base.transform.name = this.bodyName;
this.radius = this.diameterKm * 500.0;
this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
if (this.atmosphereData.shadowIntensity == 0f)
{
this.atmosphereData.shadowIntensity = 1.65f;
}
this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
if (this.terrainData.terrainMaterial != null)
{
this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
}
this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
{
this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
}
this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
if (this.type == CelestialBodyData.Type.Star)
{
this.parentBody = null;
this.orbitData.SOIMultiplier = double.PositiveInfinity;
}
if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
{
this.parentBody = null;
}
if (this.parentBody != null)
{
this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
if (!this.ParentHasThisBodyAsSatellite())
{
List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
list.Add(this);
this.parentBody.satellites = list.ToArray();
this.parentBody.ValidateSatellites();
}
.black {
color: #000;
}
.not-black {
color: #999;
}
int minimum(int a, int b, int c){
int mini =a*b*c;
int iterator=0;
int test[3];
test[0]=a;
test[1]=b;
test[2]=c;
for (iterator=0;iterator<3;iterator++){
if (test[iterator]<mini){
mini=test[iterator];
}
}
return mini;
}
I hope that your 3 numbers aren't larger than 1290!
var i = 0
for (var n in array) {
i+=1
// ...
}
let arr = []
if(arr[record.id]) {
arr[record.id] = false
} else {
arr[record.id] = false
}
this.setState({a: arr})
arr = []
for(var j=0;j<10;j++){
cell=document.createElement('td');
switch(j)
{
case 0:
var date1 = events[i]['start'];
var date2 = events[i]['end'];
cell.appendChild(document.createTextNode(date1.getFullYear()+'/'+date1.getMonth()+'/'+date1.getDate()+' '+date1.getHours()+':'+date1.getMinutes()+' To '+date2.getFullYear()+'/'+date2.getMonth()+'/'+date2.getDate()+' '+date2.getHours()+':'+date2.getMinutes()));
break;
case 1: cell.appendChild(document.createTextNode(events[i]['title'])); break;
case 2: cell.appendChild(document.createTextNode(events[i]['description'])); break;
}
row.appendChild(cell);
}
The for loop that counts to 10, but the last seven
function downScaleCanvas(a, b) {
var c = Math.ceil,
d = Math.floor;
if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
var e = b * b,
f = a.width,
g = a.height,
h = d(f * b),
i = d(g * b),
j = 0,
k = 0,
l = 0,
m = 0,
n = 0,
o = 0,
p = 0,
q = 0,
r = 0,
s = 0,
t = 0,
u = 0,
v = 0,
x = 0,
y = 0,
z = !1,
A = !1,
B = a.getContext("2d").getImageData(0, 0, f, g).data,
C = new Float32Array(3 * h * i),
D = 0,
E = 0,
F = 0;
for (k = 0; k < g; k++)
for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
var G = document.createElement("canvas");
G.width = h, G.height = i;
var H = G.getContext("2d"),
I = H.getImageData(0, 0, h, i),
J = I.data,
K = 0;
for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
return H.putImageData(I, 0, 0), G
}
dohhhhhh !!
public void Handle(SomethingCreatedEvent e)
{
if (e.ActCode == "SOME_VALUE")
{
return;
}
else
{
// insert real function body here
}
}
const handleBoolean = value => {
switch (value) {
case "true":
return true;
case true:
return "true";
case "false":
return false;
case false:
return "false"
default:
return null;
}
}
Boolean b = new Boolean(true);
if (b == true){
...
}
think outside the autoboxing
$command = 'curl -X GET -H "application/json" -H "X-Api-Key: '.$key.'" https://some-api.com/resource';
exec($command, $output);
$array = json_decode($output[0], true);
Using curl in PHP is boring. Let execute a command for
string date = user.RegistrationDate.ToShortDateString().ToString();
try:
raise
except RuntimeError:
raise
try this in python3
from itertools import combinations as comb
from functools import reduce
def all_arrangements(k):
m=k*(k+1)/2
m_bits_on=set([tuple(reduce(lambda x,y:x[:y]+[1]+x[y+1:],c,[0]*(2*m+1))) for c in comb(range(2*m+1),m)])
return set([tuple(sorted(filter(lambda i:i>0,reduce(lambda x,y: x+[y] if y==0 else x[:-1]+[x[-1]+1,],p,[0])))) for p in m_bits_on])
Returns all arrangements in the Bulgarian solitaire game with k piles https://en.wikipedia.org/wiki/Bulgarian_solitaire
bool vlNoExitIfZeroBytesReceived = false; // false: can exit when receive 0 later; 1: can not exit when receive 0 later;