local Plr = game.Players.LocalPlayer
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end
Bad unlock script for Roblox
const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')
$MaxSizeGB = [math]::Round($MaxSize/1024/1024/1024,2)
Write-Output " the maximum size is $MaxSizeGB GB"
At least [math] is used. So close, and yet so far...
return [word for word in words if any(all(ch in row for ch in word.lower()) for row in rows)]
Filtering words that can be typed using only one row of the keyboard.
elsif ( $att =~ m/!!ARRAY!!/ ) { # Updated to allow us to get data from an Array -
&Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
if ( $key5 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
}
elsif ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
}
}
elsif ( defined $key5 ) {
if ( $key4 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
}
elsif ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
}
}
elsif ( defined $key4 ) {
if ( $key3 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
}
elsif ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
}
}
elsif ( defined $key3 ) {
if ( $key2 =~ m/!!ARRAY!!/ ) {
for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
}
elsif ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key3}; }
}
}
elsif ( defined $key2 ) {
if ( $key1 =~ m/!!ARRAY!!/ ) {
for my $item ( @{$hash} ) { $value = $item->{$key2}; }
}
}
}
elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
&Debug("get_value_from_hash:: parsing the HITS attribute - $att");
my $id = $att;
$id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
$att =~ s/!!HITS\[\d+\]!!\.//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{hits}{hits}[$id]{$key1}{$key2};
}
}
elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
&Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
my $delimiter = $att;
$delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
$att =~ s/!!DELIMITER!!.+!!//;
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );
# &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
else {
&Debug("get_value_from_hash:: parsing the attribute - $att");
my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );
#&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
if ( defined $key6 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
}
elsif ( defined $key5 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
}
elsif ( defined $key4 ) {
$value = $$hash{$key1}{$key2}{$key3}{$key4};
}
elsif ( defined $key3 ) {
$value = $$hash{$key1}{$key2}{$key3};
}
elsif ( defined $key2 ) {
$value = $$hash{$key1}{$key2};
}
}
When you try to debug, why value is not filled, and find this...
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var token = new CancellationTokenSource().Token;
Task.Factory.StartNew (() => {
while (!token.IsCancellationRequested) {
try {
if (/*Condition*/)
this.Invoke(new Action(() => label.Text = " =)"));
else
this.Invoke(new Action(() => label.Text = " =("));
Thread.Sleep(10);
}
catch (Exception) {
throw;
}
finally {
throw new Exception();
}
}
}) ;
}
}
My collegue's way of using multithreading features (and exceptions handling) :)
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
padding: 3px 5px 2px !important;
div.rect {
top: 6px !important;
}
div.legend-action {
top: 3px !important;
}
}
public static MyClass {
private static volatile ProcessManager singleton = null;
public static ProcessManager getInstance() throws Exception {
if (singleton == null) {
synchronized (MyClass.class) {
if (singleton == null) {
singleton = new ProcessManager();
}
}
}
return singleton;
}
}
The double-checking was invented prior to Java5.
The purpose is if the field isn't null, you don't have to synchronize. But since the java memory model specification was cleaned up and Synchronize/Volatile were given much better specification and semantics it is totally useless boilerplate that you should only write if you have to support Java4. There is a Google Tech Talk that covers this.
<?php
$k =1;
for($v = 0; $v < $nt; $v++) {
$bgClass= 'blueBg';
if($k > 1 && $k%2 == 0){
$bgClass= 'whiteBg';
}
?>
<tr class="row_tr <?php echo $bgClass;?>">
<td class="row_td td_column_0"> </td>
<td class="row_td column_1"><?php echo $rows[$v]['nothing'];?></td>
...
<td class="row_td td_column_0"> </td>
</tr>
<?php
$k++;
}
?>
<div class="scrollContent">
{foreach $animations as $index => $a}
{if $index > 2}
{if $a.filename == '9_1447691013_3726.png'}
{else}
{if $a.filename == '9_1423150010_6441.png'}
{else}
{if $a.filename == '9_1423149959_5909.png'}
{else}
{if $a.filename == '9_1423149908_5874.png'}
{else}
{if $a.filename == '9_1528213223_6374.jpg'}
{else}
{if $a.filename == '9_1527670984_3732.jpg'}
{else}
<div class="spotlightFrame frame{$index+1} contains1" data-index="{$index}">
{if $a.link}<a href="{$a.link}">{/if}
<img src="/upload/{$a.filename}" alt="{$a.title}" />
{if $a.link}</a>{/if}
</div>
{/if}
{/if}
{/if}
{/if}
{/if}
{/if}
{/if}
{/foreach}
</div>
Handovers are great.
/**
* Stringify a JSON object
* @param {*} value JSON value to stringify
* @returns {string} stringify JSON
*/
function stringify(value) {
var result = {};
try {
result = JSON.stringify(value);
} catch (e) {
Logger.error('Error while trying to stringify ' + e);
result = JSON.stringify(result);
}
return result;
}
Stringify a JSON object
let showDots = typeof project.showDots === 'boolean' ? project.showDots : false;
if (showDots) {
// Somecode ...
}
Why, just why??