if (preg_match("/^N/",$postcode)) {
        if (preg_match("/^NW/", $postcode)) {
            if (!preg_match("/^NW1/", $postcode)) {
                // NORTH WEST (NW2, NW3, NW4, NW5, NW6, NW7, NW8, NW9, NW10)
                $property['Prop_area'] = 'NW';
            } else {
                // NW1 which is Central
                $property['Prop_area'] = 'SW';
            }
        } else {
            // NORTH  (N1, N2, N3, N4, N5 etc)
            $property['Prop_area'] = 'N';
        }
    } else if (preg_match("/^W/",$postcode)) {
        if (
            !preg_match("/^W1 /",$postcode)
            && !preg_match("/^W2 /",$postcode)
            && !preg_match("/^W8/",$postcode)
            && !preg_match("/^W11/",$postcode)
        ) {
            // WEST includes (W3, W4, W5, W6, W7, W9, W10, W12, W13, W14)
            $property['Prop_area'] = 'W';
        } else {
            //W1 and W2, W8, W11 which are Central
            $property['Prop_area'] = 'SW';
        }
    } else {
        if (
            preg_match("/^SW/",$postcode)
            || preg_match("/^EC/",$postcode)
            || preg_match("/^WC/",$postcode)
        ) {
            // CENTRAL includes (W1, W2, EC, WC, NW1, SW1, SW3, SW5, SW7, W8, W11)
            $property['Prop_area'] = 'SW';
        } else {
            // OTHER includes South and East and everything else
            return 'SE';
        }
    }
By ichikawayukko, 2018-11-06 12:30:21
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        let resf:any = res;
        if (resf.err) {
        } else {
            this.diagnosticAll = resf.data
        }
    }, err => { })
}
/*
ngOnInit() {
    this._FunctionService.getSicksList().then(res => {
        this.diagnosticAll = res.data
    }, err => { })
}
*/
By ElkinDev, 2019-06-27 15:18:41
if(date.getFullYear() <= 2017) {
    if(date.getMonth() <= 11) {
        if(date.getDate() <= 26) {
            if(date.getHours() <= 23) {
                if(date.getMinutes() <= 59) {
                    if(date.getSeconds() <= 59) {
                        //Display popup before 2017-11-27
                    }
                }
            }
        }
    }
}

    
By Anonymous, 2017-12-12 14:14:55
public static returnTrue(boolean b){
    if (b){
        return true;
    } else {
        return true;
    }
}

When you want your function always returns the correct value

By kayvan goli, 2017-12-13 14:49:39
if HOST == 'AdaLovelace' or HOST == 'vbu' or HOST == 'asus':
    urlpatterns += patterns('',
        (r'^site_media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': MEDIA_ROOT}),
    )
By Kadet, 2016-02-14 16:37:32
auto settingsFileSize = static_cast<int>(sizeof(_settings));

This was in release branch for a month. Casting wasn't even necessary.

By Your favourite co-worker., 2019-06-04 09:05:15
FOR x IN ( SELECT COUNT(*) cnt
            FROM DUAL
           WHERE EXISTS ( SELECT NULL FROM task
                           WHERE task.task_type_id = lib.task_type_check()
                             AND task.task_status_id = lib.task_status_open()
                             AND task.unit_id = in_unit_id
                             AND task.station_id = v_station_id
                        )
         )
LOOP
  IF( x.cnt = 1 ) THEN
    v_task_exist := TRUE;
  ELSE
    v_task_exist := FALSE;
  END IF;
END LOOP;
By Anonymous, 2019-08-01 15:25:36
<?php

class CasinoCode
{
    CONST POST = 'POST';
    CONST GET = 'GET';
    
    $data = $this->callAPI('/hidden', [], self::POST);

production code of an API with dozens of millions of requests per day.

By Anonymous, 2019-10-17 19:43:24
// TODO(as): MAKE XML DOXYGEN THING SO IDE WITH COLORS CAN READ THIS
package main

import (
	"os"
	"sync"

	_ "github.com/mailru/easyjson"
	_ "github.com/satori/go.uuid"
	_ "github.com/valyala/fasthttp"
)

func main() {
	sync.Once(func(){}())

	myMutexLockVariable := struct {
		IDontKnowHowEmbeddingWorks *sync.RWMutex // FOR SCALEABILITY
	}{
		func() *sync.RWMutex {
			return new(sync.RWMutex) // FACTORY PATTERN FACTORY PATTERN!
		}(),
	}
	
	lockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	unlockthelock := func(){
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	}
	// TODO(as): THERE THEM FUNCTIORNS NO WORKY ABSTRACTION FOR SOME REASON
	// SO WE JUST CALL myMutexLockVariable.IDontKnowHowEmbeddingWorks FUNCTIONS
	// DIRECTLY THERE IS A BUG INSIDE OF THE GO PROGRAMMING LANGUAGE
	//
	// GO ISSUE NUMBER: 181393
	// Description: GO NO WORKY, I PUT FUNCTORS TO ACCESS MY LOCK AND IT DEAD LOCK
	// cc: bradfitz, ian lance taylor, rob pike, ken, even brian k
	lockthelock = lockthelock
	unlockthelock = unlockthelock
	    // I DONT WANNA DELETE FUNCY BECAUSE I WORK TOO HARD ON THEM WE KEEP IT FOR USE LATER WHEN GO FIXES BUG

	var err error
	if myMutexLockVariable.IDontKnowHowEmbeddingWorks == nil {
		panic("whoops, you forgot to put the pointer of the mutex!!!!!")
		os.Exit(0xbadc0de) // FOR SAFTEY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.RLock()
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // just grease the wheels a bit
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock()
	go func() {
		println("goroutine!")
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock()
	}()

	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Lock() // WAIT FOR BABY TO FINISH
	if &err != nil {
		myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
		main()
		os.Exit(0) // YAY
	}
	myMutexLockVariable.IDontKnowHowEmbeddingWorks.Unlock() // DO IT HERE FASTER THAN DEFUR
}

THIS CODE IS COVERED BY THE GNU AFFERO PUBIC LICENSE, DO NOT SHARE THIS CODE WITHOUT PUBLISHING ALL OF YOUR CHANGES. FREE SOFTWARE FREEEEEDOM!!!

TO SEE THE TEXINFO MANUAL IN EMACS, TYPE CONTROL X CLOVER CLOVER DOT 9

By github.com/as, 2019-10-18 19:26:43
	public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
        StringBuilder yes = new StringBuilder();
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(u.toString()));
        yes.append((String) String.valueOf(e.toString()));
        yes.append((String) String.valueOf(l.toString()));
        yes.append((String) String.valueOf(o.toString()));
        yes.append((String) String.valueOf(v.toString()));
        yes.append((String) String.valueOf(p.toString()));
        yes.append((String) String.valueOf(a.toString()));
        yes.append((String) String.valueOf(b.toString()));
        yes.append((String) String.valueOf(c.toString()));
        yes.append((String) String.valueOf(d.toString()));
        yes.append((String) String.valueOf(f.toString()));
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(g.toString()));
        yes.append((String) String.valueOf(i.toString()));
        yes.append((String) String.valueOf(j.toString()));
        return (String) String.valueOf(yes.toString());
	}

why

By fxcil, 2022-03-24 21:53:11
function sortUsers(a, b) {
  return a.last_name.localeCompare(b.last_name) * -1;
}
By Anonymous, 2018-03-06 22:44:30
function uploadimg(file) {
    var ext = file.value.split('.').pop().toLowerCase();
    var size = document.getElementById("uploadpic").files.item(0).size;

    if (size > 3145728) {
        $.messager.alert({
            title: "Error",
            msg: " image to large",
            icon: "error"
        });
        return true;
    }

    return false;
}

var reader = new FileReader();
$("#uploadpic").change(function() {
    var pdfcheck = this;
    var ext = pdfcheck.value.split('.').pop().toLowerCase();
    if (!($.inArray(ext, ['pdf']) == -1)) {
        console.log('upload pdf start');
        if (uploadPdf(pdfcheck)) {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
            $("#uploadpic").prop("file", "");
            $("#uploadpic").val("");
        }
    } else {
        if (uploadimg(pdfcheck)) {//dude, I think the image you upload to check is your dick, only small enough you would rather keep going producing shitcode.
            return false;
        }
        var upload_file = $("#uploadpic")[0].files[0];
        if (upload_file != null) {
            var chimgarr = ["image/png", "image/PNG", "image/jpg", "image/JPG", "image/jpeg", "image/JPEG", "image/gif", "image/GIF", "image/bmp", "image/BMP"];
            if (chimgarr.indexOf(upload_file.type) != "-1") {
                reader.readAsDataURL(upload_file);
                reader.onload = function(e) {
                    $("#preview_img").attr("src", e.target.result);
                    $("#preview_img2").attr("src", e.target.result);
                    $("#pdf-contents").hide();
                    $("#pdf_name").val("");
                    $("#btn_pdf_view").hide();
                    $("#pic_name").val("");
                }
            } else {
                $.messager.alert("Image format does not match");
                $("#preview_img").attr("src", "");
                $("#preview_img2").attr("src", "");
                $("#uploadpic").prop("file", "");
                $("#uploadpic").val("");
            }
        } else {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
        }
    }
});

The moment an important image ready to be uploaded It's really important that should be checked again and again.

By shitcode master's friend, 2018-04-20 11:03:15
 public void updateCurrency() {
        LOGGER.info("Update currencies");
        var ok = false;

        try {
            getExchangeRatesMechanism(getExchangeRatesProcessor());
            ok = true;
        } catch (Exception exception) {
            LOGGER.error(exception.getMessage(), exception);
        }

        if (ok) {
            LOGGER.info("The currencies were updated successfully!");
        }
    }
By halogenUnit, 2022-09-29 13:31:58
typedef signed int sint;
#define N 100
static int n = N;

inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}

int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;

    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;

    int z = (*fptr)(5, x, &y, t, 12);    

    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}

This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.

By Anonymous, 2023-02-02 21:29:11
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00