@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
    /*some code here*/
}
By Anonymous, 2019-09-12 23:05:36
socket.on('newMessage', (messageObj) => {
	if (roomNumber === messageObj.roomNumber) {

		console.log("message received:" + messageObj.message);
		$('#messages').append($('<li>').text(messageObj.userName + ' : ' + messageObj.message));

	}
});

socket.in wasn't behaving as advertised (broadcasting to all rooms). I decided to take matters into my own hands.

By Andrew, 2017-12-13 02:57:58
    self.isOptionsVisible = ko.computed(function() {
        if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isNameVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isBeforeAfterImagesVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isTooltipVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isLabelVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
            return true;
        }

        return false;
    }, this);

    self.isClassVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isStyleVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

object orientation overrated. let's check the fields in several places ...

By Dude, 2020-12-16 12:25:17
value unless value.select! { |v| v != "0" }.nil?

I don't not know no why not no one of my "predecessor" committed this shit.

By Penguin, 2018-08-09 04:37:29
function add(input1,input2) {
	var number1 = input1.toString();
	var number2 = input2.toString();
	var numbers1 = new Array();
	var numbers2 = new Array();
	var size1 = 0;
	var size2 = 0;
	while(size1 < number1.length) {
		var SizeAndNumberToAddToNumbers1Array = 0;
		var Number1FromFunctionAddLength = number1.length-size1-1;
		SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
		while(Number1FromFunctionAddLength > 0){
			SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
			Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
		}
		numbers1.push(SizeAndNumberToAddToNumbers1Array);
		size1 = size1 + 1;
	}
	while(size2 < number2.length) {
		var SizeAndNumberToAddToNumbers1Array2 = 0;
		var Number1FromFunctionAddLength2 = number2.length-size2-1;
		SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
		while(Number1FromFunctionAddLength2 > 0){
			SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
			Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
		}
		numbers2.push(SizeAndNumberToAddToNumbers1Array2);
		size2 = size2 + 1;
	}
	var result1 = 0;
	var saize1 = 0;
	while(saize1 < numbers1.length){
		var topush1 = numbers1[saize1];
		result1=result1+parseInt(topush1);
		saize1 = saize1 + 1;
	}
	var result2 = 0;
	var saize2 = 0;
	while(saize2 < numbers2.length){
		var topush2 = numbers2[saize2];
		result2=result2+parseInt(topush2);
		saize2 = saize2 + 1;
	}
	return result1+result2;
}

advanced and optimized add function better than a + b

By Rzaba Kiddo, 2021-11-27 21:25:24
if(
  (!_.isEmpty($(switcher).val()) && value_isnt == ":empty") ||
  ((value_isnt) && !$(switcher).is(value_isnt) && value_isnt != ':empty') ||
  (value_is && $(switcher).is(value_is) && value_is != ':empty') ||
  (value_is == ':empty' && _.isEmpty($(switcher).val())) ||
  (value && _switcherValue == value) ||
  (valueIn && .anyMatchInArray(valueIn.split(','), .flatten([_switcherValue]))) ||
  (valueOut && !.anyMatchInArray(valueOut.split(','), .flatten([_switcherValue])))
)
By Alex, 2017-06-08 15:58:10
if yearOfBirth > 2002 {
    fmt.Errorf("year of birth not allowed %d", yob)
    return
}
By V, 2021-06-15 14:53:58
function downScaleCanvas(a, b) {
    var c = Math.ceil,
        d = Math.floor;
    if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
    var e = b * b,
        f = a.width,
        g = a.height,
        h = d(f * b),
        i = d(g * b),
        j = 0,
        k = 0,
        l = 0,
        m = 0,
        n = 0,
        o = 0,
        p = 0,
        q = 0,
        r = 0,
        s = 0,
        t = 0,
        u = 0,
        v = 0,
        x = 0,
        y = 0,
        z = !1,
        A = !1,
        B = a.getContext("2d").getImageData(0, 0, f, g).data,
        C = new Float32Array(3 * h * i),
        D = 0,
        E = 0,
        F = 0;
    for (k = 0; k < g; k++)
        for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
    var G = document.createElement("canvas");
    G.width = h, G.height = i;
    var H = G.getContext("2d"),
        I = H.getImageData(0, 0, h, i),
        J = I.data,
        K = 0;
    for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
    return H.putImageData(I, 0, 0), G
}

dohhhhhh !!

By fotogena.co sonickseven, 2019-10-13 00:10:25
const setFormFlag(state){
    state.formFlag ? state.formFlag = false : state.formFlag = true;
}
By Apeiron, 2018-07-27 20:43:23
#53 C++ +44
int chromosome::getScore()
{
    return this->getScore();
}
By Anonymous, 2015-11-05 15:41:39
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
var None = null;

if ({{ post.pk }} == None) {
    // reset to draft
    $("#id_status")[0].value = 1;
}
By Anonymous, 2016-11-18 19:08:07
outerloop:
try {
    if (selectedFile == null) {
        break outerloop;
    } else {
        if (selectedFile != null) {
            readTo = new PrintStream(selectedFile);
            readTo.println(userCodeInput.getText());
            readTo = readTheOptionsIntegers(readTo);
    }
} catch(IOException e) {
    System.out.println(e);
}
By Anonymous, 2017-12-13 09:39:37
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
By MSx, 2020-01-16 12:39:39
'use strict'

// exports //

module.exports = Math.sqrt
By Igor, 2021-09-01 21:28:26