protected void EnableEditButtons(bool Value)
{
if (Value == false)
{
buttonAdd.Disabled = true;
buttonDelete.Disabled = true;
}
else
{
buttonAdd.Disabled = false;
buttonDelete.Disabled = false;
}
}
// ...
if (IsEditable(ID))
EnableEditButtons(true);
else
EnableEditButtons(false);
I found this old code in an app I was updating for a client a number of years back. It was so good I documented it on my own blog.
var validAccountData = account.email != nil
validAccountData = account.firstName != nil
validAccountData = account.lastName != nil
if validAccountData {
return account
}
return nil
Proper validation
private boolean check_if_valid_login(Login login) {
boolean validLogin = false;
if (login.isValid(login)) {
validLogin = true;
}
if (!(login.isValid(login) == true)) {
validLogin = false;
}
return validLogin ? true : false;
}
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are so many problems with this...
if (SelectionAndTimeData[1] < 2000 or \
SelectionAndTimeData[2] < 1 or SelectionAndTimeData[2] > 12 or \
SelectionAndTimeData[3] < 1 or SelectionAndTimeData[3] > 31 or \
SelectionAndTimeData[4] < 0 or SelectionAndTimeData[4] > 24 or \
SelectionAndTimeData[5] < 0 or SelectionAndTimeData[5] > 60 or \
SelectionAndTimeData[2] < 0 or SelectionAndTimeData[2] >60):
print('***************************************************************************')
print(' Entered date is not valid')
print('****************************************************************************')
def sho_est(request):
if not request.user.is_superuser and not request.user.is_staff and not request.user.is_university:
raise Http404
data = ''
if request.content_type == 'application/x-www-form-urlencoded' and request.method == 'POST':
user_detail = request.POST.get('user_detail', None)
if user_detail:
if request.user.is_superuser or request.user.is_staff:
credito = Credit.objects.get(pk=user_detail)
fecha_apronacion = 'Pendiente'
estado_firma = 'Pendiente'
estado_cuota = 'Pendiente'
if credito.created_at:
fecha_apronacion = credito.created_at.strftime('%Y-%m-%d')
if credito.is_iou_signed:
estado_firma = 'Firmado'
if credito.is_retainer_paid:
estado_cuota = 'Paga'
reg_amr_due = """
<tr style="border: 1px solid black; padding: 5px;">
<td style="border: 1px solid black; padding: 5px; text-align: right;">{period}</td>
<td style="border: 1px solid black; padding: 5px; text-align: right;">{due_amount}</td>
<td style="border: 1px solid black; padding: 5px; text-align: right;">{due_loan_amount}</td>
<td style="border: 1px solid black; padding: 5px; text-align: right;">
{due_tech_amount_due_surety_amount_due}</td>
<td style="border: 1px solid black; padding: 5px; text-align: right;">{due_interest_amount}</td>
<td style="border: 1px solid black; padding: 5px; text-align: right;">
{due_fines_arrears_amount_due_interest_arrears_amount}</td>
<td style="border: 1px solid black; padding: 5px; text-align: left;">{days_in_arrears}</td>
<td style="border: 1px solid black; padding: 5px; text-align: left;">{fullfilment_date}</td>
<td style="border: 1px solid black; padding: 5px; text-align: left;">{status}</td>
</tr>
"""
str_amr_due = ""
dic_ver = {}
Fuck Yeah
if( %rightBtnCmd $= "noButtons" )
{
//do nothing, as there are no buttons
}
proprietary script language.
//count to 10
#include <iostream>
#include <string>
int main()
{
int i = 0;
beginning:
if (i < 10) {
std::cout << ++i << std::endl;
goto beginning;
}
else goto end;
end:
return 0;
}
@Override
public void afterTextChanged(Editable s) {
switch (paymentType) {
case 0:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
case 1:
if (s.length() == 9) etPaymentAmount.requestFocus();
break;
}
}
public enum YesNoEnum
{
Yes = 0,
No = 1
}
I also like how they defined the enum values.
<input type="button" value="Go and fill later" onclick="javascript:window.location='<?php echo $url; ?>info.php'" />
Well, a
is obsolete, let's do links as buttons!
try {
$order->addItem($item);
} catch (Exception $ex) {
throw $ex;
}
//Говорящие названия - такие говорящие!
function asdfasdf (WebAPI_Entity $screenshot_dictionary)
{
$result = array();
foreach ($screenshot_dictionary->getEntities () as $scr)
{
$result [] = $scr->toObject ();
}
usort($result, array ($this, 'sortScreenshots'));
return $this->prepare_screenshots ($result);
}
// вставляем остальные скриншоты
$elements = $this->asdfasdf ($screenshot_dictionary);
public boolean logout(String token)
{
LogedUser user = logedUsers.remove(token);
return (user != null) ? true : false;
}
if ( x == true)
{
// do something
}
Fucking amateurs :| lol