if ($this->getTestSku()) {
   ...
} elseif ($this->getTestOffset() >= 0 && $this->getTestLimit() > 0) {
   ...
} else {
   Mage::throwException(sprintf("Invalid parameters for test mode: sku %s or offset %s and limit %s", $this->getTestSku(), $this->getTestOffset(), $this->getTestLimit()));
}
By Anonymous, 2018-03-13 13:56:56
function clean(toClean, source){
	if (typeof(toClean) !== 'string') return true;
	if (typeof(source) !== 'string') return true;
	
	return source.replace(toClean, String('CLEANED')).toString();
}

Found this in a project at work and someone clearly doesn't trust JavaScripts typeof function

By Anonymous, 2018-06-02 22:09:57
const newReply = (reply !== null) ? reply : null;
By foxy, 2018-06-04 21:19:27
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {

Dot dude...

By 314, 2020-05-07 10:56:22
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array

By Anonymous, 2018-09-05 23:51:16
const convertMenu = menus => {
    const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
        if (menus.some(element => element.parentId == menu.menuId)) {
            return {
                title: menu.title,
                icon: { icon: menu.icon },
                children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {

                    if (menuChil.pathRoute.includes(":")) {
                        const params = menuChil.pathRoute.split(":").pop()

                        return {
                            title: menuChil.title,
                            to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
                        }
                    } else {
                        return {
                            title: menuChil.title,
                            to: menuChil.nameRoute,
                        }
                    }
                }),
            }
        } else {
            return {
                title: menu.title,
                icon: { icon: menu.icon },
                to: menu.nameRoute,
            }
        }
    })

    menusUser.value = menusAssinged
    localStorage.setItem('menus', JSON.stringify(menusAssinged))
}

when they exorcise the callbacks demon but they appear in functional

By Juan David Castro, 2023-03-16 15:34:29
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();

That's how pros are javascripting

By Igor, 2017-07-06 04:00:05
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
    throw new AccessDeniedException("Authenticated user is not admin ");
}
By tralaladidou, 2019-05-07 16:37:32
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
<?php 
$k =1;
for($v = 0; $v < $nt; $v++) {         
	$bgClass= 'blueBg';
		if($k > 1 && $k%2 == 0){
			$bgClass= 'whiteBg';
		}
?> 
<tr  class="row_tr <?php echo $bgClass;?>">						
			<td class="row_td td_column_0">&nbsp;</td>					
			<td class="row_td column_1"><?php echo $rows[$v]['nothing'];?></td>
			...
			<td class="row_td td_column_0">&nbsp;</td>
	</tr>

<?php       
	$k++;
	}	
?>
By Unknown, 2018-02-13 14:47:19
 if (!String.IsNullOrEmpty(Client.CLADDR1))
            {
                if (Client.CLADDR1 == "NULL")
                {
By Anonymous, 2017-06-29 12:33:24
public override List<Value> Values
{
    get 
    {
        if (_values == null && shouldLoadLazily)
        {
            _values = _lazerLoader.LoadValues<Value>()
        }
        
        return _values;
    }
    set 
    {
        throw new InvalidOperationException("Values are actually readonly- please set in constructor")
    }
}

How to create immutable fields in c#

By Unknown, 2017-12-12 14:42:38
#include <stdio.h>
#include<stdlib.h>
#include<time.h>

void randy(int array[] ){
int i = 0  , d = 0;
		for(i = 1 ; i <= 23 ; i++){
			
			array[i] =  1 + (rand() % 365 ); 
		}
	}

int compare (const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}



int find (int arr[]){
 int d = 0;
 	
 	for(d = 1  ;d <=23 ; d++ ){
 		
		 if(arr[d] == 	 arr[d + 1]){
		 	return 1;
		 }
	 }
	
	return 0;
}

int main(void){
	 double count_birthday = 0;
	int  people[24];
  
	srand(time(NULL));
	
	int c = 0 ;
	long double ip = 0;
	
	
	
	while(ip++ <= 1000000 ){
		

		randy(people);
		qsort (people, 25, sizeof(int), compare);
		if(find (people) == 1 ){
			count_birthday++;
		}

	}

printf("%.2lf", 	count_birthday  / 10000  );
return 0;
}
By lazy_8, 2020-03-04 13:14:05
@register.filter
def rangocinco(obj_id, limit):
    if (obj_id+5) > limit:
        if not (limit-4) == obj_id:
            # print((limit-4), obj_id, flush=True)
            return range((limit-4), (limit+1))
        else:
            # print('SI NO', flush=True)
            return range((obj_id-2), (obj_id+3))
    else:
        # print('NO', flush=True)
        if (obj_id-4) < 2:
            # print('NO SI', flush=True)
            return range(obj_id, (obj_id+5))
        else:
            # print('NO NO', flush=True)
            return range((obj_id-4), (obj_id+1))

Fuck

By rootweiller, 2020-03-11 21:17:16
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
  padding: 3px 5px 2px !important;

  div.rect {
    top: 6px !important;
  }

  div.legend-action {
    top: 3px !important;
  }
}
By Anonymous, 2018-06-04 10:46:38