contracts = Contract.objects.filter(staff=staff).filter(active=True)
if contracts.__len__() > 0:
   ind = contracts.__len__() - 1
   dic[‘active_contract_id’] = contracts[ind].id
else:
   dic[‘active_contract_id’] = contracts[0].id

Get last object of queryset in django

By itsN0ll, 2018-01-29 11:35:27
if (!empty($tickets)) {
    if (count($tickets)) {

        $c_start = strtotime($convetion_details['start']);
        $c_end   = strtotime($convetion_details['end']);

        $i = 0;

        while ($c_start <= $c_end) {
            if (is_int($i / 4) && $i > 0) $convetion_days_html .= '</tr><tr>';
            $convetion_days_html .= '<td>' . date('d.m', $c_start) . ' ' . __t($days_of_week[date('w', $c_start)]) . ' &nbsp;&nbsp;&nbsp;&nbsp;<img src="' . str_replace('https', 'http', TEMPLATE_WWWPATH) . '/images/checkbox.png"/></td>';
            $c_start             = strtotime('+1 day', $c_start);
            $i++;
        }
        
        //...

legacy code from 2007 indians

By seyfer, 2017-07-11 10:23:00
int t;

if ((t > 1) && (t < 2))
{
    errorString = errorBuffer;
	return -1;
}
By Anonymous, 2017-12-13 19:42:08
<input type="button" value="Go and fill  later" onclick="javascript:window.location='<?php echo $url; ?>info.php'" />

Well, a is obsolete, let's do links as buttons!

By Anonymous, 2017-02-14 20:36:30
static NSInteger const CBBIndexOne =  1;
static NSInteger const CBBIndexTwo =  2;
static NSInteger const CBBIndexThree =  3;
static NSInteger const CBBIndexFour =  4;
static NSInteger const CBBIndexSix =  6;
static NSInteger const CBBIndexSeven =  7;
static NSInteger const CBBIndexEight =  8;

static NSInteger const CBBRowHeightFifty =  50;
static NSInteger const CBBRowHeightSixtySix =  66;
static NSInteger const CBBRowHeightSixtyTwo =  62;
static NSInteger const CBBRowHeightOneTen =  110;
static NSInteger const CBBRowHeightOneEightEight =  188;
static NSInteger const CBBRowHeightTwoHundred =  200;
static NSInteger const CBBRowHeightThirtySix =  36;
By sulthan, 2019-08-15 10:55:57
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are so many problems with this...

By umnikos, 2017-12-12 17:38:50
someslice := []*string{
    &"fuck",
    &"pointers",
}

for i, value := range someSlice {
    someSlice[i] = &*value
}
By Anonymous, 2016-10-12 19:58:27
// Save the files for 100 timea in case failed

try {
    for (let i; i <= 100; i++) {
        File.save();
    }
} catch (e) {
    // Save the files for 100 timea since it already failed
    for (let i; i <= 100; i++) {
        File.save();
    }
}
By Anonymous, 2019-09-09 18:23:39

if let _ = detailInformation {
     loadDetailInformation()
}

when optionals are killing yourself

By gc, 2017-12-13 00:19:02
function downScaleCanvas(a, b) {
    var c = Math.ceil,
        d = Math.floor;
    if (!(1 > b) || !(0 < b)) throw "scale must be a positive number <1 ";
    var e = b * b,
        f = a.width,
        g = a.height,
        h = d(f * b),
        i = d(g * b),
        j = 0,
        k = 0,
        l = 0,
        m = 0,
        n = 0,
        o = 0,
        p = 0,
        q = 0,
        r = 0,
        s = 0,
        t = 0,
        u = 0,
        v = 0,
        x = 0,
        y = 0,
        z = !1,
        A = !1,
        B = a.getContext("2d").getImageData(0, 0, f, g).data,
        C = new Float32Array(3 * h * i),
        D = 0,
        E = 0,
        F = 0;
    for (k = 0; k < g; k++)
        for (n = k * b, r = 0 | n, o = 3 * r * h, A = r != (0 | n + b), A && (x = r + 1 - n, y = n + b - r - 1), j = 0; j < f; j++, l += 4) m = j * b, q = 0 | m, p = o + 3 * q, z = q != (0 | m + b), z && (u = q + 1 - m, v = m + b - q - 1), D = B[l], E = B[l + 1], F = B[l + 2], z || A ? z && !A ? (s = u * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * b, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t) : A && !z ? (s = x * b, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = y * b, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t) : (s = u * x, C[p] += D * s, C[p + 1] += E * s, C[p + 2] += F * s, t = v * x, C[p + 3] += D * t, C[p + 4] += E * t, C[p + 5] += F * t, t = u * y, C[p + 3 * h] += D * t, C[p + 3 * h + 1] += E * t, C[p + 3 * h + 2] += F * t, t = v * y, C[p + 3 * h + 3] += D * t, C[p + 3 * h + 4] += E * t, C[p + 3 * h + 5] += F * t) : (C[p] += D * e, C[p + 1] += E * e, C[p + 2] += F * e);
    var G = document.createElement("canvas");
    G.width = h, G.height = i;
    var H = G.getContext("2d"),
        I = H.getImageData(0, 0, h, i),
        J = I.data,
        K = 0;
    for (l = 0, p = 0; K < h * i; l += 3, p += 4, K++) J[p] = c(C[l]), J[p + 1] = c(C[l + 1]), J[p + 2] = c(C[l + 2]), J[p + 3] = 255;
    return H.putImageData(I, 0, 0), G
}

dohhhhhh !!

By fotogena.co sonickseven, 2019-10-13 00:10:25
def sho_est(request):
    if not request.user.is_superuser and not request.user.is_staff and not request.user.is_university:
        raise Http404
    data = ''
    if request.content_type == 'application/x-www-form-urlencoded' and request.method == 'POST':
        user_detail = request.POST.get('user_detail', None)
        if user_detail:
            if request.user.is_superuser or request.user.is_staff:
                credito = Credit.objects.get(pk=user_detail)
                fecha_apronacion = 'Pendiente'
                estado_firma = 'Pendiente'
                estado_cuota = 'Pendiente'
                if credito.created_at:
                    fecha_apronacion = credito.created_at.strftime('%Y-%m-%d')
                if credito.is_iou_signed:
                    estado_firma = 'Firmado'
                if credito.is_retainer_paid:
                    estado_cuota = 'Paga'
                reg_amr_due = """
                <tr style="border: 1px solid black; padding: 5px;">
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">{period}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">{due_amount}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">{due_loan_amount}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">
                    {due_tech_amount_due_surety_amount_due}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">{due_interest_amount}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: right;">
                    {due_fines_arrears_amount_due_interest_arrears_amount}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: left;">{days_in_arrears}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: left;">{fullfilment_date}</td>
                    <td style="border: 1px solid black; padding: 5px; text-align: left;">{status}</td>
                  </tr>
                  """
                str_amr_due = ""
                dic_ver = {}

Fuck Yeah

By rootweiller, 2020-01-15 04:09:48
@Override
public void afterTextChanged(Editable s) {
    switch (paymentType) {
        case 0:
            if (s.length() == 9) etPaymentAmount.requestFocus();
            break;
        case 1:
            if (s.length() == 9) etPaymentAmount.requestFocus();
            break;
    }
}
By Anonymous, 2017-12-22 12:41:02
  $guard = ($vars->a_payment) + (0) * $price;
  if ($bless >= $guard) {
    $amount = $bless;
  }

Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);

By Anonymous, 2018-02-05 17:27:25
// Number 1:

onClipEvent(load){
   risespeed = 8;
   waittime = _root.framerate * 7.5;
   count = _root.framerate * 1;
   groundwaittime = _root.framerate * 1;
}

// Number 2:

gotoAndStop(Math.round(frame) * 1 / 1);

// Number 3:

_root.DoorTrasition = function(doorplace)
{
   if(doorplace == "XY")
   {
      _root.Course.Char._x = _root.WarpPipeX + _root.Course.BackGFX._x;
      _root.Course.Char._y = _root.WarpPipeY + _root.Course.BackGFX._y;
      _root.Course.Char.attack = false;
      _root.attachMovie("StarIn","Transition",_root.getNextHighestDepth(),{_x:_root.screensizeX / 2,_y:_root.screensizeY / 2});
   }
   else if(doorplace == "inCastle")
   {
      _root.StartInsideofCastle();
   }
   else if(doorplace == "outCastle")
   {
      _root.RemoveCourse();
      _root.gotoAndStop("Courseframe");
      _root.StartChar("Castle",0,50,0,50,150,_root.CurrentPlayer,_root.Fluddpow,"StarIn",true);
      _root.onEnterFrame = function()
      {
         _root.CharCode();
      };
   }
   else if(doorplace == "C-MR")
   {
      _root.changecourse("StarIn","C-4-SC1",-674,-60,-674,-60);
   }
   else if(doorplace == "C-MR-back")
   {
      _root.changecourse("StarIn","C-4",1260,0,1260,0);
   }
   else if(doorplace == "C-1-1")
   {
      _root.changecourse("StarIn","C-1",0,0,0,0);
   }
   else if(doorplace == "Castle-02")
   {
      _root.changecourse("StarIn","Castle",1400,390,1400,390,true);
   }
   else if(doorplace == "C-1-2")
   {
      _root.changecourse("StarIn","C-1",-550,-60,-550,-60);
   }
   else if(doorplace == "C-1-3")
   {
      _root.changecourse("StarIn","C-1",550,-60,550,-60);
   }
   else if(doorplace == "C-1-4")
   {
      _root.changecourse("StarIn","C-1",0,-195,0,-195);
   }
   else if(doorplace == "C-1-5")
   {
      _root.changecourse("StarIn","C-1",160,0,160,0);
   }
   else if(doorplace == "C-1-6")
   {
      _root.changecourse("StarIn","C-1",-160,0,-160,0);
   }
   else if(doorplace == "C-1-7")
   {
      _root.changecourse("StarIn","C-1",460,-200,460,-200);
   }
   else if(doorplace == "C-1-8")
   {
      _root.changecourse("StarIn","C-1",-460,-200,-460,-200);
   }
   else if(doorplace == "C-1-9")
   {
      _root.changecourse("StarIn","C-1",-390,-16,-390,-16);
   }
   else if(doorplace == "C-1-10")
   {
      _root.changecourse("StarIn","C-1",390,-16,390,-16);
   }
   else if(doorplace == "C-2-1")
   {
      _root.changecourse("StarIn","C-2",0,0,0,0);
   }
   else if(doorplace == "C-2-2")
   {
      _root.changecourse("StarIn","C-2-2",0,0,0,0);
   }
   else if(doorplace == "C-3-1")
   {
      _root.changecourse("StarIn","C-3",0,0,0,0);
   }
   else if(doorplace == "C-3-2")
   {
      _root.changecourse("StarIn","C-3-2",0,0,0,0);
   }
   else if(doorplace == "C-4-1")
   {
      _root.changecourse("StarIn","C-4",0,0,0,0);
   }
   else if(doorplace == "C-4-2")
   {
      _root.changecourse("StarIn","C-4",-846,-406,-846,-400);
   }
   else if(doorplace == "C-4-L")
   {
      if(_root.CurrentPlayer !== "Luigi")
      {
         _root.CurrentPlayer = "Luigi";
      }
      else
      {
         _root.CurrentPlayer = "Mario";
      }
      _root.changecourse("StarIn","C-4",1100,0,1100,0);
   }
   else if(doorplace == "C-4H-1")
   {
      _root.changecourse("StarIn","C-4H",0,0,0,0);
   }
   else if(doorplace == "C-4H-2")
   {
      _root.changecourse("StarIn","C-4H",0,0,382,-85);
   }
   else if(doorplace == "C-4H-sd")
   {
      _root.changecourse("StarIn","C-4H",400,-365,400,-365);
   }
   else if(doorplace == "C-4H-3")
   {
      _root.changecourse("StarIn","C-4H",0,-300,20,-575);
   }
   else if(doorplace == "C-5-1")
   {
      _root.changecourse("StarIn","C-5",0,0,0,0);
   }
   else if(doorplace == "C-6-1")
   {
      _root.changecourse("StarIn","C-6",250,0,250,0);
   }
   else if(doorplace == "C-6-2")
   {
      _root.changecourse("StarIn","C-6",-250,0,-250,0);
   }
   else if(doorplace == "C-6-3")
   {
      _root.changecourse("StarIn","C-6",0,-95,0,-95,true);
   }
   else if(doorplace == "C-6-4")
   {
      _root.changecourse("StarIn","C-6",0,80,0,80);
   }
   else if(doorplace == "C-7-1")
   {
      _root.changecourse("StarIn","C-7",0,0,0,0);
   }
   else if(doorplace == "C-7-2")
   {
      _root.changecourse("StarIn","C-7",-820,12,-820,12);
   }
   else if(doorplace == "C-7-3")
   {
      _root.changecourse("StarIn","C-7",610,40,610,40);
   }
   else if(doorplace == "C-8-1")
   {
      _root.changecourse("StarIn","C-8",0,0,0,0);
   }
   else if(doorplace == "C-8-2")
   {
      _root.changecourse("StarIn","C-8",784,-16,784,-16);
   }
   else if(doorplace == "C-8-3")
   {
      _root.changecourse("StarIn","C-8",1201,45,1201,45,true);
   }
   else if(doorplace == "C-9-1")
   {
      _root.changecourse("StarIn","C-9",0,0,0,0);
   }
   else if(doorplace == "C-9-2")
   {
      _root.changecourse("StarIn","C-9",300,-185,300,-185);
   }
   else if(doorplace == "C-10-1")
   {
      _root.changecourse("StarIn","C-10",0,0,0,0);
   }
   else if(doorplace == "C-10-2")
   {
      _root.changecourse("StarIn","C-10",-223,0,-223,0);
   }
   else if(doorplace == "C-10-3")
   {
      _root.changecourse("StarIn","C-10",720,-185,720,-185);
   }
   else if(doorplace == "C-10-sd")
   {
      _root.changecourse("StarIn","C-10",-235,-575,-235,-575);
   }
   else if(doorplace == "C-10-D3")
   {
      _root.changecourse("StarIn","C-10",-170,-512,-170,-512,true);
   }
   else if(doorplace == "C-10-D2")
   {
      _root.changecourse("StarIn","C-10",-235,-512,-235,0);
   }
   else if(doorplace == "C-10-D1")
   {
      _root.changecourse("StarIn","C-10",-297,-512,-297,0);
   }
   else if(doorplace == "C-11-1")
   {
      _root.changecourse("StarIn","C-11",0,0,0,0);
   }
   else if(doorplace == "C-12-1")
   {
      _root.changecourse("StarIn","C-12",0,0,0,0);
   }
   else if(doorplace == "C-12-2")
   {
      _root.changecourse("StarIn","C-12",80,-250,80,-250);
   }
   else if(doorplace == "C-13-1")
   {
      _root.changecourse("StarIn","C-13",0,0,0,0);
   }
   else if(doorplace == "C-O-1")
   {
      _root.changecourse("StarIn","C-O",0,0,0,0,true);
   }
   else if(doorplace == "C-O-2")
   {
      _root.changecourse("StarIn","C-O",300,0,-950,-363,true);
   }
   else if(doorplace == "C-Opening")
   {
      if(_root.Star[39] == true)
      {
         _root.changecourse("righttransition2","Castle",-1300,100,-1300,100);
      }
      else
      {
         _root.bgsong.stop();
         _root.gotoAndStop("Intro2");
         _root.RemoveCourse();
      }
   }
   else if(doorplace == "4-1-1")
   {
      _root.changecourse("StarIn","4-1",610,150,610,150);
   }
   else if(doorplace == "4-1-2")
   {
      _root.changecourse("StarIn","4-1",-315,200,-315,200);
   }
   else if(doorplace == "4-1-3")
   {
      _root.changecourse("StarIn","4-1",610,-810,610,-810);
   }
   else if(doorplace == "4-1-4")
   {
      _root.changecourse("StarIn","4-1",245,-1010,245,-1010);
   }
   else if(doorplace == "4-1-5")
   {
      _root.changecourse("StarIn","4-1",610,-1305,610,-1305);
   }
   else if(doorplace == "4-2-1")
   {
      _root.changecourse("StarIn","4-2",0,0,0,0);
   }
   else if(doorplace == "4-2-2")
   {
      _root.changecourse("StarIn","4-2",-400,0,-400,0);
   }
   else if(doorplace == "4-2-3")
   {
      _root.changecourse("StarIn","4-2",-250,0,-250,0);
   }
   else if(doorplace == "4-2-4")
   {
      _root.changecourse("StarIn","4-2",250,0,250,0);
   }
   else if(doorplace == "4-2-5")
   {
      _root.changecourse("StarIn","4-2",400,0,400,0);
   }
   else if(doorplace == "4-2-6")
   {
      _root.changecourse("StarIn","4-2",-400,-375,-400,-375);
   }
   else if(doorplace == "4-2-7")
   {
      _root.changecourse("StarIn","4-2",-250,-375,-250,-375);
   }
   else if(doorplace == "4-2-8")
   {
      _root.changecourse("StarIn","4-2",250,-375,250,-375);
   }
   else if(doorplace == "4-2-9")
   {
      _root.changecourse("StarIn","4-2",400,-375,400,-375);
   }
   else if(doorplace == "4-2-10")
   {
      _root.changecourse("StarIn","4-2",0,-610,0,-610);
   }
   else if(doorplace == "4-3-1")
   {
      _root.changecourse("StarIn","4-3",0,20,0,20);
   }
   else if(doorplace == "4-3-2")
   {
      _root.changecourse("StarIn","4-3",1300,20,1300,20);
   }
   else if(doorplace == "4-3-3")
   {
      _root.changecourse("StarIn","4-3",0,-780,0,-780);
   }
   else if(doorplace == "4-3-4")
   {
      _root.changecourse("StarIn","4-3",100,-1776,100,-1776);
   }
   else if(doorplace == "4-4-1")
   {
      _root.changecourse("StarIn","4-4",0,20,0,20);
   }
   else if(doorplace == "4-4-2")
   {
      _root.changecourse("StarIn","4-4",-1300,20,-1300,20);
   }
   else if(doorplace == "4-4-3")
   {
      _root.changecourse("StarIn","4-4",0,-780,0,-780);
   }
   else if(doorplace == "4-4-4")
   {
      _root.changecourse("StarIn","4-4",200,-1776,200,-1776);
   }
   else if(doorplace == "4-5-1")
   {
      _root.changecourse("StarIn","4-5",-1300,20,-1300,20);
   }
   else if(doorplace == "4-5-2")
   {
      _root.changecourse("StarIn","4-5",1300,20,1300,20);
   }
   else if(doorplace == "4-6-1")
   {
      _root.changecourse("StarIn","4-6",0,0,0,0);
   }
   else if(doorplace == "4-6-2")
   {
      _root.changecourse("StarIn","4-6",0,-480,0,-480);
   }
   else if(doorplace == "4-7-1")
   {
      _root.changecourse("StarIn","4-7",0,0,0,0);
   }
   else if(doorplace == "4-7-2")
   {
      _root.changecourse("StarIn","4-7",-150,-400,-150,-400);
   }
   else if(doorplace == "4-8-1")
   {
      _root.changecourse("StarIn","4-8",-1350,100,-1350,100);
   }
   else if(doorplace == "4-8-2")
   {
      _root.changecourse("StarIn","4-8",-800,100,-800,100);
   }
   else if(doorplace == "4-8-3")
   {
      _root.changecourse("StarIn","4-8",0,0,0,0);
   }
   else if(doorplace == "4-8-4")
   {
      _root.changecourse("StarIn","4-8",1200,100,1200,100);
   }
   else if(doorplace == "4-8-5")
   {
      _root.changecourse("StarIn","4-8",800,100,800,100);
   }
   else if(doorplace == "4-9-1")
   {
      _root.changecourse("StarIn","4-9",0,0,0,0);
   }
   else if(doorplace == "4-9-2")
   {
      _root.changecourse("StarIn","4-9",-1450,0,-1450,0);
   }
   else if(doorplace == "4-9-3")
   {
      _root.changecourse("StarIn","4-9",0,-1055,0,-1055);
   }
   else if(doorplace == "4-10-1")
   {
      _root.changecourse("StarIn","4-10",-3090,-630,-3090,-630);
   }
   else if(doorplace == "4-11-1")
   {
      _root.changecourse("StarIn","4-11",0,0,0,0,true);
   }
   else if(doorplace == "5-1-1")
   {
      _root.changecourse("StarIn","5-1",620,150,620,150);
   }
   else if(doorplace == "5-1-2")
   {
      _root.changecourse("StarIn","5-1",2980,-50,2980,-50);
   }
   else if(doorplace == "5-5")
   {
      _root.changecourse("StarIn","5-5",0,0,0,0);
   }
   else if(doorplace == "5-7-1")
   {
      _root.changecourse("StarIn","5-7",0,0,0,0);
   }
   else if(doorplace == "5-8-1")
   {
      _root.changecourse("StarIn","5-8",0,0,0,0);
   }
   else if(doorplace == "6-5")
   {
      _root.changecourse("StarIn","6-5",500,500,-600,666,true);
   }
   else if(doorplace == "7-6")
   {
      _root.changecourse("StarIn","7-6",0,0,0,0,true);
   }
   else if(doorplace == "8-1-2")
   {
      _root.changecourse("StarIn","8-1",4128,-10,4128,-10);
   }
   else if(doorplace == "8-2-1")
   {
      _root.changecourse("StarIn","8-2",0,0,0,0);
   }
   else if(doorplace == "8-2-bleft")
   {
      _root.changecourse("StarIn","8-2",-812,-114,-812,-114);
   }
   else if(doorplace == "8-2-bright")
   {
      _root.changecourse("StarIn","8-2",760,-114,760,-114);
   }
   else if(doorplace == "8-2-uleft")
   {
      _root.changecourse("StarIn","8-2",-1350,-420,-1350,-420,true);
   }
   else if(doorplace == "8-2-uright")
   {
      _root.changecourse("StarIn","8-2",830,-420,830,-420);
   }
   else if(doorplace == "8-2-top")
   {
      _root.changecourse("StarIn","8-2",0,-1090,0,-1090);
   }
   else if(doorplace == "8-3")
   {
      _root.changecourse("StarIn","8-3",0,95,0,95);
   }
   else if(doorplace == "8-4")
   {
      _root.changecourse("StarIn","8-4",0,95,0,95);
   }
   else if(doorplace == "8-5")
   {
      _root.changecourse("StarIn","8-5",0,0,0,0,true);
   }
   else if(doorplace == "8-6")
   {
      _root.changecourse("StarIn","8-6",0,0,0,0);
   }
   else if(doorplace == "8-7")
   {
      _root.changecourse("StarIn","8-7",0,0,0,0);
   }
   else if(doorplace == "8-7bleft")
   {
      _root.changecourse("StarIn","8-7",-468,20,-468,20);
   }
   else if(doorplace == "8-7bright")
   {
      _root.changecourse("StarIn","8-7",468,20,468,20);
   }
   else if(doorplace == "8-7uleft")
   {
      _root.changecourse("StarIn","8-7",-556,-577,-556,-577);
   }
   else if(doorplace == "8-7uright")
   {
      _root.changecourse("StarIn","8-7",556,-577,556,-577);
   }
   else if(doorplace == "8-7utop")
   {
      _root.changecourse("StarIn","8-7",0,-582,0,-582);
   }
   else if(doorplace == "8-8")
   {
      _root.changecourse("StarIn","8-8",0,0,0,0);
   }
   else if(doorplace == "8-8u")
   {
      _root.changecourse("StarIn","8-8",-656,-2620,-656,-2620);
   }
   else if(doorplace == "8-9")
   {
      _root.changecourse("StarIn","8-9",0,0,0,0);
   }
   else if(doorplace == "8-9u")
   {
      _root.changecourse("StarIn","8-9",0,0,0,0);
   }
   else if(doorplace == "8-10")
   {
      _root.changecourse("StarIn","8-10",-290,0,-290,0);
   }
   else if(doorplace == "8-10-b")
   {
      _root.changecourse("StarIn","8-10-b",-547,-1470,-547,-1470,true);
   }
   else if(doorplace == "8-10u")
   {
      _root.changecourse("StarIn","8-10-b",-575,-1470,-575,-1470,true);
   }
   else if(doorplace == "8-11")
   {
      _root.changecourse("StarIn","8-11",-170,30,-170,30,true);
   }
   else if(doorplace == "8-11u")
   {
      _root.changecourse("StarIn","8-11",0,-820,0,-820,true);
   }
   else if(doorplace == "8-12")
   {
      _root.changecourse("StarIn","8-12",0,0,0,0);
   }
   else if(doorplace == "8-12-Warp")
   {
      _root.Fluddpow = "";
      _root.StopBGsong();
      _root.lvl8keyA = false;
      _root.lvl8keyB = false;
      _root.lvl8keyC = false;
      _root.lvl8keyD = false;
      _root.lvl8keyE = true;
      _root.Playinglevel = 8;
      _root.SongIntro = "BowserTrapIntro";
      _root.SongRepeat = "BowserTrapRepeat";
      _root.PlayMusicAndIntro();
      _root.changecourse("StarIn","8-12",-192,-52,-192,-52);
   }
   else if(doorplace == "C-13-Warp")
   {
      _root.Fluddpow = "";
      _root.StopBGsong();
      _root.lvl8keyA = false;
      _root.lvl8keyB = false;
      _root.lvl8keyC = false;
      _root.lvl8keyD = false;
      _root.lvl8keyE = true;
      _root.Playinglevel = 0;
      _root.SongIntro = "None";
      _root.SongRepeat = "InsidetheCastleWalls";
      _root.StartNewMusicAndIntroNoVar("BowserPlan-Intro","BowserPlan-Repeat");
      _root.changecourse("StarIn","C-13",1066,-215,1066,-215);
   }
   else if(doorplace == "8-E2-2")
   {
      _root.Fluddpow = "";
      _root.changecourse("StarIn","8-E2-2",0,-200,0,-200,true);
   }
   else if(doorplace == "8-13")
   {
      _root.changecourse("StarIn","8-13",0,0,0,0,true);
   }
   else if(doorplace == "8-E3-1")
   {
      _root.changecourse("StarIn","8-E3-1",0,0,0,0,true);
   }
   else if(doorplace == "8-E5-1")
   {
      _root.Fluddpow = "";
      _root.changecourse("StarIn","8-E5-1",-1693,-60,-1693,-60,true);
   }
   else if(doorplace == "8-E5-1-1")
   {
      _root.Fluddpow = "";
      _root.changecourse("StarIn","8-E5-1",-212,-25,-212,-25,true);
   }
   else if(doorplace == "9-02")
   {
      _root.Restartcoins();
      _root.Fluddpow = "";
      _root.changecourse("StarIn","9-02",0,0,0,0,true);
   }
   else if(doorplace == "9-04")
   {
      _root.Restartcoins();
      _root.Fluddpow = "";
      _root.changecourse("StarIn","9-04",0,0,0,0,true);
   }
   else if(doorplace == "9-06")
   {
      _root.Restartcoins();
      _root.Fluddpow = "";
      _root.changecourse("StarIn","9-06",0,0,0,0,true);
   }
   else if(doorplace == "M1-2")
   {
      _root.changecourse("StarIn","M1-2",-1465,-320,-1465,-320,true);
   }
   else if(doorplace == "M2-1-1")
   {
      _root.changecourse("StarIn","M2-1",795,125,795,125);
   }
   else if(doorplace == "M2-2-1")
   {
      _root.changecourse("StarIn","M2-2",0,0,0,0);
   }
   else if(doorplace == "BC-0")
   {
      _root.gotoAndStop("BowserBattle3");
      _root.RemoveCourse();
   }
   else if(doorplace == "BC-1")
   {
      _root.changecourse("StarIn","BC-1",0,0,0,0);
   }
   else if(doorplace == "C-4-SC1")
   {
      _root.changecourse("StarIn","C-4-SC1",0,0,0,0);
   }
   else if(doorplace == "C-4-SC2")
   {
      _root.changecourse("StarIn","C-4-SC1",0,-260,0,-260);
   }
   else if(doorplace == "C-4-SC1-back")
   {
      _root.changecourse("StarIn","C-4",1164,0,1164,0);
   }
   else if(doorplace == "C-4-SC1-back2")
   {
      _root.changecourse("StarIn","C-4",1036,0,1036,0);
   }
   else if(doorplace == "level1")
   {
      _root.changecourse("StarIn","level1",0,0,0,0);
   }
   else
   {
      _root.changecourse("StarIn","C-1",0,0,0,0);
   }
};

This is taken from a Flash game, where speed and efficiency is fairly important. 1: used in 1 place 2: used in quite a lot of places 3: the door mapping must have changed during development...

By Anonymous, 2018-11-10 09:51:41
if (code === null) {
    return null;
} else {
    return code;
}
By crossthedev, 2018-11-19 15:33:47