if ($this->getTestSku()) {
...
} elseif ($this->getTestOffset() >= 0 && $this->getTestLimit() > 0) {
...
} else {
Mage::throwException(sprintf("Invalid parameters for test mode: sku %s or offset %s and limit %s", $this->getTestSku(), $this->getTestOffset(), $this->getTestLimit()));
}
function clean(toClean, source){
if (typeof(toClean) !== 'string') return true;
if (typeof(source) !== 'string') return true;
return source.replace(toClean, String('CLEANED')).toString();
}
Found this in a project at work and someone clearly doesn't trust JavaScripts typeof function
const newReply = (reply !== null) ? reply : null;
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {
Dot dude...
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
const convertMenu = menus => {
const menusAssinged = menus.filter(menu => menu.parentId == null).sort((a, b) => a.order - b.order).map(menu => {
if (menus.some(element => element.parentId == menu.menuId)) {
return {
title: menu.title,
icon: { icon: menu.icon },
children: menus.filter(menuChil => menuChil.parentId == menu.menuId).sort((a, b) => a.order - b.order).map(menuChil => {
if (menuChil.pathRoute.includes(":")) {
const params = menuChil.pathRoute.split(":").pop()
return {
title: menuChil.title,
to: { name: menuChil.nameRoute, params: { [params]: "abc" } },
}
} else {
return {
title: menuChil.title,
to: menuChil.nameRoute,
}
}
}),
}
} else {
return {
title: menu.title,
icon: { icon: menu.icon },
to: menu.nameRoute,
}
}
})
menusUser.value = menusAssinged
localStorage.setItem('menus', JSON.stringify(menusAssinged))
}
when they exorcise the callbacks demon but they appear in functional
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();
That's how pros are javascripting
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
throw new AccessDeniedException("Authenticated user is not admin ");
}
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
<?php
$k =1;
for($v = 0; $v < $nt; $v++) {
$bgClass= 'blueBg';
if($k > 1 && $k%2 == 0){
$bgClass= 'whiteBg';
}
?>
<tr class="row_tr <?php echo $bgClass;?>">
<td class="row_td td_column_0"> </td>
<td class="row_td column_1"><?php echo $rows[$v]['nothing'];?></td>
...
<td class="row_td td_column_0"> </td>
</tr>
<?php
$k++;
}
?>
if (!String.IsNullOrEmpty(Client.CLADDR1))
{
if (Client.CLADDR1 == "NULL")
{
public override List<Value> Values
{
get
{
if (_values == null && shouldLoadLazily)
{
_values = _lazerLoader.LoadValues<Value>()
}
return _values;
}
set
{
throw new InvalidOperationException("Values are actually readonly- please set in constructor")
}
}
How to create immutable fields in c#
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
void randy(int array[] ){
int i = 0 , d = 0;
for(i = 1 ; i <= 23 ; i++){
array[i] = 1 + (rand() % 365 );
}
}
int compare (const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}
int find (int arr[]){
int d = 0;
for(d = 1 ;d <=23 ; d++ ){
if(arr[d] == arr[d + 1]){
return 1;
}
}
return 0;
}
int main(void){
double count_birthday = 0;
int people[24];
srand(time(NULL));
int c = 0 ;
long double ip = 0;
while(ip++ <= 1000000 ){
randy(people);
qsort (people, 25, sizeof(int), compare);
if(find (people) == 1 ){
count_birthday++;
}
}
printf("%.2lf", count_birthday / 10000 );
return 0;
}
@register.filter
def rangocinco(obj_id, limit):
if (obj_id+5) > limit:
if not (limit-4) == obj_id:
# print((limit-4), obj_id, flush=True)
return range((limit-4), (limit+1))
else:
# print('SI NO', flush=True)
return range((obj_id-2), (obj_id+3))
else:
# print('NO', flush=True)
if (obj_id-4) < 2:
# print('NO SI', flush=True)
return range(obj_id, (obj_id+5))
else:
# print('NO NO', flush=True)
return range((obj_id-4), (obj_id+1))
Fuck
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
padding: 3px 5px 2px !important;
div.rect {
top: 6px !important;
}
div.legend-action {
top: 3px !important;
}
}