#define private public
#define protected public
#define class struct

#include "your_private_parts.hpp"
// ...

#undef class
#undef protected
#undef private

// ...

Fails miserably if template <class>, template <template <class> class> or their variations are found anywhere inside your header. :(

By 2 + 2 = 3.99999999999999999999999999999999999, 2021-11-08 07:59:05
Update.update_all_updated(updates) # Update updated updates
By anon, 2018-05-25 16:45:41
int file_exist(){
    FILE *file;
    if((file = fopen(SCORE_FILE_NAME, "r"))){
        fclose(file);
        return 1;
    }
    return 0;
}
By Anonymous, 2020-06-08 12:01:54
{k: v for d in [{ key: { 0: x[0], } for key in x["name"] } for x in items] for k, v in d.items()}
By nooooooo, 2018-01-02 14:54:31
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
    $userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
    if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
            $aData['isWrongCode'] = true;
        }
    } elseif (!$userPhone->getCodeCheck()) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
        }
    } else {
        $aData['isWrongCode'] = false;
    }
} else {
    if ($data['smsCode'] ?? false) {
        if ($sessionSmsCode !== $data['smsCode']) {
            $aData['smsCodeShow'] = false;
            $aData['isWrongCode'] = true;
        } else {
            $aData['isWrongCode'] = false;
            $checkCode = $data['smsCode'];
        }
    } else {
        $aData['smsCodeShow'] = true;
    }
}

shit ... this junior

By sergma33, 2020-12-23 15:30:45
<?php
public function parse($package)
{
if(isset($package["type"]) && $package["type"] == "unavailable")
{
    if(((time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 30 && (isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && self::$xmpp->users[(string)$package["from"]]["messages"] < 2) && (time() - self::$xmpp->startTime) > 50)) || (!isset(self::$xmpp->users[(string)$package["from"]]["messages"]) && time() - self::$xmpp->users[(string)$package["from"]]["jointime"] < 900 && (time() - self::$xmpp->startTime) > 900))
    {
	if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
	{
	    self::$xmpp->ban(strstr($package["from"], "/", true), self::$xmpp->users[(string)$package["from"]]["jid"]);
	    self::$xmpp->groupMessage(strstr($package["from"], "/", true), substr(strstr($package["from"], "/"), 1)." został zbanowany/a za przeciąg!");
	}   
    }
    else
	if(!array_search(strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true), explode("\n", file_get_contents("friends.txt"))))
	    file_put_contents("friends.txt", file_get_contents("friends.txt")."\n".strstr(self::$xmpp->users[(string)$package["from"]]["jid"], "/", true));
}    
}

In fact whole project is shitty as hell, if you want have some fun grab popcorn and read all the sources: XPBot on sourceforge

By Kadet, 2015-07-21 12:51:32
.stepper a{
}

.stepper>div>div>div>div>a{
  color: transparent !important;
}
stepper>div>div>div>div>span{
  color: transparent !important;
}

.stepper>div>div>div:nth-child(1)>div>a:after, .stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  content: '4' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>a:after{
  color: rgb(52, 58, 64);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>a:after{
  color: rgb(52, 58, 64);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>a:after{
  color: rgb(52, 58, 64);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '4' !important;
  margin-left: -10px;
}
By Anonymous, 2021-08-11 11:24:55
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world

Code for creating CAMERA object in one big AAA game engine.

By Anonymous, 2018-08-19 01:33:34
var lightBox_ReplaceSelectsWithSpans = function()
{
	var selects = document.getElementsByTagName('select');
	for (var i = 0; i < selects.length; i++) {
		var select = selects[i];
		if (select.clientWidth == 0 || select.clientHeight == 0 || 
			select.nextSibling == null || select.nextSibling.className == 'selectReplacement') {
			continue;
		}
			
		var span = document.createElement('span');
		// this would be "- 3", but for that appears to shift the block that contains the span 
		//   one pixel down; instead we tolerate the span being 1px shorter than the select
		span.style.height = (select.clientHeight - 4) + 'px';
		span.style.width = (select.clientWidth - 6) + 'px';
		span.style.display = 'inline-block';
		span.style.border = '1px solid rgb(200, 210, 230)';
		span.style.padding = '1px 0 0 4px';
		span.style.fontFamily = 'Arial';
		span.style.fontSize = 'smaller';
		span.style.position = 'relative';
		span.style.top = '1px';
		span.className = 'selectReplacement';
		
		span.innerHTML = select.options[select.selectedIndex].innerHTML ;//+ 
			//'<img src="custom_drop.gif" alt="drop down" style="position: absolute; right: 1px; top: 1px;" />';
		
		select.cachedDisplay = select.style.display;
		select.style.display = 'none';
		select.parentNode.insertBefore(span, select.nextSibling);
	}
};
By Anonymous, 2023-03-29 16:59:15
if ( variable )
{
    
}
else
{
    Console.WriteLine("Wrong")
}

He doesn't know what "Not" is it :|

By Manoochehr Mojgani, 2017-12-13 17:05:36
    function changePassword() {
        if (isInputEmpty()) {
            $.ajax({
                type: 'POST',
                data: '...'
                url: '...',
                success: function (result) {
                    if (result.substring(0, 3) != "!!!") {
                        //success
                    } else {
                        //faliure
                    }
                },
                error: function () {
                    }
            });
        }
    }

And of course,in production, it always reported success and never changed the password, because of equally bad server code.

By You will be proud of our code!, 2017-12-15 11:30:02
StartCoroutine(Patrol());

public IEnumerator Patrol() {
    while(true) {
        dt.Walk();
        yield return new WaitForSeconds(reactionTime);
    }
}
By Mario, 2021-11-19 07:18:22
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
private void reset_kolejnosc()
{
	this.kolejnosc_s[0] = 1;
	this.kolejnosc_s[1] = 2;
	this.kolejnosc_s[2] = 3;
	this.kolejnosc_s[3] = 4;
	this.kolejnosc_s[4] = 5;
	this.kolejnosc_s[5] = 6;
	this.kolejnosc_s[6] = 7;
	this.kolejnosc_s[7] = 8;
	this.kolejnosc_s[8] = 9;
	this.kolejnosc_s[9] = 10;
}
By winek, 2016-07-17 00:16:00