product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
local part = script.Parent

local OriginColor = Color3.new(0,170,255)

local KillColor = Color3.new(1, 0, 0)

part.Touched:Connect(function(H)
	local humanoid = H.Parent:FindFirstChild("Humanoid")
	if humanoid and part.Color == KillColor then
		humanoid.Health = 0

	end

end)

local shit = 1
repeat

	part.Color = OriginColor
	wait(1.5) 
	part.Color = KillColor
	wait(1.5)



until shit == 2
By petierko, 2021-06-23 19:02:54
if(date.getFullYear() <= 2017) {
    if(date.getMonth() <= 11) {
        if(date.getDate() <= 26) {
            if(date.getHours() <= 23) {
                if(date.getMinutes() <= 59) {
                    if(date.getSeconds() <= 59) {
                        //Display popup before 2017-11-27
                    }
                }
            }
        }
    }
}

    
By Anonymous, 2017-12-12 14:14:55
A,B=map(str,input().split())        # let's begin by casting strings to strings!

while(int(A)!=0 and int(B)!=0):

    tamanhoa=0
    tamanhob=0

    for i in range(len(A)):
        tamanhoa+=1                 # wonderful way to determine the length of
                                    # a string!
    for i in range(len(B)):
        tamanhob+=1

    vA = [0]*tamanhoa
    vB = [0]*tamanhob

    if tamanhoa>tamanhob:
        vA = [0]*tamanhoa           # Just to make sure it really gets set!!!
        vB = [0]*tamanhoa

        for i in range(tamanhoa-1,-1,-1):
            vA[i]=int(A[i])         # he even saved an operation by casting
                                    # the char to int at the same time!
        for i in range(tamanhob):
            vB[i+1]=int(B[i])
    elif tamanhoa<tamanhob:
        vA = [0]*tamanhob           # Just to make sure it really gets set!!!
        vB = [0]*tamanhob

        for i in range(tamanhoa):
            vA[i+1]=int(A[i])

        for i in range(tamanhob-1,-1,-1):
            vB[i]=int(B[i])

        tamanhoa=tamanhob

    else:
        for i in range(tamanhoa):
            vA[i]=int(A[i])

        for i in range(tamanhob):
            vB[i]=int(B[i])

    print(vA)
    print(vB)
    
    carry = 0

    for i in range(tamanhoa-1,-1,-1):
        soma = vA[i] + vB[i]
        if soma > 9:
            carry += 1
            if vA[i-1]!= 9:
                vA[i-1] += 1
            else:
                vB[i-1] +=1


    if carry == 0:
        print('No carry operation.')
    elif carry == 1:
        print(carry, 'carry operation.')
    else:
        print(carry, 'carry operations.')

    A,B=map(str,input().split())    # why bother casting strings to int? yay

    if int(A)==0 and int(B)==0:
        break

This wonder was found within answers to a university programming test. Code as-is, comments added by me.

By Anonymous, 2017-12-14 00:09:27
def get_verified_infos(request):
    try:
        # request logic here
        return data
    except Exception:
        logger.error(
            'Request to XXX was unsuccessful, '
            'Will retry till max recursion! Retrying...'
        )
        return get_verified_infos(request)

Used for OpenID authentication

By Anonymous, 2020-11-04 18:28:11
int file_exist(){
    FILE *file;
    if((file = fopen(SCORE_FILE_NAME, "r"))){
        fclose(file);
        return 1;
    }
    return 0;
}
By Anonymous, 2020-06-08 12:01:54
var state = getCookie("state");
function checkCookie(args) {
  if (state == args) {
    return true;
  } else {
    alert("Request denied. Invalid auth code provided.");
    return false;
  }
}
const tokenElement = document.getElementsByName("dream");
var loginSrv = checkCookie(getAllUrlParams().state);
document.cookie = `state=${getAllUrlParams().state}; path=/`;
tokenElement.innerText = getAllUrlParams().code;
if (getAllUrlParams().state != loginSrv) {
  alert(`Incorrect auth code provided. The correct code is ${state}`);
}

If they provide the wrong oauth state code, tell the user the correct one!

By Demonitized, 2020-08-31 22:12:37
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
func runAnsible(c *cli.Context) {
    runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
    runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
    err := exec.SyscallExecute(cmd, vars)
    log.Error("Error running ansible command.", "err", err.Error())
}
By PANDUDH, 2019-04-16 18:03:41
"check cassandra config" in {
  val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
  config.cassandra.hosts shouldBe List("192.168.26.207")
  config.cassandra.keyspace shouldBe "releases"
}

Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?

By Anonymous, 2019-05-07 18:28:04
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39
class PythonClass {
    protected boolean True = true;
    protected boolean False = false;
    protected Object None = null;
}

class MyClass extends PythonClass {
    String do_something(Object foo) {
        if (foo == False)
            return ""                                  ;
        
        
        else if (foo == None)
            return "!"                                 ;
            
        else if (foo == True)
            return "Yay!"                              ;
    }
}

Yikes

By imaginedev, 2021-04-03 02:44:52
Native XML structure:

<?xml version="1.0" encoding="utf-8" ?>
<tree>
    <node name="root">
        <node name="TELEVISIONS">
            <node name="TUBE"/>
            <node name="LCD"/>
            <node name="PLASMA"/>
        </node>
        <node name="PORTABLE ELECTRONICS">
            <node name="MP3 PLAYERS">
                <node name="FLASH"/>
            </node>
            <node name="CD PLAYERS"/>
            <node name="2 WAY RADIOS"/>
        </node>
    </node>
</tree>

Flattened XML structure (example 1):

<tree>
  <node key="0">root</node>
  <node key="1" parent="0">TELEVISIONS</node>
  <node key="2" parent="1">TUBE</node>
  <node key="3" parent="1">LCD</node>
  <node key="4" parent="1">PLASMA</node>
  <node key="5" parent="0">PORTABLE ELECTRONICS</node>
  <node key="6" parent="5">MP3 PLAYERS</node>
  <node key="7" parent="6">FLASH</node>
  <node key="8" parent="5">CD PLAYERS</node>
  <node key="9" parent="5">2 WAY RADIOS</node>
</tree>

Flattened XML structure (example 2):

<tree>
    <node>
        <name>root</name>
        <depth>0</depth>
    </node>
    <node>
        <name>TELEVISIONS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>TUBE</name>
        <depth>2</depth>
    </node>
    <node>
        <name>LCD</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PLASMA</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PORTABLE ELECTRONICS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>MP3 PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>FLASH</name>
        <depth>3</depth>
    </node>
    <node>
        <name>CD PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>2 WAY RADIOS</name>
        <depth>2</depth>
    </node>
</tree>
By Anonymous, 2015-11-19 12:32:25
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10
if yearOfBirth > 2002 {
    fmt.Errorf("year of birth not allowed %d", yob)
    return
}
By V, 2021-06-15 14:53:58