const newReply = (reply !== null) ? reply : null;
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();
That's how pros are javascripting
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
throw new AccessDeniedException("Authenticated user is not admin ");
}
public static MyClass {
private static volatile ProcessManager singleton = null;
public static ProcessManager getInstance() throws Exception {
if (singleton == null) {
synchronized (MyClass.class) {
if (singleton == null) {
singleton = new ProcessManager();
}
}
}
return singleton;
}
}
The double-checking was invented prior to Java5.
The purpose is if the field isn't null, you don't have to synchronize. But since the java memory model specification was cleaned up and Synchronize/Volatile were given much better specification and semantics it is totally useless boilerplate that you should only write if you have to support Java4. There is a Google Tech Talk that covers this.
//https://gist.github.com/nim4n136/7fa38467181130f5a2270c39d495101e
function decrypt($msg_encrypted_bundle, $password){
$password = sha1($password);
$components = explode( ':', $msg_encrypted_bundle );
$iv = $components[0];
$salt = hash('sha256', $password.$components[1]);
$encrypted_msg = $components[2];
$decrypted_msg = openssl_decrypt(
$encrypted_msg, 'aes-256-cbc', $salt, null, $iv
);
if ( $decrypted_msg === false )
return false;
return $decrypted_msg;
}
if (!String.IsNullOrEmpty(Client.CLADDR1))
{
if (Client.CLADDR1 == "NULL")
{
/**
* Deserializes the contents of the incoming message buffer {@code b}.
*
* @return deserialised object
* @throws UnsupportedEncodingException If the named charset is not supported
*/
Object r() throws UnsupportedEncodingException{
int i=0, n, t=b[j++];
if(t<0)
switch(t){
case -1:
return rb();
case (-2):
return rg();
case -4:
return b[j++];
case -5:
return rh();
case -6:
return ri();
case -7:
return rj();
case -8:
return re();
case -9:
return rf();
case -10:
return rc();
case -11:
return rs();
case -12:
return rp();
case -13:
return rm();
case -14:
return rd();
case -15:
return rz();
case -16:
return rn();
case -17:
return ru();
case -18:
return rv();
case -19:
return rt();
}
if(t>99){
if(t==100){
rs();
return r();
}
if(t<104)
return b[j++]==0&&t==101?null:"func";
if(t>105)
r();
else
for(n=ri();i<n;i++)
r();
return "func";
}
if(t==99)
return new Dict(r(),r());
j++;
if(t==98)
return new Flip((Dict)r());
n=ri();
switch(t){
case 0:
Object[] L=new Object[n];
for(;i<n;i++)
L[i]=r();
return L;
case 1:
boolean[] B=new boolean[n];
for(;i<n;i++)
B[i]=rb();
return B;
case 2: {
UUID[] G=new UUID[n];
for(;i<n;i++)
G[i]=rg();
return G;
}
case 4:
byte[] G=new byte[n];
for(;i<n;i++)
G[i]=b[j++];
return G;
case 5:
short[] H=new short[n];
for(;i<n;i++)
H[i]=rh();
return H;
case 6:
int[] I=new int[n];
for(;i<n;i++)
I[i]=ri();
return I;
case 7:
long[] J=new long[n];
for(;i<n;i++)
J[i]=rj();
return J;
case 8:
float[] E=new float[n];
for(;i<n;i++)
E[i]=re();
return E;
case 9:
double[] F=new double[n];
for(;i<n;i++)
F[i]=rf();
return F;
case 10:
char[] C=new String(b,j,n,encoding).toCharArray();
j+=n;
return C;
case 11:
String[] S=new String[n];
for(;i<n;i++)
S[i]=rs();
return S;
case 12:
Timestamp[] P=new Timestamp[n];
for(;i<n;i++)
P[i]=rp();
return P;
case 13:
Month[] M=new Month[n];
for(;i<n;i++)
M[i]=rm();
return M;
case 14:
Date[] D=new Date[n];
for(;i<n;i++)
D[i]=rd();
return D;
case 15:
java.util.Date[] Z=new java.util.Date[n];
for(;i<n;i++)
Z[i]=rz();
return Z;
case 16:
Timespan[] N=new Timespan[n];
for(;i<n;i++)
N[i]=rn();
return N;
case 17:
Minute[] U=new Minute[n];
for(;i<n;i++)
U[i]=ru();
return U;
case 18:
Second[] V=new Second[n];
for(;i<n;i++)
V[i]=rv();
return V;
case 19:
Time[] T=new Time[n];
for(;i<n;i++)
T[i]=rt();
return T;
}
return null;
}
Manually maintained open-source code on GitHub. Looks like decompiled from obfuscated binary, they just reformatted it, added some comments and now are making manual changes. Current version: https://github.com/KxSystems/javakdb/blob/master/src/kx/c.java Original version: https://github.com/KxSystems/javakdb/blob/c9afe6fa32d7d3e3cddabdc9bd43f0155a5d2a1b/src/kx/c.java
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
<?php
$k =1;
for($v = 0; $v < $nt; $v++) {
$bgClass= 'blueBg';
if($k > 1 && $k%2 == 0){
$bgClass= 'whiteBg';
}
?>
<tr class="row_tr <?php echo $bgClass;?>">
<td class="row_td td_column_0"> </td>
<td class="row_td column_1"><?php echo $rows[$v]['nothing'];?></td>
...
<td class="row_td td_column_0"> </td>
</tr>
<?php
$k++;
}
?>
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
padding: 3px 5px 2px !important;
div.rect {
top: 6px !important;
}
div.legend-action {
top: 3px !important;
}
}
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {
Dot dude...
const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
reduc_ind = list(xrange(1, len(x.get_shape())))
public override List<Value> Values
{
get
{
if (_values == null && shouldLoadLazily)
{
_values = _lazerLoader.LoadValues<Value>()
}
return _values;
}
set
{
throw new InvalidOperationException("Values are actually readonly- please set in constructor")
}
}
How to create immutable fields in c#