Update.update_all_updated(updates) # Update updated updates
value unless value.select! { |v| v != "0" }.nil?
I don't not know no why not no one of my "predecessor" committed this shit.
function add(input1,input2) {
var number1 = input1.toString();
var number2 = input2.toString();
var numbers1 = new Array();
var numbers2 = new Array();
var size1 = 0;
var size2 = 0;
while(size1 < number1.length) {
var SizeAndNumberToAddToNumbers1Array = 0;
var Number1FromFunctionAddLength = number1.length-size1-1;
SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
while(Number1FromFunctionAddLength > 0){
SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
}
numbers1.push(SizeAndNumberToAddToNumbers1Array);
size1 = size1 + 1;
}
while(size2 < number2.length) {
var SizeAndNumberToAddToNumbers1Array2 = 0;
var Number1FromFunctionAddLength2 = number2.length-size2-1;
SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
while(Number1FromFunctionAddLength2 > 0){
SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
}
numbers2.push(SizeAndNumberToAddToNumbers1Array2);
size2 = size2 + 1;
}
var result1 = 0;
var saize1 = 0;
while(saize1 < numbers1.length){
var topush1 = numbers1[saize1];
result1=result1+parseInt(topush1);
saize1 = saize1 + 1;
}
var result2 = 0;
var saize2 = 0;
while(saize2 < numbers2.length){
var topush2 = numbers2[saize2];
result2=result2+parseInt(topush2);
saize2 = saize2 + 1;
}
return result1+result2;
}
advanced and optimized add function better than a + b
public static int[] sleepSort(int... args) {
final int[] sorted = new int[args.length];
final AtomicInteger index = new AtomicInteger(0);
List<Thread> threads = new ArrayList<Thread>(0);
for (int i = 0; i < args.length; i++) {
final int x = i;
Thread sorter = new Thread(() -> {
try {
Thread.sleep(args[x]);
} catch (InterruptedException ex) {
// shrug
}
sorted[index.getAndIncrement()] = args[x];
});
sorter.setDaemon(true);
sorter.start();
threads.add(sorter);
}
try {
for (Thread t : threads) { t.join(); }
} catch (InterruptedException e) {
e.printStackTrace();
}
return sorted;
}
Takes an unsorted array of integers, sorts by sleeping for the int value of each item in the array and then writing that into the resulting sorted array. Big-O analysis is... difficult.
from django.http import JsonResponse, HttpResponse
import requests
def download_custom_award(request):
try:
custom_img = requests.get(request.GET.get('award'))
response = HttpResponse(custom_img.content, content_type='application/PNG')
filename = "Your_Award.png"
response['Content-Disposition'] = 'attachment; filename=%s' % (filename)
return response
except Exception as e:
return JsonResponse({'Status': 404, "message": e.message})
This developer was trying to force the browser to download a custom image rather than show it inline, so he coded an open reverse proxy and attempted to release it to a production web app. Also, all exceptions are trapped and shown to the user in plaintext in their browser.
let verificaAdmin_Role = (req, res, next) => {
let usuario = req.usuario;
if (usuario.role === 'ADMIN_ROLE') {
next();
} else {
return res.status(409).json({
ok: false,
err: {
message: 'El usuario no es administrador.'
}
})
}
};
He's our company CTO, with 25+ years of experience. Author https://github.com/juang77"
function mysql_escape_string($str) {
$pattern = [
'/\x00/',
'/\n/',
'/\r/',
'/\//',
"/'/",
'/"/',
'/\x1a/',
];
$replacement = [
'\\x00',
'\\n',
'\\r',
'\\',
"\'",
'\"',
'\\x1a',
];
$res = preg_replace($pattern, $replacement, $str);
return $res;
}
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
/*some code here*/
}
function downScaleCanvas(a, b) {
var c = Math.ceil,
d = Math.floor;
if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
var e = b * b,
f = a.width,
g = a.height,
h = d(f * b),
i = d(g * b),
j = 0,
k = 0,
l = 0,
m = 0,
n = 0,
o = 0,
p = 0,
q = 0,
r = 0,
s = 0,
t = 0,
u = 0,
v = 0,
x = 0,
y = 0,
z = !1,
A = !1,
B = a.getContext("2d").getImageData(0, 0, f, g).data,
C = new Float32Array(3 * h * i),
D = 0,
E = 0,
F = 0;
for (k = 0; k < g; k++)
for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
var G = document.createElement("canvas");
G.width = h, G.height = i;
var H = G.getContext("2d"),
I = H.getImageData(0, 0, h, i),
J = I.data,
K = 0;
for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
return H.putImageData(I, 0, 0), G
}
dohhhhhh !!
int w = 100;
for (nil; w!=0; nil) {
w -= 1;
//so some shit
}
this code was found in chinese contract work
if (baza[mCurrentIndex] == Boolean.TRUE) {
if (mCurrentIndex != baza.length-1) {
up();
nextQuestion();
}
if (mCurrentIndex == baza.length) {
WypiszWynik();
}
}
so you have an array of booleans and you're comparing it to Boolean.TRUE why
"check cassandra config" in {
val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
config.cassandra.hosts shouldBe List("192.168.26.207")
config.cassandra.keyspace shouldBe "releases"
}
Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?
int true = 0;
while (true)
{
//do something
}
true = false