div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
padding: 3px 5px 2px !important;
div.rect {
top: 6px !important;
}
div.legend-action {
top: 3px !important;
}
}
if(!isset($obj->{'s5_4-1'})) {
$obj->{'s5_4-1'} = 0;
}
if(!isset($obj->{'s5_4-2'})) {
$obj->{'s5_4-2'} = 0;
}
if(!isset($obj->{'s5_4-3'})) {
$obj->{'s5_4-3'} = 0;
}
if(!isset($obj->{'s5_4-4'})) {
$obj->{'s5_4-4'} = 0;
}
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();
That's how pros are javascripting
try {
channel.send(eventMessage);
} catch (MessageHandlingException ex) {
channel.send(eventMessage);
}
class JavaScriptParser(BaseParser):
... # some (exactly four) (useful?) methods
get_references_of_tag = get_forms = BaseParser._return_empty_list
get_comments = BaseParser._return_empty_list
get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list
Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
if [ $product == "consul" ]
then
aws s3 cp s3://${path}/${product}/prem/${version}/${product}-enterprise_${version}+prem_linux_amd64.zip .
unzip ${product}-enterprise_${version}+prem_linux_amd64.zip
rm ${product}-enterprise_${version}+prem_linux_amd64.zip
else
aws s3 cp s3://${path}/${product}/prem/${version}/${product}-enterprise_${version}+prem_linux_amd64.zip .
unzip ${product}-enterprise_${version}+prem_linux_amd64.zip
rm ${product}-enterprise_${version}+prem_linux_amd64.zip
fi
private static final double RESULT_OF_DIVISION_BY_0 = 9.99;
public static double getPercentageDifference(long currentResult, long previousResult) {
if (previousResult == 0 && currentResult == 0) {
return 0;
} else if (previousResult == 0) {
return RESULT_OF_DIVISION_BY_0;
} else {
return (currentResult - previousResult) * 1.0 / previousResult;
}
}
// What they did:
var serverCommands = {};
for(var each in commandList.general)
(dmCommands[commandList.general[each].type] ? dmCommands[commandList.general[each].type] +=
(config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n') : (dmCommands[commandList.general[each].type] =
'\u200B'+ config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n'))
// What they should've done:
let srvrCmds = new Map();
let gldCmds = commandList[message.guild.id];
for (let each in gldCmds) {
const cur = gldCmds[each];
const text = `${config.prefix + each + (cur.args ? " " + cur.args : "")}: ${cur.description}\n`;
const srvrCmdType = srvrCmds.get(cur.type);
srvrCmds.set(cur.type, (srvrCmdType || "\u200B") + text);
}
j =0
import random
import hashlib
#geetting inputs
c = input("data ")
n= int(input("N(the count of last numbers)= "))
v= input(str(n)+" last char ")
#list of alphas
l1 = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z', 'u']
l2 = ["A", 'B', 'C', 'D', 'E', 'F','G' , 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z', 'U']
alphas= 0
#calc the count of alppphas
x=""
for j in c:
if(j in l1 or j in l2):
alphas +=1
#positions
h = 2**alphas
hs = []
cc =0
j=0
xf =0
# the stat of main coode
for j in range(h):
#making a sring with 1 and 0
while True:
x=""
for i in range(len(c)):
x+=str(random.randint(0,1))
if(not(x in hs)):
hs.append(x)
break
Xx =""
cc =0
#convert that to lower and upper
for j1 in x:
if(j1=="0"):
Xx+=c[cc].lower()
else:
Xx+=c[cc].upper()
cc+=1
#hash
m = hashlib.sha256()
m.update(Xx.encode('utf-8'))
h = m.hexdigest()
#if
if(h[0-n:]==v):
print("text :"+Xx)
print("hash :"+h)
xf = True
break
if xf==True:
break
j =0
#if that not possible to have git push -Desirable-hash by changed lower to upper and upper to lower
if(xf==0):
while 1:
j+=1
d = c+str(j)
m = hashlib.sha256()
m.update(d.encode('utf-8'))
h = m.hexdigest()
if(h[0-n:]==v):
print("text :"+d)
print("hash :"+h)
break
x = input("press enter to exit")0
this program take a string from you and give you a Desirable-hash by changing lower to upper and changing lower to upper if that possible
function prepareKeyword($keyword) {
$keyword = html_entity_decode($keyword);
$keyword = html_entity_decode($keyword);
$keyword = html_entity_decode($keyword);
$keyword = iconv("ISO-8859-1", "UTF-8", $keyword);
$keyword = cleanString($keyword);
$keyword = html_entity_decode($keyword);
if ($keyword != "") {
$keyword = mb_strtolower($keyword, "UTF-8");
$keyword = htmlentities($keyword, ENT_HTML5);
}
return $keyword;
}
strcpy(szBuffer, sBuffer);
so many questions given you by Hungarian notation
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
return v.x < 0f && v.y < 0f && v.z < 0f;
}
Either the description is wrong or the method in itself
def _take_items_from_list_and_put_them_into_string(self, list):
string = ''
for element in list:
string += element + ','
if len(string) > 0 and string[-1] == ',':
string = string[0:-1]
return string
if (!response ||
!response.data ||
!response.data.success ||
response.data.success == false ) {
//process stuff
}
Not talking about the '===' warning, here