int min(int a,int b,int c) //Function to return the minimum.
{
if(a < b)
{
if(a < c)return a;
else if(a > c)return c;
else return a;
}
else if(a > b)
{
if(b < c)return b;
else if(b > c)return c;
else return b;
}
else
{
if(a < c) return a;
else if(a > c) return c;
else return a;
}
}
This kind of things make me hate my work.
int i=0;
for (i=0; i<msg.length;i++){
switch (i){
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 18:
case 19:
case 26:
case 27:
case 34:
case 35:
case 42:
case 43:
case 50:
case 51:
case 52:
case 53:
case 54:
case 55:
case 58:
case 59:
case 62:
case 63: log.debug("******** TRAZA-BEA: autenticacion ntlm. mensaje[" + i + "]: " + msg[i] + " SINSIGNO: " + (int)(msg[i] & 0x00ff) + " " + new String(msg,i,1, "UTF-16LE")); break;
case 12:
case 14:
case 16:
case 20:
case 22:
case 24:
case 28:
case 30:
case 32:
case 36:
case 38:
case 40:
case 44:
case 46:
case 48:
case 56:
case 60:log.debug("******** TRAZA-BEA: autenticacion ntlm. mensaje[" + i + "]: " + msg[i] + " SINSIGNO: " + (int)(msg[i] & 0x00ff) + " " + new String(msg,i,2, "UTF-16LE")); break;
case 13:
case 15:
case 17:
case 21:
case 23:
case 25:
case 29:
case 31:
case 33:
case 37:
case 39:
case 41:
case 45:
case 47:
case 49:
case 57:
Why not case 60? LOL
.black {
color: #000;
}
.not-black {
color: #999;
}
int minimum(int a, int b, int c){
int mini =a*b*c;
int iterator=0;
int test[3];
test[0]=a;
test[1]=b;
test[2]=c;
for (iterator=0;iterator<3;iterator++){
if (test[iterator]<mini){
mini=test[iterator];
}
}
return mini;
}
I hope that your 3 numbers aren't larger than 1290!
if ( x == true)
{
// do something
}
Fucking amateurs :| lol
$config = Config::getConfig('common');
$contract_carriers = $config[$market . "_" . $clearing . '_contract_carriers']; // f**ing php array
$interline_carriers = $config[$market . "_" . $clearing . '_interline_carriers']; // another f**ing array
// $marketing_carriers - is also array
$sets = [];
foreach ($marketing_carriers as $mc) {
$sets[] = array_unique(array_intersect(
array_merge(
[$mc],
array_intersect(
isset(self::$interlines[$mc]) ? self::$interlines[$mc] : [],
array_merge(
$marketing_carriers,
$interline_carriers
)
)
),
$contract_carriers
));
}
int number = -1;
//todo: refactor this horse shit.
for (String res: results) {
if(number == -1){
if(res.toLowerCase().contains("ten") || res.contains("10") || res.contains("10") || res.contains("十") || res.contains("십")){
number = 10;
}
else if(res.toLowerCase().contains("nine") || res.contains("9") || res.contains("9") || res.contains("九") || res.contains("구")){
number = 9;
}
else if(res.toLowerCase().contains("eight") || res.contains("8") || res.contains("8") || res.contains("八") || res.contains("팔")){
number = 8;
}
else if(res.toLowerCase().contains("seven") || res.contains("7") || res.contains("7") || res.contains("七") || res.contains("칠")){
number = 7;
}
else if(res.toLowerCase().contains("six") || res.contains("6") || res.contains("6") || res.contains("六") || res.contains("육")){
number = 6;
}
else if(res.toLowerCase().contains("five") || res.contains("5") || res.contains("5") || res.contains("五") || res.contains("오")){
number = 5;
}
else if(res.toLowerCase().contains("four") || res.contains("4") || res.contains("4") || res.contains("四") || res.contains("사")){
number = 4;
}
else if(res.toLowerCase().contains("three") || res.contains("3") || res.contains("3") || res.contains("三") || res.contains("삼")){
number = 3;
}
else if(res.toLowerCase().contains("two") || res.contains("2") || res.contains("2") || res.contains("二") || res.contains("이")){
number = 2;
}
else if(res.toLowerCase().contains("one") || res.contains("1") || res.contains("1") || res.contains("一") || res.contains("일")){
number = 1;
}
}
}
refactor this horse shit.
base.transform.name = this.bodyName;
this.radius = this.diameterKm * 500.0;
this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
if (this.atmosphereData.shadowIntensity == 0f)
{
this.atmosphereData.shadowIntensity = 1.65f;
}
this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
if (this.terrainData.terrainMaterial != null)
{
this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
}
this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
{
this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
}
this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
if (this.type == CelestialBodyData.Type.Star)
{
this.parentBody = null;
this.orbitData.SOIMultiplier = double.PositiveInfinity;
}
if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
{
this.parentBody = null;
}
if (this.parentBody != null)
{
this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
if (!this.ParentHasThisBodyAsSatellite())
{
List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
list.Add(this);
this.parentBody.satellites = list.ToArray();
this.parentBody.ValidateSatellites();
}
guard let reachability = Reachability(), reachability.isReachable == true else {
// No network connection available. Do stuff.
...
}
While this works, it's not immediately readable and creates confusion. Mis-using Swift's control flow. Did not pass code review.
public enum YesNoEnum
{
Yes = 0,
No = 1
}
I also like how they defined the enum values.
public static bool HasValues<T>(this ICollection<T> collection)
{
if (collection == null)
{
return false;
}
if (collection.Count == 0)
{
return false;
}
return true;
}
int t;
if ((t > 1) && (t < 2))
{
errorString = errorBuffer;
return -1;
}
function getJSType(cppType: string) {
let typeMap = new Map<string, string>([
["Bool", "boolean"],
["Int32", "number"],
["UInt32", "number"],
["Int64", "number"],
["UInt64", "number"],
["Double", "number"],
["String", "string"],
["Object", "any"]
]);
if (typeMap.get(cppType) === undefined) {
console.error("Invalid type in getJavascriptType: " + cppType);
process.exit(1);
}
return typeMap.get(cppType);
}
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
$userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
$aData['isWrongCode'] = true;
}
} elseif (!$userPhone->getCodeCheck()) {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
} else {
$aData['isWrongCode'] = false;
}
} else {
if ($data['smsCode'] ?? false) {
if ($sessionSmsCode !== $data['smsCode']) {
$aData['smsCodeShow'] = false;
$aData['isWrongCode'] = true;
} else {
$aData['isWrongCode'] = false;
$checkCode = $data['smsCode'];
}
} else {
$aData['smsCodeShow'] = true;
}
}
shit ... this junior