if(date.getFullYear() <= 2017) {
    if(date.getMonth() <= 11) {
        if(date.getDate() <= 26) {
            if(date.getHours() <= 23) {
                if(date.getMinutes() <= 59) {
                    if(date.getSeconds() <= 59) {
                        //Display popup before 2017-11-27
                    }
                }
            }
        }
    }
}
    
            public override List<Value> Values
{
    get 
    {
        if (_values == null && shouldLoadLazily)
        {
            _values = _lazerLoader.LoadValues<Value>()
        }
        
        return _values;
    }
    set 
    {
        throw new InvalidOperationException("Values are actually readonly- please set in constructor")
    }
}
        How to create immutable fields in c#
if ((string)filtros[0] != "-1" && (string)filtros[0] != "0") 
    filtros[0] = (string)filtros[0] != "" ? filtros[0] : DBNull.Value;
    
else
    filtros[0] = DBNull.Value;  
            function uploadimg(file) {
    var ext = file.value.split('.').pop().toLowerCase();
    var size = document.getElementById("uploadpic").files.item(0).size;
    if (size > 3145728) {
        $.messager.alert({
            title: "Error",
            msg: " image to large",
            icon: "error"
        });
        return true;
    }
    return false;
}
var reader = new FileReader();
$("#uploadpic").change(function() {
    var pdfcheck = this;
    var ext = pdfcheck.value.split('.').pop().toLowerCase();
    if (!($.inArray(ext, ['pdf']) == -1)) {
        console.log('upload pdf start');
        if (uploadPdf(pdfcheck)) {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
            $("#uploadpic").prop("file", "");
            $("#uploadpic").val("");
        }
    } else {
        if (uploadimg(pdfcheck)) {//dude, I think the image you upload to check is your dick, only small enough you would rather keep going producing shitcode.
            return false;
        }
        var upload_file = $("#uploadpic")[0].files[0];
        if (upload_file != null) {
            var chimgarr = ["image/png", "image/PNG", "image/jpg", "image/JPG", "image/jpeg", "image/JPEG", "image/gif", "image/GIF", "image/bmp", "image/BMP"];
            if (chimgarr.indexOf(upload_file.type) != "-1") {
                reader.readAsDataURL(upload_file);
                reader.onload = function(e) {
                    $("#preview_img").attr("src", e.target.result);
                    $("#preview_img2").attr("src", e.target.result);
                    $("#pdf-contents").hide();
                    $("#pdf_name").val("");
                    $("#btn_pdf_view").hide();
                    $("#pic_name").val("");
                }
            } else {
                $.messager.alert("Image format does not match");
                $("#preview_img").attr("src", "");
                $("#preview_img2").attr("src", "");
                $("#uploadpic").prop("file", "");
                $("#uploadpic").val("");
            }
        } else {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
        }
    }
});
        The moment an important image ready to be uploaded It's really important that should be checked again and again.
Native XML structure:
<?xml version="1.0" encoding="utf-8" ?>
<tree>
    <node name="root">
        <node name="TELEVISIONS">
            <node name="TUBE"/>
            <node name="LCD"/>
            <node name="PLASMA"/>
        </node>
        <node name="PORTABLE ELECTRONICS">
            <node name="MP3 PLAYERS">
                <node name="FLASH"/>
            </node>
            <node name="CD PLAYERS"/>
            <node name="2 WAY RADIOS"/>
        </node>
    </node>
</tree>
Flattened XML structure (example 1):
<tree>
  <node key="0">root</node>
  <node key="1" parent="0">TELEVISIONS</node>
  <node key="2" parent="1">TUBE</node>
  <node key="3" parent="1">LCD</node>
  <node key="4" parent="1">PLASMA</node>
  <node key="5" parent="0">PORTABLE ELECTRONICS</node>
  <node key="6" parent="5">MP3 PLAYERS</node>
  <node key="7" parent="6">FLASH</node>
  <node key="8" parent="5">CD PLAYERS</node>
  <node key="9" parent="5">2 WAY RADIOS</node>
</tree>
Flattened XML structure (example 2):
<tree>
    <node>
        <name>root</name>
        <depth>0</depth>
    </node>
    <node>
        <name>TELEVISIONS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>TUBE</name>
        <depth>2</depth>
    </node>
    <node>
        <name>LCD</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PLASMA</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PORTABLE ELECTRONICS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>MP3 PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>FLASH</name>
        <depth>3</depth>
    </node>
    <node>
        <name>CD PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>2 WAY RADIOS</name>
        <depth>2</depth>
    </node>
</tree>
            $('#userCheck').not(this).prop('checked', false);
            <?php
if(!defined('WPINC')) // MUST have WordPress.
	exit ('Do not access this file directly.');
	
	if(!class_exists('pluginName_options_page_class'))
{
	/**
	 * Menu page blah
	 *
	 * @package blah
	 * @since 140617
	 */
	class pluginName_options_page_class
	{
		public function __construct()
		{
			echo '<div class="wrap menu-page">'."\n";
			echo '<div class="wp-header-end"></div>'."\n";
			echo '<div class="menu-page-toolbox">'."\n";
			pluginName_some_other_class::display();
			echo '</div>'."\n";
			echo '<h2>Options</h2>'."\n";
			echo '<table class="menu-page-table">'."\n";
			echo '<tbody class="menu-page-table-tbody">'."\n";
			echo '<tr class="menu-page-table-tr">'."\n";
			echo '<td class="menu-page-table-l">'."\n";
			echo '<form method="post" name="plugin_options_form" id="plugin--options-form" autocomplete="off">'."\n";
			echo '<input type="hidden" name="plugin_options_save" id="plugin--options-save" value="'.esc_attr(wp_create_nonce('plugin--options-save')).'" />'."\n";
			echo '<div class="menu-page-group" title="Account Details">'."\n";
			
			/* includes things like this gem */
			echo (!is_multisite() || !pluginName_utils_conds::is_multisite_farm() || is_main_site()) ? '<p>[ Really Long message about something ]</p>'."\n" : '';
			/* ... continues until end ... */
			echo '</div>'."\n";
		}
	}
}
new pluginName_options_page_class ();
        The entire file is a single class with a constructor. The constructor is ~ 1150 lines of echo statements with a few PHP conditionals thrown in. There are no other methods. The class is instantiated as soon as it is defined. Clever...
public partial class Form1 : Form
   {
      public Form1()
      {
         InitializeComponent();
      }
      protected override void OnLoad(EventArgs e)
      {
         base.OnLoad(e);
         var token = new CancellationTokenSource().Token;
         Task.Factory.StartNew (() => {
            while (!token.IsCancellationRequested) {
               try {
                  if (/*Condition*/)
                     this.Invoke(new Action(() => label.Text = " =)"));
                  else
                     this.Invoke(new Action(() => label.Text = " =("));
                  Thread.Sleep(10);
               }
               catch (Exception) {
                  throw;
               }
               finally {
                  throw new Exception();
               }
            }
         }) ;
      }
   }
        My collegue's way of using multithreading features (and exceptions handling) :)
private static final double RESULT_OF_DIVISION_BY_0 = 9.99;
public static double getPercentageDifference(long currentResult, long previousResult) {
    if (previousResult == 0 && currentResult == 0) {
        return 0;
    } else if (previousResult == 0) {
        return RESULT_OF_DIVISION_BY_0;
    } else {
        return (currentResult - previousResult) * 1.0 / previousResult;
    }
}
            if(computedDate != null){
    myObject.setDueDate(computedDate);
}
else{
    myObject.setDueDate(null);
}
            else if result !== true && result === false { return result !== true }
        should I keep this in our project or nah
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";
                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }
                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }
                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                        
                }
        don't repeat yourself.. whyy we don't have PrintBufeer[i] ?
$("#search-submit").click(function() {
  $("#search form").submit()
});
        type="submit" is too mainstream, jquery is the proper way to do it
func runAnsible(c *cli.Context) {
    runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
    runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
    err := exec.SyscallExecute(cmd, vars)
    log.Error("Error running ansible command.", "err", err.Error())
}
            // Save the files for 100 timea in case failed
try {
    for (let i; i <= 100; i++) {
        File.save();
    }
} catch (e) {
    // Save the files for 100 timea since it already failed
    for (let i; i <= 100; i++) {
        File.save();
    }
}