filterForProvincia() {
console.log('ciao');
}
The last line of code of a parting Developer
if ((string)filtros[0] != "-1" && (string)filtros[0] != "0")
filtros[0] = (string)filtros[0] != "" ? filtros[0] : DBNull.Value;
else
filtros[0] = DBNull.Value;
public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
StringBuilder yes = new StringBuilder();
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(u.toString()));
yes.append((String) String.valueOf(e.toString()));
yes.append((String) String.valueOf(l.toString()));
yes.append((String) String.valueOf(o.toString()));
yes.append((String) String.valueOf(v.toString()));
yes.append((String) String.valueOf(p.toString()));
yes.append((String) String.valueOf(a.toString()));
yes.append((String) String.valueOf(b.toString()));
yes.append((String) String.valueOf(c.toString()));
yes.append((String) String.valueOf(d.toString()));
yes.append((String) String.valueOf(f.toString()));
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(g.toString()));
yes.append((String) String.valueOf(i.toString()));
yes.append((String) String.valueOf(j.toString()));
return (String) String.valueOf(yes.toString());
}
why
int true = 0;
while (true)
{
//do something
}
true = false
const configs = {
employeeObject: {
// tab 0
firstName: "",
middleName: "",
nickname: "",
lastName: "",
gender: "",
race: "",
title: "",
dob: "",
employeeIDNo: "",
// tab 1
userName: "",
permissionRole: 0,
employeeNo: "",
phoneExt: "",
startDate: "",
company: "",
division: "",
jobDescription: "",
businessUnit: "",
regionId: "",
participantStatus: "",
costCentre: "",
personType: "",
comments: "",
// tab 2
phone1: "",
phone2: "",
phone3: "",
address1: "",
address2: "",
address3: "",
address4: "",
postalCode: "",
email: "",
},
Why add another object with a title when you can just add a comment saying... well... nothing really...
product = None
for key in dictionary.keys():
if product is None:
product = dictionary[key]
else:
product = itertools.product(product, dictionary[key])
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved
Native XML structure:
<?xml version="1.0" encoding="utf-8" ?>
<tree>
<node name="root">
<node name="TELEVISIONS">
<node name="TUBE"/>
<node name="LCD"/>
<node name="PLASMA"/>
</node>
<node name="PORTABLE ELECTRONICS">
<node name="MP3 PLAYERS">
<node name="FLASH"/>
</node>
<node name="CD PLAYERS"/>
<node name="2 WAY RADIOS"/>
</node>
</node>
</tree>
Flattened XML structure (example 1):
<tree>
<node key="0">root</node>
<node key="1" parent="0">TELEVISIONS</node>
<node key="2" parent="1">TUBE</node>
<node key="3" parent="1">LCD</node>
<node key="4" parent="1">PLASMA</node>
<node key="5" parent="0">PORTABLE ELECTRONICS</node>
<node key="6" parent="5">MP3 PLAYERS</node>
<node key="7" parent="6">FLASH</node>
<node key="8" parent="5">CD PLAYERS</node>
<node key="9" parent="5">2 WAY RADIOS</node>
</tree>
Flattened XML structure (example 2):
<tree>
<node>
<name>root</name>
<depth>0</depth>
</node>
<node>
<name>TELEVISIONS</name>
<depth>1</depth>
</node>
<node>
<name>TUBE</name>
<depth>2</depth>
</node>
<node>
<name>LCD</name>
<depth>2</depth>
</node>
<node>
<name>PLASMA</name>
<depth>2</depth>
</node>
<node>
<name>PORTABLE ELECTRONICS</name>
<depth>1</depth>
</node>
<node>
<name>MP3 PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>FLASH</name>
<depth>3</depth>
</node>
<node>
<name>CD PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>2 WAY RADIOS</name>
<depth>2</depth>
</node>
</tree>
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var token = new CancellationTokenSource().Token;
Task.Factory.StartNew (() => {
while (!token.IsCancellationRequested) {
try {
if (/*Condition*/)
this.Invoke(new Action(() => label.Text = " =)"));
else
this.Invoke(new Action(() => label.Text = " =("));
Thread.Sleep(10);
}
catch (Exception) {
throw;
}
finally {
throw new Exception();
}
}
}) ;
}
}
My collegue's way of using multithreading features (and exceptions handling) :)
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main
import (
"os"
"sync"
_ "github.com/mailru/easyjson"
_ "github.com/satori/go.uuid"
_ "github.com/valyala/fasthttp"
)
func main() {
sync.Once(func(){}())
myMutexLockVariable := struct {
IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
}{
func() *sync.RWMutex {
return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
}(),
}
lockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
unlockthelock := func(){
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
}
// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
//
// GO ISSUE NUMBER: 181393
// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
lockthelock = lockthelock
unlockthelock = unlockthelock
// I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG
var err error
if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
panic("whoops, you forgot to put the pointer of the mutex!!!!!")
os.Exit(0xbadc0de) // FOR SAFTEY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
go func() {
println("goroutine!")
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
}()
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
if &err != nil {
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
main()
os.Exit(0) // YAY
}
myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}
THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!
TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9
private static final double RESULT_OF_DIVISION_BY_0 = 9.99;
public static double getPercentageDifference(long currentResult, long previousResult) {
if (previousResult == 0 && currentResult == 0) {
return 0;
} else if (previousResult == 0) {
return RESULT_OF_DIVISION_BY_0;
} else {
return (currentResult - previousResult) * 1.0 / previousResult;
}
}
StartCoroutine(Patrol());
public IEnumerator Patrol() {
while(true) {
dt.Walk();
yield return new WaitForSeconds(reactionTime);
}
}
"check cassandra config" in {
val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
config.cassandra.hosts shouldBe List("192.168.26.207")
config.cassandra.keyspace shouldBe "releases"
}
Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?
<?php
if(!defined('WPINC')) // MUST have WordPress.
exit ('Do not access this file directly.');
if(!class_exists('pluginName_options_page_class'))
{
/**
* Menu page blah
*
* @package blah
* @since 140617
*/
class pluginName_options_page_class
{
public function __construct()
{
echo '<div class="wrap menu-page">'."\n";
echo '<div class="wp-header-end"></div>'."\n";
echo '<div class="menu-page-toolbox">'."\n";
pluginName_some_other_class::display();
echo '</div>'."\n";
echo '<h2>Options</h2>'."\n";
echo '<table class="menu-page-table">'."\n";
echo '<tbody class="menu-page-table-tbody">'."\n";
echo '<tr class="menu-page-table-tr">'."\n";
echo '<td class="menu-page-table-l">'."\n";
echo '<form method="post" name="plugin_options_form" id="plugin--options-form" autocomplete="off">'."\n";
echo '<input type="hidden" name="plugin_options_save" id="plugin--options-save" value="'.esc_attr(wp_create_nonce('plugin--options-save')).'" />'."\n";
echo '<div class="menu-page-group" title="Account Details">'."\n";
/* includes things like this gem */
echo (!is_multisite() || !pluginName_utils_conds::is_multisite_farm() || is_main_site()) ? '<p>[ Really Long message about something ]</p>'."\n" : '';
/* ... continues until end ... */
echo '</div>'."\n";
}
}
}
new pluginName_options_page_class ();
The entire file is a single class with a constructor. The constructor is ~ 1150 lines of echo statements with a few PHP conditionals thrown in. There are no other methods. The class is instantiated as soon as it is defined. Clever...
function isEmpty(value) {
if (value === '') {
return false;
} else if (value === 0) {
return false;
} else if (value === null) {
return false;
} else if (value === undefined) {
return false;
} else {
return true;
}
return true;
}
javascript empty value check
class Timer extends React.Component{
state ={
time: 10
};
setInvt = () =>{
let t = this.state.time
if(t<=1){
clearInterval(this.invertal)
}
this.setState({time: t-1})
}
componentDidMount(){
this.invertal = setInterval(this.setInvt, 1000)
}
render(){
return (<label>{this.state.time}</label>)
}
}
export {Timer}