foreach ($desired_components as $name => $junk) {
      list($component_value, $component_comments) = self::unpackPair($desired_components[$name]);
      $desired_components[$name] = self::packPair(round($component_value, 2), $component_comments);
    }
By Anonymous, 2018-01-10 09:01:18
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28

//https://gist.github.com/nim4n136/7fa38467181130f5a2270c39d495101e

function decrypt($msg_encrypted_bundle, $password){
	$password = sha1($password);

	$components = explode( ':', $msg_encrypted_bundle );
	$iv            = $components[0];
	$salt          = hash('sha256', $password.$components[1]);
	$encrypted_msg = $components[2];

	$decrypted_msg = openssl_decrypt(
	  $encrypted_msg, 'aes-256-cbc', $salt, null, $iv
	);

	if ( $decrypted_msg === false )
		return false;
	return $decrypted_msg;
}
By Anonymous, 2022-05-30 18:28:02
<table class="table table-sm o_main_table" style="width='100%'">
    <!-- ... thanks ...-->    
</table>

Found that on a customer's project, wonder if my employee knows about inline css

By Anonymous, 2022-06-10 11:39:58
try {
    channel.send(eventMessage);
} catch (MessageHandlingException ex) {
    channel.send(eventMessage);
}
By Anonymous, 2019-03-29 08:53:50
    @Override
    public String toString() {
        List<Integer> accountLevels = new ArrayList<>();
        List<String> accountIds = new ArrayList<>();

        for (SelectedHierarchyLevel selectedHierarchyLevel : selectedHierarchyLevels) {
            accountLevels.add(selectedHierarchyLevel.getLevel());
            accountIds.add(selectedHierarchyLevel.getAccountRowId());
        }

        vetoAreValidIds(accountIds);
        StringBuilder converterString = new StringBuilder();

        convert(accountLevels, converterString);
        converterString.append("$");
        convert(accountIds, converterString);

        return converterString.toString();
    }

Just because you can, doesn’t mean you should.

By Anonymous, 2019-04-12 10:55:17
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
function clean(toClean, source){
	if (typeof(toClean) !== 'string') return true;
	if (typeof(source) !== 'string') return true;
	
	return source.replace(toClean, String('CLEANED')).toString();
}

Found this in a project at work and someone clearly doesn't trust JavaScripts typeof function

By Anonymous, 2018-06-02 22:09:57
bool calculateLeapYear(uint8_t year) {
    if ((year % 4 == 0 && year % 100 != 0) || (year % 400 == 0)) {
        return true;
    } else {
        return false;
    }
}

uint8_t and a useless if.

By eha, 2023-06-19 23:01:57
class JavaScriptParser(BaseParser):
    ... # some (exactly four) (useful?) methods
    get_references_of_tag = get_forms = BaseParser._return_empty_list
    get_comments = BaseParser._return_empty_list
    get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list

Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD

By BetterNot, 2020-07-20 15:08:30
<ng-container *ngIf="!errors">
    <div *ngIf="errors" class="no-content-wrapper">
        <esel-components-error [error]="errors"></esel-components-error>
    </div>
</ng-container>

Make your code error prone with effective error handling!

By Anonymous, 2019-10-11 12:49:41
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
    return v.x < 0f && v.y < 0f && v.z < 0f;
}

Either the description is wrong or the method in itself

By SwagridOfficial, 2017-12-13 13:00:34
	public static int findSplitVariable(LinkedList<ByteDataRow> matrix) {
		LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
		int maxNoOfZeros = 0;
		int maxNoOfOnes = 0;
		int varId = -1;
		int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];


		for (ByteDataRow bdr : matrix) {
			int tmpNoOfZeros = bdr.getNumberOfZeros();
			if (maxNoOfZeros < tmpNoOfZeros) {
				list.clear();
				list.add(bdr.clone());
				maxNoOfZeros = tmpNoOfZeros;
			} else if (maxNoOfZeros == tmpNoOfZeros) {
				list.add(bdr.clone());
			}
		}

		for (ByteDataRow bdr : list) {
			byte[] vars = bdr.getInVars();
			for (int i = 0; i < vars.length; i++) {
				NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
						+ Byte.compare(vars[i], Byte.parseByte("0"));
				if (NoOfOnesInColumn[i] > maxNoOfOnes) {
					maxNoOfOnes = NoOfOnesInColumn[i];
					varId = i;
				}
			}
		}

		return varId;
	}

	public static int findSplitVariable(LinkedList<ByteDataRow> matrix, int varIdx) {
		LinkedList<ByteDataRow> list = new LinkedList<ByteDataRow>();
		int maxNoOfZeros = 0;
		int maxNoOfOnes = 0;
		int varId = -1;
		int[] NoOfOnesInColumn = new int[matrix.get(0).getInVars().length];

		// Wybierz kostkÍ z najwiÍkszπ liczbπ zer.
		for (ByteDataRow bdr : matrix) {
			int tmpNoOfZeros = bdr.getNumberOfZeros();
			if (maxNoOfZeros < tmpNoOfZeros) {
				list.clear();
				list.add(bdr.clone());
				maxNoOfZeros = tmpNoOfZeros;
			} else if (maxNoOfZeros == tmpNoOfZeros) {
				list.add(bdr.clone());
			}
		}

		for (ByteDataRow bdr : list) {
			byte[] vars = bdr.getInVars();
			for (int i = 0; i < vars.length; i++) {
				NoOfOnesInColumn[i] = NoOfOnesInColumn[i]
						+ Byte.compare(vars[i], Byte.parseByte("0"));
				if (NoOfOnesInColumn[i] > maxNoOfOnes) {
					maxNoOfOnes = NoOfOnesInColumn[i];
					varId = i;
				}
			}
		}

		return varId;
	}

There are two methods findSplitVariable. Second one takes extra parameter (varIdx) that is not used anywhere.

By Paul, 2018-02-17 14:47:37
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
    throw new AccessDeniedException("Authenticated user is not admin ");
}
By tralaladidou, 2019-05-07 16:37:32
if(typeof(sortOrder) != "boolean"){        
    return items;
}
filtered.sort(function (a, b) {
    if(sortOrder == true){
        return (CustomOrder(a.status) > CustomOrder(b.status) ? 1 : -1);
    }
    else if(sortOrder == false){
        return (CustomOrder(a.status) < CustomOrder(b.status) ? 1 : -1);
    }
});

The status property is a string ("Started", "Running", "Failed", "Finished", etc.), and CustomOrder is a function with a switch that just returns a predefined integer for each string. I switched CustomOrder to just be a simple lookup table object, and the sort call was changed to filtered.sort((a, b) => CustomOrder[a.status] - CustomOrder[b.status]);

By Anonymous, 2017-12-13 00:06:25