@Override
public ResponseEntity<AuditLogPagedResults> getLogEntries(
@ApiParam(value = "Environment ID", required = true) @PathVariable("environmentId") Long environmentId,
@ApiParam(value = "ID of the queue manager to browse") @Valid @RequestParam(value = "queueManager", required = false) Long queueManager,
@ApiParam(value = "ID of the queue to browse") @Valid @RequestParam(value = "queue", required = false) Long queue,
@ApiParam(value = "Browse for messages newer than a date/time") @DateTimeFormat(iso = DateTimeFormat.ISO.DATE_TIME) @RequestParam(value = "from", required = false) @Valid LocalDateTime from,
@ApiParam(value = "Correlation ID to browse for") @Valid @RequestParam(value = "correlationId", required = false) String correlationId,
@ApiParam(value = "Page of results to return") @Valid @RequestParam(value = "page", required = false) Integer page,
@ApiParam(value = "Number of results in a page") @Valid @RequestParam(value = "pagesize", required = false) Integer pagesize) {
Pageable pageable = PageRequest.of(page != null ? page : 0, pagesize != null ? pagesize : defaultPageSize, new Sort(Sort.Direction.DESC, Audit.MSG_PUT_TIMESTAMP_FIELD));
Page<Audit> auditEntries = null;
Timestamp msgPut = (from != null ? Timestamp.valueOf(from) : null);
/*
* Environemnt is always supplied. If we have queue or queue manager, assume that's what the caller wants.
* We may also have some optional parameters - put timestamp, correlation ID
*/
if (queue != null) {
//retrieve queue name
String queueName = null;
Optional<WMQQueue> queueEntity = wmqQueueRepository.findById(queue.intValue());
queueName = queueEntity.get().getQ_name();
//see if we have timestamp or correlation ID
if (msgPut != null) {
if (correlationId != null) {
auditEntries = auditRepository.findByQNameAndCorrelIdAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, correlationId, pageable);
} else {
auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
}
} else {
if (correlationId != null) {
auditEntries = auditRepository.findByQNameAndCorrelId(queueName, correlationId, pageable);
} else {
auditEntries = auditRepository.findByQName(queueName, pageable);
}
}
} else if (queueManager != null) {
List<Integer> managerIds = Arrays.asList(queueManager.intValue());
//see if we have timestamp or correlation ID
if (msgPut != null) {
if (correlationId != null) {
auditEntries = auditRepository.findByManagerIdsAndCorrelIdAndMsgPutTimestampGreaterThanEqual(managerIds, msgPut, correlationId, pageable);
} else {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
}
} else {
if (correlationId != null) {
auditEntries = auditRepository.findByManagerIdsAndCorrelId(managerIds, correlationId, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
throw new java.lang.UnsupportedOperationException("Implementations does not exist");
} else {
List<Integer> managerIds = findManagerIds(environmentId);
if(managerIds.isEmpty()) {
//No QueueManager so no possible log entries
return ResponseEntity.ok().body(null);
}
if (msgPut != null) {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
/*
if (correlationId != null && msgPut != null) {
auditEntries = auditRepository.findByCorrelIdAndMsgPutTimestampGreaterThanEqual(correlationId, msgPut, pageable);
} else if (queueName != null && msgPut != null) {
auditEntries = auditRepository.findByQNameAndMsgPutTimestampGreaterThanEqual(queueName, msgPut, pageable);
} else if (queueName != null) {
auditEntries = auditRepository.findByQName(queueName, pageable);
} else if (correlationId != null) {
auditEntries = auditRepository.findByCorrelId(correlationId, pageable);
} else {
List<Integer> managerIds = findManagerIds(environmentId);
if(managerIds.isEmpty()) {
//No QueueManager so no possible log entries
return ResponseEntity.ok().body(null);
}
if (msgPut != null) {
auditEntries = auditRepository.findByManagerIdsAndMsgPutTimestamp(managerIds, msgPut, pageable);
} else {
auditEntries = auditRepository.findByManagerIds(managerIds, pageable);
}
}
*/
if (auditEntries != null) {
AuditLogPagedResults results = new AuditLogPagedResults();
results.setPageNumber(pageable.getPageNumber());
results.setPageSize(pageable.getPageSize());
results.setPages(auditEntries.getTotalPages());
results.setResults(mapperFacade.mapAsList(auditEntries.getContent(), AuditLogEntry.class));
return ResponseEntity.ok().body(results);
} else {
throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
}
}
/* (non-Javadoc)
* @see com.arcelormittal.springTemplate.web.MessagesApi#getLogEntry(java.lang.Long, java.lang.Long)
*/
@Override
public ResponseEntity<AuditLogEntry> getLogEntry(Long environmentId, Long logId) {
Optional<Audit> entry = auditRepository.findById(logId);
if (entry.isPresent()) {
return ResponseEntity.ok().body(mapperFacade.map(entry.get(), AuditLogEntry.class));
} else {
throw new ResponseStatusException(HttpStatus.NOT_FOUND, "Not found");
}
}
End pint to do a dynamic query in JPA.
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
if HOST == 'AdaLovelace' or HOST == 'vbu' or HOST == 'asus':
urlpatterns += patterns('',
(r'^site_media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': MEDIA_ROOT}),
)
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are sooo many problems with this...
public class MetricsChecker
{
protected const string AwaitingRecognitionCountMetricName = "AwaitingRecognitionCount";
protected const string AwaitingExportCountMetricName = "AwaitingExportCount";
protected const string NotYetDownloadedEventCountMetricName = "NotYetDownloadedEventCount";
...
public virtual void PublishNotYetDownloadedEventCounts()
{
this.logger.Trace($"Starting to gather and publish {NotYetDownloadedEventCountMetricName}(s).");
...
}
...
}
this.props.HeaderStore.setHeader(true, null, false, false, true, true,'dashboardNavigation');
<table class="table table-sm o_main_table" style="width='100%'">
<!-- ... thanks ...-->
</table>
Found that on a customer's project, wonder if my employee knows about inline css
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {
Dot dude...
def open(self, *filename):
if len(filename) > 1:
print(("Usage:\nopen() - opens with the initialized "
"filename\nopen(filename) - opens with given filename"))
return 1
if len(filename) == 1:
self.filename = filename[0]
if self.filename is None:
print("No filename given")
return 1
self.struct_p = open_struct(self.last_error, self.error_size, \
self.filename)
if self.struct_p is None:
print("Cannot open file: " + self.filename)
return 1
self.load_data()
return 0
fn second_word(s: &String) -> &str {
let bytes = s.as_bytes();
let mut k = 0;
let mut n =0;
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
k = k + 1;
if k == 1 {
n = i;
}
else if k == 2 {
return &s[1+n..i];
}
}
}
&s[..]
}
the code looks like shit
private readonly FooType _foo = new FooType();
/// <summary>
/// Gets the controller of this component
/// </summary>
private FooType Foo
{
get
{
return _foo;
}
}
public static class time
{
public const int minutes_per_hour = 60;
public const int seconds_per_minute = 60;
public const int hours_per_day = 24;
public const int minutes_per_day = minutes_per_hour * hours_per_day;
public const int seconds_per_day = seconds_per_minute * minutes_per_day;
public const int days_per_year = 365;
}
public static returnTrue(boolean b){
if (b){
return true;
} else {
return true;
}
}
When you want your function always returns the correct value
// What they did:
var serverCommands = {};
for(var each in commandList.general)
(dmCommands[commandList.general[each].type] ? dmCommands[commandList.general[each].type] +=
(config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n') : (dmCommands[commandList.general[each].type] =
'\u200B'+ config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
': ' + commandList.general[each].description + '\n'))
// What they should've done:
let srvrCmds = new Map();
let gldCmds = commandList[message.guild.id];
for (let each in gldCmds) {
const cur = gldCmds[each];
const text = `${config.prefix + each + (cur.args ? " " + cur.args : "")}: ${cur.description}\n`;
const srvrCmdType = srvrCmds.get(cur.type);
srvrCmds.set(cur.type, (srvrCmdType || "\u200B") + text);
}