//count to 10
#include <iostream>
#include <string>

int main()
{
  int i = 0;
  
  beginning:
  if (i < 10) {
      std::cout << ++i << std::endl;
      goto beginning;
  }
  else goto end;

  end:
  return 0;
}
By Yoges, 2017-12-19 14:43:26
@Override
public void afterTextChanged(Editable s) {
    switch (paymentType) {
        case 0:
            if (s.length() == 9) etPaymentAmount.requestFocus();
            break;
        case 1:
            if (s.length() == 9) etPaymentAmount.requestFocus();
            break;
    }
}
By Anonymous, 2017-12-22 12:41:02
    self.isOptionsVisible = ko.computed(function() {
        if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isNameVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isBeforeAfterImagesVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isTooltipVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isLabelVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
            return true;
        }

        return false;
    }, this);

    self.isClassVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isStyleVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

object orientation overrated. let's check the fields in several places ...

By Dude, 2020-12-16 12:25:17
<input type="button" value="Go and fill  later" onclick="javascript:window.location='<?php echo $url; ?>info.php'" />

Well, a is obsolete, let's do links as buttons!

By Anonymous, 2017-02-14 20:36:30
    UIButton * btn = [UIButton new];
    [btn addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
    
    //May god have mercy of me
    [[btn titleLabel] setFont:[UIFont systemFontOfSize:14 weight:UIFontWeightMedium]];
    [btn setTitle:[NSString stringWithFormat:@"  %@  ", btnTxt] forState:UIControlStateNormal];
    [btn sizeToFit];
    [btn setTitle:btnTxt forState:UIControlStateNormal];

Why keep playing with label padding or insets when you can add spaces?

By Shy developer, 2017-12-12 14:32:37
/// <summary> 
/// Desctop constructor
/// </summary>
...

This is best XML commentary I found so far.

By Anonymous, 2020-03-11 17:55:37
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are so many problems with this...

By umnikos, 2017-12-12 17:38:50
int number = -1;
                //todo: refactor this horse shit.
                for (String res: results) {
                    if(number == -1){
                        if(res.toLowerCase().contains("ten") || res.contains("10") || res.contains("10") || res.contains("十") || res.contains("십")){
                            number = 10;
                        }
                        else if(res.toLowerCase().contains("nine") || res.contains("9") || res.contains("9") || res.contains("九") || res.contains("구")){
                            number = 9;
                        }
                        else if(res.toLowerCase().contains("eight") || res.contains("8") || res.contains("8") || res.contains("八") || res.contains("팔")){
                            number = 8;
                        }
                        else if(res.toLowerCase().contains("seven") || res.contains("7") || res.contains("7") || res.contains("七") || res.contains("칠")){
                            number = 7;
                        }
                        else if(res.toLowerCase().contains("six") || res.contains("6") || res.contains("6") || res.contains("六") || res.contains("육")){
                            number = 6;
                        }
                        else if(res.toLowerCase().contains("five") || res.contains("5") || res.contains("5") || res.contains("五") || res.contains("오")){
                            number = 5;
                        }
                        else if(res.toLowerCase().contains("four") || res.contains("4") || res.contains("4") || res.contains("四") || res.contains("사")){
                            number = 4;
                        }
                        else if(res.toLowerCase().contains("three") || res.contains("3") || res.contains("3") || res.contains("三") || res.contains("삼")){
                            number = 3;
                        }
                        else if(res.toLowerCase().contains("two") || res.contains("2") || res.contains("2") || res.contains("二") || res.contains("이")){
                            number = 2;
                        }
                        else if(res.toLowerCase().contains("one") || res.contains("1") || res.contains("1") || res.contains("一") || res.contains("일")){
                            number = 1;
                        }
                    }
                }

refactor this horse shit.

By mister MVC, plus grumpy commenter, 2017-12-13 07:28:20
private boolean isToRemove(byte b) {
    byte[] toRemoveB = { -106 };
    for(byte c : toRemoveB) {
        if(b == c) {
            return true;
        }
    }
    return false;
}

it goes without saying...

By Unknown, 2017-09-26 17:45:20
if(year%100 === 79 ||
year%100 === 90 ||
year%100 === 1 ||
year%100 === 7 ||
year%100 === 18) {
	if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 79 ||
year2%100 === 90 ||
year2%100 === 1 ||
year2%100 === 7 ||
year2%100 === 18) {
	if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 79 ||
year3%100 === 90 ||
year3%100 === 1 ||
year3%100 === 7 ||
year3%100 === 18) {
	if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 96) {
	if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 96) {
	if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 96) {
	if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 85 ||
year%100 === 91 ||
year%100 === 2 ||
year%100 === 13 ||
year%100 === 19) {
	if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 85 ||
year2%100 === 91 ||
year2%100 === 2 ||
year2%100 === 13 ||
year2%100 === 19) {
	if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 85 ||
year3%100 === 91 ||
year3%100 === 2 ||
year3%100 === 13 ||
year3%100 === 19) {
	if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 80 ||
year%100 === 8) {
	if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 80 ||
year2%100 === 8) {
	if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 80 ||
year3%100 === 8) {
	if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 86 ||
year%100 === 97 ||
year%100 === 3 ||
year%100 === 14) {
	if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 92) {
	if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 86 ||
year2%100 === 97 ||
year2%100 === 3 ||
year2%100 === 14) {
	if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 92) {
	if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 86 ||
year3%100 === 97 ||
year3%100 === 3 ||
year3%100 === 14) {
	if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 92) {
	if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 81 ||
year%100 === 87 ||
year%100 === 98 ||
year%100 === 9 ||
year%100 === 17) {
	if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 4) {
	if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 81 ||
year2%100 === 87 ||
year2%100 === 98 ||
year2%100 === 9 ||
year2%100 === 17) {
	if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 4) {
	if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 81 ||
year3%100 === 87 ||
year3%100 === 98 ||
year3%100 === 9 ||
year3%100 === 17) {
	if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 4) {
	if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
By Anonymous, 2021-06-22 15:46:00
function downScaleCanvas(a, b) {
    var c = Math.ceil,
        d = Math.floor;
    if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
    var e = b * b,
        f = a.width,
        g = a.height,
        h = d(f * b),
        i = d(g * b),
        j = 0,
        k = 0,
        l = 0,
        m = 0,
        n = 0,
        o = 0,
        p = 0,
        q = 0,
        r = 0,
        s = 0,
        t = 0,
        u = 0,
        v = 0,
        x = 0,
        y = 0,
        z = !1,
        A = !1,
        B = a.getContext("2d").getImageData(0, 0, f, g).data,
        C = new Float32Array(3 * h * i),
        D = 0,
        E = 0,
        F = 0;
    for (k = 0; k < g; k++)
        for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
    var G = document.createElement("canvas");
    G.width = h, G.height = i;
    var H = G.getContext("2d"),
        I = H.getImageData(0, 0, h, i),
        J = I.data,
        K = 0;
    for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
    return H.putImageData(I, 0, 0), G
}

dohhhhhh !!

By fotogena.co sonickseven, 2019-10-13 00:10:25
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 6 || i === 7 || i === 8 || i === 9 || i === 10){
 return true;
}
By foxy, 2017-12-13 23:25:17
int minimum(int a, int b, int c){
  int mini =a*b*c;
  int iterator=0;
  int test[3];
  test[0]=a;
  test[1]=b;
  test[2]=c;
  for (iterator=0;iterator<3;iterator++){
    if (test[iterator]<mini){
      mini=test[iterator];
    }
  }
  return mini;
}

I hope that your 3 numbers aren't larger than 1290!

By Another random student of algorithms., 2017-12-14 01:28:18
if (string.Compare(json["result"].ToString(), "OK", true) == 0)
{
    if (string.Compare(json["list"][0]["result"].ToString(), "OK", true) == 0)
        return null;
        
    //omitted
}
By J@k3R, 2022-08-09 08:51:55
base.transform.name = this.bodyName;
		this.radius = this.diameterKm * 500.0;
		this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
		this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
		if (this.atmosphereData.shadowIntensity == 0f)
		{
			this.atmosphereData.shadowIntensity = 1.65f;
		}
		this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
		if (this.terrainData.terrainMaterial != null)
		{
			this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
		}
		this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
		this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
		for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
		{
			this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
			this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
		}
		this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
		if (this.type == CelestialBodyData.Type.Star)
		{
			this.parentBody = null;
			this.orbitData.SOIMultiplier = double.PositiveInfinity;
		}
		if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
		{
			this.parentBody = null;
		}
		if (this.parentBody != null)
		{
			this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
			this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
			this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
			this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
			this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
			if (!this.ParentHasThisBodyAsSatellite())
			{
				List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
				list.Add(this);
				this.parentBody.satellites = list.ToArray();
				this.parentBody.ValidateSatellites();
			}
By Anonymous, 2018-02-16 21:20:56