def MergeThings(config_file, list_of_things, output_dir):
    # read configparser config
    config = read_config(config_file)

    thing_string = ' --option '.join(list_of_things)

    cmd = ''
    cleaner_cmd = ''
    cleaner_cmd = """&& a=%s ; s=`python -c "b=[line.split() for line in  open('$a') if line.startswith('#COMMENT')][0][7:]; print '-ab ' +  ' -ab '.join([b[0]] +  b[-len(b)/2:])"`; java -Xmx1g -XX:ParallelGCThreads=1 -jar /path/to/a/java/command.jar -Z SelectThings -Y %s -W $a -U %s $s""" % (
        os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.file.extension'), config.get('FILES' + config.get('PARAMETERS', 'REFERENCE'), 'REF'), os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.cleaned.file.extention'))
    cmd = '%s -Xmx1g -XX:ParallelGCThreads=1 -Djava.io.tmpdir=/path/to/temp -jar %s -A doThings -B %s --option %s -otherOptions UNIQUE -C %s %s -D' % (config.get('SCRIPTS', 'JAVA'), config.get(
        'SCRIPTS', 'OTHER_SCRIPT'), config.get('FILES' + config.get('PARAMETERS', 'REFERENCE'), 'REF'), thing_string, os.path.join(output_dir, config.get('PARAMETERS', 'NAME') + '.file.extention.gz'), cleaner_cmd)

    return cmd

When scientists write code, sometimes it's not pretty. It's rather redacted ("thing" was not "thing" in the original). I especially love that the Bash part uses `` rather than $().

By AnonyMouse, 2019-07-17 04:14:11
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
local Plr = game.Players.LocalPlayer

for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end

Bad unlock script for Roblox

By JayRain, 2020-03-14 03:01:24
    foreach ($desired_components as $name => $junk) {
      list($component_value, $component_comments) = self::unpackPair($desired_components[$name]);
      $desired_components[$name] = self::packPair(round($component_value, 2), $component_comments);
    }
By Anonymous, 2018-01-10 09:01:18
$(document).on('click', '.edit-item', function(event) {
    let row_id = event.currentTarget.attributes['data-row'].value,
    data = dataIndex[
        dataIndex.findIndex(i => i.id === Number(row_id))
    ];
    $('.modal-body div:nth-child(1) input').attr('value', data.name)
    $('.modal-body div:nth-child(2) input').attr('value', data.category)
    $('.modal-body div:nth-child(3) #basicSelect').val(data.status)
    $('.modal-body div:nth-child(4) input').attr('value', data.price)
    $('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
    $('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
    $('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
    $('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
    $('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
By Nik Destrave, 2021-05-30 21:59:31
void winner(int score[4])
{
    
    if (score[0] > score[1] > score[2] > score[3])
        cout << "The winner is the Player 1 with " << score[0] << " points.";
    else if (score[1] > score[0] > score[2] > score[3])
        cout << "The winner is the Player 2 with " << score[1] << " points.";
    else if (score[2] > score[0] > score[1] > score[3])
        cout << "The winner is the Player 3 with " << score[2] << " points.";
    else if (score[3] > score[2] > score[1] > score[0])
        cout << "The winner is the Player 4 with " << score[3] << " points.";
}
By Anonymous, 2020-05-17 16:06:24
isCreatedUser : !this.isEdit ? true : false

Vue.js project, someone wanted to verify if the user was being edited or created...

By rat, 2021-10-21 17:11:54
public static Integer find(List<String> list, String name, int i) {
    if(list.get(i).equals(name)) {
        return i;
    }
    else return find(list, name, i+1)
}
By s0m31, 2022-06-03 15:54:11

abstract class ASong(
    var songId: Int = 0,
    var title: String? = "",
    var clipArt: String? = "",
    var artist: String? = "",
    var source: String? = "",
    var songType: Int = 0,
    var length: String? = "",
    var downloadPath: String? = "",
    var category: String? = ""
) : Parcelable {

    @Transient
    var totalDuration: Long = 0
    @Transient
    var currentPosition: Long = 0
    @Transient
    var playingPercent = 0

    private fun calculatePlayingPercent(): Int {
        return if (currentPosition == 0L || totalDuration == 0L) 0 else (currentPosition * 100 / totalDuration).toInt()
    }

}
© 2021 GitHub, Inc

Probably meant to stand for AbstractSong. Ens up sounding awkward or like somebody who just wrote their first class.

By peakvalleytech, 2021-11-13 00:07:44
/**
 * Stringify a JSON object
 * @param {*} value JSON value to stringify
 * @returns {string} stringify JSON
 */
function stringify(value) {
    var result = {};
    try {
        result = JSON.stringify(value);
    } catch (e) {
        Logger.error('Error while trying to stringify ' + e);
        result = JSON.stringify(result);
    }
    return result;
}

Stringify a JSON object

By Ihor Did, 2023-04-12 19:36:08
class JavaScriptParser(BaseParser):
    ... # some (exactly four) (useful?) methods
    get_references_of_tag = get_forms = BaseParser._return_empty_list
    get_comments = BaseParser._return_empty_list
    get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list

Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD

By BetterNot, 2020-07-20 15:08:30
def get_schema(self, schema: object) -> object:
    """Get the Schema class
    """
    if isinstance(schema, str):
        Schema = getattr(self.request["operation"], schema, None)
    else:
        Schema = schema
    if Schema is None:
        Schema = getattr(self, schema, None)
        if Schema is None:
            raise web.HTTPNotImplemented
    return Schema

I don't even know what to say

By why, 2019-05-23 20:19:52
double zuida(std::vector<double> vec) {
	std::vector<double> temp;
	for(int i = 0; i < vec.size(); i++)
		temp.push_back(vec[i]);
notend:
	if(temp.size() > 0) {
		if(temp.size() < 2) {
			double tmp = *(&temp[0]);
			return tmp;
		}
		else if(temp.size() >= 2) {
			double mini = temp[0];
			int ind = 0;
			for(int i = 0; i < temp.size(); i++)
				if(temp[i] < mini) {
					mini = temp[i];
					ind = i;
				}
			temp.erase(temp.begin() + ind);
			goto notend;
		}
	}
}

The beauty is that every case is the best (also worst) case!

By Anonymous, 2019-10-12 10:42:23
public class MetricsChecker
{
    protected const string AwaitingRecognitionCountMetricName = "AwaitingRecognitionCount";
    protected const string AwaitingExportCountMetricName = "AwaitingExportCount";
    protected const string NotYetDownloadedEventCountMetricName = "NotYetDownloadedEventCount";
    
    ...
    
    public virtual void PublishNotYetDownloadedEventCounts()
    {
        this.logger.Trace($"Starting to gather and publish {NotYetDownloadedEventCountMetricName}(s).");
        ...
    }
    
    ...
}
By Senior developer with 30 rear experience, 2019-12-13 16:22:28
// We have this enum.
enum Formula {
  case proposition(String)
  indirect case negation(Formula)
  indirect case operation(op: String, lhs: Formula, rhs: Formula)

  var nnf: Formula { /* ... */  }
}

// And now ...

switch formula.nnf {
 case .proposition(_):
   return formula.nnf
 case .negation(_):
   return formula.nnf
 case .operation(_, _, _):
   return formula.nnf
}
By Anonymous, 2018-01-08 11:04:54