// Method put on each input component to unregister
// itself from the form
detachFromForm: function detachFromForm(component) {
var componentPos = this.inputs.indexOf(component);
if (componentPos !== -1) {
this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
}
this.validateForm();
},
oh boy
#define private public
#define protected public
#define class struct
#include "your_private_parts.hpp"
// ...
#undef class
#undef protected
#undef private
// ...
Fails miserably if template <class>
, template <template <class> class>
or their variations are found anywhere inside your header.
:(
sed -i 's/^#HTTPD=\/usr\/sbin\/httpd.worker/HTTPD=/\/usr\/sbin\/httpd.worker/g' /etc/sysconfig/httpd
public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
StringBuilder yes = new StringBuilder();
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(u.toString()));
yes.append((String) String.valueOf(e.toString()));
yes.append((String) String.valueOf(l.toString()));
yes.append((String) String.valueOf(o.toString()));
yes.append((String) String.valueOf(v.toString()));
yes.append((String) String.valueOf(p.toString()));
yes.append((String) String.valueOf(a.toString()));
yes.append((String) String.valueOf(b.toString()));
yes.append((String) String.valueOf(c.toString()));
yes.append((String) String.valueOf(d.toString()));
yes.append((String) String.valueOf(f.toString()));
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(g.toString()));
yes.append((String) String.valueOf(i.toString()));
yes.append((String) String.valueOf(j.toString()));
return (String) String.valueOf(yes.toString());
}
why
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float
when you can have a constant in a nested struct, as a bonus State state
has 0 references in the project
def possibilities():
alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
combinations=list()
for n in range(9,-1,-1):
for o in range(9,-1,-1):
for r in range(9,-1,-1):
for t in range(9,-1,-1):
for h in range(9,-1,-1):
for e in range(9,-1,-1):
for a in range(9,-1,-1):
for s in range(9,-1,-1):
for u in range(9,-1,-1):
for w in range(9,-1,-1):
for m in range(9,-1,-1):
for y in range(9,-1,-1):
if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
north=10000*n + 1000*o +100*r +10*t +h
east=1000*e +100*a +10*s +t
south=10000*s + 1000*o +100*u +10*t +h
west=1000*w + 100*e +10*s +t
earth= 10000*e + 1000*a + 100*r +10*t +h
if north +east +south +west == earth:
combinations.append((north,east,south,west,earth))
return combinations
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior
<div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
<div>
{{$ctrl.resource.invoiceRecipients[$index]}}
</div>
</div>
You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?
def get_verified_infos(request):
try:
# request logic here
return data
except Exception:
logger.error(
'Request to XXX was unsuccessful, '
'Will retry till max recursion! Retrying...'
)
return get_verified_infos(request)
Used for OpenID authentication
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main
INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES
Everything is defined
spring.datasource.password=#{@secretsManager.getJsonField('${DSP_DB_SECRET:}', 'password', @secretsManager.getString('${DSP_DB_PASSWORD_SECRET:}', '${DSP_DB_PASSWORD:}'))}
String boot, 3 env variables written as string containing code executable code which cannot be verified by compiler. Welcome to Java
apps_to_be_deployed = apps_to_be_deployed.strip()
if apps_to_be_deployed.endswith(":"):
apps_to_be_deployed_length = len(apps_to_be_deployed)
apps_to_be_deployed_list = list(apps_to_be_deployed)
apps_to_be_deployed_list[apps_to_be_deployed_length - 1] = ''
apps_to_be_deployed = "".join(apps_to_be_deployed_list)
Button.MouseButton1Click:Connect(function()
if TextHolder.Text == Codes.Code1 then
if Check1.Value == false then
Check1.Value = true
elseif Check1.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code1")
TextHolder.Text = "Success! 500 Coins Rewarded"
elseif TextHolder.Text == Codes.Code2 then
if Check2.Value == false then
Check2.Value = true
elseif Check2.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code2")
TextHolder.Text = "Success! 250 Coins Rewarded"
elseif TextHolder.Text == Codes.Code3 then
if Check3.Value == false then
Check3.Value = true
elseif Check3.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code3")
TextHolder.Text = "Sucess! 100 Coins Rewarded"
else TextHolder.Text = "Invalid/Expired Code"
end
end
end
end
end)
int file_exist(){
FILE *file;
if((file = fopen(SCORE_FILE_NAME, "r"))){
fclose(file);
return 1;
}
return 0;
}
function add(input1,input2) {
var number1 = input1.toString();
var number2 = input2.toString();
var numbers1 = new Array();
var numbers2 = new Array();
var size1 = 0;
var size2 = 0;
while(size1 < number1.length) {
var SizeAndNumberToAddToNumbers1Array = 0;
var Number1FromFunctionAddLength = number1.length-size1-1;
SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
while(Number1FromFunctionAddLength > 0){
SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
}
numbers1.push(SizeAndNumberToAddToNumbers1Array);
size1 = size1 + 1;
}
while(size2 < number2.length) {
var SizeAndNumberToAddToNumbers1Array2 = 0;
var Number1FromFunctionAddLength2 = number2.length-size2-1;
SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
while(Number1FromFunctionAddLength2 > 0){
SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
}
numbers2.push(SizeAndNumberToAddToNumbers1Array2);
size2 = size2 + 1;
}
var result1 = 0;
var saize1 = 0;
while(saize1 < numbers1.length){
var topush1 = numbers1[saize1];
result1=result1+parseInt(topush1);
saize1 = saize1 + 1;
}
var result2 = 0;
var saize2 = 0;
while(saize2 < numbers2.length){
var topush2 = numbers2[saize2];
result2=result2+parseInt(topush2);
saize2 = saize2 + 1;
}
return result1+result2;
}
advanced and optimized add function better than a + b