socket.on('newMessage', (messageObj) => {
if (roomNumber === messageObj.roomNumber) {
console.log("message received:" + messageObj.message);
$('#messages').append($('<li>').text(messageObj.userName + ' : ' + messageObj.message));
}
});
socket.in wasn't behaving as advertised (broadcasting to all rooms). I decided to take matters into my own hands.
const configs = {
employeeObject: {
// tab 0
firstName: "",
middleName: "",
nickname: "",
lastName: "",
gender: "",
race: "",
title: "",
dob: "",
employeeIDNo: "",
// tab 1
userName: "",
permissionRole: 0,
employeeNo: "",
phoneExt: "",
startDate: "",
company: "",
division: "",
jobDescription: "",
businessUnit: "",
regionId: "",
participantStatus: "",
costCentre: "",
personType: "",
comments: "",
// tab 2
phone1: "",
phone2: "",
phone3: "",
address1: "",
address2: "",
address3: "",
address4: "",
postalCode: "",
email: "",
},
Why add another object with a title when you can just add a comment saying... well... nothing really...
class {
public State state;
//enums cant take double values...
public struct State
{
public const float IDLE = 0f;
public const float WALKING = 0.5f;
public const float RUNNING = 1f;
}
protected void Stop()
{
SetSpeed(State.IDLE);
}
protected void SetSpeed(float f)
{
agent.speed = f;
if (agent.speed > 1f && agent.speed < 5f)
{
f = State.WALKING;
agent.Resume();
}
else if (agent.speed > 5f)
{
f = State.RUNNING;
agent.Resume();
}
else
{
f = State.IDLE;
agent.Stop();
}
}
}
Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project
public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
{
public double? Convert(float? source, double? destination, ResolutionContext context)
{
if (source == null)
{
return null;
}
var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);
return double.Parse(floatAsString);
}
}
public function get($paymentType, $carrier, $gds, $clearingCompany, $allowDirectPayment)
{
AcqData::preload();
$carrier = strtoupper($carrier);
if($paymentType == 'cc') {
$gdsVal = $this->acqData->getGdsVal($gds);
if(!$allowDirectPayment ||
!$gdsVal ||
!isset($gdsVal['lr'], $gdsVal['direct'], $gdsVal['lr_commission_acq'], $gdsVal['direct_commission_acq'])
) {
$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType);
return [[$ccDefaultVal, $ccDefaultVal], false];
}
$commission = $gdsVal['direct_commission_acq'];
$isDirect = $this->isDirect($carrier, $gds, $clearingCompany);
if(!$isDirect) {
$gdsVal['direct'] = $gdsVal['lr'];
$commission = $gdsVal['lr'];
}
return [
[$gdsVal['direct'], $commission],
$isDirect
];
}
$paymentTypeVal = $this->acqData->getPaymentTypeVal($paymentType);
return [
[$paymentTypeVal, $paymentTypeVal],
false
];
}
$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType); is duplicated in two branches...
filterForProvincia() {
console.log('ciao');
}
The last line of code of a parting Developer
scrollToEl($el.parent().parent().parent());
Someones idea of how to select an element to scroll to.... Please no.
from django.http import JsonResponse, HttpResponse
import requests
def download_custom_award(request):
try:
custom_img = requests.get(request.GET.get('award'))
response = HttpResponse(custom_img.content, content_type='application/PNG')
filename = "Your_Award.png"
response['Content-Disposition'] = 'attachment; filename=%s' % (filename)
return response
except Exception as e:
return JsonResponse({'Status': 404, "message": e.message})
This developer was trying to force the browser to download a custom image rather than show it inline, so he coded an open reverse proxy and attempted to release it to a production web app. Also, all exceptions are trapped and shown to the user in plaintext in their browser.
function atoi(charstring)
{
if(charstring=="a") return 0x61;if(charstring=="b") return 0x62;
if(charstring=="c") return 0x63;if(charstring=="d") return 0x64;
if(charstring=="e") return 0x65;if(charstring=="f") return 0x66;
if(charstring=="g") return 0x67;if(charstring=="h") return 0x68;
if(charstring=="i") return 0x69;if(charstring=="j") return 0x6a;
if(charstring=="k") return 0x6b;if(charstring=="l") return 0x6c;
if(charstring=="m") return 0x6d;if(charstring=="n") return 0x6e;
if(charstring=="o") return 0x6f;if(charstring=="p") return 0x70;
if(charstring=="q") return 0x71;if(charstring=="r") return 0x72;
if(charstring=="s") return 0x73;if(charstring=="t") return 0x74;
if(charstring=="u") return 0x75;if(charstring=="v") return 0x76;
if(charstring=="w") return 0x77;if(charstring=="x") return 0x78;
if(charstring=="y") return 0x79;if(charstring=="z") return 0x7a;
if(charstring=="0") return 0x30;if(charstring=="1") return 0x31;
if(charstring=="2") return 0x32;if(charstring=="3") return 0x33;
if(charstring=="4") return 0x34;if(charstring=="5") return 0x35;
if(charstring=="6") return 0x36;if(charstring=="7") return 0x37;
if(charstring=="8") return 0x38;if(charstring=="9") return 0x39;
if(charstring==".") return 0x2e;
return 0x20;
}
found in a proxy script
class Timer extends React.Component{
state ={
time: 10
};
setInvt = () =>{
let t = this.state.time
if(t<=1){
clearInterval(this.invertal)
}
this.setState({time: t-1})
}
componentDidMount(){
this.invertal = setInterval(this.setInvt, 1000)
}
render(){
return (<label>{this.state.time}</label>)
}
}
export {Timer}
double func_atof(char *p){
double integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
if( *p == 45 ){sign = -1.0, *p++ ; }
while ( isdigit(*p) ) {
integer = ( *p++ ) + (10.0 * integer) - 48.0 ;
}
if(*p == 46 ){
(*p++ ) ;
while ( isdigit(*p) ) {
fract = ( *p++ ) + (10.0 * fract) - 48.0 ;
div *= 10;
}
}
return (integer + fract / div ) * sign ;
}
// comment out the following two lines when deployed to production
defined('YII_DEBUG') or define('YII_DEBUG', true);
defined('YII_ENV') or define('YII_ENV', 'dev');
Never, ever define developer environment and debug as default thing! #pdk
public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
StringBuilder yes = new StringBuilder();
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(u.toString()));
yes.append((String) String.valueOf(e.toString()));
yes.append((String) String.valueOf(l.toString()));
yes.append((String) String.valueOf(o.toString()));
yes.append((String) String.valueOf(v.toString()));
yes.append((String) String.valueOf(p.toString()));
yes.append((String) String.valueOf(a.toString()));
yes.append((String) String.valueOf(b.toString()));
yes.append((String) String.valueOf(c.toString()));
yes.append((String) String.valueOf(d.toString()));
yes.append((String) String.valueOf(f.toString()));
yes.append((String) String.valueOf(h.toString()));
yes.append((String) String.valueOf(g.toString()));
yes.append((String) String.valueOf(i.toString()));
yes.append((String) String.valueOf(j.toString()));
return (String) String.valueOf(yes.toString());
}
why
case ClientMessage:
if (*XGetAtomName(GLWin.dpy, event.xclient.message_type)
== *"WM_PROTOCOLS")
{ printf("Exiting sanely...\n");
done = True;
}
break;
someone just want to watch the world burn
if ($customerId > 0) {
$customerId = $customerId;
} else {
$customerId = $this->customerSession->getId();
}