form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
By tralaladidou, 2019-07-15 20:41:51
public static int maximum(int f, int g)
{
	try
	{
		int[] far = new int[f];
		far[g] = 1;
		return f;
	}
	catch(NegativeArraySizeException e)
	{
		f = -f;
		g = -g;
		return (-maximum(f, g) == -f)? -g : -f;
	}
	catch(IndexOutOfBoundsException e)
	{
		return (maximum(g, 0) == 0)? f : g;
	}
}
By Anonymous, 2019-10-18 06:03:41
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
Update.update_all_updated(updates) # Update updated updates
By anon, 2018-05-25 16:45:41
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world

Code for creating CAMERA object in one big AAA game engine.

By Anonymous, 2018-08-19 01:33:34
	public showOrHideLegends(seriesList: any[]) {
		if (seriesList.length === 0)
			return false;
		else
			return true;
	}

more code lines => more money; that's how our contractor company thinks

By Nitor, 2017-05-06 19:59:30
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
public enum DataSize {
    BYTE,
    DOUBLE_BYTE,
    INT,
    LONG;
    
    public boolean isEqualTo(Object value) {
        if(value instanceof Byte && this.equals(BYTE)) {
            return true;
        } else if ((value instanceof Character || value instanceof Short) && this.equals(DOUBLE_BYTE)) {
            return true;
        } else if ((value instanceof Integer) && this.equals(INT)) {
            return true;
        } else if ((value instanceof Long) && this.equals(LONG)) {
            return true;
        }
        return false;
    }
}
By DevHONK, 2021-02-22 15:21:03
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
By MSx, 2020-01-16 12:39:39

def divide(a, b):
    try:
        return a / b
    except:
        x = 17

My smart exception handling before meeting "pass" :))

By mophix, 2017-12-15 18:13:07
const handleBoolean = value => {
        switch (value) {
            case "true":
                return true;
            case true:
                return "true";
            case "false":
                return false;
            case false:
                return "false"
            default:
                return null;
        }
    }
By Anonymous, 2021-09-29 11:53:22
Boolean b = new Boolean(true);
if (b == true){
    ...
}

think outside the autoboxing

By ktb, 2018-09-18 15:17:38
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
var i = 0

for (var n in array) { 
    i+=1
    // ...
}
By PureJavascript, 2023-02-11 11:08:33
$net_price = "var net_price = " . json_encode($net_price) . ";";

This is a Javascript variable being created inside of a PHP string.

By notmycode, 2017-12-12 16:47:24