if (model.env.Trim().ToUpper() == "Release")
    {
        retVal = false;
        if (!string.IsNullOrEmpty(model.Server_Core))
        {
            // Perform a trim in case user specified just whitespace...
            string tmpStr = model.Server_Core.Trim();
            if (!string.IsNullOrEmpty(tmpStr))
            {
                retVal = true;
            }
        }
    }
By Anonymous, 2019-02-25 17:12:31
public static bool HasValues<T>(this ICollection<T> collection)
{
    if (collection == null)
    {
        return false;
    }
    if (collection.Count == 0)
    {
        return false;
    }
    return true;
}
By oskarnrk, 2017-12-12 16:49:43
if ((bool)greenButton.IsChecked)
{
    CurrentColor = Color.FromArgb(0xFF, 0x00, 0xCC, 0x00);
}
else if ((bool)greyButton.IsChecked)
{
    CurrentColor = Color.FromArgb(0xFF, 0x79, 0x79, 0x79);
}

foreach (var item in ItemsList.Items)
{
    if ((grid.Background as SolidColorBrush).Color == CurrentColor)
    {
        selectedItems.Add(item);
    }
}
By Anonymous, 2019-09-13 15:41:19
i++;
i++;
i++;
i++;
Console.WriteLine(i);

He doesn't know what is " i+=4 " :||||

By Manoochehr Mojgani, 2017-12-13 21:46:04
if(products.Length < 0) {
    foreach (var p in products)
    {
        //...
    }
}
By Anonymous, 2021-07-24 20:56:07
public void Method1(Enum foo)
{
    if (GetCondition1(foo))
    {
        doSomething();
    }
}

private bool GetCondition1(Enum foo)
{
    if (foo == Enum.Value1)
        return true;

    return false;
}
By Anonymous, 2018-02-23 17:34:55
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
By MSx, 2020-01-16 12:39:39
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
base.transform.name = this.bodyName;
		this.radius = this.diameterKm * 500.0;
		this.mass = Math.Pow(this.radius, 2.0) * this.surfaceGravity;
		this.cameraSwitchHeightM = this.cameraSwitchHeightKm * 1000.0;
		if (this.atmosphereData.shadowIntensity == 0f)
		{
			this.atmosphereData.shadowIntensity = 1.65f;
		}
		this.atmosphereData.atmosphereHeightM = this.atmosphereData.atmosphereHeightKm * 1000.0;
		if (this.terrainData.terrainMaterial != null)
		{
			this.terrainData.terrainMaterial.color = this.terrainData.terrainColor;
		}
		this.terrainData.maxTerrainHeight = this.GetMaxTerrainHeight();
		this.terrainData.unitToAngle = 360.0 / ((this.radius + this.terrainData.maxTerrainHeight) * 2.0 * 3.1415926535897931);
		for (int i = 0; i < this.terrainData.detailLevels.Length; i++)
		{
			this.terrainData.detailLevels[i].chunckSize = (double)this.terrainData.baseChunckSize / Math.Pow(2.0, (double)i);
			this.terrainData.detailLevels[i].angularSize = (float)this.terrainData.detailLevels[i].chunckSize / (float)this.terrainData.heightMaps[0].heightMap.HeightDataArray.Length * 360f;
		}
		this.terrainData.detailLevels[0].loadDistance = double.PositiveInfinity;
		if (this.type == CelestialBodyData.Type.Star)
		{
			this.parentBody = null;
			this.orbitData.SOIMultiplier = double.PositiveInfinity;
		}
		if (this.parentBody != null && (this.type == this.parentBody.type || (this.type == CelestialBodyData.Type.Planet && this.parentBody.type == CelestialBodyData.Type.Moon)))
		{
			this.parentBody = null;
		}
		if (this.parentBody != null)
		{
			this.orbitData._period = Kepler.GetPeriod(0.0, this.orbitData.orbitHeightM, this.parentBody.mass);
			this.orbitData.periodString = Ref.GetTimeString(this.orbitData._period);
			this.orbitData._meanMotion = -6.2831853071795862 / this.orbitData._period;
			this.orbitData.orbitalVelocity = this.orbitData.orbitHeightM * this.orbitData._meanMotion;
			this.orbitData.SOI = this.orbitData.orbitHeightM * Math.Pow(this.mass / this.parentBody.mass, 0.4) * this.orbitData.SOIMultiplier;
			if (!this.ParentHasThisBodyAsSatellite())
			{
				List<CelestialBodyData> list = new List<CelestialBodyData>(this.parentBody.satellites);
				list.Add(this);
				this.parentBody.satellites = list.ToArray();
				this.parentBody.ValidateSatellites();
			}
By Anonymous, 2018-02-16 21:20:56
bool b = connection.isConnected() == true ? true : false;

My first internship presented me with this.

By Anonymous, 2017-12-12 09:39:54
Console.WriteLine("|"+ Espace(x-1) + (h==3?" o":""));
Console.WriteLine("|"+ Espace(x-1) + (h==2?" o":(h==3?"/|\\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==1?" o":(h==2?"/|\\":(h==3?" |":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" o":(h==1?"/|\\":(h==2?" |":(h==3?"/ \\":"")))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/|\\":(h==1?" |":(h==2?"/ \\":""))));
Console.WriteLine("|"+ Espace(x-1) + (h==0?" |":(h==1?"/ \\":"")));
Console.WriteLine("|"+ Espace(x-1) + (h==0?"/ \\" : ""));
By Caribou décoiffé, 2018-04-29 20:27:53
public void Handle(SomethingCreatedEvent e)
{
    if (e.ActCode == "SOME_VALUE")
    {
        return;
    }
    else
    {
        // insert real function body here
    }
}
By Anonymous, 2017-12-20 15:40:49
protected void EnableEditButtons(bool Value)
{
    if (Value == false)
    {
        buttonAdd.Disabled = true;
        buttonDelete.Disabled = true;
    }
    else
    {
        buttonAdd.Disabled = false;
        buttonDelete.Disabled = false;
    }
}

// ...

if (IsEditable(ID))
    EnableEditButtons(true);
else
    EnableEditButtons(false);

I found this old code in an app I was updating for a client a number of years back. It was so good I documented it on my own blog.

By Jon Hartmann, 2017-12-12 17:09:54
public enum YesNoEnum
{
	Yes = 0,
	No = 1
}

I also like how they defined the enum values.

By Anonymous, 2018-05-19 19:33:44