form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
public static int maximum(int f, int g)
{
try
{
int[] far = new int[f];
far[g] = 1;
return f;
}
catch(NegativeArraySizeException e)
{
f = -f;
g = -g;
return (-maximum(f, g) == -f)? -g : -f;
}
catch(IndexOutOfBoundsException e)
{
return (maximum(g, 0) == 0)? f : g;
}
}
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
return obj != null;
}
[TestMethod]
public void Test_Something()
{
// test
var result = DoSomething();
// assert
Assert.IsTrue(result.NotNull());
}
Update.update_all_updated(updates) # Update updated updates
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world
Code for creating CAMERA object in one big AAA game engine.
public showOrHideLegends(seriesList: any[]) {
if (seriesList.length === 0)
return false;
else
return true;
}
more code lines => more money; that's how our contractor company thinks
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main
INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES
Everything is defined
public enum DataSize {
BYTE,
DOUBLE_BYTE,
INT,
LONG;
public boolean isEqualTo(Object value) {
if(value instanceof Byte && this.equals(BYTE)) {
return true;
} else if ((value instanceof Character || value instanceof Short) && this.equals(DOUBLE_BYTE)) {
return true;
} else if ((value instanceof Integer) && this.equals(INT)) {
return true;
} else if ((value instanceof Long) && this.equals(LONG)) {
return true;
}
return false;
}
}
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
def divide(a, b):
try:
return a / b
except:
x = 17
My smart exception handling before meeting "pass" :))
const handleBoolean = value => {
switch (value) {
case "true":
return true;
case true:
return "true";
case "false":
return false;
case false:
return "false"
default:
return null;
}
}
Boolean b = new Boolean(true);
if (b == true){
...
}
think outside the autoboxing
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StoryOfMyLife : MonoBehaviour
{
void OnDestory()
{
Debug.Log(" Directed by ");
Debug.Log("ROBERT B. WEIDE");
}
}
For Unity developers only
var i = 0
for (var n in array) {
i+=1
// ...
}
$net_price = "var net_price = " . json_encode($net_price) . ";";
This is a Javascript variable being created inside of a PHP string.