def get_schema(self, schema: object) -> object:
"""Get the Schema class
"""
if isinstance(schema, str):
Schema = getattr(self.request["operation"], schema, None)
else:
Schema = schema
if Schema is None:
Schema = getattr(self, schema, None)
if Schema is None:
raise web.HTTPNotImplemented
return Schema
I don't even know what to say
public static int findSplitVariable(LinkedList<ByteDataRow> matrix) {
LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
int maxNoOfZeros = 0;
int maxNoOfOnes = 0;
int varId = -1;
int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];
for (ByteDataRow bdr : matrix) {
int tmpNoOfZeros = bdr.getNumberOfZeros();
if (maxNoOfZeros < tmpNoOfZeros) {
list.clear();
list.add(bdr.clone());
maxNoOfZeros = tmpNoOfZeros;
} else if (maxNoOfZeros == tmpNoOfZeros) {
list.add(bdr.clone());
}
}
for (ByteDataRow bdr : list) {
byte[] vars = bdr.getInVars();
for (int i = 0; i < vars.length; i++) {
NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
+ Byte.compare(vars[i], Byte.parseByte("0"));
if (NoOfOnesInColumn[i] > maxNoOfOnes) {
maxNoOfOnes = NoOfOnesInColumn[i];
varId = i;
}
}
}
return varId;
}
public static int findSplitVariable(LinkedList<ByteDataRow> matrix, int varIdx) {
LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
int maxNoOfZeros = 0;
int maxNoOfOnes = 0;
int varId = -1;
int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];
// Wybierz kostkÍ z najwiÍkszπ liczbπ zer.
for (ByteDataRow bdr : matrix) {
int tmpNoOfZeros = bdr.getNumberOfZeros();
if (maxNoOfZeros < tmpNoOfZeros) {
list.clear();
list.add(bdr.clone());
maxNoOfZeros = tmpNoOfZeros;
} else if (maxNoOfZeros == tmpNoOfZeros) {
list.add(bdr.clone());
}
}
for (ByteDataRow bdr : list) {
byte[] vars = bdr.getInVars();
for (int i = 0; i < vars.length; i++) {
NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
+ Byte.compare(vars[i], Byte.parseByte("0"));
if (NoOfOnesInColumn[i] > maxNoOfOnes) {
maxNoOfOnes = NoOfOnesInColumn[i];
varId = i;
}
}
}
return varId;
}
There are two methods findSplitVariable. Second one takes extra parameter (varIdx) that is not used anywhere.
public static Integer find(List<String> list, String name, int i) {
if(list.get(i).equals(name)) {
return i;
}
else return find(list, name, i+1)
}
Path path = FileSystems.getDefault().getPath("../../../../../../../../../../EmailResults.csv");
Files.deleteIfExists(path);
roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
<Image source={ this.props.pickupOrDropoff == "pickup"
? i.pickup
? iconBlue
: iconWhite
: i.dropoff
? iconBlue
: iconWhite} style={{
height:this.props.pickupOrDropoff == "pickup"
? i.pickup
? 30
: i.sign === 'D' ? 30 : 35
: i.dropoff
? 30
: i.sign === 'D' ? 30 : 35,
marginRight:10 ,
width: this.props.pickupOrDropoff == "pickup"
? i.pickup
? 40
: 40
: i.dropoff
? 40
: 40
,resizeMode:'contain'}}/>
I love when the code is neat...
Handlebars.registerHelper("compare", function(a, operator, b) {
var result = false;
try {
switch (operator) {
case "==":
// eslint-disable-next-line eqeqeq
result = a == b;
break;
case "===":
result = a === b;
break;
case "!=":
// eslint-disable-next-line eqeqeq
result = a != b;
break;
case "!==":
result = a !== b;
break;
case "<":
result = a < b;
break;
case ">":
result = a > b;
break;
case "<=":
result = a <= b;
break;
case ">=":
result = a >= b;
break;
case "typeof":
// eslint-disable-next-line valid-typeof
result = typeof a === b;
break;
default: {
throw new Error(
"helper {{compare}}: invalid operator: ' + ".concat(operator, " + '")
);
}
}
} catch (err) {
console.error("\n********** ".concat(err, "."));
}
return result;
});
public static function getUser(){
return \App\Models\User::all();
}
local Plr = game.Players.LocalPlayer
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end
Bad unlock script for Roblox
maybeSomething match {
case Some(x) => true
case None => false
}
maybeSomething.getOrElse(false) Short code and readable
var div = '<div class="imgdiv" '+(user[5] ? 'style="display: flex; flex-direction: column; padding: 10px; justify-content: flex-end; background-image: url(\''+user[5]+'\');"' : '')+'>'
+ (usersVideos[userId] && <?= ($authuser ? 'true' : 'false') ?> ? '<i class="f7-icons icon-acc" onclick="videoShow('+user[uID]+')" style="color: white; font-size: 50px; margin-bottom: 5px; cursor: pointer; text-align: left;">play_round</i>' : '')
+ (iam && page=='home' ? '<div> <input id="video-input" onchange="uploadVideo(files)" type="file" accept="video/*" style="display: none; width: 80%; height: 100px; margin: auto; padding-top: 20px;"/> </div> <p class="action_cont" style="padding: 0; padding-top: 12;"> <a class="act_btn" onmousedown=document.getElementById("video-input").click() href="javascript:void(0)" style="text-decoration: none; margin: auto; width: calc(100% - 26px); text-align: center;"> ' + (myMods['video'] ? 'Загрузить новое видео' : 'Добавить видео-превью' ) + ' </a> </p>' : '')
+ '</div>'
JS + CSS + PHP + HTML
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
bool calculateLeapYear(uint8_t year) {
if ((year % 4 == 0 && year % 100 != 0) || (year % 400 == 0)) {
return true;
} else {
return false;
}
}
uint8_t and a useless if.
const handleBoolean = value => {
switch (value) {
case "true":
return true;
case true:
return "true";
case "false":
return false;
case false:
return "false"
default:
return null;
}
}