$partnerChargesRegular = $row['charges'];
    $partnerChargesIrregular = $row['charges'];
    if (!isset($partnerChargesIrregular) || $partnerChargesIrregular == "") {
      $partnerChargesIrregular = $partnerChargesRegular;
    }

Look. We take A from X and B from X. Then, you make a check, and if it is true you assing A to B. BUT A AND B ARE TAKEN FROM THE SAME X PLACE!!! HOW CAN THEY DIFFER?!?!!!?!?!?!?!!

By My boss, 2018-02-20 10:06:53
    self.isOptionsVisible = ko.computed(function() {
        if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isNameVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isBeforeAfterImagesVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isTooltipVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isLabelVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
            return true;
        }

        return false;
    }, this);

    self.isClassVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isStyleVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

object orientation overrated. let's check the fields in several places ...

By Dude, 2020-12-16 12:25:17
const setFormFlag(state){
    state.formFlag ? state.formFlag = false : state.formFlag = true;
}
By Apeiron, 2018-07-27 20:43:23
#53 C++ +46
int chromosome::getScore()
{
    return this->getScore();
}
By Anonymous, 2015-11-05 15:41:39
  <div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
    <div>
      {{$ctrl.resource.invoiceRecipients[$index]}}
    </div>
  </div>

You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?

By Anonymous, 2020-10-29 16:26:16
public static int[] sleepSort(int... args) {
        final int[] sorted = new int[args.length];
        final AtomicInteger index = new AtomicInteger(0);
        List<Thread> threads = new ArrayList<Thread>(0);
        for (int i = 0; i < args.length; i++) {
            final int x = i;
            Thread sorter = new Thread(() -> {
                try {
                    Thread.sleep(args[x]);
                } catch (InterruptedException ex) { 
                    // shrug
                }
                sorted[index.getAndIncrement()] = args[x];
            });
            sorter.setDaemon(true);
            sorter.start();
            threads.add(sorter);
        }
        try {
            for (Thread t : threads) { t.join(); }
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        return sorted;
    }

Takes an unsorted array of integers, sorts by sleeping for the int value of each item in the array and then writing that into the resulting sorted array. Big-O analysis is... difficult.

By Sum YungGui, 2017-12-12 17:10:56
function downScaleCanvas(a, b) {
    var c = Math.ceil,
        d = Math.floor;
    if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
    var e = b * b,
        f = a.width,
        g = a.height,
        h = d(f * b),
        i = d(g * b),
        j = 0,
        k = 0,
        l = 0,
        m = 0,
        n = 0,
        o = 0,
        p = 0,
        q = 0,
        r = 0,
        s = 0,
        t = 0,
        u = 0,
        v = 0,
        x = 0,
        y = 0,
        z = !1,
        A = !1,
        B = a.getContext("2d").getImageData(0, 0, f, g).data,
        C = new Float32Array(3 * h * i),
        D = 0,
        E = 0,
        F = 0;
    for (k = 0; k < g; k++)
        for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
    var G = document.createElement("canvas");
    G.width = h, G.height = i;
    var H = G.getContext("2d"),
        I = H.getImageData(0, 0, h, i),
        J = I.data,
        K = 0;
    for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
    return H.putImageData(I, 0, 0), G
}

dohhhhhh !!

By fotogena.co sonickseven, 2019-10-13 00:10:25
/// <summary> 
/// Desctop constructor
/// </summary>
...

This is best XML commentary I found so far.

By Anonymous, 2020-03-11 17:55:37
value unless value.select! { |v| v != "0" }.nil?

I don't not know no why not no one of my "predecessor" committed this shit.

By Penguin, 2018-08-09 04:37:29
class vggNet(nn.Module):
    def __init__(self, pretrained=True):
        super(vggNet, self).__init__()
        self.net = models.vgg16(pretrained=True).features.eval()

    def forward(self, x):


        out = []
        for i in range(len(self.net)):
            #x = self.net[i](x)
            x = self.net[i](x)
            #if i in [3, 8, 15, 22, 29]:
            #if i in [15]: #提取1,1/2,1/4的特征图
            if i in [8,15,22]: #提取1,1/2,1/4,1/8,1/16
                # print(self.net[i])
                out.append(x)
        return out

Some creepy feature extraction code I found attached to a research paper.

Features:

  • the "pretrained" parameter it's not actually used.
  • Just works (not so sure about that) with a vgg16, what if I want to use any other model?
  • They provided a spare copy of line 12, in case you lose one.
  • You can select a custom combination of layers by uncommenting the right if statement. A chinese explanation follows. Sometimes.
  • Why use pytorch hooks when you can write a 20+ lines class each time you need it?
By Baichuan Huang, 2021-05-21 19:21:58
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
var i = 0

for (var n in array) { 
    i+=1
    // ...
}
By PureJavascript, 2023-02-11 11:08:33
$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
By Anonymous, 2017-02-14 20:31:36
let arr = []
if(arr[record.id]) {
    arr[record.id] = false
} else {
    arr[record.id] = false
}
this.setState({a: arr})
arr = []
By Anonymous, 2021-12-27 06:55:59
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
    month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
    day = "0" + day;
}

string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);

string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
    var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
    dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
    dateDue = dateCorrect;
}

Real developers don't use built in parsing and formatting methods.

By You will be proud of our code!, 2017-12-12 09:53:08