const configs = {
employeeObject: {
// tab 0
firstName: "",
middleName: "",
nickname: "",
lastName: "",
gender: "",
race: "",
title: "",
dob: "",
employeeIDNo: "",
// tab 1
userName: "",
permissionRole: 0,
employeeNo: "",
phoneExt: "",
startDate: "",
company: "",
division: "",
jobDescription: "",
businessUnit: "",
regionId: "",
participantStatus: "",
costCentre: "",
personType: "",
comments: "",
// tab 2
phone1: "",
phone2: "",
phone3: "",
address1: "",
address2: "",
address3: "",
address4: "",
postalCode: "",
email: "",
},
Why add another object with a title when you can just add a comment saying... well... nothing really...
let verificaAdmin_Role = (req, res, next) => {
let usuario = req.usuario;
if (usuario.role === 'ADMIN_ROLE') {
next();
} else {
return res.status(409).json({
ok: false,
err: {
message: 'El usuario no es administrador.'
}
})
}
};
He's our company CTO, with 25+ years of experience. Author https://github.com/juang77"
else if result !== true && result === false { return result !== true }
should I keep this in our project or nah
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
String s = "string";
String.valueOf(s).toString();
// just to make sure it's a damn string
while(!s instanceof String) {
String.valueOf(s).toString();
}
int w = 100;
for (nil; w!=0; nil) {
w -= 1;
//so some shit
}
this code was found in chinese contract work
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');
Never, ever define developer environment and debug as default thing! #pdk
//////////////////////////////////////////
// Add ROI coordinates into Environment
//////////////////////////////////////////
AddROIcoordinatesIntoEnvironment();
It really helped me understand the code.
public class Main {
public static void main(String[] args) {
try {
//code goes here
} catch (Exception e) {
System.exit(0);
}
}
}
$("#search-submit").click(function() {
$("#search form").submit()
});
type="submit" is too mainstream, jquery is the proper way to do it
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
day = "0" + day;
}
string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);
string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
dateDue = dateCorrect;
}
Real developers don't use built in parsing and formatting methods.
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project
case (RSel)
4'b0000:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b0; R4e = 1'b0;
end
4'b0001:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b0; R4e = 1'b1;
end
4'b0010:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b1; R4e = 1'b0;
end
4'b0011:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b1; R4e = 1'b1;
end
4'b0100:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b0; R4e = 1'b0;
end
4'b0101:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b0; R4e = 1'b1;
end
4'b0110:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b1; R4e = 1'b0;
end
4'b0111:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b1; R4e = 1'b1;
end
4'b1000:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b0; R4e = 1'b0;
end
4'b1001:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b0; R4e = 1'b1;
end
4'b1010:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b1; R4e = 1'b0;
end
4'b1011:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b1; R4e = 1'b1;
end
4'b1100:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b0; R4e = 1'b0;
end
4'b1101:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b0; R4e = 1'b1;
end
4'b1110:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b1; R4e = 1'b0;
end
4'b1111:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b1; R4e = 1'b1;
end
endcase
case (TSel)
4'b0000:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b0; T4e = 1'b0;
end
4'b0001:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b0; T4e = 1'b1;
end
4'b0010:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b1; T4e = 1'b0;
end
4'b0011:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b1; T4e = 1'b1;
end
4'b0100:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b0; T4e = 1'b0;
end
4'b0101:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b0; T4e = 1'b1;
end
4'b0110:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b1; T4e = 1'b0;
end
4'b0111:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b1; T4e = 1'b1;
end
4'b1000:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b0; T4e = 1'b0;
end
4'b1001:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b0; T4e = 1'b1;
end
4'b1010:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b1; T4e = 1'b0;
end
4'b1011:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b1; T4e = 1'b1;
end
4'b1100:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b0; T4e = 1'b0;
end
4'b1101:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b0; T4e = 1'b1;
end
4'b1110:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b1; T4e = 1'b0;
end
4'b1111:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b1; T4e = 1'b1;
end
endcase
Just write assign {R1e, R2e, R3e, R4e} = Rsel assign {T1e, T2e, T3e, T4e} = Tsel
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
{
public double? Convert(float? source, double? destination, ResolutionContext context)
{
if (source == null)
{
return null;
}
var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);
return double.Parse(floatAsString);
}
}
func runAnsible(c *cli.Context) {
runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
err := exec.SyscallExecute(cmd, vars)
log.Error("Error running ansible command.", "err", err.Error())
}