const int TWENTY_EIGHT = 28;
By adeward, 2017-09-14 10:12:28
if (type == cSTR_Integer) { 	
    type = cSTR_Integer; 
} else if (ctype == cSTR_String) {
    type = cSTR_String; 
}
By my boss, 2017-12-12 12:58:40
bool IsEven(int i)
{
    if (i < 0)
        i *= -1;
        
    while(i > 0)
        i -= 2;
    
    if (i == -1)
        return false;
    else
        return true;
}

An is even function that is technically correct, but a really bad approach.

By Chris Mallery, 2017-12-12 17:34:42
#557 C++ +101
int getChar(char charachter){
 int returnValue = Z;
 switch(charachter){
  case 'A': returnValue = A; break;
  case 'a': returnValue = A; break;
  case 'B': returnValue = B; break;
  case 'b': returnValue = B; break;
  case 'C': returnValue = C; break;
  case 'c': returnValue = C; break;
  case 'D': returnValue = D; break;
  case 'd': returnValue = D; break;
  case 'E': returnValue = E; break;
  case 'e': returnValue = E; break;
  case 'F': returnValue = F; break;
  case 'f': returnValue = F; break;
  case 'G': returnValue = G; break;
  case 'g': returnValue = G; break;
  case 'H': returnValue = H; break;
  case 'h': returnValue = H; break;
  case 'I': returnValue = I; break;
  case 'i': returnValue = I; break;
  case 'J': returnValue = J; break;
  case 'j': returnValue = J; break;
  case 'K': returnValue = K; break;
  case 'k': returnValue = K; break;
  case 'L': returnValue = L; break;
  case 'l': returnValue = L; break;
  case 'M': returnValue = M; break;
  case 'm': returnValue = M; break;
  case 'N': returnValue = N; break;
  case 'n': returnValue = N; break;
  case 'O': returnValue = O; break;
  case 'o': returnValue = O; break;
  case 'P': returnValue = P; break;
  case 'p': returnValue = P; break;
  case 'Q': returnValue = Q; break;
  case 'q': returnValue = Q; break;
  case 'R': returnValue = R; break;
  case 'r': returnValue = R; break;
  case 'S': returnValue = S; break;
  case 's': returnValue = S; break;
  case 'T': returnValue = T; break;
  case 't': returnValue = T; break;
  case 'U': returnValue = U; break;
  case 'u': returnValue = U; break;
  case 'V': returnValue = V; break;
  case 'v': returnValue = V; break;
  case 'W': returnValue = W; break;
  case 'w': returnValue = W; break;
  case 'X': returnValue = X; break;
  case 'x': returnValue = X; break;
  case 'Y': returnValue = Y; break;
  case 'y': returnValue = Y; break;
  case 'Z': returnValue = Z; break;
  case 'z': returnValue = Z; break;
  case ' ': returnValue = _; break;
  case '3': returnValue = B2; break;
  case '<': returnValue = TEMP; break;
  case '*': returnValue = FULL; break;
  case '|': returnValue = LINE; break;  
  case '_': returnValue = _; break;  
  case ':': returnValue = COL; break;  
  case '-': returnValue = DASH; break;  
  case ')': returnValue = BRA2; break;  
  case '%': returnValue = SMILE; break;  
  case '.': returnValue = DOT; break;    
  case '^': returnValue = COLDOT; break;      
  }
  return returnValue; //RETORNO DE INFORMAÇÃO
}

found on brazillian website

By Anonymous, 2020-02-15 00:18:29
void printNumber(int Number){
    while(Number>0){
        int i=Number%10;
        switch(i) {
            case 1 : cout << '1'; // prints "1",
            case 2 : cout << '2'; // then prints "2"
            case 3 : cout << '3'; // then prints "3"
            case 4 : cout << '4'; // then prints "4"
            case 5 : cout << '5'; // then prints "5"
            case 6 : cout << '6'; // then prints "6"
            case 7 : cout << '7'; // then prints "7"
            case 8 : cout << '8'; // then prints "8"
            case 9 : cout << '9'; // then prints "9"
            case 0 : cout << '0'; // then prints "0"
            default : cout<<'5'; // :|
        }
        Number=Number/10;
    }
}
By Amir Havangi, 2017-12-15 18:03:04
int my_array[] = {
#include "data.txt"
};
By Anonymous, 2017-12-12 01:45:55
	void insert(const uint64& g)
	{
		// avoid loops for performance
		if (guid[0] == 0) { guid[0] = g; return; }
		else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
		if (guid[1] == 0) { guid[1] = g; return; }
		else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
		if (guid[2] == 0) { guid[2] = g; return; }
		else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
		if (guid[3] == 0) { guid[3] = g; return; }
		else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
		guid[4] = g;
	}
	void force_insert_front(const uint64& g)
	{
		if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
	}
	void remove(const uint64& g)
	{
		// avoid loops for performance
		if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
		if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
		if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
		if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
		if (guid[4] == g) guid[4] = 0;
	}
	bool hasGuid(const uint64& g) const
	{
		return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
	}
	bool operator<(const Lfg5Guids& x) const
	{
		// not neat, but fast xD
		if (guid[0]<=x.guid[0]) {
			if (guid[0] == x.guid[0]) {
				if (guid[1]<=x.guid[1]) {
					if (guid[1] == x.guid[1]) {
						if (guid[2]<=x.guid[2]) {
							if (guid[2] == x.guid[2]) {
								if (guid[3]<=x.guid[3]) {
									if (guid[3] == x.guid[3]) {
										if (guid[4]<=x.guid[4]) {
											if (guid[4] == x.guid[4]) return false; else return true;
										} else return false;
									} else return true;
								} else return false;
							} else return true;
						} else return false;
					} else return true;
				} else return false;
			} else return true;
		} else return false;
	}
	bool operator==(const Lfg5Guids& x) const
	{
		return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
	}
By Pussywizard, 2017-12-13 14:15:46
extern "C"
{
	#include "gz.cpp"
	#include "md4.cpp"
	#include "socket.cpp"
	#include "tdlini.cpp"
	#include "tdlfs.cpp"

}

:(

By Anonymous, 2017-10-01 04:08:55
// STEP 5: IF WE ARE TERRAN, THIS MATTERS, SO: LOL
void BuildingManager::checkForDeadTerranBuilders() {}
By Anonymous, 2017-12-14 12:39:17
void function(object* thing)
{
    bool enabled = thing && thing->enabled() ? true : false;
    ...
}
By cpluspluspro, 2017-10-30 21:15:57
//count to 10
#include <iostream>
#include <string>

int main()
{
  int i = 0;
  
  beginning:
  if (i < 10) {
      std::cout << ++i << std::endl;
      goto beginning;
  }
  else goto end;

  end:
  return 0;
}
By Yoges, 2017-12-19 14:43:26
bool	vlNoExitIfZeroBytesReceived = false; //		false: can exit when receive 0 later; 	1: can not exit when receive 0 later;
By BrokenBrain, 2019-12-23 15:23:19
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world

Code for creating CAMERA object in one big AAA game engine.

By Anonymous, 2018-08-19 01:33:34
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44