# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
/**
* Stringify a JSON object
* @param {*} value JSON value to stringify
* @returns {string} stringify JSON
*/
function stringify(value) {
var result = {};
try {
result = JSON.stringify(value);
} catch (e) {
Logger.error('Error while trying to stringify ' + e);
result = JSON.stringify(result);
}
return result;
}
Stringify a JSON object
return [word for word in words if any(all(ch in row for ch in word.lower()) for row in rows)]
Filtering words that can be typed using only one row of the keyboard.
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
throw new AccessDeniedException("Authenticated user is not admin ");
}
roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
//shit code 80 lvl
void getMessageAndChannel(char*buffer,char*message,char*channel)
{
if(strstr(buffer, "PRIVMSG") != NULL )
{
while(*buffer !='#')*buffer++;
while(*buffer!=' ' && *buffer)
*channel++=*buffer++;
while(*buffer!=':' && *buffer)*buffer++;
while(*buffer!='\n' && *buffer)
*message++=*buffer++;
}///
}
const handleBoolean = value => {
switch (value) {
case "true":
return true;
case true:
return "true";
case "false":
return false;
case false:
return "false"
default:
return null;
}
}
<?php
$k =1;
for($v = 0; $v < $nt; $v++) {
$bgClass= 'blueBg';
if($k > 1 && $k%2 == 0){
$bgClass= 'whiteBg';
}
?>
<tr class="row_tr <?php echo $bgClass;?>">
<td class="row_td td_column_0"> </td>
<td class="row_td column_1"><?php echo $rows[$v]['nothing'];?></td>
...
<td class="row_td td_column_0"> </td>
</tr>
<?php
$k++;
}
?>
<div class="scrollContent">
{foreach $animations as $index => $a}
{if $index > 2}
{if $a.filename == '9_1447691013_3726.png'}
{else}
{if $a.filename == '9_1423150010_6441.png'}
{else}
{if $a.filename == '9_1423149959_5909.png'}
{else}
{if $a.filename == '9_1423149908_5874.png'}
{else}
{if $a.filename == '9_1528213223_6374.jpg'}
{else}
{if $a.filename == '9_1527670984_3732.jpg'}
{else}
<div class="spotlightFrame frame{$index+1} contains1" data-index="{$index}">
{if $a.link}<a href="{$a.link}">{/if}
<img src="/upload/{$a.filename}" alt="{$a.title}" />
{if $a.link}</a>{/if}
</div>
{/if}
{/if}
{/if}
{/if}
{/if}
{/if}
{/if}
{/foreach}
</div>
Handovers are great.
if(userEndDate.getTime() != null
&& userEndDate.getTime() > today.getTime()
&& endDateFromRequest != null ? endDateFromRequest.getTime() !== userEndDate.getTime() : true){
//some code
}
for code lovers :D
public override List<Value> Values
{
get
{
if (_values == null && shouldLoadLazily)
{
_values = _lazerLoader.LoadValues<Value>()
}
return _values;
}
set
{
throw new InvalidOperationException("Values are actually readonly- please set in constructor")
}
}
How to create immutable fields in c#
public static function getUser(){
return \App\Models\User::all();
}
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')
void winner(int score[4])
{
if (score[0] > score[1] > score[2] > score[3])
cout << "The winner is the Player 1 with " << score[0] << " points.";
else if (score[1] > score[0] > score[2] > score[3])
cout << "The winner is the Player 2 with " << score[1] << " points.";
else if (score[2] > score[0] > score[1] > score[3])
cout << "The winner is the Player 3 with " << score[2] << " points.";
else if (score[3] > score[2] > score[1] > score[0])
cout << "The winner is the Player 4 with " << score[3] << " points.";
}