class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
   // Test read access of memory
   try
   {
      c = ( (char*) pvMemory )[0];
      c = ( (char*) pvMemory )[iNLen - 1];
   }

   catch( ... ) {
      return -1;
   }
By Anonymous, 2022-10-19 16:28:05
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
if ( variable )
{
    
}
else
{
    Console.WriteLine("Wrong")
}

He doesn't know what "Not" is it :|

By Manoochehr Mojgani, 2017-12-13 17:05:36
A,B=map(str,input().split())        # let's begin by casting strings to strings!

while(int(A)!=0 and int(B)!=0):

    tamanhoa=0
    tamanhob=0

    for i in range(len(A)):
        tamanhoa+=1                 # wonderful way to determine the length of
                                    # a string!
    for i in range(len(B)):
        tamanhob+=1

    vA = [0]*tamanhoa
    vB = [0]*tamanhob

    if tamanhoa>tamanhob:
        vA = [0]*tamanhoa           # Just to make sure it really gets set!!!
        vB = [0]*tamanhoa

        for i in range(tamanhoa-1,-1,-1):
            vA[i]=int(A[i])         # he even saved an operation by casting
                                    # the char to int at the same time!
        for i in range(tamanhob):
            vB[i+1]=int(B[i])
    elif tamanhoa<tamanhob:
        vA = [0]*tamanhob           # Just to make sure it really gets set!!!
        vB = [0]*tamanhob

        for i in range(tamanhoa):
            vA[i+1]=int(A[i])

        for i in range(tamanhob-1,-1,-1):
            vB[i]=int(B[i])

        tamanhoa=tamanhob

    else:
        for i in range(tamanhoa):
            vA[i]=int(A[i])

        for i in range(tamanhob):
            vB[i]=int(B[i])

    print(vA)
    print(vB)
    
    carry = 0

    for i in range(tamanhoa-1,-1,-1):
        soma = vA[i] + vB[i]
        if soma > 9:
            carry += 1
            if vA[i-1]!= 9:
                vA[i-1] += 1
            else:
                vB[i-1] +=1


    if carry == 0:
        print('No carry operation.')
    elif carry == 1:
        print(carry, 'carry operation.')
    else:
        print(carry, 'carry operations.')

    A,B=map(str,input().split())    # why bother casting strings to int? yay

    if int(A)==0 and int(B)==0:
        break

This wonder was found within answers to a university programming test. Code as-is, comments added by me.

By Anonymous, 2017-12-14 00:09:27
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');

Never, ever define developer environment and debug as default thing! #pdk

By kadet, 2021-03-08 23:28:18
class PythonClass {
    protected boolean True = true;
    protected boolean False = false;
    protected Object None = null;
}

class MyClass extends PythonClass {
    String do_something(Object foo) {
        if (foo == False)
            return ""                                  ;
        
        
        else if (foo == None)
            return "!"                                 ;
            
        else if (foo == True)
            return "Yay!"                              ;
    }
}

Yikes

By imaginedev, 2021-04-03 02:44:52
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
    $userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
    if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
            $aData['isWrongCode'] = true;
        }
    } elseif (!$userPhone->getCodeCheck()) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
        }
    } else {
        $aData['isWrongCode'] = false;
    }
} else {
    if ($data['smsCode'] ?? false) {
        if ($sessionSmsCode !== $data['smsCode']) {
            $aData['smsCodeShow'] = false;
            $aData['isWrongCode'] = true;
        } else {
            $aData['isWrongCode'] = false;
            $checkCode = $data['smsCode'];
        }
    } else {
        $aData['smsCodeShow'] = true;
    }
}

shit ... this junior

By sergma33, 2020-12-23 15:30:45
"check cassandra config" in {
  val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
  config.cassandra.hosts shouldBe List("192.168.26.207")
  config.cassandra.keyspace shouldBe "releases"
}

Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?

By Anonymous, 2019-05-07 18:28:04
public partial class Form1 : Form
   {
      public Form1()
      {
         InitializeComponent();
      }

      protected override void OnLoad(EventArgs e)
      {
         base.OnLoad(e);
         var token = new CancellationTokenSource().Token;
         Task.Factory.StartNew (() => {
            while (!token.IsCancellationRequested) {
               try {
                  if (/*Condition*/)
                     this.Invoke(new Action(() => label.Text = " =)"));
                  else
                     this.Invoke(new Action(() => label.Text = " =("));
                  Thread.Sleep(10);
               }
               catch (Exception) {
                  throw;
               }
               finally {
                  throw new Exception();
               }
            }
         }) ;
      }
   }

My collegue's way of using multithreading features (and exceptions handling) :)

By Loganjii, 2019-10-09 15:00:18
function isEmpty(value) {
    if (value === '') {
        return false;
    } else if (value === 0) {
        return false;
    } else if (value === null) {
        return false;
    } else if (value === undefined) {
        return false;
    } else {
        return true;
    }
    return true;
}

javascript empty value check

By mr.js, 2017-12-13 11:43:20
Button.MouseButton1Click:Connect(function()
    if TextHolder.Text == Codes.Code1 then
        if Check1.Value == false then
            Check1.Value = true
        elseif Check1.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code1")
        TextHolder.Text = "Success! 500 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code2 then
        if Check2.Value == false then
            Check2.Value = true
        elseif Check2.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code2")
        TextHolder.Text = "Success! 250 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code3 then
        if Check3.Value == false then
            Check3.Value = true
        elseif Check3.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code3")
        TextHolder.Text = "Sucess! 100 Coins Rewarded"
            else TextHolder.Text = "Invalid/Expired Code"
                end
            end
        end
    end
end)
By ShitFuck, 2021-08-07 00:55:53
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39
	public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
        StringBuilder yes = new StringBuilder();
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(u.toString()));
        yes.append((String) String.valueOf(e.toString()));
        yes.append((String) String.valueOf(l.toString()));
        yes.append((String) String.valueOf(o.toString()));
        yes.append((String) String.valueOf(v.toString()));
        yes.append((String) String.valueOf(p.toString()));
        yes.append((String) String.valueOf(a.toString()));
        yes.append((String) String.valueOf(b.toString()));
        yes.append((String) String.valueOf(c.toString()));
        yes.append((String) String.valueOf(d.toString()));
        yes.append((String) String.valueOf(f.toString()));
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(g.toString()));
        yes.append((String) String.valueOf(i.toString()));
        yes.append((String) String.valueOf(j.toString()));
        return (String) String.valueOf(yes.toString());
	}

why

By fxcil, 2022-03-24 21:53:11
    function changePassword() {
        if (isInputEmpty()) {
            $.ajax({
                type: 'POST',
                data: '...'
                url: '...',
                success: function (result) {
                    if (result.substring(0, 3) != "!!!") {
                        //success
                    } else {
                        //faliure
                    }
                },
                error: function () {
                    }
            });
        }
    }

And of course,in production, it always reported success and never changed the password, because of equally bad server code.

By You will be proud of our code!, 2017-12-15 11:30:02