const configs = {
    employeeObject: {
      // tab 0
      firstName: "",
      middleName: "",
      nickname: "",
      lastName: "",
      gender: "",
      race: "",
      title: "",
      dob: "",
      employeeIDNo: "",
      // tab 1
      userName: "",
      permissionRole: 0,
      employeeNo: "",
      phoneExt: "",
      startDate: "",
      company: "",
      division: "",
      jobDescription: "",
      businessUnit: "",
      regionId: "",
      participantStatus: "",
      costCentre: "",
      personType: "",
      comments: "",
      // tab 2
      phone1: "",
      phone2: "",
      phone3: "",
      address1: "",
      address2: "",
      address3: "",
      address4: "",
      postalCode: "",
      email: "",
    },

Why add another object with a title when you can just add a comment saying... well... nothing really...

By Mr Verster, 2022-04-08 14:19:12
let verificaAdmin_Role = (req, res, next) => {

    let usuario = req.usuario;

    if (usuario.role === 'ADMIN_ROLE') {
        next();
    } else {
        return res.status(409).json({
            ok: false,
            err: {
                message: 'El usuario no es administrador.'
            }
        })
    }

};

By rootweiller, 2020-06-18 18:30:41
else if result !== true && result === false { return result !== true }

should I keep this in our project or nah

By codelord, 2022-06-20 16:43:54
local part = script.Parent

local OriginColor = Color3.new(0,170,255)

local KillColor = Color3.new(1, 0, 0)

part.Touched:Connect(function(H)
	local humanoid = H.Parent:FindFirstChild("Humanoid")
	if humanoid and part.Color == KillColor then
		humanoid.Health = 0

	end

end)

local shit = 1
repeat

	part.Color = OriginColor
	wait(1.5) 
	part.Color = KillColor
	wait(1.5)



until shit == 2
By petierko, 2021-06-23 19:02:54
String s = "string";

String.valueOf(s).toString();

// just to make sure it's a damn string
while(!s instanceof String) {
    String.valueOf(s).toString();
}
By Anonymous, 2021-01-23 17:11:10
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');

Never, ever define developer environment and debug as default thing! #pdk

By kadet, 2021-03-08 23:28:18
          //////////////////////////////////////////
          // Add ROI coordinates into Environment
          //////////////////////////////////////////
          AddROIcoordinatesIntoEnvironment();

It really helped me understand the code.

By Anonymous, 2022-05-30 00:49:45
public class Main {
    public static void main(String[] args) {
        try {
            //code goes here
        } catch (Exception e) {
            System.exit(0);
        }
    }
}
By s0m31, 2022-06-03 15:46:49
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
    month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
    day = "0" + day;
}

string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);

string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
    var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
    dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
    dateDue = dateCorrect;
}

Real developers don't use built in parsing and formatting methods.

By You will be proud of our code!, 2017-12-12 09:53:08
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
case (RSel)
      4'b0000:begin
                R1e = 1'b0;   R2e = 1'b0;  R3e = 1'b0;  R4e = 1'b0;  
              end
      4'b0001:begin
                R1e = 1'b0;   R2e = 1'b0;  R3e = 1'b0;  R4e = 1'b1; 
              end
      4'b0010:begin
                R1e = 1'b0;   R2e = 1'b0;  R3e = 1'b1;  R4e = 1'b0; 
              end
      4'b0011:begin
                R1e = 1'b0;   R2e = 1'b0;  R3e = 1'b1;  R4e = 1'b1; 
              end
      4'b0100:begin
                R1e = 1'b0;   R2e = 1'b1;  R3e = 1'b0;  R4e = 1'b0;
              end
      4'b0101:begin
                R1e = 1'b0;   R2e = 1'b1;  R3e = 1'b0;  R4e = 1'b1;  
              end
      4'b0110:begin
                R1e = 1'b0;   R2e = 1'b1;  R3e = 1'b1;  R4e = 1'b0; 
              end
      4'b0111:begin
                R1e = 1'b0;   R2e = 1'b1;  R3e = 1'b1;  R4e = 1'b1;  
              end
      4'b1000:begin
                R1e = 1'b1;   R2e = 1'b0;  R3e = 1'b0;  R4e = 1'b0;  
              end
      4'b1001:begin
                R1e = 1'b1;   R2e = 1'b0;  R3e = 1'b0;  R4e = 1'b1;
              end
      4'b1010:begin
                R1e = 1'b1;   R2e = 1'b0;  R3e = 1'b1;  R4e = 1'b0; 
              end
      4'b1011:begin
                R1e = 1'b1;   R2e = 1'b0;  R3e = 1'b1;  R4e = 1'b1; 
              end
      4'b1100:begin
                R1e = 1'b1;   R2e = 1'b1;  R3e = 1'b0;  R4e = 1'b0; 
              end
      4'b1101:begin
                R1e = 1'b1;   R2e = 1'b1;  R3e = 1'b0;  R4e = 1'b1; 
              end
      4'b1110:begin
                R1e = 1'b1;   R2e = 1'b1;  R3e = 1'b1;  R4e = 1'b0; 
              end
      4'b1111:begin
                R1e = 1'b1;   R2e = 1'b1;  R3e = 1'b1;  R4e = 1'b1;
              end
     
    endcase
    
    case (TSel)
          4'b0000:begin
                    T1e = 1'b0;  T2e = 1'b0; T3e = 1'b0;  T4e = 1'b0;
                  end
          4'b0001:begin
                    T1e = 1'b0;  T2e = 1'b0; T3e = 1'b0;  T4e = 1'b1;
                  end
          4'b0010:begin
                    T1e = 1'b0;  T2e = 1'b0; T3e = 1'b1;  T4e = 1'b0;
                  end
          4'b0011:begin
                    T1e = 1'b0;  T2e = 1'b0; T3e = 1'b1;  T4e = 1'b1;
                  end
          4'b0100:begin
                    T1e = 1'b0;  T2e = 1'b1; T3e = 1'b0;  T4e = 1'b0;
                  end
          4'b0101:begin
                    T1e = 1'b0;  T2e = 1'b1; T3e = 1'b0;  T4e = 1'b1;
                  end
          4'b0110:begin
                    T1e = 1'b0;  T2e = 1'b1; T3e = 1'b1;  T4e = 1'b0;
                  end
          4'b0111:begin
                    T1e = 1'b0;  T2e = 1'b1; T3e = 1'b1;  T4e = 1'b1;
                  end
          4'b1000:begin
                    T1e = 1'b1;  T2e = 1'b0; T3e = 1'b0;  T4e = 1'b0;
                  end
          4'b1001:begin
                    T1e = 1'b1;  T2e = 1'b0; T3e = 1'b0;  T4e = 1'b1;
                  end
          4'b1010:begin
                    T1e = 1'b1;  T2e = 1'b0; T3e = 1'b1;  T4e = 1'b0;
                  end
          4'b1011:begin
                    T1e = 1'b1;  T2e = 1'b0; T3e = 1'b1;  T4e = 1'b1;
                  end
          4'b1100:begin
                    T1e = 1'b1;  T2e = 1'b1; T3e = 1'b0;  T4e = 1'b0;
                  end
          4'b1101:begin
                    T1e = 1'b1;  T2e = 1'b1; T3e = 1'b0;  T4e = 1'b1; 
                  end
          4'b1110:begin
                    T1e = 1'b1;  T2e = 1'b1; T3e = 1'b1;  T4e = 1'b0;
                  end
          4'b1111:begin
                    T1e = 1'b1;  T2e = 1'b1; T3e = 1'b1;  T4e = 1'b1;
                  end
        endcase

Just write assign {R1e, R2e, R3e, R4e} = Rsel assign {T1e, T2e, T3e, T4e} = Tsel

By dawidogg, 2023-04-01 16:40:34
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
    {
        public double? Convert(float? source, double? destination, ResolutionContext context)
        {
            if (source == null)
            {
                return null;
            }

            var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);

            return double.Parse(floatAsString);
        }
    }
By Anonymous, 2019-01-31 12:05:33
func runAnsible(c *cli.Context) {
    runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
    runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
    err := exec.SyscallExecute(cmd, vars)
    log.Error("Error running ansible command.", "err", err.Error())
}
By PANDUDH, 2019-04-16 18:03:41