void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
    std::uint64_t r_data = 0;
    hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
    val = r_data;
    val /= 16; // shit right 4 bits
    val *= 0.004;
    val -= 8.192;
}
By Anonymous, 2019-03-11 08:43:52
try {
    synchronized(this) {
        Object obj = null;

        if (obj.hashCode() == -1) {
            obj = new Object();
        }
    }
} catch (Throwable t) {
    throw t;
} finally {
    try {
        synchronized(this) {
            Object obj = null;

            if (obj.hashCode() == -1) {
                obj = new Object();
            }
        }
    } catch (Throwable t) {
        throw t;
    } finally {
        try {
            synchronized(this) {
                Object obj = null;

                if (obj.hashCode() == -1) {
                    obj = new Object();
                }
            }
        } catch (Throwable t) {
            throw t;
        } finally {
            System.exit(1);
        }
    }
}

Cool code

By Conclure, 2020-10-30 02:26:02
this.props.HeaderStore.setHeader(true, null, false, false, true, true,'dashboardNavigation');
By Fluttershy, 2018-01-19 08:53:26
public class Main {
    public static void main(String[] args) {
        try {
            //code goes here
        } catch (Exception e) {
            System.exit(0);
        }
    }
}
By s0m31, 2022-06-03 15:46:49
public static Integer find(List<String> list, String name, int i) {
    if(list.get(i).equals(name)) {
        return i;
    }
    else return find(list, name, i+1)
}
By s0m31, 2022-06-03 15:54:11
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {

Dot dude...

By 314, 2020-05-07 10:56:22
        if (CATEGORY_NORMAL.equalsIgnoreCase(categorie)) {
            return assignGroupStartWithPrefix(assignmentGroups);
        } else if (CATEGORY_EXTERNAL.equalsIgnoreCase(categorie)) {
            return assignGroupStartWithPrefix(assignmentGroups);
        } 
By Anon, 2019-05-14 13:58:23
#include <stdio.h>
#include<stdlib.h>
#include<time.h>

void randy(int array[] ){
int i = 0  , d = 0;
		for(i = 1 ; i <= 23 ; i++){
			
			array[i] =  1 + (rand() % 365 ); 
		}
	}

int compare (const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}



int find (int arr[]){
 int d = 0;
 	
 	for(d = 1  ;d <=23 ; d++ ){
 		
		 if(arr[d] == 	 arr[d + 1]){
		 	return 1;
		 }
	 }
	
	return 0;
}

int main(void){
	 double count_birthday = 0;
	int  people[24];
  
	srand(time(NULL));
	
	int c = 0 ;
	long double ip = 0;
	
	
	
	while(ip++ <= 1000000 ){
		

		randy(people);
		qsort (people, 25, sizeof(int), compare);
		if(find (people) == 1 ){
			count_birthday++;
		}

	}

printf("%.2lf", 	count_birthday  / 10000  );
return 0;
}
By lazy_8, 2020-03-04 13:14:05
namespace network
{
    class ip
    {
        uint _IP;
        public ushort this[int i]
        {
            get
            {
                switch(i)
                {
                    case 0:
                    case 1:
                    case 2:
                    case 3:
                        return (ushort)(_IP>>(i*8));
                    default:
                    throw new IndexOutOfRangeException();
                }
            }
            set
            {
                switch(i)
                {
                    case 0:
                    case 1:
                    case 2:
                    case 3:
                        _IP=(((uint)value)<<i*8);
                        break;
                    default:
                    throw new IndexOutOfRangeException();
                }
            }
        }
    }
}

I have no idea what this does

By Anonymous, 2022-04-26 16:20:05
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
		roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
By Anonymous, 2023-04-01 10:39:37
scrollToEl($el.parent().parent().parent());

Someones idea of how to select an element to scroll to.... Please no.

By Anonymous, 2019-09-27 15:20:17
private readonly FooType _foo = new FooType();

/// <summary>
/// Gets the controller of this component
/// </summary>
private FooType Foo
{
    get
    {
        return _foo;
    }
}
By Anonymous, 2018-07-25 13:55:26
    @Override
    public String toString() {
        List<Integer> accountLevels = new ArrayList<>();
        List<String> accountIds = new ArrayList<>();

        for (SelectedHierarchyLevel selectedHierarchyLevel : selectedHierarchyLevels) {
            accountLevels.add(selectedHierarchyLevel.getLevel());
            accountIds.add(selectedHierarchyLevel.getAccountRowId());
        }

        vetoAreValidIds(accountIds);
        StringBuilder converterString = new StringBuilder();

        convert(accountLevels, converterString);
        converterString.append("$");
        convert(accountIds, converterString);

        return converterString.toString();
    }

Just because you can, doesn’t mean you should.

By Anonymous, 2019-04-12 10:55:17
var list = new List<string>() { // Assume some items in the list };

for (var i = 0; i < list.Count; i++)
{
    var item = list[i];
    list.Remove(item);
    
    i--;
}

Simple alternative to List.Clear()

By Taylor, 2017-12-13 07:07:56