pageEndReached() {
if (!this.endOfResults) {
//load more pages
this.page++;
this.getPosts();
followerCount: null,
postCount: null,
measurementKeys: ["a", "b", "c", "d", "e"],
showDrafts: false,
};
},
nani
@Override
public ResponseEntity<AuditLogPagedResults> getLogEntries(
@ApiParam(value = "Environment ID", required = true) @PathVariable("environmentId") Long environmentId,
@ApiParam(value = "ID of the queue manager to browse") @Valid @RequestParam(value = "queueManager", required = false) Long queueManager,
@ApiParam(value = "ID of the queue to browse") @Valid @RequestParam(value = "queue", required = false) Long queue,
@ApiParam(value = "Browse for messages newer than a date/time") @DateTimeFormat(iso = DateTimeFormat.ISO.DATE_TIME) @RequestParam(value = "from", required = false) @Valid LocalDateTime from,
@ApiParam(value = "Correlation ID to browse for") @Valid @RequestParam(value = "correlationId", required = false) String correlationId,
@ApiParam(value = "Page of results to return") @Valid @RequestParam(value = "page", required = false) Integer page,
@ApiParam(value = "Number of results in a page") @Valid @RequestParam(value = "pagesize", required = false) Integer pagesize) {
Pageable pageable = PageRequest.of(page != null ? page : 0, pagesize != null ? pagesize : defaultPageSize, new Sort(Sort.Direction.DESC, Audit.MSG_PUT_TIMESTAMP_FIELD));
Page<Audit> auditEntries = null;
Timestamp msgPut = (from != null ? Timestamp.valueOf(from) : null);
/*
* Environemnt is always supplied. If we have queue or queue manager, assume that's what the caller wants.
* We may also have some optional parameters - put timestamp, correlation ID
*/
if (queue != null) {
//retrieve queue name
String queueName = null;
Optional<WMQQueue> queueEntity = wmqQueueRepository.findById(queue.intValue());
queueName = queueEntity.get().getQ_name();
//see if we have timestamp or correlation ID
if (msgPut != null) {
if (correlationId != null) {
auditEntries = auditRepository.findByQNameAndCorrelIdAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, correlationId, pageable);
} else {
auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
}
} else {
if (correlationId != null) {
auditEntries = auditRepository.findByQNameAndCorrelId(queueName, correlationId, pageable);
} else {
auditEntries = auditRepository.findByQName(queueName, pageable);
}
}
} else if (queueManager != null) {
List<Integer> managerIds = Arrays.asList(queueManager.intValue());
//see if we have timestamp or correlation ID
if (msgPut != null) {
if (correlationId != null) {
auditEntries = auditRepository.findByManagerIdsAndCorrelIdAndMsgPutTimestampGreaterThanEqual(managerIds, msgPut, correlationId, pageable);
} else {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
}
} else {
if (correlationId != null) {
auditEntries = auditRepository.findByManagerIdsAndCorrelId(managerIds, correlationId, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
throw new java.lang.UnsupportedOperationException("Implementations does not exist");
} else {
List<Integer> managerIds = findManagerIds(environmentId);
if(managerIds.isEmpty()) {
//No QueueManager so no possible log entries
return ResponseEntity.ok().body(null);
}
if (msgPut != null) {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
/*
if (correlationId != null && msgPut != null) {
auditEntries = auditRepository.findByCorrelIdAndMsgPutTimestampGreaterThanEqual(correlationId, msgPut, pageable);
} else if (queueName != null && msgPut != null) {
auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
} else if (queueName != null) {
auditEntries = auditRepository.findByQName(queueName, pageable);
} else if (correlationId != null) {
auditEntries = auditRepository.findByCorrelId(correlationId, pageable);
} else {
List<Integer> managerIds = findManagerIds(environmentId);
if(managerIds.isEmpty()) {
//No QueueManager so no possible log entries
return ResponseEntity.ok().body(null);
}
if (msgPut != null) {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
*/
if (auditEntries != null) {
AuditLogPagedResults results = new AuditLogPagedResults();
results.setPageNumber(pageable.getPageNumber());
results.setPageSize(pageable.getPageSize());
results.setPages(auditEntries.getTotalPages());
results.setResults(mapperFacade.mapAsList(auditEntries.getContent(), AuditLogEntry.class));
return ResponseEntity.ok().body(results);
} else {
throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
}
}
/* (non-Javadoc)
* @see com.arcelormittal.springTemplate.web.MessagesApi#getLogEntry(java.lang.Long, java.lang.Long)
*/
@Override
public ResponseEntity<AuditLogEntry> getLogEntry(Long environmentId, Long logId) {
Optional<Audit> entry = auditRepository.findById(logId);
if (entry.isPresent()) {
return ResponseEntity.ok().body(mapperFacade.map(entry.get(), AuditLogEntry.class));
} else {
throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
}
}
End pint to do a dynamic query in JPA.
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main
import (
"os"
"sync"
_ "github.com/mailru/easyjson"
_ "github.com/satori/go.uuid"
_ "github.com/valyala/fasthttp"
)
func main() {
sync.Once(func(){}())
myMutexLockVariable := struct {
IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
}{
func() *sync.RWMutex {
return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
}(),
}
lockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
unlockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
//
// GO ISSUE NUMBER: 181393
// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
lockthelock = lockthelock
unlockthelock = unlockthelock
// I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG
var err error
if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
panic("whoops, you forgot to put the pointer of the mutex!!!!!")
os.Exit(0xbadc0de) // FOR SAFTEY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
go func() {
println("goroutine!")
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
}()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
if &err != nil {
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
main()
os.Exit(0) // YAY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}
THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!
TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9
s[strlen(s)] = '\0';
/**
* Creates hash of client/customer password
* @param string $password The actual password
* @return string MD5 hash of password with salt
*/
public static function hashPassword($password)
{
return md5($password . $password. 'SOME-SECRET-STRING' . $password);
}
if((strtotime(date("Y-m-d"))-strtotime(date("Y-m-d", filemtime($filename))))/(3600)<=$config->hourDiff) return true; else return false;
please notice the brackets around 3600
ngOnInit() {
this._FunctionService.getSicksList().then(res => {
let resf:any = res;
if (resf.err) {
} else {
this.diagnosticAll = resf.data
}
}, err => { })
}
/*
ngOnInit() {
this._FunctionService.getSicksList().then(res => {
this.diagnosticAll = res.data
}, err => { })
}
*/
@EventHandler
public void onCpUse(PlayerMoveEvent e) {
Player player = e.getPlayer();
if(Main.main.state != Gamestate.JUMP) return;
if(!Main.main.alive.contains(player)) return;
Location loc = e.getPlayer().getLocation();
loc.setY(loc.getY() -1);
Block standingOnBlock = loc.getBlock();
int currentCP = Main.main.checkpointTracker.get(player);
int nextCP = currentCP+1;
if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
standingOnBlock.setType(Material.BEDROCK);
giveCPEquip(player, nextCP);
Main.main.checkpointTracker.put(player, nextCP);
Main.main.scoreboard.setIngameScoreboard(player);
player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
if(Main.main.particleTracker.containsKey(player)) {
player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
}
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
}
}
public void giveCPEquip(Player p, int cp) {
Inventory i = p.getInventory();
ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
if(!Main.main.random) {
if(Main.main.rn ==0) {
if(cp == 1) {
i.addItem(cp1Helmet);
i.addItem(cp1Chest);
i.addItem(cp1Leggings);
i.addItem(cp1Boots);
}else if(cp == 2) {
i.addItem(cp2Sword);
}else if(cp == 3) {
i.addItem(cp3Apples);
}else if(cp == 4) {
i.addItem(cp4Chest);
i.addItem(cp4Leggings);
}else if(cp == 5) {
i.addItem(cp5Helmet);
i.addItem(cp5Boots);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword);
}else if(cp == 8) {
i.addItem(cp8Sword);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 1) {
if(cp == 1) {
i.addItem(cp1Helmet1);
i.addItem(cp1Chest1);
i.addItem(cp1Leggings1);
i.addItem(cp1Boots1);
}else if(cp == 2) {
i.addItem(cp2Sword1);
}else if(cp == 3) {
i.addItem(cp3Apples1);
}else if(cp == 4) {
i.addItem(cp4Leggings1);
}else if(cp == 5) {
i.addItem(cp5Helmet1);
i.addItem(cp5Boots1);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword1);
}else if(cp == 8) {
i.addItem(cp8Sword1);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 2) {
if(cp == 1) {
i.addItem(cp1Helmet2);
i.addItem(cp1Chest2);
i.addItem(cp1Leggings2);
i.addItem(cp1Boots2);
}else if(cp == 2) {
i.addItem(cp2Sword2);
}else if(cp == 3) {
i.addItem(cp3Apples2);
i.addItem(cp3Apple2);
}else if(cp == 4) {
i.addItem(cp4Leggings2);
}else if(cp == 5) {
i.addItem(cp5Helmet2);
i.addItem(cp5Boots2);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword2);
}else if(cp == 8) {
i.addItem(cp8Sword2);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}else {
Random random = new Random();
List<Material> materials = Arrays.asList(Material.values());
int size = materials.size()-1;
Material ran = materials.get(random.nextInt(size));
p.getInventory().addItem(new ItemStack(ran, 1));
if(cp == 8) {
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}
This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.
String s = "string";
String.valueOf(s).toString();
// just to make sure it's a damn string
while(!s instanceof String) {
String.valueOf(s).toString();
}
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
{
public double? Convert(float? source, double? destination, ResolutionContext context)
{
if (source == null)
{
return null;
}
var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);
return double.Parse(floatAsString);
}
}
func runAnsible(c *cli.Context) {
runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
err := exec.SyscallExecute(cmd, vars)
log.Error("Error running ansible command.", "err", err.Error())
}
FOR x IN ( SELECT COUNT(*) cnt
FROM DUAL
WHERE EXISTS ( SELECT NULL FROM task
WHERE task.task_type_id = lib.task_type_check()
AND task.task_status_id = lib.task_status_open()
AND task.unit_id = in_unit_id
AND task.station_id = v_station_id
)
)
LOOP
IF( x.cnt = 1 ) THEN
v_task_exist := TRUE;
ELSE
v_task_exist := FALSE;
END IF;
END LOOP;
double func_atof(char *p){
double integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
if( *p == 45 ){sign = -1.0, *p++ ; }
while ( isdigit(*p) ) {
integer = ( *p++ ) + (10.0 * integer) - 48.0 ;
}
if(*p == 46 ){
(*p++ ) ;
while ( isdigit(*p) ) {
fract = ( *p++ ) + (10.0 * fract) - 48.0 ;
div *= 10;
}
}
return (integer + fract / div ) * sign ;
}