if let _ = detailInformation {
loadDetailInformation()
}
when optionals are killing yourself
let foo = {} // object no. 1
let bar = {} // object no. 2
foo > bar // return false
foo < bar // return false, so maybe foo equals bar?
foo == bar // oh well, return false
// but
foo >= bar // return true, 'cause !(foo < bar) == true
return value is expected, but JS is funny
<input type="button" value="Go and fill later" onclick="javascript:window.location='<?php echo $url; ?>info.php'" />
Well, a is obsolete, let's do links as buttons!
if(year%100 === 79 ||
year%100 === 90 ||
year%100 === 1 ||
year%100 === 7 ||
year%100 === 18) {
if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 79 ||
year2%100 === 90 ||
year2%100 === 1 ||
year2%100 === 7 ||
year2%100 === 18) {
if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 79 ||
year3%100 === 90 ||
year3%100 === 1 ||
year3%100 === 7 ||
year3%100 === 18) {
if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 96) {
if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 96) {
if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 96) {
if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 85 ||
year%100 === 91 ||
year%100 === 2 ||
year%100 === 13 ||
year%100 === 19) {
if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 85 ||
year2%100 === 91 ||
year2%100 === 2 ||
year2%100 === 13 ||
year2%100 === 19) {
if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 85 ||
year3%100 === 91 ||
year3%100 === 2 ||
year3%100 === 13 ||
year3%100 === 19) {
if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 80 ||
year%100 === 8) {
if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 80 ||
year2%100 === 8) {
if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 80 ||
year3%100 === 8) {
if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 86 ||
year%100 === 97 ||
year%100 === 3 ||
year%100 === 14) {
if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 92) {
if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 86 ||
year2%100 === 97 ||
year2%100 === 3 ||
year2%100 === 14) {
if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 92) {
if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 86 ||
year3%100 === 97 ||
year3%100 === 3 ||
year3%100 === 14) {
if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 92) {
if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 81 ||
year%100 === 87 ||
year%100 === 98 ||
year%100 === 9 ||
year%100 === 17) {
if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 4) {
if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 81 ||
year2%100 === 87 ||
year2%100 === 98 ||
year2%100 === 9 ||
year2%100 === 17) {
if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 4) {
if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 81 ||
year3%100 === 87 ||
year3%100 === 98 ||
year3%100 === 9 ||
year3%100 === 17) {
if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 4) {
if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
var validAccountData = account.email != nil
validAccountData = account.firstName != nil
validAccountData = account.lastName != nil
if validAccountData {
return account
}
return nil
Proper validation
checkParameter(elem: boolean): any {
if(elem) return true;
return null;
}
for(var j=0;j<10;j++){
cell=document.createElement('td');
switch(j)
{
case 0:
var date1 = events[i]['start'];
var date2 = events[i]['end'];
cell.appendChild(document.createTextNode(date1.getFullYear()+'/'+date1.getMonth()+'/'+date1.getDate()+' '+date1.getHours()+':'+date1.getMinutes()+' To '+date2.getFullYear()+'/'+date2.getMonth()+'/'+date2.getDate()+' '+date2.getHours()+':'+date2.getMinutes()));
break;
case 1: cell.appendChild(document.createTextNode(events[i]['title'])); break;
case 2: cell.appendChild(document.createTextNode(events[i]['description'])); break;
}
row.appendChild(cell);
}
The for loop that counts to 10, but the last seven
$guard = ($vars->a_payment) + (0) * $price;
if ($bless >= $guard) {
$amount = $bless;
}
Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);
function formatUpToANumberOfZeroesAfterFloatingPoint(number, numberOfZeroes, floatingPointSymbol) {
numberOfZeroes = (numberOfZeroes === undefined || numberOfZeroes < 0) ? 2 : numberOfZeroes;
floatingPointSymbol = floatingPointSymbol === undefined ? '.' : floatingPointSymbol;
let numberSplitByFloatingPoint = number.toString().split(floatingPointSymbol);
if (numberSplitByFloatingPoint.length !== 2)
return `${number}${floatingPointSymbol}${'0'.repeat(+numberOfZeroes)}`;
let numberAfterFloatingPoint = numberSplitByFloatingPoint[1].toString();
let formattedNumber = `${numberSplitByFloatingPoint[0]}`;
let numberAfterFloatingPointLength = numberAfterFloatingPoint.toString().length;
if (+numberOfZeroes > +numberAfterFloatingPointLength)
return `${formattedNumber}${floatingPointSymbol}${numberAfterFloatingPoint}${'0'.repeat(+numberOfZeroes - numberAfterFloatingPointLength)}`;
let countOfNumbersAfterFloatingPoint = numberAfterFloatingPointLength;
for (var i = numberAfterFloatingPointLength - 1; i >= 0; i--) {
if (+(numberAfterFloatingPoint[i]) !== 0 || +countOfNumbersAfterFloatingPoint === +numberOfZeroes) {
formattedNumber += `${floatingPointSymbol}${numberAfterFloatingPoint.substring(0, countOfNumbersAfterFloatingPoint)}`;
break;
}
countOfNumbersAfterFloatingPoint--;
}
return formattedNumber;
}
Well, a junior dev here. A cute female QA came to me with a request - "the field for the price already has precision up to 4 decimal places, but we don't like the 4 ugly zeroes, so if the number ends in zeroes, let it have only 2" - she said in the most innocent-like tone ever known to mankind. How easy I mumbled and accepted the task. As she was leaving she added - "oo almost forgot, we also would like it if all the data fields for the price that are shown in the tables also are formatted that way". As I was watching her better side, while she was getting reunited with her QA tribe, I got shivers down the spine. I had a bad feeling about that one, but I wasn't sure why yet. Suddenly as I was getting up to get a cup of coffe, it dawned on me - "this poor excuse for a project is using jqGrid for displaying the data". To wrap things up - I got a quadruple espresso with a shot of Jacky, developers best friend in a time of need, and came up with this piece of art. Enjoy :)
if(products.Length < 0) {
foreach (var p in products)
{
//...
}
}
base.transform.name = this.bodyName;
this.radius = this.diameterKm * 500.0;
this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
if (this.atmosphereData.shadowIntensity == 0f)
{
this.atmosphereData.shadowIntensity = 1.65f;
}
this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
if (this.terrainData.terrainMaterial != null)
{
this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
}
this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
{
this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
}
this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
if (this.type == CelestialBodyData.Type.Star)
{
this.parentBody = null;
this.orbitData.SOIMultiplier = double.PositiveInfinity;
}
if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
{
this.parentBody = null;
}
if (this.parentBody != null)
{
this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
if (!this.ParentHasThisBodyAsSatellite())
{
List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
list.Add(this);
this.parentBody.satellites = list.ToArray();
this.parentBody.ValidateSatellites();
}
def isBool(l):
if l != True or l != False:
return False
return True
<Window WindowStyle="None" MouseLeftButtonDown="WindowMouseLeftButtonDown"/>
<x:Code>
<![CDATA[
private void WindowMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
DragMove();
}
]]>
</x:Code>
</Window>
http://stackoverflow.com/a/19136910 The code highlighter should be for XAML/XML, but there's no such highlighting option, so I used HTML.
//Говорящие названия - такие говорящие!
function asdfasdf (WebAPI_Entity $screenshot_dictionary)
{
$result = array();
foreach ($screenshot_dictionary->getEntities () as $scr)
{
$result [] = $scr->toObject ();
}
usort($result, array ($this, 'sortScreenshots'));
return $this->prepare_screenshots ($result);
}
// вставляем остальные скриншоты
$elements = $this->asdfasdf ($screenshot_dictionary);
boolean darkModeSelected = (!darkModeSelected ? true : false);