public enum DataSize {
    BYTE,
    DOUBLE_BYTE,
    INT,
    LONG;
    
    public boolean isEqualTo(Object value) {
        if(value instanceof Byte && this.equals(BYTE)) {
            return true;
        } else if ((value instanceof Character || value instanceof Short) && this.equals(DOUBLE_BYTE)) {
            return true;
        } else if ((value instanceof Integer) && this.equals(INT)) {
            return true;
        } else if ((value instanceof Long) && this.equals(LONG)) {
            return true;
        }
        return false;
    }
}
By DevHONK, 2021-02-22 15:21:03
const handleBoolean = value => {
        switch (value) {
            case "true":
                return true;
            case true:
                return "true";
            case "false":
                return false;
            case false:
                return "false"
            default:
                return null;
        }
    }
By Anonymous, 2021-09-29 11:53:22
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
By MSx, 2020-01-16 12:39:39
if (argv[1][0]=='D'){
                demo=1;
                argv[1]++;
        }

        if (argv[1][0]=='P'){
                if (sscanf(argv[1], "P%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w, &input_h, &rate, &input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }
                ppm=1; 
         }else{
                if (sscanf(argv[1], "%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w
                                ,&input_h
                                ,&rate
                                ,&input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }

Found in a chroma subsampling algorithm.

By Anonymous, 2021-03-18 19:51:47
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
    /*some code here*/
}
By Anonymous, 2019-09-12 23:05:36
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
try {
    User.ClaimToken();
} 
catch {
    User.ClaimToken();
}
By Anonymous, 2017-12-22 08:44:59
Update.update_all_updated(updates) # Update updated updates
By anon, 2018-05-25 16:45:41
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world

Code for creating CAMERA object in one big AAA game engine.

By Anonymous, 2018-08-19 01:33:34
var None = null;

if ({{ post.pk }} == None) {
    // reset to draft
    $("#id_status")[0].value = 1;
}
By Anonymous, 2016-11-18 19:08:07

def divide(a, b):
    try:
        return a / b
    except:
        x = 17

My smart exception handling before meeting "pass" :))

By mophix, 2017-12-15 18:13:07
public IsTrueWithNewTokenResponse isVoice(String token){
    IsTrueWithNewTokenResponse isTrue = isWhatever(token, 0)
    resultStatus.success = isTrue.generalResultResponse.success;
    resultStatus.statusCode = isTrue.generalResultResponse.statusCode;
    resultStatus.statusDescription  = isTrue.generalResultResponse.statusDescription;
    if(isTrue != null && isTrue.generalResultResponse != null && isTrue.generalResultResponse.success){
        isTrue.isTrue = !isTrue.isTrue
        return isTrue
    } else {
        return isTrue
    }
}
By Anonymous, 2017-12-18 09:11:43
class PythonClass {
    protected boolean True = true;
    protected boolean False = false;
    protected Object None = null;
}

class MyClass extends PythonClass {
    String do_something(Object foo) {
        if (foo == False)
            return ""                                  ;
        
        
        else if (foo == None)
            return "!"                                 ;
            
        else if (foo == True)
            return "Yay!"                              ;
    }
}

Yikes

By imaginedev, 2021-04-03 02:44:52