if (!rtrId.isPresent()) {
...
} else if (identityId.isPresent() && rtrId.isPresent()) {
...
}
A treasured knife protects
void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
std::uint64_t r_data = 0;
hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
val = r_data;
val /= 16; // shit right 4 bits
val *= 0.004;
val -= 8.192;
}
if (CATEGORY_NORMAL.equalsIgnoreCase(categorie)) {
return assignGroupStartWithPrefix(assignmentGroups);
} else if (CATEGORY_EXTERNAL.equalsIgnoreCase(categorie)) {
return assignGroupStartWithPrefix(assignmentGroups);
}
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
<table class="table table-sm o_main_table" style="width='100%'">
<!-- ... thanks ...-->
</table>
Found that on a customer's project, wonder if my employee knows about inline css
private readonly FooType _foo = new FooType();
/// <summary>
/// Gets the controller of this component
/// </summary>
private FooType Foo
{
get
{
return _foo;
}
}
roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
strcpy(szBuffer, sBuffer);
so many questions given you by Hungarian notation
<Image source={ this.props.pickupOrDropoff == "pickup"
? i.pickup
? iconBlue
: iconWhite
: i.dropoff
? iconBlue
: iconWhite} style={{
height:this.props.pickupOrDropoff == "pickup"
? i.pickup
? 30
: i.sign === 'D' ? 30 : 35
: i.dropoff
? 30
: i.sign === 'D' ? 30 : 35,
marginRight:10 ,
width: this.props.pickupOrDropoff == "pickup"
? i.pickup
? 40
: 40
: i.dropoff
? 40
: 40
,resizeMode:'contain'}}/>
I love when the code is neat...
if (!String.IsNullOrEmpty(Client.CLADDR1))
{
if (Client.CLADDR1 == "NULL")
{
try {
channel.send(eventMessage);
} catch (MessageHandlingException ex) {
channel.send(eventMessage);
}
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are sooo many problems with this...
public static function getUser(){
return \App\Models\User::all();
}
createPhoneNumber([0,1,2,3,4,5,6,7,8,9]);
function createPhoneNumber(numbers){
var string = "";
// Make sure to use all of the time you got granted. Never waste time which is entitled to you!!!!
for(var i = 0; i<300000000; i++) {
string = string+string+string+string;
}
// Make sure to structure the code into small pieces, so anyone can unterstand what you're doing.
// Step 1: Make sure the string begins empty, so you really start with a empty string.
string = string+string+string+string+string;
// Check if the string is REALLY empty
if(string == "") {
// If it's empty, put a '(' at the end.
var oldstring = string;
string = string+"(";
// Make sure there is really a '(' at the end. If not, repeat!
if(string == oldstring+"(") {
// If everything is fine, add the first number.
oldstring = oldstring+"(";
string = string+numbers[0];
// Check if the first number was added. If not, repeat!
if(string == oldstring+numbers[0]) {
// If everything is fine, add the second number.
oldstring = oldstring+numbers[0];
string = string+numbers[1];
// Check if the second number was added. If not, repeat!
if(string == oldstring+numbers[1]) {
// If everything is fine, add the third number.
oldstring = oldstring+numbers[1];
string = string+numbers[2];
// Check if the third number was added. If not, repeat!
if(string == oldstring+numbers[2]) {
// If everything is fine, add the ')'.
oldstring=oldstring+numbers[2];
string = string+")";
// Check if the ')' was added. If not, repeat!
if(string == oldstring+")") {
// If everything is fine, add the ' '.
oldstring=oldstring+")";
string = string+" ";
// Check if the ' ' was added. If not, repeat!
if(string == oldstring+" ") {
// If everything is fine, add the fourth number.
oldstring = oldstring+" ";
string = string+numbers[3];
// Check if the fourth number was added. If not, repeat!
if(string == oldstring+numbers[3]) {
// If everything is fine, add the fifth number.
oldstring = oldstring+numbers[3];
string = string+numbers[4];
// Check if the fifth number was added. If not, repeat!
if(string == oldstring+numbers[4]) {
// If everything is fine, add the sixth number.
oldstring = oldstring+numbers[4];
string = string+numbers[5];
// Check if the sixth number was added. If not, repeat!
if(string == oldstring+numbers[5]) {
// If everything is fine, add the "-".
oldstring = oldstring+numbers[5];
string = string+"-";
// Check if the "-" was added. If not, repeat!
if(string == oldstring+"-") {
// If everything is fine, add the seventh number.
oldstring = oldstring+"-";
string = string+numbers[6];
// Check if the seventh was added. If not, repeat!
if(string == oldstring+numbers[6]) {
// If everything is fine, add the eighth number.
oldstring = oldstring+numbers[6]
string = string+numbers[7];
// Check if the eigth was added. If not, repeat!
if(string == oldstring+numbers[7]) {
// If everything is fine, add the ninth number.
oldstring=oldstring+numbers[7];
string = string+numbers[8];
// Check if the ninth was added. If not, repeat!
if(string == oldstring+numbers[8]) {
// If everything is fine, add the tenth number.
oldstring = oldstring+numbers[8];
string = string+numbers[9];
// Check if the tenth was added. If not, repeat!
if(string == oldstring+numbers[9]) {
// If everything is fine, return the string!
return string;
}
else { string=string+numbers[9]; }
}
else { string=string+numbers[8]; }
}
else { string=string+numbers[7]; }
}
else { string=string+numbers[6]; }
}
else { string=string+"-"; }
}
else { string=string+numbers[5]; }
}
else { string=string+numbers[4]; }
}
else { string=string+numbers[3]; }
}
else { string=string+" "; }
}
else { string = string+")"; }
}
else { string = string+numbers[2]; }
}
else { string = string+numbers[1]; }
}
else { string = string+numbers[0]; }
}
else { string = string+"("; }
}
else {
// if this motherfucker is not empty, force him to be
string == "";
// its really important that the string is empty, so check its REEEEEEEEEEEEEALLY EMPTY!!!!!!!!!!!
for(var i = 0; i<700000000; i++) {
string = string+string+string+string;
}
}
}
Write a function that accepts an array of 10 integers (between 0 and 9), that returns a string of those numbers in the form of a phone number.
Example createPhoneNumber([1, 2, 3, 4, 5, 6, 7, 8, 9, 0]) // => returns "(123) 456-7890"