/// <summary>
/// Desctop constructor
/// </summary>
...
This is best XML commentary I found so far.
{k: v for d in [{ key: { 0: x[0], } for key in x["name"] } for x in items] for k, v in d.items()}
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StoryOfMyLife : MonoBehaviour
{
void OnDestory()
{
Debug.Log(" Directed by ");
Debug.Log("ROBERT B. WEIDE");
}
}
For Unity developers only
import cv2
import numpy as np
cap = cv2.VideoCapture(0)
while (1):
_, frame = cap.read()
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
lower_green = np.array([40, 50, 50])
upper_green = np.array([80, 102, 200])
# Threshold the HSV image to get only green colors
mask = cv2.inRange(hsv, lower_green, upper_green)
total_pixels = mask.shape[0] * mask.shape[1]
print "Number of pixels: %", total_pixels
pixel_counter = 0
x_counter = 0
y_counter = 0
for y in xrange(640):
for x in xrange(480):
pixel = mask[x, y]
if pixel == 255:
pixel_counter += 1
x_counter += x
y_counter += y
x_center = x_counter / pixel_counter
y_center = y_counter / pixel_counter
print x_center, y_center
cv2.line(frame, (x_center+15, y_center), (x_center+2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center-15, y_center), (x_center-2, y_center), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center+15), (x_center, y_center+2), (235, 218, 100), 1)
cv2.line(frame, (x_center, y_center-15), (x_center, y_center-2), (235, 218, 100), 1)
cv2.circle(frame, (x_center, y_center), 4, (235, 218, 100), 2)
cv2.imshow('frame', frame)
k = cv2.waitKey(5) & 0xFF
if k == 27:
break
cv2.destroyAllWindows()
track the green color
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
/*some code here*/
}
$(".alarmBell").on("click", () => {
let icon = $(".alarm-bell__icon")
icon.attr('data', icon.attr('data') == 'images/icon/alarm-bell.svg' ? 'images/icon/alarm-bell-filled-new.svg' : 'images/icon/alarm-bell.svg');
// $(".alarm-bell__icon").attr('data', function (index, data) {
// if (data == 'images/icon/alarm-bell-filled-new.svg') {
// return 'images/icon/alarm-bell.svg';
// } else if (data == 'images/icon/alarm-bell.svg') {
// return 'images/icon/alarm-bell-filled-new.svg';
// } else {
// return 'images/icon/alarm-bell.svg';
// }
// });
});
...after yet another icons change request
public void Handle(SomethingCreatedEvent e)
{
if (e.ActCode == "SOME_VALUE")
{
return;
}
else
{
// insert real function body here
}
}
// Method put on each input component to unregister
// itself from the form
detachFromForm: function detachFromForm(component) {
var componentPos = this.inputs.indexOf(component);
if (componentPos !== -1) {
this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
}
this.validateForm();
},
oh boy
public class Main {
public static void main(String[] args) {
try {
//code goes here
} catch (Exception e) {
System.exit(0);
}
}
}
self.isOptionsVisible = ko.computed(function() {
if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isNameVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isBeforeAfterImagesVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isTooltipVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isLabelVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
return true;
}
return false;
}, this);
self.isClassVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
self.isStyleVisible = ko.computed(function() {
if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
return true;
}
return false;
}, this);
object orientation overrated. let's check the fields in several places ...
#define private public
#define protected public
#define class struct
#include "your_private_parts.hpp"
// ...
#undef class
#undef protected
#undef private
// ...
Fails miserably if template <class>, template <template <class> class> or their variations are found anywhere inside your header.
:(
Native XML structure:
<?xml version="1.0" encoding="utf-8" ?>
<tree>
<node name="root">
<node name="TELEVISIONS">
<node name="TUBE"/>
<node name="LCD"/>
<node name="PLASMA"/>
</node>
<node name="PORTABLE ELECTRONICS">
<node name="MP3 PLAYERS">
<node name="FLASH"/>
</node>
<node name="CD PLAYERS"/>
<node name="2 WAY RADIOS"/>
</node>
</node>
</tree>
Flattened XML structure (example 1):
<tree>
<node key="0">root</node>
<node key="1" parent="0">TELEVISIONS</node>
<node key="2" parent="1">TUBE</node>
<node key="3" parent="1">LCD</node>
<node key="4" parent="1">PLASMA</node>
<node key="5" parent="0">PORTABLE ELECTRONICS</node>
<node key="6" parent="5">MP3 PLAYERS</node>
<node key="7" parent="6">FLASH</node>
<node key="8" parent="5">CD PLAYERS</node>
<node key="9" parent="5">2 WAY RADIOS</node>
</tree>
Flattened XML structure (example 2):
<tree>
<node>
<name>root</name>
<depth>0</depth>
</node>
<node>
<name>TELEVISIONS</name>
<depth>1</depth>
</node>
<node>
<name>TUBE</name>
<depth>2</depth>
</node>
<node>
<name>LCD</name>
<depth>2</depth>
</node>
<node>
<name>PLASMA</name>
<depth>2</depth>
</node>
<node>
<name>PORTABLE ELECTRONICS</name>
<depth>1</depth>
</node>
<node>
<name>MP3 PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>FLASH</name>
<depth>3</depth>
</node>
<node>
<name>CD PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>2 WAY RADIOS</name>
<depth>2</depth>
</node>
</tree>
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
public static int[] sleepSort(int... args) {
final int[] sorted = new int[args.length];
final AtomicInteger index = new AtomicInteger(0);
List<Thread> threads = new ArrayList<Thread>(0);
for (int i = 0; i < args.length; i++) {
final int x = i;
Thread sorter = new Thread(() -> {
try {
Thread.sleep(args[x]);
} catch (InterruptedException ex) {
// shrug
}
sorted[index.getAndIncrement()] = args[x];
});
sorter.setDaemon(true);
sorter.start();
threads.add(sorter);
}
try {
for (Thread t : threads) { t.join(); }
} catch (InterruptedException e) {
e.printStackTrace();
}
return sorted;
}
Takes an unsorted array of integers, sorts by sleeping for the int value of each item in the array and then writing that into the resulting sorted array. Big-O analysis is... difficult.