typedef signed int sint;
#define N 100
static int n = N;

inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}

int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;

    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;

    int z = (*fptr)(5, x, &y, t, 12);    

    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}

This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.

By Anonymous, 2023-02-02 21:29:11
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
    return v.x < 0f && v.y < 0f && v.z < 0f;
}

Either the description is wrong or the method in itself

By SwagridOfficial, 2017-12-13 13:00:34

function atoi(charstring)
{
  if(charstring=="a") return 0x61;if(charstring=="b") return 0x62;
  if(charstring=="c") return 0x63;if(charstring=="d") return 0x64;
  if(charstring=="e") return 0x65;if(charstring=="f") return 0x66;
  if(charstring=="g") return 0x67;if(charstring=="h") return 0x68;
  if(charstring=="i") return 0x69;if(charstring=="j") return 0x6a;
  if(charstring=="k") return 0x6b;if(charstring=="l") return 0x6c;
  if(charstring=="m") return 0x6d;if(charstring=="n") return 0x6e;
  if(charstring=="o") return 0x6f;if(charstring=="p") return 0x70;
  if(charstring=="q") return 0x71;if(charstring=="r") return 0x72;
  if(charstring=="s") return 0x73;if(charstring=="t") return 0x74;
  if(charstring=="u") return 0x75;if(charstring=="v") return 0x76;
  if(charstring=="w") return 0x77;if(charstring=="x") return 0x78;
  if(charstring=="y") return 0x79;if(charstring=="z") return 0x7a;
  if(charstring=="0") return 0x30;if(charstring=="1") return 0x31;
  if(charstring=="2") return 0x32;if(charstring=="3") return 0x33;
  if(charstring=="4") return 0x34;if(charstring=="5") return 0x35;
  if(charstring=="6") return 0x36;if(charstring=="7") return 0x37;
  if(charstring=="8") return 0x38;if(charstring=="9") return 0x39;
  if(charstring==".") return 0x2e;
  return 0x20;
}

found in a proxy script

By Anonymous, 2020-08-10 03:17:52
String.prototype.capitalize=function(){return this.charAt(0).toUpperCase()+this.slice(1);};
String.prototype.followCase=function(b){
	if(b==b.toUpperCase()){return this.toUpperCase();}
	if(b==b.toLowerCase()){return this.toLowerCase();}
	if(b==b.capitalize()){return this.capitalize();}
	return this;
};
String.prototype.atRemoveAdd=function(index,n,string){
	return this.substring(0,index)+string+this.substring(index+n,this.length);
};
String.prototype.matchIndex=function(re){
	var a=[];
	while((match=re.exec(this))!==null){
		a.push({chars:match[0].length,index:match.index});
	}
	return a;
};
String.prototype.caseReplace=function(o,n){
	for(var s=this,a=this.matchIndex(o),shift=0,i=0;i<a.length;i++){
		var c=n.followCase(this.substring(a[i].index,a[i].index+a[i].chars));
		s=s.atRemoveAdd(a[i].index+shift,a[i].chars,c);
		shift+=c.length-a[i].chars;
	}
	return s;
};

My code from 2016 for the hall of shame where I realized today that caseReplace could just return this.replace(o,m=>n.followCase(m)) instead.

By Anonymous, 2017-12-19 03:55:58
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
By A "senior" developer, 2018-02-19 16:49:52
function sortUsers(a, b) {
  return a.last_name.localeCompare(b.last_name) * -1;
}
By Anonymous, 2018-03-06 22:44:30
class FileReader extends EventTarget(...READER_EVENTS) {
    // [...]
    readAsArrayBuffer() {
        throw new Error('FileReader.readAsArrayBuffer is not implemented');
    }
}

React Native's way of saying they don't support FileReader.readAsArrayBuffer()

By Aurovik, 2018-12-12 12:50:22
Button.MouseButton1Click:Connect(function()
    if TextHolder.Text == Codes.Code1 then
        if Check1.Value == false then
            Check1.Value = true
        elseif Check1.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code1")
        TextHolder.Text = "Success! 500 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code2 then
        if Check2.Value == false then
            Check2.Value = true
        elseif Check2.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code2")
        TextHolder.Text = "Success! 250 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code3 then
        if Check3.Value == false then
            Check3.Value = true
        elseif Check3.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code3")
        TextHolder.Text = "Sucess! 100 Coins Rewarded"
            else TextHolder.Text = "Invalid/Expired Code"
                end
            end
        end
    end
end)
By ShitFuck, 2021-08-07 00:55:53
double func_atof(char *p){
	double	 integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
   if(   *p == 45  ){sign = -1.0, *p++ ; }
	while ( isdigit(*p)  ) { 
		integer = ( *p++ )  +  (10.0   *   integer)  -  48.0 ; 
		}
	if(*p == 46  ){
	(*p++ ) ;
	while (  isdigit(*p) )  {
		fract = ( *p++ )  +  (10.0   *   fract)  -  48.0  ; 
		div *= 10;		
		}
    }
  return    (integer  +   fract  / div )  * sign    ;
}
By Lazy_8, 2020-01-13 16:53:53
for (int i = 0;i < n / 2;i++)
    {
        while (num[a[p].id].n == 0 || num[num[a[p].id].nxt].n == 0)
        {
            p++;
        }
        printf("%d %d ", num[a[p].id].n, num[num[a[p].id].nxt].n);
        num[a[p].id].n = 0;
        num[num[a[p].id].nxt].n = 0;
        num[num[a[p].id].lst].nxt = num[num[a[p].id].nxt].nxt;
        num[num[num[a[p].id].nxt].nxt].lst = num[a[p].id].lst;
    }
By Anonymous, 2022-08-06 14:50:56
    if (model.env.Trim().ToUpper() == "Release")
    {
        retVal = false;
        if (!string.IsNullOrEmpty(model.Server_Core))
        {
            // Perform a trim in case user specified just whitespace...
            string tmpStr = model.Server_Core.Trim();
            if (!string.IsNullOrEmpty(tmpStr))
            {
                retVal = true;
            }
        }
    }
By Anonymous, 2019-02-25 17:12:31
  @Override
    public ResponseEntity<AuditLogPagedResults> getLogEntries(
    		@ApiParam(value = "Environment ID", required = true) @PathVariable("environmentId") Long environmentId,
	   	  	@ApiParam(value = "ID of the queue manager to browse") @Valid @RequestParam(value = "queueManager", required = false) Long queueManager,
	   	  	@ApiParam(value = "ID of the queue to browse") @Valid @RequestParam(value = "queue", required = false) Long queue,
	   	  	@ApiParam(value = "Browse for messages newer than a date/time") @DateTimeFormat(iso = DateTimeFormat.ISO.DATE_TIME) @RequestParam(value = "from", required = false) @Valid LocalDateTime from,
	   	  	@ApiParam(value = "Correlation ID to browse for") @Valid @RequestParam(value = "correlationId", required = false) String correlationId,
	   	  	@ApiParam(value = "Page of results to return") @Valid @RequestParam(value = "page", required = false) Integer page,
            @ApiParam(value = "Number of results in a page") @Valid @RequestParam(value = "pagesize", required = false) Integer pagesize) {
        Pageable pageable = PageRequest.of(page != null ? page : 0, pagesize != null ? pagesize : defaultPageSize, new Sort(Sort.Direction.DESC, Audit.MSG_PUT_TIMESTAMP_FIELD));
        Page<Audit> auditEntries = null;
        Timestamp msgPut = (from != null ? Timestamp.valueOf(from) : null);

        /*
         * Environemnt is always supplied.  If we have queue or queue manager, assume that's what the caller wants.
         * We may also have some optional parameters - put timestamp, correlation ID
         */
        if (queue != null) {
        	//retrieve queue name
        	String queueName = null;
        	Optional<WMQQueue> queueEntity = wmqQueueRepository.findById(queue.intValue());
        	queueName = queueEntity.get().getQ_name();
        	
        	//see if we have timestamp or correlation ID
			if (msgPut != null) {
				if (correlationId != null) {
					auditEntries = auditRepository.findByQNameAndCorrelIdAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, correlationId, pageable);
				} else {
					auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
				}
			} else {
				if (correlationId != null) {
					auditEntries = auditRepository.findByQNameAndCorrelId(queueName, correlationId, pageable);
				} else {
					auditEntries = auditRepository.findByQName(queueName, pageable);
				}
			}
        } else if (queueManager != null) {
            List<Integer> managerIds = Arrays.asList(queueManager.intValue());
        	//see if we have timestamp or correlation ID
			if (msgPut != null) {
				if (correlationId != null) {
                    auditEntries = auditRepository.findByManagerIdsAndCorrelIdAndMsgPutTimestampGreaterThanEqual(managerIds, msgPut, correlationId, pageable);
				} else {
                    auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
				}
			} else {
				if (correlationId != null) {
                    auditEntries = auditRepository.findByManagerIdsAndCorrelId(managerIds, correlationId, pageable);
				} else {
                    auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
				}
			}
throw new java.lang.UnsupportedOperationException("Implementations does not exist");
        } else {
	        List<Integer> managerIds = findManagerIds(environmentId);
	
	        if(managerIds.isEmpty()) {
	            //No QueueManager so no possible log entries
	            return ResponseEntity.ok().body(null);
	        }
	
	        if (msgPut != null) {
	            auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
	        } else {
	            auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
	        }
        }
        
        
        /*
        if (correlationId != null && msgPut != null) {
            auditEntries = auditRepository.findByCorrelIdAndMsgPutTimestampGreaterThanEqual(correlationId, msgPut, pageable);
        } else if (queueName != null && msgPut != null) {
            auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
        } else if (queueName != null) {
            auditEntries = auditRepository.findByQName(queueName, pageable);
        } else if (correlationId != null) {
            auditEntries = auditRepository.findByCorrelId(correlationId, pageable);
        } else {
            List<Integer> managerIds = findManagerIds(environmentId);

            if(managerIds.isEmpty()) {
                //No QueueManager so no possible log entries
                return ResponseEntity.ok().body(null);
            }

            if (msgPut != null) {
                auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
            } else {
                auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
            }
        }
*/
        if (auditEntries != null) {
	        AuditLogPagedResults results = new AuditLogPagedResults();
	        results.setPageNumber(pageable.getPageNumber());
	        results.setPageSize(pageable.getPageSize());
	        results.setPages(auditEntries.getTotalPages());
	        results.setResults(mapperFacade.mapAsList(auditEntries.getContent(), AuditLogEntry.class));
	        return ResponseEntity.ok().body(results);
        } else {
        	throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
        }
    }

    
    /* (non-Javadoc)
	 * @see com.arcelormittal.springTemplate.web.MessagesApi#getLogEntry(java.lang.Long, java.lang.Long)
	 */
	@Override
	public ResponseEntity<AuditLogEntry> getLogEntry(Long environmentId, Long logId) {
		Optional<Audit> entry = auditRepository.findById(logId);
		if (entry.isPresent()) {
			return ResponseEntity.ok().body(mapperFacade.map(entry.get(), AuditLogEntry.class));
		} else {
			throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
		}
	}

End pint to do a dynamic query in JPA.

By Anonymous, 2019-10-02 23:31:22
<?php

class CasinoCode
{
    CONST POST = 'POST';
    CONST GET = 'GET';
    
    $data = $this->callAPI('/hidden', [], self::POST);

production code of an API with dozens of millions of requests per day.

By Anonymous, 2019-10-17 19:43:24
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main

import (
	"os"
	"sync"

	_ "github.com/mailru/easyjson"
	_ "github.com/satori/go.uuid"
	_ "github.com/valyala/fasthttp"
)

func main() {
	sync.Once(func(){}())

	myMutexLockVariable := struct {
		IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
	}{
		func() *sync.RWMutex {
			return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
		}(),
	}
	
	lockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	unlockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
	// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
	// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
	//
	// GO ISSUE NUMBER: 181393
	// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
	// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
	lockthelock = lockthelock
	unlockthelock = unlockthelock
	    // I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG

	var err error
	if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
		panic("whoops, you forgot to put the pointer of the mutex!!!!!")
		os.Exit(0xbadc0de) // FOR SAFTEY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	go func() {
		println("goroutine!")
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
	}()

	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
	if &err != nil {
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
		main()
		os.Exit(0) // YAY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}

THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!

TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9

By github.com/as, 2019-10-18 19:26:43