type");
aMap.put("fth", "folder[@type='history'");
aMap.put("dk", "doc[@key");
aMap.put("dt", "doc[@type");
aMap.put("dth", "doc[@type='history'");
aMap.put("dtrn", "doc[@trnum");
pathMap = Collections.unmodifiableMap(aMap);
}
Util util = new Util();
/*
* @param url the path to TOC.xml
* @param xPathString the short format searched node path
* @throws DocumentException
*
* sample xPathString : "fk:AMM24_fk:AMM24-FM_dk"
*/
@SuppressWarnings({ "unchecked" })
public String getJson(URL url, String xPathString) throws Exception
{
Document TOCDoc = util.getDocument(url);
String jsonString = "[";
Element node = null;
if (xPathString.equals("/"))
{
node = TOCDoc.getRootElement();
}
else
{
String realXPathString = pathMapping(xPathString);
System.out.println(realXPathString);
node = (Element) TOCDoc.selectSingleNode(realXPathString);
}
//List<Element> li = node.elements();
for (Iterator<Element> i = node.elementIterator(); i.hasNext();)
{
Element elem = (Element) i.next();
String eleName = elem.getName();
Boolean hasChildren = false;
if ((elem.elements().size() > 0))
{
hasChildren = true;
//current element has children itself, state shoud be "closed"
}
List<Attribute> list = elem.attributes();
String titleAttrContent = elem.attributeValue("title");
//Boolean isFileAttr = false;
String fileAttrContent = elem.attributeValue("file");
//if (fileAttrContent.isEmpty() )
if (eleName == "doc")
{
//doc element always has "file" attribute
for (Attribute attribute : list)
{
jsonString = jsonString.concat("{");
String attrName = attribute.getName();
//System.out.println("doc arribute Name : " + attrName);
//each one has to have "data" line, "attr" line "state" line and "children" line
jsonString = jsonString.concat("'data':'").concat(titleAttrContent).concat("',");
if (attrName.equals("key"))
{
String keyContent = elem.attributeValue("key");
jsonString = jsonString.concat("'attr':{'id':'").concat(xPathString).concat("_dk:").concat(keyContent).concat("','file':'").concat(fileAttrContent).concat("'}");
break;
}
else if (attrName.equals("trnum"))
{
String trnumContent = elem.attributeValue("trnum");
jsonString = jsonString.concat("'attr':{'id':'").concat(xPathString).concat("_dtrn:").concat(trnumContent).concat("','file':'").concat(fileAttrContent).concat("'}");
break;
}
/* else if (attrName.equals("type"))//type attribute for doc element won't determite what exactly the element is
{
String typeContent = elem.attributeValue("type");
//doc element has type "history"
if (typeContent == "history"){
jsonString = jsonString.concat("'attr':{'id':'").concat(xPathString).concat("_dth,");
}else if (typeContent == "?????"){
//any values for type attribute need to concern????
}
}
else if (attrName.equals("file"))
{
}*/
}
if (hasChildren)
{
//state set up as "closed" and no need to set up "children" field
jsonString = jsonString.concat(",'state':'closed'");
}
else
{
//no need to put anything
//jsonString = jsonString.concat("'state':'???'");
}
jsonString = jsonString.concat("},");
}
else if (eleName == "folder")
{
jsonString = jsonString.concat("{");
for (Attribute attribute : list)
{
String attrName = attribute.getName();
jsonString = jsonString.concat("'data':'").concat(titleAttrContent).concat("',");
if (attrName.equals("key"))
{
String keyContent = elem.attributeValue("key");
jsonString = jsonString.concat("'attr':{'id':'").concat(xPathString).concat("_fk:").concat(keyContent).concat("'}");
if (fileAttrContent != null)
{
jsonString = jsonString.concat("','file':'").concat(fileAttrContent).concat("'}");
}
break;
}
else if (attrName.equals("type"))
{
String typeContent = elem.attributeValue("type");
//doc element has type "history"
if (typeContent == "history")
{
jsonString = jsonString.concat("'attr':{'id':'").concat(xPathString).concat("_fth,");
}
else if (typeContent == "?????")
{
//any values need to concern????
}
break;
}
}
jsonString = jsonString.concat("},");
}
continue;
}
//return list;
jsonString = jsonString.substring(0, jsonString.length() - 1);
jsonString = jsonString.concat("]");
return jsonString;
}
/*
* read xpathstring from post request and generate the real xpath for toc
*/
public String getXPathString()
{
//readPostRequest()
return null;
}
/*
* post string looks like : "fk:LOETR_dtrn:TR12-118_fth_dth"
* it represents the inner doc elemnet:
* <folder key="LOETR" type="loetr" title="List of Effective TRs" file="loetr.html">
* <doc type="tr" trnum="TR12-118" trdate="May 07/2012" title="[TR12-118] TASK AMM12-31-00-660-806 - Inspection and Removal of De-Hydrated Anti-Icing Fluid inside the Flight Control Surfaces" file="TR12-118.pdf" refloc="AMM12-31-00-660-806">
* <folder type="history" title="History of AMM12-31-00-660-806">
* <doc title="TASK 12-31-00-660-806 - Inspection and Removal of De-Hydrated Anti-Icing Fluid inside the Flight Control Surfaces" file="AMM12-31-00-660-806.pdf" type="history" refloc="AMM12-31-00-660-806"/>
* </folder>
* the xpath string should be:
* folder[@key="LOETR"]/doc[@trnum="TR12-118"]/folder[@type="history"]/doc[@type="history"]
*
*
* the String : "fk:AMM24_fk:AMM24-FM_dk:CTOC-24"
* it represents the inner doc with attribute file="CTOC-24.pdf"
* the string : "fk:AMM24_fk:AMM24-00-00_fk:AMM24-00-00-02_dk:AMM24-00-00-700-801" represents
* <folder key="AMM24" title="CH 24 - Electrical Power">
* <folder key="AMM24-FM" title="Front Matter">
* <doc key="CTOC-24" title="Table of Contents" file="CTOC-24.pdf"/>
* </folder>
* <folder key="AMM24-00-00" title="24-00-00 - General">
* <folder key="AMM24-00-00-02" title="General - Maintenance Practices">
* <doc key="AMM24-00-00-700-801" title="TASK 24-00-00-700-801 - AC Power, DC Power and Battery Maintenance Practice Recommendations" file="AMM24-00-00-700-801.pdf"/>
*
* it can be even optimized as :
* "fk:AMM24_fk:00-00_fk:02_dk:AMM24-00-00-700-801"
* if the inner key fully include the previous key, omit it, otherwise use full string
* the xpath string should be:
* folder[@key="AMM24"]/folder[@key="AMM24-00-00"]/folder[@key="AMM24-00-00-02"]/doc[@key="AMM24-00-00-700-801"]
*
* if shortXPath is ?? which means the query based on the root of the document
*
*
*/
public String pathMapping(String shortXPath) throws Exception
{
String tagetString = null;
if (shortXPath.equals(""))
{
tagetString = "//toc";
}
else
{
tagetString = "//";
}
int newStart = 0;
String segString = "";
String valueString = "";
//dth???
//need mapping all senarios
//already??
while (shortXPath.indexOf("_", newStart) > -1)
{
int keyValueSepPos = 0;
String keyString = "";//not necessary key, might be type attribute
segString = shortXPath.substring(newStart, shortXPath.indexOf("_", newStart));
newStart = shortXPath.indexOf("_", newStart) + 1;//new start search point
//System.out.println(newStart);
if (segString.indexOf(":") > 0)
{
keyValueSepPos = segString.indexOf(":");
keyString = segString.substring(0, keyValueSepPos);
valueString = segString.substring(keyValueSepPos + 1);
if (pathMap.get(keyString).length() > 0)
{
tagetString = tagetString.concat(pathMap.get(keyString));
}
else
{
throw new Exception("no mapping found");
}
tagetString = tagetString.concat("='").concat(valueString).concat("']/");
}
}
//this is for scenerio either no "_" or sub string after "_"
segString = shortXPath.substring(newStart);
System.out.println(segString);
if (segString.indexOf(":") > 0)
{
int lastKeyValueSepPos = segString.indexOf(":");
String lastKeyString = segString.substring(0, lastKeyValueSepPos);
String lastValueString = segString.substring(lastKeyValueSepPos + 1);
if (pathMap.get(lastKeyString).length() > 0)
{
tagetString = tagetString.concat(pathMap.get(lastKeyString));
}
else
{
throw new Exception("no mapping found");
}
tagetString = tagetString.concat("='").concat(lastValueString).concat("']");
}
return tagetString;
}
public static void main(String[] args) throws Exception
{
XMLToJson x2j = new XMLToJson();
String test = "fk:AMM24_fk:AMM24-FM";
test = "";
System.out.println(x2j.getJson(new URL("http://localhost:8080/WebNavSpring/q400/amm/toc.xml"), test));
//System.out.println(x2j.pathMapping(test));
}
}
easy clean code to convert XML to JSON .
if (baza[mCurrentIndex] == Boolean.TRUE) {
if (mCurrentIndex != baza.length-1) {
up();
nextQuestion();
}
if (mCurrentIndex == baza.length) {
WypiszWynik();
}
}
so you have an array of booleans and you're comparing it to Boolean.TRUE why
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
day = "0" + day;
}
string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);
string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
dateDue = dateCorrect;
}
Real developers don't use built in parsing and formatting methods.
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');
Never, ever define developer environment and debug as default thing! #pdk
// Method put on each input component to unregister
// itself from the form
detachFromForm: function detachFromForm(component) {
var componentPos = this.inputs.indexOf(component);
if (componentPos !== -1) {
this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
}
this.validateForm();
},
oh boy
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
{
public double? Convert(float? source, double? destination, ResolutionContext context)
{
if (source == null)
{
return null;
}
var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);
return double.Parse(floatAsString);
}
}
"check cassandra config" in {
val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
config.cassandra.hosts shouldBe List("192.168.26.207")
config.cassandra.keyspace shouldBe "releases"
}
Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?
var move=0;
var kier=0;
var pic=0;
var rol=0;
var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;
function onpic(p) {
pic=p;
}
function offpic(p) {
if( pic==p ) pic=0;
}
function next() { if(move<40) move = 40; kier=0; }
function prev() { if(move<40) move = 60; kier=1; }
function set() {
document.getElementById('ba1').style.left=0;
document.getElementById('ba2').style.left=rol2;
document.getElementById('ba3').style.left=rol3;
document.getElementById('ba4').style.left=rol4;
}
function SetOpacity(object,opacityPct)
{
// IE.
object.style.filter = 'alpha(opacity=' + opacityPct + ')';
// Old mozilla and firefox
object.style.MozOpacity = opacityPct/100;
// Everything else.
object.style.opacity = opacityPct/100;
}
var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;
function Animuj() {
if( pic==0 ) {
rol2_cel=171;
rol3_cel=343;
rol4_cel=514;
} else if( pic==1 ) {
rol2_cel=342;
rol3_cel=457;
rol4_cel=571;
} else if( pic==2 ) {
rol2_cel=115;
rol3_cel=457;
rol4_cel=571;
} else if( pic==3 ) {
rol2_cel=114;
rol3_cel=229;
rol4_cel=571;
} else if( pic==4 ) {
rol2_cel=114;
rol3_cel=228;
rol4_cel=344;
}
var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol2!=rol2_cel ) rol2-= a;
var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol3!=rol3_cel ) rol3-= a;
var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol4!=rol4_cel ) rol4-= a;
set();
document.getElementById('ba2').style.left=rol2;
showtimer+=1;
if(showtimer>100) {
for( st=0; st<9; ++st ) {
if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20);
if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40);
if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60);
if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80);
if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
}
if(showtimer>150) {
showtimer=0;
for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
showpic+=1; if(showpic>2) showpic=0;
}
}
}
window.setInterval("Animuj()", 50);
This is how public money is spent in poland
filterForProvincia() {
console.log('ciao');
}
The last line of code of a parting Developer
@EventHandler
public void onCpUse(PlayerMoveEvent e) {
Player player = e.getPlayer();
if(Main.main.state != Gamestate.JUMP) return;
if(!Main.main.alive.contains(player)) return;
Location loc = e.getPlayer().getLocation();
loc.setY(loc.getY() -1);
Block standingOnBlock = loc.getBlock();
int currentCP = Main.main.checkpointTracker.get(player);
int nextCP = currentCP+1;
if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
standingOnBlock.setType(Material.BEDROCK);
giveCPEquip(player, nextCP);
Main.main.checkpointTracker.put(player, nextCP);
Main.main.scoreboard.setIngameScoreboard(player);
player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
if(Main.main.particleTracker.containsKey(player)) {
player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
}
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
}
}
public void giveCPEquip(Player p, int cp) {
Inventory i = p.getInventory();
ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
if(!Main.main.random) {
if(Main.main.rn ==0) {
if(cp == 1) {
i.addItem(cp1Helmet);
i.addItem(cp1Chest);
i.addItem(cp1Leggings);
i.addItem(cp1Boots);
}else if(cp == 2) {
i.addItem(cp2Sword);
}else if(cp == 3) {
i.addItem(cp3Apples);
}else if(cp == 4) {
i.addItem(cp4Chest);
i.addItem(cp4Leggings);
}else if(cp == 5) {
i.addItem(cp5Helmet);
i.addItem(cp5Boots);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword);
}else if(cp == 8) {
i.addItem(cp8Sword);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 1) {
if(cp == 1) {
i.addItem(cp1Helmet1);
i.addItem(cp1Chest1);
i.addItem(cp1Leggings1);
i.addItem(cp1Boots1);
}else if(cp == 2) {
i.addItem(cp2Sword1);
}else if(cp == 3) {
i.addItem(cp3Apples1);
}else if(cp == 4) {
i.addItem(cp4Leggings1);
}else if(cp == 5) {
i.addItem(cp5Helmet1);
i.addItem(cp5Boots1);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword1);
}else if(cp == 8) {
i.addItem(cp8Sword1);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 2) {
if(cp == 1) {
i.addItem(cp1Helmet2);
i.addItem(cp1Chest2);
i.addItem(cp1Leggings2);
i.addItem(cp1Boots2);
}else if(cp == 2) {
i.addItem(cp2Sword2);
}else if(cp == 3) {
i.addItem(cp3Apples2);
i.addItem(cp3Apple2);
}else if(cp == 4) {
i.addItem(cp4Leggings2);
}else if(cp == 5) {
i.addItem(cp5Helmet2);
i.addItem(cp5Boots2);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword2);
}else if(cp == 8) {
i.addItem(cp8Sword2);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}else {
Random random = new Random();
List<Material> materials = Arrays.asList(Material.values());
int size = materials.size()-1;
Material ran = materials.get(random.nextInt(size));
p.getInventory().addItem(new ItemStack(ran, 1));
if(cp == 8) {
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}
This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.
function atoi(charstring)
{
if(charstring=="a") return 0x61;if(charstring=="b") return 0x62;
if(charstring=="c") return 0x63;if(charstring=="d") return 0x64;
if(charstring=="e") return 0x65;if(charstring=="f") return 0x66;
if(charstring=="g") return 0x67;if(charstring=="h") return 0x68;
if(charstring=="i") return 0x69;if(charstring=="j") return 0x6a;
if(charstring=="k") return 0x6b;if(charstring=="l") return 0x6c;
if(charstring=="m") return 0x6d;if(charstring=="n") return 0x6e;
if(charstring=="o") return 0x6f;if(charstring=="p") return 0x70;
if(charstring=="q") return 0x71;if(charstring=="r") return 0x72;
if(charstring=="s") return 0x73;if(charstring=="t") return 0x74;
if(charstring=="u") return 0x75;if(charstring=="v") return 0x76;
if(charstring=="w") return 0x77;if(charstring=="x") return 0x78;
if(charstring=="y") return 0x79;if(charstring=="z") return 0x7a;
if(charstring=="0") return 0x30;if(charstring=="1") return 0x31;
if(charstring=="2") return 0x32;if(charstring=="3") return 0x33;
if(charstring=="4") return 0x34;if(charstring=="5") return 0x35;
if(charstring=="6") return 0x36;if(charstring=="7") return 0x37;
if(charstring=="8") return 0x38;if(charstring=="9") return 0x39;
if(charstring==".") return 0x2e;
return 0x20;
}
found in a proxy script