Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world
Code for creating CAMERA object in one big AAA game engine.
var lightBox_ReplaceSelectsWithSpans = function()
{
var selects = document.getElementsByTagName('select');
for (var i = 0; i < selects.length; i++) {
var select = selects[i];
if (select.clientWidth == 0 || select.clientHeight == 0 ||
select.nextSibling == null || select.nextSibling.className == 'selectReplacement') {
continue;
}
var span = document.createElement('span');
// this would be "- 3", but for that appears to shift the block that contains the span
// one pixel down; instead we tolerate the span being 1px shorter than the select
span.style.height = (select.clientHeight - 4) + 'px';
span.style.width = (select.clientWidth - 6) + 'px';
span.style.display = 'inline-block';
span.style.border = '1px solid rgb(200, 210, 230)';
span.style.padding = '1px 0 0 4px';
span.style.fontFamily = 'Arial';
span.style.fontSize = 'smaller';
span.style.position = 'relative';
span.style.top = '1px';
span.className = 'selectReplacement';
span.innerHTML = select.options[select.selectedIndex].innerHTML ;//+
//'<img src="custom_drop.gif" alt="drop down" style="position: absolute; right: 1px; top: 1px;" />';
select.cachedDisplay = select.style.display;
select.style.display = 'none';
select.parentNode.insertBefore(span, select.nextSibling);
}
};
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
/*some code here*/
}
class PythonClass {
protected boolean True = true;
protected boolean False = false;
protected Object None = null;
}
class MyClass extends PythonClass {
String do_something(Object foo) {
if (foo == False)
return "" ;
else if (foo == None)
return "!" ;
else if (foo == True)
return "Yay!" ;
}
}
Yikes
$partnerChargesRegular = $row['charges'];
$partnerChargesIrregular = $row['charges'];
if (!isset($partnerChargesIrregular) || $partnerChargesIrregular == "") {
$partnerChargesIrregular = $partnerChargesRegular;
}
Look. We take A from X and B from X. Then, you make a check, and if it is true you assing A to B. BUT A AND B ARE TAKEN FROM THE SAME X PLACE!!! HOW CAN THEY DIFFER?!?!!!?!?!?!?!!
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
if ((bool)greenButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x00, 0xCC, 0x00);
}
else if ((bool)greyButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x79, 0x79, 0x79);
}
foreach (var item in ItemsList.Items)
{
if ((grid.Background as SolidColorBrush).Color == CurrentColor)
{
selectedItems.Add(item);
}
}
public static int maximum(int f, int g)
{
try
{
int[] far = new int[f];
far[g] = 1;
return f;
}
catch(NegativeArraySizeException e)
{
f = -f;
g = -g;
return (-maximum(f, g) == -f)? -g : -f;
}
catch(IndexOutOfBoundsException e)
{
return (maximum(g, 0) == 0)? f : g;
}
}
def divide(a, b):
try:
return a / b
except:
x = 17
My smart exception handling before meeting "pass" :))
$guard = ($vars->a_payment) + (0) * $price;
if ($bless >= $guard) {
$amount = $bless;
}
Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);
<?php
public function parse($package)
{
if(isset($package["type"]) && $package["type"] == "unavailable")
{
if(((time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 30 && (isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && self::$xmpp->users[(string)$package["from"]]["messages"] < 2) && (time() - self::$xmpp->startTime) > 50)) || (!isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 900 && (time() - self::$xmpp->startTime) > 900))
{
if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
{
self::$xmpp->ban(strstr($package["from"], "/", true), self::$xmpp->users[(string)$package["from"]]["jid"]);
self::$xmpp->groupMessage(strstr($package["from"], "/", true), substr(strstr($package["from"], "/"), 1)." został zbanowany/a za przeciąg!");
}
}
else
if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
file_put_contents("friends.txt", file_get_contents("friends.txt")."\n".strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true));
}
}
In fact whole project is shitty as hell, if you want have some fun grab popcorn and read all the sources: XPBot on sourceforge
function mysql_escape_string($str) {
$pattern = [
'/\x00/',
'/\n/',
'/\r/',
'/\//',
"/'/",
'/"/',
'/\x1a/',
];
$replacement = [
'\\x00',
'\\n',
'\\r',
'\\',
"\'",
'\"',
'\\x1a',
];
$res = preg_replace($pattern, $replacement, $str);
return $res;
}
private void reset_kolejnosc()
{
this.kolejnosc_s[0] = 1;
this.kolejnosc_s[1] = 2;
this.kolejnosc_s[2] = 3;
this.kolejnosc_s[3] = 4;
this.kolejnosc_s[4] = 5;
this.kolejnosc_s[5] = 6;
this.kolejnosc_s[6] = 7;
this.kolejnosc_s[7] = 8;
this.kolejnosc_s[8] = 9;
this.kolejnosc_s[9] = 10;
}
typedef signed int sint;
#define N 100
static int n = N;
inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
i*=i;
(*j)--;
if ( n<=0 )
{
cout << ::n << ">\n";
return t[0];
}
else return f(n-1, i, j, t) + t[n];
}
int main()
{
int n = 4;
int x = 1U;
sint y = 10;
int (*fptr)(const int, int&, int*, int*, int) = f;
int* t = new int[n];
int& r = *(t+3);
(*t) = 1;
*(t+1) = 2;
t[2] = 3;
r = 4;
int z = (*fptr)(5, x, &y, t, 12);
for(int i = 0; i < 2*n; i++)
{
if( i == n )
continue;
if( i > n )
break;
cout << t[i] << "\n";
};
cout << x << ", " << y << ", " << z << "\n";
delete[] t;
}
This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.
doit({txs, [Tx]}) ->
X = tx_pool_feeder:absorb(Tx),
Y = case X of
ok -> hash:doit(testnet_sign:data(Tx));
_ -> <<"error">>
end,
{ok, Y};
In my opinion api response should be as confusing as possible. This method is used for sending tx into Amoveo blockchain. It returns ["ok",