if ( variable )
{
    
}
else
{
    Console.WriteLine("Wrong")
}

He doesn't know what "Not" is it :|

By Manoochehr Mojgani, 2017-12-13 17:05:36
 public void updateCurrency() {
        LOGGER.info("Update currencies");
        var ok = false;

        try {
            getExchangeRatesMechanism(getExchangeRatesProcessor());
            ok = true;
        } catch (Exception exception) {
            LOGGER.error(exception.getMessage(), exception);
        }

        if (ok) {
            LOGGER.info("The currencies were updated successfully!");
        }
    }
By halogenUnit, 2022-09-29 13:31:58
product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
// powtierdzenie decyzji
function zapytaj(pytanie){
	if(confirm(pytanie)) return true
	else return false;
}
By first year student, 2018-10-02 21:30:46
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        let resf:any = res;
        if (resf.err) {
        } else {
            this.diagnosticAll = resf.data
        }
    }, err => { })
}
/*
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        this.diagnosticAll = res.data
    }, err => { })
}
*/
By ElkinDev, 2019-06-27 15:18:41
public function get($paymentType, $carrier, $gds, $clearingCompany, $allowDirectPayment)
	{
		AcqData::preload();

		$carrier = strtoupper($carrier);
		if($paymentType == 'cc') {
			$gdsVal = $this->acqData->getGdsVal($gds);

			if(!$allowDirectPayment || 
			   !$gdsVal || 
			   !isset($gdsVal['lr'], $gdsVal['direct'], $gdsVal['lr_commission_acq'], $gdsVal['direct_commission_acq'])
			  ) {
				$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType);
				return [[$ccDefaultVal, $ccDefaultVal], false];
			}

			$commission = $gdsVal['direct_commission_acq'];
			$isDirect = $this->isDirect($carrier, $gds, $clearingCompany);
			if(!$isDirect) {
				$gdsVal['direct'] = $gdsVal['lr'];
				$commission = $gdsVal['lr'];
			}

			return [
				[$gdsVal['direct'], $commission],
				$isDirect
			];
		}

		$paymentTypeVal = $this->acqData->getPaymentTypeVal($paymentType);

		return [
			[$paymentTypeVal, $paymentTypeVal], 
			false
		];
	}

$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType); is duplicated in two branches...

By Anonymous, 2017-12-20 12:03:01
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
By A "senior" developer, 2018-02-19 16:49:52
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');

Never, ever define developer environment and debug as default thing! #pdk

By kadet, 2021-03-08 23:28:18
/**
 * Creates hash of client/customer password
 * @param string $password The actual password
 * @return string MD5 hash of password with salt
 */
public static function hashPassword($password)
{
	return md5($password . $password. 'SOME-SECRET-STRING' . $password);
}
By Anonymous, 2018-02-21 13:22:27
FOR x IN ( SELECT COUNT(*) cnt
            FROM DUAL
           WHERE EXISTS ( SELECT NULL FROM task
                           WHERE task.task_type_id = lib.task_type_check()
                             AND task.task_status_id = lib.task_status_open()
                             AND task.unit_id = in_unit_id
                             AND task.station_id = v_station_id
                        )
         )
LOOP
  IF( x.cnt = 1 ) THEN
    v_task_exist := TRUE;
  ELSE
    v_task_exist := FALSE;
  END IF;
END LOOP;
By Anonymous, 2019-08-01 15:25:36
    @SuppressWarnings("unchecked")
    private void addEndpointsTags(JsonArray tagsArray) throws IOException {
        if (registeredHandlers == null || registeredHandlers.isEmpty()) {
            return;
        }
        TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
        handlerNamesSorted.forEach(key -> {
            StringBuilder sb = new StringBuilder();
            sb.append("{\"name\":\"");
            sb.append(key);
            sb.append("\",\"request\":{\"name\":\"");
            try {
                ServiceMethodHandler handler = registeredHandlers.get(key);
                Class<? extends Message> requestClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 0);
                Class<? extends Message> responseClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 1);
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
                sb.append("]},\"response\":{\"name\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
                sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
            } catch (Exception e) {
                logger.error("Error inspecting handlers", e);
                return;
            }
            String tag = sb.toString();
            tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
        });
    }
By Brian, 2019-08-13 15:13:37
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
double func_atof(char *p){
	double	 integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
   if(   *p == 45  ){sign = -1.0, *p++ ; }
	while ( isdigit(*p)  ) { 
		integer = ( *p++ )  +  (10.0   *   integer)  -  48.0 ; 
		}
	if(*p == 46  ){
	(*p++ ) ;
	while (  isdigit(*p) )  {
		fract = ( *p++ )  +  (10.0   *   fract)  -  48.0  ; 
		div *= 10;		
		}
    }
  return    (integer  +   fract  / div )  * sign    ;
}
By Lazy_8, 2020-01-13 16:53:53
          //////////////////////////////////////////
          // Add ROI coordinates into Environment
          //////////////////////////////////////////
          AddROIcoordinatesIntoEnvironment();

It really helped me understand the code.

By Anonymous, 2022-05-30 00:49:45
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10