#62 C# +216
protected Int32 Sum(int one, int two)
{
    int result;
    int tmp;
    
    tmp = one + two;
    result = tmp;
    return result;
}

Jesus.

By Anonymous, 2016-05-29 17:19:14
public bool IsTrue(bool value) {
    return value.ToString().length() == 4;
}
By Anonymous, 2018-04-04 15:46:36
//this is a commit!!
trans.Commit();

It doesn't look like it was there because of some changes - someone simply wanted to be double sure he will see the commit there, I guess..

By Vukko, 2016-10-03 15:20:49
string str = Console.ReadLine();
string len = 0;
for(int i = 0; i < str.Length; i++)
{
    len++;
}

Let's get string length :| Dummy

By Manoochehr Mojgani, 2017-12-13 16:47:11
string random = "1";
By Anonymous, 2018-01-11 20:23:55
if ( variable )
{
    
}
else
{
    Console.WriteLine("Wrong")
}

He doesn't know what "Not" is it :|

By Manoochehr Mojgani, 2017-12-13 17:05:36
protected void EnableEditButtons(bool Value)
{
    if (Value == false)
    {
        buttonAdd.Disabled = true;
        buttonDelete.Disabled = true;
    }
    else
    {
        buttonAdd.Disabled = false;
        buttonDelete.Disabled = false;
    }
}

// ...

if (IsEditable(ID))
    EnableEditButtons(true);
else
    EnableEditButtons(false);

I found this old code in an app I was updating for a client a number of years back. It was so good I documented it on my own blog.

By Jon Hartmann, 2017-12-12 17:09:54
public void Method1(Enum foo)
{
    if (GetCondition1(foo))
    {
        doSomething();
    }
}

private bool GetCondition1(Enum foo)
{
    if (foo == Enum.Value1)
        return true;

    return false;
}
By Anonymous, 2018-02-23 17:34:55
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
    month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
    day = "0" + day;
}

string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);

string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
    var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
    dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
    dateDue = dateCorrect;
}

Real developers don't use built in parsing and formatting methods.

By You will be proud of our code!, 2017-12-12 09:53:08
i++;
i++;
i++;
i++;
Console.WriteLine(i);

He doesn't know what is " i+=4 " :||||

By Manoochehr Mojgani, 2017-12-13 21:46:04
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
public void Handle(SomethingCreatedEvent e)
{
    if (e.ActCode == "SOME_VALUE")
    {
        return;
    }
    else
    {
        // insert real function body here
    }
}
By Anonymous, 2017-12-20 15:40:49
try {
    User.ClaimToken();
} 
catch {
    User.ClaimToken();
}
By Anonymous, 2017-12-22 08:44:59
public enum YesNoEnum
{
	Yes = 0,
	No = 1
}

I also like how they defined the enum values.

By Anonymous, 2018-05-19 19:33:44