if(computedDate != null){
myObject.setDueDate(computedDate);
}
else{
myObject.setDueDate(null);
}
<?php
public function parse($package)
{
if(isset($package["type"]) && $package["type"] == "unavailable")
{
if(((time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 30 && (isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && self::$xmpp->users[(string)$package["from"]]["messages"] < 2) && (time() - self::$xmpp->startTime) > 50)) || (!isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 900 && (time() - self::$xmpp->startTime) > 900))
{
if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
{
self::$xmpp->ban(strstr($package["from"], "/", true), self::$xmpp->users[(string)$package["from"]]["jid"]);
self::$xmpp->groupMessage(strstr($package["from"], "/", true), substr(strstr($package["from"], "/"), 1)." został zbanowany/a za przeciąg!");
}
}
else
if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
file_put_contents("friends.txt", file_get_contents("friends.txt")."\n".strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true));
}
}
In fact whole project is shitty as hell, if you want have some fun grab popcorn and read all the sources: XPBot on sourceforge
func runAnsible(c *cli.Context) {
runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
err := exec.SyscallExecute(cmd, vars)
log.Error("Error running ansible command.", "err", err.Error())
}
" ".split(" ");
Very weird code found multiple times in old code base.
FOR x IN ( SELECT COUNT(*) cnt
FROM DUAL
WHERE EXISTS ( SELECT NULL FROM task
WHERE task.task_type_id = lib.task_type_check()
AND task.task_status_id = lib.task_status_open()
AND task.unit_id = in_unit_id
AND task.station_id = v_station_id
)
)
LOOP
IF( x.cnt = 1 ) THEN
v_task_exist := TRUE;
ELSE
v_task_exist := FALSE;
END IF;
END LOOP;
if ( variable )
{
}
else
{
Console.WriteLine("Wrong")
}
He doesn't know what "Not" is it :|
if (!recruiters
.stream().map(UserData::getUserName).collect(Collectors.toList())
.contains(recruiter.getUserData().getUserName())) {
}
const configs = {
employeeObject: {
// tab 0
firstName: "",
middleName: "",
nickname: "",
lastName: "",
gender: "",
race: "",
title: "",
dob: "",
employeeIDNo: "",
// tab 1
userName: "",
permissionRole: 0,
employeeNo: "",
phoneExt: "",
startDate: "",
company: "",
division: "",
jobDescription: "",
businessUnit: "",
regionId: "",
participantStatus: "",
costCentre: "",
personType: "",
comments: "",
// tab 2
phone1: "",
phone2: "",
phone3: "",
address1: "",
address2: "",
address3: "",
address4: "",
postalCode: "",
email: "",
},
Why add another object with a title when you can just add a comment saying... well... nothing really...
foreach (Byte bajt in data ) {
BufferIndex = i++;
if (!char.IsControl((char)bajt))
MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
else
MyCharacter = " ";
if (BufferIndex == 200)
{
int a = BufferIndex;
}
if (BufferIndex < 200)
{
sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
}
if (BufferIndex >= 200 && BufferIndex < 400)
{
BufferIndex = BufferIndex - 200;
sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 400 && BufferIndex < 600)
{
BufferIndex = BufferIndex - 400;
sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 600 && BufferIndex < 800)
{
BufferIndex = BufferIndex - 600;
sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 800 && BufferIndex < 1000)
{
BufferIndex = BufferIndex - 800;
sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1000 && BufferIndex < 1200)
{
BufferIndex = BufferIndex - 1000;
sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1200 && BufferIndex < 1400)
{
BufferIndex = BufferIndex - 1200;
sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1400 && BufferIndex < 1600)
{
BufferIndex = BufferIndex - 1400;
sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1600 && BufferIndex < 1800)
{
BufferIndex = BufferIndex - 1600;
sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1800 && BufferIndex < 2000)
{
BufferIndex = BufferIndex - 1800;
sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2000 && BufferIndex < 2200)
{
BufferIndex = BufferIndex - 2000;
sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2200 && BufferIndex < 2400)
{
BufferIndex = BufferIndex - 2200;
sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
}
don't repeat yourself.. whyy we don't have PrintBufeer[i] ?
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
double func_atof(char *p){
double integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
if( *p == 45 ){sign = -1.0, *p++ ; }
while ( isdigit(*p) ) {
integer = ( *p++ ) + (10.0 * integer) - 48.0 ;
}
if(*p == 46 ){
(*p++ ) ;
while ( isdigit(*p) ) {
fract = ( *p++ ) + (10.0 * fract) - 48.0 ;
div *= 10;
}
}
return (integer + fract / div ) * sign ;
}
public void updateCurrency() {
LOGGER.info("Update currencies");
var ok = false;
try {
getExchangeRatesMechanism(getExchangeRatesProcessor());
ok = true;
} catch (Exception exception) {
LOGGER.error(exception.getMessage(), exception);
}
if (ok) {
LOGGER.info("The currencies were updated successfully!");
}
}
@SuppressWarnings("unchecked")
private void addEndpointsTags(JsonArray tagsArray) throws IOException {
if (registeredHandlers == null || registeredHandlers.isEmpty()) {
return;
}
TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
handlerNamesSorted.forEach(key -> {
StringBuilder sb = new StringBuilder();
sb.append("{\"name\":\"");
sb.append(key);
sb.append("\",\"request\":{\"name\":\"");
try {
ServiceMethodHandler handler = registeredHandlers.get(key);
Class<? extends Message> requestClass = (Class<? extends Message>)
findSubClassParameterType(handler, 0);
Class<? extends Message> responseClass = (Class<? extends Message>)
findSubClassParameterType(handler, 1);
sb.append(requestClass.getSimpleName());
sb.append("\",\"type\":\"");
sb.append(requestClass.getSimpleName());
sb.append("\",\"values\":[");
sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
sb.append("]},\"response\":{\"name\":\"");
sb.append(responseClass.getSimpleName());
sb.append("\",\"type\":\"");
sb.append(responseClass.getSimpleName());
sb.append("\",\"values\":[");
sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
} catch (Exception e) {
logger.error("Error inspecting handlers", e);
return;
}
String tag = sb.toString();
tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
});
}
scrollToEl($el.parent().parent().parent());
Someones idea of how to select an element to scroll to.... Please no.
function isEmpty(value) {
if (value === '') {
return false;
} else if (value === 0) {
return false;
} else if (value === null) {
return false;
} else if (value === undefined) {
return false;
} else {
return true;
}
return true;
}
javascript empty value check