def possibilities():
alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
combinations=list()
for n in range(9,-1,-1):
for o in range(9,-1,-1):
for r in range(9,-1,-1):
for t in range(9,-1,-1):
for h in range(9,-1,-1):
for e in range(9,-1,-1):
for a in range(9,-1,-1):
for s in range(9,-1,-1):
for u in range(9,-1,-1):
for w in range(9,-1,-1):
for m in range(9,-1,-1):
for y in range(9,-1,-1):
if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
north=10000*n + 1000*o +100*r +10*t +h
east=1000*e +100*a +10*s +t
south=10000*s + 1000*o +100*u +10*t +h
west=1000*w + 100*e +10*s +t
earth= 10000*e + 1000*a + 100*r +10*t +h
if north +east +south +west == earth:
combinations.append((north,east,south,west,earth))
return combinations
def dow_to_dict_from_self(self):
# res = {'name': self.name, 'enabled': self.enabled }
res = {'sun': 0, 'mon': 0, 'tue': 0, 'wed': 0, 'thr': 0, 'fri': 0,
'sat': 0,
'enabled': 0, 'dow': 0, 'name': 'untitled'}
if (int(self.days_of_week) & 0x01) == 0x01: # sun
res['sun'] = 1
if (int(self.days_of_week) & 0x02) == 0x02: # mon
res['mon'] = 1
if (int(self.days_of_week) & 0x04) == 0x04: # tue
res['tue'] = 1
if (int(self.days_of_week) & 0x08) == 0x08: # wed
res['wed'] = 1
if (int(self.days_of_week) & 0x10) == 0x10: # thr
res['thr'] = 1
res['thu'] = 1 # '%a' returns thu for Thursday
if (int(self.days_of_week) & 0x20) == 0x20: # fri
res['fri'] = 1
if (int(self.days_of_week) & 0x40) == 0x40: # sat
res['sat'] = 1
if (int(
self.days_of_week) & 0x40) == 0x80: # enabled # new enable#
# flag -- duplicate in db
res['enabled'] = 1
res['enabled'] = self.enabled # remove this
res['dow'] = self.days_of_week
res['name'] = self.name
return res
kept the original comments - they're very helpful
var move=0;
var kier=0;
var pic=0;
var rol=0;
var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;
function onpic(p) {
pic=p;
}
function offpic(p) {
if( pic==p ) pic=0;
}
function next() { if(move<40) move = 40; kier=0; }
function prev() { if(move<40) move = 60; kier=1; }
function set() {
document.getElementById('ba1').style.left=0;
document.getElementById('ba2').style.left=rol2;
document.getElementById('ba3').style.left=rol3;
document.getElementById('ba4').style.left=rol4;
}
function SetOpacity(object,opacityPct)
{
// IE.
object.style.filter = 'alpha(opacity=' + opacityPct + ')';
// Old mozilla and firefox
object.style.MozOpacity = opacityPct/100;
// Everything else.
object.style.opacity = opacityPct/100;
}
var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;
function Animuj() {
if( pic==0 ) {
rol2_cel=171;
rol3_cel=343;
rol4_cel=514;
} else if( pic==1 ) {
rol2_cel=342;
rol3_cel=457;
rol4_cel=571;
} else if( pic==2 ) {
rol2_cel=115;
rol3_cel=457;
rol4_cel=571;
} else if( pic==3 ) {
rol2_cel=114;
rol3_cel=229;
rol4_cel=571;
} else if( pic==4 ) {
rol2_cel=114;
rol3_cel=228;
rol4_cel=344;
}
var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol2!=rol2_cel ) rol2-= a;
var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol3!=rol3_cel ) rol3-= a;
var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol4!=rol4_cel ) rol4-= a;
set();
document.getElementById('ba2').style.left=rol2;
showtimer+=1;
if(showtimer>100) {
for( st=0; st<9; ++st ) {
if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20);
if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40);
if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60);
if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80);
if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
}
if(showtimer>150) {
showtimer=0;
for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
showpic+=1; if(showpic>2) showpic=0;
}
}
}
window.setInterval("Animuj()", 50);
This is how public money is spent in poland
<?php
class CasinoCode
{
CONST POST = 'POST';
CONST GET = 'GET';
$data = $this->callAPI('/hidden', [], self::POST);
production code of an API with dozens of millions of requests per day.
val weekEnd = DateTime.now.withDayOfWeek(5).plusDays(2)
if(computedDate != null){
myObject.setDueDate(computedDate);
}
else{
myObject.setDueDate(null);
}
protected override void OnStartup(StartupEventArgs e)
{
Current.DispatcherUnhandledException += ApplicationUnhandledException;
base.OnStartup(e);
#if (DEBUG)
RunInDebugMode(e.Args);
#else
RunInReleaseMode(e.Args);
#endif
}
#endregion
private static void RunInReleaseMode(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += AppDomainUnhandledException;
try
{
SplashScreen screen = new SplashScreen(@"Images\splashscreen.png");
screen.Show(true, true);
RunInDebugMode(args);
}
catch (Exception ex)
{
HandleException(ex);
}
}
private static void RunInDebugMode(string[] args)
{
var bootstrapper = new Bootstrapper();
bootstrapper.Run();
}
case ClientMessage:
if (*XGetAtomName(GLWin.dpy, event.xclient.message_type)
== *"WM_PROTOCOLS")
{ printf("Exiting sanely...\n");
done = True;
}
break;
someone just want to watch the world burn
final int two_fifty_five_hex = 0xFF
final int two_fifty_five_dec = 255
One is in hex but the other is in decimal! Watch out, make sure you use the correct 255, not the other 255.
typedef NS_ENUM(NSUInteger, MyEnum1) {
PackagesNo1 = 1,
PackagesNo2 = 2,
PackagesNo4 = 4,
PackagesNo8 = 8
};
typedef NS_ENUM(NSUInteger, MyEnum2) {
LEVEL0 = 0,
LEVEL1 = 1,
LEVEL2 = 2,
LEVEL3 = 3
};
- (int)packagesNeededForLevel:(int)level {
switch (level) {
case LEVEL0:
return PackagesNo8;
case LEVEL1:
return PackagesNo4;
case LEVEL2:
return PackagesNo2;
case LEVEL3:
return PackagesNo1;
}
}
well done mr junior
public static int findSplitVariable(LinkedList<ByteDataRow> matrix) {
LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
int maxNoOfZeros = 0;
int maxNoOfOnes = 0;
int varId = -1;
int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];
for (ByteDataRow bdr : matrix) {
int tmpNoOfZeros = bdr.getNumberOfZeros();
if (maxNoOfZeros < tmpNoOfZeros) {
list.clear();
list.add(bdr.clone());
maxNoOfZeros = tmpNoOfZeros;
} else if (maxNoOfZeros == tmpNoOfZeros) {
list.add(bdr.clone());
}
}
for (ByteDataRow bdr : list) {
byte[] vars = bdr.getInVars();
for (int i = 0; i < vars.length; i++) {
NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
+ Byte.compare(vars[i], Byte.parseByte("0"));
if (NoOfOnesInColumn[i] > maxNoOfOnes) {
maxNoOfOnes = NoOfOnesInColumn[i];
varId = i;
}
}
}
return varId;
}
public static int findSplitVariable(LinkedList<ByteDataRow> matrix, int varIdx) {
LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
int maxNoOfZeros = 0;
int maxNoOfOnes = 0;
int varId = -1;
int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];
// Wybierz kostkÍ z najwiÍkszπ liczbπ zer.
for (ByteDataRow bdr : matrix) {
int tmpNoOfZeros = bdr.getNumberOfZeros();
if (maxNoOfZeros < tmpNoOfZeros) {
list.clear();
list.add(bdr.clone());
maxNoOfZeros = tmpNoOfZeros;
} else if (maxNoOfZeros == tmpNoOfZeros) {
list.add(bdr.clone());
}
}
for (ByteDataRow bdr : list) {
byte[] vars = bdr.getInVars();
for (int i = 0; i < vars.length; i++) {
NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
+ Byte.compare(vars[i], Byte.parseByte("0"));
if (NoOfOnesInColumn[i] > maxNoOfOnes) {
maxNoOfOnes = NoOfOnesInColumn[i];
varId = i;
}
}
}
return varId;
}
There are two methods findSplitVariable. Second one takes extra parameter (varIdx) that is not used anywhere.
public List<Location> searchLocations(final String phrase) {
final String like = phrase.replaceAll("(\\s)", "%$1") + "%";
final List<Location> result = getLocations(
"replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(replace(\n" +
"replace(lower(name),'.',' '),\n" +
"'á','a'),\n" +
"'é','e'),\n" +
"'í','i'),\n" +
"'ĺ','l'),\n" +
"'ó','o'),\n" +
"'ŕ','r'),\n" +
"'ú','u'),\n" +
"'ý','y'),\n" +
"'č','c'),\n" +
"'ď','s'),\n" +
"'ľ','l'),\n" +
"'ň','n'),\n" +
"'š','s'),\n" +
"'ť','t'),\n" +
"'ž','z'),\n" +
"'ä','a'),\n" +
"'ô','o') LIKE lower(?)\n" +
"ORDER BY CASE country_code WHEN 'SK' THEN 0 ELSE 1 END, length(name), name", like);
return result;
}
Author: I am satisfied with the project and I don't think I have anything to be ashamed of
socket.on('newMessage', (messageObj) => {
if (roomNumber === messageObj.roomNumber) {
console.log("message received:" + messageObj.message);
$('#messages').append($('<li>').text(messageObj.userName + ' : ' + messageObj.message));
}
});
socket.in wasn't behaving as advertised (broadcasting to all rooms). I decided to take matters into my own hands.
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main
import (
"os"
"sync"
_ "github.com/mailru/easyjson"
_ "github.com/satori/go.uuid"
_ "github.com/valyala/fasthttp"
)
func main() {
sync.Once(func(){}())
myMutexLockVariable := struct {
IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
}{
func() *sync.RWMutex {
return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
}(),
}
lockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
unlockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
//
// GO ISSUE NUMBER: 181393
// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
lockthelock = lockthelock
unlockthelock = unlockthelock
// I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG
var err error
if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
panic("whoops, you forgot to put the pointer of the mutex!!!!!")
os.Exit(0xbadc0de) // FOR SAFTEY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
go func() {
println("goroutine!")
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
}()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
if &err != nil {
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
main()
os.Exit(0) // YAY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}
THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!
TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9