public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
    {
        public double? Convert(float? source, double? destination, ResolutionContext context)
        {
            if (source == null)
            {
                return null;
            }

            var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);

            return double.Parse(floatAsString);
        }
    }
By Anonymous, 2019-01-31 12:05:33
local part = script.Parent

local OriginColor = Color3.new(0,170,255)

local KillColor = Color3.new(1, 0, 0)

part.Touched:Connect(function(H)
	local humanoid = H.Parent:FindFirstChild("Humanoid")
	if humanoid and part.Color == KillColor then
		humanoid.Health = 0

	end

end)

local shit = 1
repeat

	part.Color = OriginColor
	wait(1.5) 
	part.Color = KillColor
	wait(1.5)



until shit == 2
By petierko, 2021-06-23 19:02:54
FOR x IN ( SELECT COUNT(*) cnt
            FROM DUAL
           WHERE EXISTS ( SELECT NULL FROM task
                           WHERE task.task_type_id = lib.task_type_check()
                             AND task.task_status_id = lib.task_status_open()
                             AND task.unit_id = in_unit_id
                             AND task.station_id = v_station_id
                        )
         )
LOOP
  IF( x.cnt = 1 ) THEN
    v_task_exist := TRUE;
  ELSE
    v_task_exist := FALSE;
  END IF;
END LOOP;
By Anonymous, 2019-08-01 15:25:36
	public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
        StringBuilder yes = new StringBuilder();
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(u.toString()));
        yes.append((String) String.valueOf(e.toString()));
        yes.append((String) String.valueOf(l.toString()));
        yes.append((String) String.valueOf(o.toString()));
        yes.append((String) String.valueOf(v.toString()));
        yes.append((String) String.valueOf(p.toString()));
        yes.append((String) String.valueOf(a.toString()));
        yes.append((String) String.valueOf(b.toString()));
        yes.append((String) String.valueOf(c.toString()));
        yes.append((String) String.valueOf(d.toString()));
        yes.append((String) String.valueOf(f.toString()));
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(g.toString()));
        yes.append((String) String.valueOf(i.toString()));
        yes.append((String) String.valueOf(j.toString()));
        return (String) String.valueOf(yes.toString());
	}

why

By fxcil, 2022-03-24 21:53:11
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
typedef signed int sint;
#define N 100
static int n = N;

inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}

int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;

    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;

    int z = (*fptr)(5, x, &y, t, 12);    

    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}

This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.

By Anonymous, 2023-02-02 21:29:11
    UIButton * btn = [UIButton new];
    [btn addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
    
    //May god have mercy of me
    [[btn titleLabel] setFont:[UIFont systemFontOfSize:14 weight:UIFontWeightMedium]];
    [btn setTitle:[NSString stringWithFormat:@"  %@  ", btnTxt] forState:UIControlStateNormal];
    [btn sizeToFit];
    [btn setTitle:btnTxt forState:UIControlStateNormal];

Why keep playing with label padding or insets when you can add spaces?

By Shy developer, 2017-12-12 14:32:37
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
By A "senior" developer, 2018-02-19 16:49:52
if(computedDate != null){
    myObject.setDueDate(computedDate);
}
else{
    myObject.setDueDate(null);
}
By Anonymous, 2018-02-22 04:46:08
// powtierdzenie decyzji
function zapytaj(pytanie){
	if(confirm(pytanie)) return true
	else return false;
}
By first year student, 2018-10-02 21:30:46

"  ".split(" ");

Very weird code found multiple times in old code base.

By heldt, 2017-12-12 12:03:14
double func_atof(char *p){
	double	 integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
   if(   *p == 45  ){sign = -1.0, *p++ ; }
	while ( isdigit(*p)  ) { 
		integer = ( *p++ )  +  (10.0   *   integer)  -  48.0 ; 
		}
	if(*p == 46  ){
	(*p++ ) ;
	while (  isdigit(*p) )  {
		fract = ( *p++ )  +  (10.0   *   fract)  -  48.0  ; 
		div *= 10;		
		}
    }
  return    (integer  +   fract  / div )  * sign    ;
}
By Lazy_8, 2020-01-13 16:53:53
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');

Never, ever define developer environment and debug as default thing! #pdk

By kadet, 2021-03-08 23:28:18
http://localhost:52108/Trade/Details/1953452?class=pull-left
By Anonymous, 2018-01-05 10:23:21
if ($customerId > 0) {
    $customerId = $customerId;
} else {
    $customerId = $this->customerSession->getId();
}
By Anonymous, 2018-01-10 16:42:14