using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StoryOfMyLife : MonoBehaviour
{
void OnDestory()
{
Debug.Log(" Directed by ");
Debug.Log("ROBERT B. WEIDE");
}
}
For Unity developers only
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main
INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES
Everything is defined
if (wiringPiMode == WPI_MODE_PINS)
pin = pinToGpio[pin];
else if (wiringPiMode == WPI_MODE_PHYS)
pin = physToGpio[pin];
else if (wiringPiMode != WPI_MODE_GPIO)
return;
the 3rd condition check throws you right off the train of logic.
int file_exist(){
FILE *file;
if((file = fopen(SCORE_FILE_NAME, "r"))){
fclose(file);
return 1;
}
return 0;
}
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
void SummonCrowd()
{
if(!bSummoned1)
{
if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
{
Witness1GUID = Witness1->GetGUID();
Witness2GUID = Witness2->GetGUID();
Witness3GUID = Witness3->GetGUID();
Witness4GUID = Witness4->GetGUID();
Witness5GUID = Witness5->GetGUID();
Witness6GUID = Witness6->GetGUID();
Witness7GUID = Witness7->GetGUID();
Witness8GUID = Witness8->GetGUID();
Witness9GUID = Witness9->GetGUID();
Witness10GUID = Witness10->GetGUID();
Witness11GUID = Witness11->GetGUID();
Witness12GUID = Witness12->GetGUID();
Witness13GUID = Witness13->GetGUID();
Witness14GUID = Witness14->GetGUID();
Witness15GUID = Witness15->GetGUID();
Witness16GUID = Witness16->GetGUID();
Witness17GUID = Witness17->GetGUID();
Witness18GUID = Witness18->GetGUID();
Witness19GUID = Witness19->GetGUID();
Witness20GUID = Witness20->GetGUID();
Witness21GUID = Witness21->GetGUID();
Witness22GUID = Witness22->GetGUID();
Witness23GUID = Witness23->GetGUID();
Witness24GUID = Witness24->GetGUID();
Witness25GUID = Witness25->GetGUID();
Witness26GUID = Witness26->GetGUID();
Witness27GUID = Witness27->GetGUID();
bSummoned1 = true;
}
}
}
function focused(evt, errors) {
let form = evt.target
const output = errors.map((error)=> {
// Find first component with error on form and set focus to it
let focusedInput = (Object.keys(error) == "phonebookId") ? Object.keys(error) :
(Object.keys(error) == "phonebook_str") ? Object.keys(error) :
(Object.keys(error) == "message") ? Object.keys(error) :
(Object.keys(error) == "image") ? Object.keys(error) :
(Object.keys(error) == "buttonLink") ? Object.keys(error) :
(Object.keys(error) == "messageSms") ? Object.keys(error) : false
return focusedInput.shift()
})
const selector = output.shift()
form.querySelector('[id="' + selector + '"]').focus()
return selector
Shitcode
<?php
$payload = '{ "products": [';
foreach ($products as $product) {
$payload .= $product->toJson() . ',';
}
$payload = substr($payload, 0, \strlen($payload) - 1);
$payload .= ']}';
@SuppressWarnings("unchecked")
private void addEndpointsTags(JsonArray tagsArray) throws IOException {
if (registeredHandlers == null || registeredHandlers.isEmpty()) {
return;
}
TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
handlerNamesSorted.forEach(key -> {
StringBuilder sb = new StringBuilder();
sb.append("{\"name\":\"");
sb.append(key);
sb.append("\",\"request\":{\"name\":\"");
try {
ServiceMethodHandler handler = registeredHandlers.get(key);
Class<? extends Message> requestClass = (Class<? extends Message>)
findSubClassParameterType(handler, 0);
Class<? extends Message> responseClass = (Class<? extends Message>)
findSubClassParameterType(handler, 1);
sb.append(requestClass.getSimpleName());
sb.append("\",\"type\":\"");
sb.append(requestClass.getSimpleName());
sb.append("\",\"values\":[");
sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
sb.append("]},\"response\":{\"name\":\"");
sb.append(responseClass.getSimpleName());
sb.append("\",\"type\":\"");
sb.append(responseClass.getSimpleName());
sb.append("\",\"values\":[");
sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
} catch (Exception e) {
logger.error("Error inspecting handlers", e);
return;
}
String tag = sb.toString();
tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
});
}
public static int[] sleepSort(int... args) {
final int[] sorted = new int[args.length];
final AtomicInteger index = new AtomicInteger(0);
List<Thread> threads = new ArrayList<Thread>(0);
for (int i = 0; i < args.length; i++) {
final int x = i;
Thread sorter = new Thread(() -> {
try {
Thread.sleep(args[x]);
} catch (InterruptedException ex) {
// shrug
}
sorted[index.getAndIncrement()] = args[x];
});
sorter.setDaemon(true);
sorter.start();
threads.add(sorter);
}
try {
for (Thread t : threads) { t.join(); }
} catch (InterruptedException e) {
e.printStackTrace();
}
return sorted;
}
Takes an unsorted array of integers, sorts by sleeping for the int value of each item in the array and then writing that into the resulting sorted array. Big-O analysis is... difficult.
while (true) {
if ($current === $requested) {
break;
}
if (! in_array($requested, $available)) {
break;
}
session()->put('locale', $requested);
break;
}
outerloop:
try {
if (selectedFile == null) {
break outerloop;
} else {
if (selectedFile != null) {
readTo = new PrintStream(selectedFile);
readTo.println(userCodeInput.getText());
readTo = readTheOptionsIntegers(readTo);
}
} catch(IOException e) {
System.out.println(e);
}
function changePassword() {
if (isInputEmpty()) {
$.ajax({
type: 'POST',
data: '...'
url: '...',
success: function (result) {
if (result.substring(0, 3) != "!!!") {
//success
} else {
//faliure
}
},
error: function () {
}
});
}
}
And of course,in production, it always reported success and never changed the password, because of equally bad server code.
// Test read access of memory
try
{
c = ( (char*) pvMemory )[0];
c = ( (char*) pvMemory )[iNLen - 1];
}
catch( ... ) {
return -1;
}
if ( variable )
{
}
else
{
Console.WriteLine("Wrong")
}
He doesn't know what "Not" is it :|