<?php
$arr = [
["price" => 1],
["price" => 2]
];
$update = $arr;
$update[0]["price"] = 4;
$arr = $update;
void SummonCrowd()
{
if(!bSummoned1)
{
if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
{
Witness1GUID = Witness1->GetGUID();
Witness2GUID = Witness2->GetGUID();
Witness3GUID = Witness3->GetGUID();
Witness4GUID = Witness4->GetGUID();
Witness5GUID = Witness5->GetGUID();
Witness6GUID = Witness6->GetGUID();
Witness7GUID = Witness7->GetGUID();
Witness8GUID = Witness8->GetGUID();
Witness9GUID = Witness9->GetGUID();
Witness10GUID = Witness10->GetGUID();
Witness11GUID = Witness11->GetGUID();
Witness12GUID = Witness12->GetGUID();
Witness13GUID = Witness13->GetGUID();
Witness14GUID = Witness14->GetGUID();
Witness15GUID = Witness15->GetGUID();
Witness16GUID = Witness16->GetGUID();
Witness17GUID = Witness17->GetGUID();
Witness18GUID = Witness18->GetGUID();
Witness19GUID = Witness19->GetGUID();
Witness20GUID = Witness20->GetGUID();
Witness21GUID = Witness21->GetGUID();
Witness22GUID = Witness22->GetGUID();
Witness23GUID = Witness23->GetGUID();
Witness24GUID = Witness24->GetGUID();
Witness25GUID = Witness25->GetGUID();
Witness26GUID = Witness26->GetGUID();
Witness27GUID = Witness27->GetGUID();
bSummoned1 = true;
}
}
}
foreach (Byte bajt in data ) {
BufferIndex = i++;
if (!char.IsControl((char)bajt))
MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
else
MyCharacter = " ";
if (BufferIndex == 200)
{
int a = BufferIndex;
}
if (BufferIndex < 200)
{
sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
}
if (BufferIndex >= 200 && BufferIndex < 400)
{
BufferIndex = BufferIndex - 200;
sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 400 && BufferIndex < 600)
{
BufferIndex = BufferIndex - 400;
sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 600 && BufferIndex < 800)
{
BufferIndex = BufferIndex - 600;
sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 800 && BufferIndex < 1000)
{
BufferIndex = BufferIndex - 800;
sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1000 && BufferIndex < 1200)
{
BufferIndex = BufferIndex - 1000;
sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1200 && BufferIndex < 1400)
{
BufferIndex = BufferIndex - 1200;
sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1400 && BufferIndex < 1600)
{
BufferIndex = BufferIndex - 1400;
sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1600 && BufferIndex < 1800)
{
BufferIndex = BufferIndex - 1600;
sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1800 && BufferIndex < 2000)
{
BufferIndex = BufferIndex - 1800;
sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2000 && BufferIndex < 2200)
{
BufferIndex = BufferIndex - 2000;
sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2200 && BufferIndex < 2400)
{
BufferIndex = BufferIndex - 2200;
sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
}
don't repeat yourself.. whyy we don't have PrintBufeer[i] ?
<div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
<div>
{{$ctrl.resource.invoiceRecipients[$index]}}
</div>
</div>
You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?
spring.datasource.password=#{@secretsManager.getJsonField('${DSP_DB_SECRET:}', 'password', @secretsManager.getString('${DSP_DB_PASSWORD_SECRET:}', '${DSP_DB_PASSWORD:}'))}
String boot, 3 env variables written as string containing code executable code which cannot be verified by compiler. Welcome to Java
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
float number equals sin( time plus uv point y ) afterwards
for ( float i equals zero afterwards i less than five afterwards increment i) then
number equals mod ( uv point x comma number ) afterwards
end
output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
StringBuilder yes = new StringBuilder();
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(u.toString()));
yes.append((String) String.valueOf(e.toString()));
yes.append((String) String.valueOf(l.toString()));
yes.append((String) String.valueOf(o.toString()));
yes.append((String) String.valueOf(v.toString()));
yes.append((String) String.valueOf(p.toString()));
yes.append((String) String.valueOf(a.toString()));
yes.append((String) String.valueOf(b.toString()));
yes.append((String) String.valueOf(c.toString()));
yes.append((String) String.valueOf(d.toString()));
yes.append((String) String.valueOf(f.toString()));
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(g.toString()));
yes.append((String) String.valueOf(i.toString()));
yes.append((String) String.valueOf(j.toString()));
return (String) String.valueOf(yes.toString());
}
why
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
if ((string)filtros[0] != "-1" && (string)filtros[0] != "0")
filtros[0] = (string)filtros[0] != "" ? filtros[0] : DBNull.Value;
else
filtros[0] = DBNull.Value;
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float
when you can have a constant in a nested struct, as a bonus State state
has 0 references in the project
int file_exist(){
FILE *file;
if((file = fopen(SCORE_FILE_NAME, "r"))){
fclose(file);
return 1;
}
return 0;
}
class PythonClass {
protected boolean True = true;
protected boolean False = false;
protected Object None = null;
}
class MyClass extends PythonClass {
String do_something(Object foo) {
if (foo == False)
return "" ;
else if (foo == None)
return "!" ;
else if (foo == True)
return "Yay!" ;
}
}
Yikes
def possibilities():
alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
combinations=list()
for n in range(9,-1,-1):
for o in range(9,-1,-1):
for r in range(9,-1,-1):
for t in range(9,-1,-1):
for h in range(9,-1,-1):
for e in range(9,-1,-1):
for a in range(9,-1,-1):
for s in range(9,-1,-1):
for u in range(9,-1,-1):
for w in range(9,-1,-1):
for m in range(9,-1,-1):
for y in range(9,-1,-1):
if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
north=10000*n + 1000*o +100*r +10*t +h
east=1000*e +100*a +10*s +t
south=10000*s + 1000*o +100*u +10*t +h
west=1000*w + 100*e +10*s +t
earth= 10000*e + 1000*a + 100*r +10*t +h
if north +east +south +west == earth:
combinations.append((north,east,south,west,earth))
return combinations
product = None
for key in dictionary.keys():
if product is None:
product = dictionary[key]
else:
product = itertools.product(product, dictionary[key])
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
{
public double? Convert(float? source, double? destination, ResolutionContext context)
{
if (source == null)
{
return null;
}
var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);
return double.Parse(floatAsString);
}
}