@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
<?php

class CasinoCode
{
    CONST POST = 'POST';
    CONST GET = 'GET';
    
    $data = $this->callAPI('/hidden', [], self::POST);

production code of an API with dozens of millions of requests per day.

By Anonymous, 2019-10-17 19:43:24
public static int[] xxx(String filename) throws IOException{
	int[] f = new int[26];
	BufferedReader in = new BufferedReader(new FileReader(filename));
	String line;
	while((line = in.readLine()) != null){
		line = line.toUpperCase();
		for(char ch:line.toCharArray()){
			if(Character.isLetter(ch)){
				f[ch - 'A']++;
			}
		}
	}
	in.close();
	return f;
}
By Anonymous, 2017-12-15 16:08:38
try {
    User.ClaimToken();
} 
catch {
    User.ClaimToken();
}
By Anonymous, 2017-12-22 08:44:59
def possibilities():
    alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
    combinations=list()
    for n in range(9,-1,-1):
            for o in range(9,-1,-1):
                    for r in range(9,-1,-1):
                            for t in range(9,-1,-1):
                                    for h in range(9,-1,-1):
                                            for e in range(9,-1,-1):
                                                    for a in range(9,-1,-1):
                                                            for s in range(9,-1,-1):
                                                                    for u in range(9,-1,-1):
                                                                            for w in range(9,-1,-1):
                                                                                    for m in range(9,-1,-1):
                                                                                            for y in range(9,-1,-1):
                                                                                                    if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
                                                                                                    north=10000*n + 1000*o +100*r +10*t +h
                                                                                                    east=1000*e +100*a +10*s +t
                                                                                                    south=10000*s + 1000*o +100*u +10*t +h
                                                                                                    west=1000*w + 100*e +10*s +t
                                                                                                    earth= 10000*e + 1000*a + 100*r +10*t +h
                                                                                                    if north +east +south +west == earth:
                                                                                                            combinations.append((north,east,south,west,earth))

    return combinations
By Dusk Code, 2018-04-25 11:47:49
   // Test read access of memory
   try
   {
      c = ( (char*) pvMemory )[0];
      c = ( (char*) pvMemory )[iNLen - 1];
   }

   catch( ... ) {
      return -1;
   }
By Anonymous, 2022-10-19 16:28:05
    @SuppressWarnings("unchecked")
    private void addEndpointsTags(JsonArray tagsArray) throws IOException {
        if (registeredHandlers == null || registeredHandlers.isEmpty()) {
            return;
        }
        TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
        handlerNamesSorted.forEach(key -> {
            StringBuilder sb = new StringBuilder();
            sb.append("{\"name\":\"");
            sb.append(key);
            sb.append("\",\"request\":{\"name\":\"");
            try {
                ServiceMethodHandler handler = registeredHandlers.get(key);
                Class<? extends Message> requestClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 0);
                Class<? extends Message> responseClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 1);
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
                sb.append("]},\"response\":{\"name\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
                sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
            } catch (Exception e) {
                logger.error("Error inspecting handlers", e);
                return;
            }
            String tag = sb.toString();
            tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
        });
    }
By Brian, 2019-08-13 15:13:37
public static returnTrue(boolean b){
    if (b){
        return true;
    } else {
        return true;
    }
}

When you want your function always returns the correct value

By kayvan goli, 2017-12-13 14:49:39
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');

Never, ever define developer environment and debug as default thing! #pdk

By kadet, 2021-03-08 23:28:18
	public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
        StringBuilder yes = new StringBuilder();
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(u.toString()));
        yes.append((String) String.valueOf(e.toString()));
        yes.append((String) String.valueOf(l.toString()));
        yes.append((String) String.valueOf(o.toString()));
        yes.append((String) String.valueOf(v.toString()));
        yes.append((String) String.valueOf(p.toString()));
        yes.append((String) String.valueOf(a.toString()));
        yes.append((String) String.valueOf(b.toString()));
        yes.append((String) String.valueOf(c.toString()));
        yes.append((String) String.valueOf(d.toString()));
        yes.append((String) String.valueOf(f.toString()));
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(g.toString()));
        yes.append((String) String.valueOf(i.toString()));
        yes.append((String) String.valueOf(j.toString()));
        return (String) String.valueOf(yes.toString());
	}

why

By fxcil, 2022-03-24 21:53:11
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
By A "senior" developer, 2018-02-19 16:49:52
Public Shared Function CompeleteDateStr(DateStr As String) As String
    'MBS 96-09-25: High Caliber DataEntry
    Dim DateVal = CType(DateStr, Integer)
    If DateVal < 1 Then Return ""
    If DateVal < maxDay Then 'DayOnly
        Return MakeJalaliDate(curYear, curMonth, DateVal, _4DigitYear)
    ElseIf DateVal > maxDay Then
        Dim YearPiece? As Short = Nothing, MonthPiece? As Byte = Nothing, DayPiece As Byte
        Select Case DateVal
            Case Is < 100
                MonthPiece = (DateVal \ 10) Mod 10
                DayPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
            Case Is < 1000
                MonthPiece = DateVal \ 10
                DayPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = (DateVal \ 100) Mod 10
                DayPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal \ 10
                MonthPiece = DateVal Mod 10
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = (DateVal \ 100) Mod 10
                MonthPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
            Case Is < 10000
                MonthPiece = DateVal \ 100
                DayPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = DateVal Mod 100
                DayPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal \ 100
                MonthPiece = DateVal Mod 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                DayPiece = DateVal Mod 100
                MonthPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, curYear) Then Return MakeJalaliDate(curYear, MonthPiece, DayPiece, _4DigitYear)
                MonthPiece = (DateVal \ 10) Mod 10
                YearPiece = DateVal \ 100
                If IsValidMonth(MonthPiece) Then
                    DayPiece = DateVal Mod 10
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                Else
                    MonthPiece = (DateVal \ 100) Mod 10
                    YearPiece = DateVal Mod 100
                    DayPiece = DateVal \ 1000
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
            Case Is < 100000
                Dim DaySize As Byte = 2
                MonthPiece = (DateVal Mod 1000) \ 10
                If Not IsValidMonth(MonthPiece) Then
                    MonthPiece = (DateVal \ 100) Mod 10
                    DaySize = 1
                    If Not IsValidMonth(MonthPiece) Then Return ""
                End If
                YearPiece = DateVal \ 1000
                DayPiece = DateVal Mod 10 ^ DaySize
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
                YearPiece = DateVal Mod 100
                DayPiece = DateVal \ (10000 \ (10 ^ DaySize))
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
            Case Is < 1000000
                MonthPiece = (DateVal Mod 10000) \ 100
                If IsValidMonth(MonthPiece) Then
                    YearPiece = DateVal \ 10000
                    DayPiece = DateVal Mod 100
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                    YearPiece = DateVal Mod 100
                    DayPiece = DateVal \ 10000
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
                YearPiece = DateVal \ 100
                If YearPiece > 1300 AndAlso YearPiece < 1500 Then
                    MonthPiece = (DateVal \ 10) Mod 10
                    DayPiece = DateVal Mod 10
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
                YearPiece = DateVal Mod 10000
                If YearPiece > 1300 AndAlso YearPiece < 1400 Then
                    DayPiece = DateVal \ 100000
                    MonthPiece = (DateVal \ 10000) Mod 10
                    If IsValidMonth(MonthPiece) AndAlso IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece + If(_4DigitYear, 0, -1300), MonthPiece, DayPiece, _4DigitYear)
                End If
            Case Is < 10000000
                Dim DaySize As Byte = 2
                MonthPiece = (DateVal Mod 1000) \ 10
                If Not IsValidMonth(MonthPiece) Then
                    MonthPiece = (DateVal \ 100) Mod 10
                    DaySize = 2
                    If Not IsValidMonth(MonthPiece) Then Return ""
                End If
                YearPiece = DateVal \ 1000
                DayPiece = DateVal Mod 10 ^ DaySize
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
                YearPiece = DateVal Mod 10000
                DayPiece = DateVal \ (100000 * (10 ^ DaySize))
                If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece)
            Case Is < 100000000
                MonthPiece = (DateVal Mod 10000) \ 100 '13961229
                If IsValidMonth(MonthPiece) Then
                    YearPiece = DateVal \ 10000
                    DayPiece = DateVal Mod 100
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                    YearPiece = DateVal Mod 10000
                    DayPiece = DateVal \ 1000000
                    If IsValidDay(DayPiece, MonthPiece, YearPiece) Then Return MakeJalaliDate(YearPiece, MonthPiece, DayPiece, _4DigitYear)
                End If
        End Select
        Return ""
    End If
End Function

this code is so wrong in so many different levels

By NoobProger, 2017-12-20 12:37:08
 public void updateCurrency() {
        LOGGER.info("Update currencies");
        var ok = false;

        try {
            getExchangeRatesMechanism(getExchangeRatesProcessor());
            ok = true;
        } catch (Exception exception) {
            LOGGER.error(exception.getMessage(), exception);
        }

        if (ok) {
            LOGGER.info("The currencies were updated successfully!");
        }
    }
By halogenUnit, 2022-09-29 13:31:58
typedef signed int sint;
#define N 100
static int n = N;

inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}

int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;

    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;

    int z = (*fptr)(5, x, &y, t, 12);    

    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}

This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.

By Anonymous, 2023-02-02 21:29:11
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        let resf:any = res;
        if (resf.err) {
        } else {
            this.diagnosticAll = resf.data
        }
    }, err => { })
}
/*
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        this.diagnosticAll = res.data
    }, err => { })
}
*/
By ElkinDev, 2019-06-27 15:18:41