if(computedDate != null){
myObject.setDueDate(computedDate);
}
else{
myObject.setDueDate(null);
}
foreach (Byte bajt in data ) {
BufferIndex = i++;
if (!char.IsControl((char)bajt))
MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
else
MyCharacter = " ";
if (BufferIndex == 200)
{
int a = BufferIndex;
}
if (BufferIndex < 200)
{
sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
}
if (BufferIndex >= 200 && BufferIndex < 400)
{
BufferIndex = BufferIndex - 200;
sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 400 && BufferIndex < 600)
{
BufferIndex = BufferIndex - 400;
sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 600 && BufferIndex < 800)
{
BufferIndex = BufferIndex - 600;
sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 800 && BufferIndex < 1000)
{
BufferIndex = BufferIndex - 800;
sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1000 && BufferIndex < 1200)
{
BufferIndex = BufferIndex - 1000;
sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1200 && BufferIndex < 1400)
{
BufferIndex = BufferIndex - 1200;
sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1400 && BufferIndex < 1600)
{
BufferIndex = BufferIndex - 1400;
sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1600 && BufferIndex < 1800)
{
BufferIndex = BufferIndex - 1600;
sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1800 && BufferIndex < 2000)
{
BufferIndex = BufferIndex - 1800;
sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2000 && BufferIndex < 2200)
{
BufferIndex = BufferIndex - 2000;
sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2200 && BufferIndex < 2400)
{
BufferIndex = BufferIndex - 2200;
sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
}
don't repeat yourself.. whyy we don't have PrintBufeer[i] ?
cd /some/directory
rm -rf *
I regularly see these two lines in Bash scripts I don't understand but some programmers think you need a CD command before any command, and they also don't know that paths can be part of parameters (which explains why they use many CD commands)
// Save the files for 100 timea in case failed
try {
for (let i; i <= 100; i++) {
File.save();
}
} catch (e) {
// Save the files for 100 timea since it already failed
for (let i; i <= 100; i++) {
File.save();
}
}
for (InformacionPagareServiceDTO aux : res_pon.getListaRespuesta()) {
String pattern_dic = "{\"Estdo\":\"%s\", \"Fecha Firma\":\"%s\", \"Fecha Grabacion\": \"%s\", \"ID Pagare\": \"%s\",\"Nombre Otorgante\": \"%s\",\"Tipo documento Otorgante\": \"%s\",\"Documento Otorgante\": \"%s\",\"Numero Pagare Entidad\": \"%s\",\"Pdf Pagare Nom\": \"%s\",\"Pdf Pagare Cont\": \"%s\"}";
if (aux.getPdfPagare() == null) {
if(dic_txt.equals("")) {
dic_txt = String.format(pattern_dic, aux.getEstadoPagare(), aux.getFechaFirmaPagare(), aux.getFechaGrabacionPagare(), aux.getIdPagareDeceval(), aux.getNombreOtorgante(), aux.getTipoDocumentoOtorgante(), aux.getNumeroDocumentoOtorgante(), aux.getNumPagareEntidad(), aux.getPdfPagare(), aux.getPdfPagare());
}else {
dic_txt += ","+String.format(pattern_dic, aux.getEstadoPagare(), aux.getFechaFirmaPagare(), aux.getFechaGrabacionPagare(), aux.getIdPagareDeceval(), aux.getNombreOtorgante(), aux.getTipoDocumentoOtorgante(), aux.getNumeroDocumentoOtorgante(), aux.getNumPagareEntidad(), aux.getPdfPagare(), aux.getPdfPagare());
}
}else {
if(dic_txt.equals("")) {
dic_txt = String.format(pattern_dic, aux.getEstadoPagare(), aux.getFechaFirmaPagare(), aux.getFechaGrabacionPagare(), aux.getIdPagareDeceval(), aux.getNombreOtorgante(), aux.getTipoDocumentoOtorgante(), aux.getNumeroDocumentoOtorgante(), aux.getNumPagareEntidad(), aux.getPdfPagare().getNombreArchivo(), aux.getPdfPagare().getContenido());
}else {
dic_txt += ","+String.format(pattern_dic, aux.getEstadoPagare(), aux.getFechaFirmaPagare(), aux.getFechaGrabacionPagare(), aux.getIdPagareDeceval(), aux.getNombreOtorgante(), aux.getTipoDocumentoOtorgante(), aux.getNumeroDocumentoOtorgante(), aux.getNumPagareEntidad(), aux.getPdfPagare().getNombreArchivo(), aux.getPdfPagare().getContenido());
}
}
}
Holy Shit
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
float number equals sin( time plus uv point y ) afterwards
for ( float i equals zero afterwards i less than five afterwards increment i) then
number equals mod ( uv point x comma number ) afterwards
end
output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
if ($customerId > 0) {
$customerId = $customerId;
} else {
$customerId = $this->customerSession->getId();
}
private static function derivePrice(...)
{
$price = self::derivePriceUnchecked($vars);
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
return $price;
}
if((strtotime(date("Y-m-d"))-strtotime(date("Y-m-d", filemtime($filename))))/(3600)<=$config->hourDiff) return true; else return false;
please notice the brackets around 3600
$('#userCheck').not(this).prop('checked', false);
ngOnInit() {
this._FunctionService.getSicksList().then(res => {
let resf:any = res;
if (resf.err) {
} else {
this.diagnosticAll = resf.data
}
}, err => { })
}
/*
ngOnInit() {
this._FunctionService.getSicksList().then(res => {
this.diagnosticAll = res.data
}, err => { })
}
*/
function isEmpty(value) {
if (value === '') {
return false;
} else if (value === 0) {
return false;
} else if (value === null) {
return false;
} else if (value === undefined) {
return false;
} else {
return true;
}
return true;
}
javascript empty value check
// Method put on each input component to unregister
// itself from the form
detachFromForm: function detachFromForm(component) {
var componentPos = this.inputs.indexOf(component);
if (componentPos !== -1) {
this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
}
this.validateForm();
},
oh boy
public class Main {
public static void main(String[] args) {
try {
//code goes here
} catch (Exception e) {
System.exit(0);
}
}
}
$("#search-submit").click(function() {
$("#search form").submit()
});
type="submit" is too mainstream, jquery is the proper way to do it