$partnerChargesRegular = $row['charges'];
$partnerChargesIrregular = $row['charges'];
if (!isset($partnerChargesIrregular) || $partnerChargesIrregular == "") {
$partnerChargesIrregular = $partnerChargesRegular;
}
Look. We take A from X and B from X. Then, you make a check, and if it is true you assing A to B. BUT A AND B ARE TAKEN FROM THE SAME X PLACE!!! HOW CAN THEY DIFFER?!?!!!?!?!?!?!!
void SummonCrowd()
{
if(!bSummoned1)
{
if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
{
Witness1GUID = Witness1->GetGUID();
Witness2GUID = Witness2->GetGUID();
Witness3GUID = Witness3->GetGUID();
Witness4GUID = Witness4->GetGUID();
Witness5GUID = Witness5->GetGUID();
Witness6GUID = Witness6->GetGUID();
Witness7GUID = Witness7->GetGUID();
Witness8GUID = Witness8->GetGUID();
Witness9GUID = Witness9->GetGUID();
Witness10GUID = Witness10->GetGUID();
Witness11GUID = Witness11->GetGUID();
Witness12GUID = Witness12->GetGUID();
Witness13GUID = Witness13->GetGUID();
Witness14GUID = Witness14->GetGUID();
Witness15GUID = Witness15->GetGUID();
Witness16GUID = Witness16->GetGUID();
Witness17GUID = Witness17->GetGUID();
Witness18GUID = Witness18->GetGUID();
Witness19GUID = Witness19->GetGUID();
Witness20GUID = Witness20->GetGUID();
Witness21GUID = Witness21->GetGUID();
Witness22GUID = Witness22->GetGUID();
Witness23GUID = Witness23->GetGUID();
Witness24GUID = Witness24->GetGUID();
Witness25GUID = Witness25->GetGUID();
Witness26GUID = Witness26->GetGUID();
Witness27GUID = Witness27->GetGUID();
bSummoned1 = true;
}
}
}
$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
if ((bool)greenButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x00, 0xCC, 0x00);
}
else if ((bool)greyButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x79, 0x79, 0x79);
}
foreach (var item in ItemsList.Items)
{
if ((grid.Background as SolidColorBrush).Color == CurrentColor)
{
selectedItems.Add(item);
}
}
[HttpPost]
[Route("validaPrepacks")]
public IHttpActionResult ValidaPrepacks(ValidaPrepackVO validacion)
{
try
{
return Ok();
}
catch (Exception e)
{
return Ok(e.Message);
}
}
A code that "validate" a pack in the backend
int w = 100;
for (nil; w!=0; nil) {
w -= 1;
//so some shit
}
this code was found in chinese contract work
int true = 0;
while (true)
{
//do something
}
true = false
SELECT CAST(CASE a8900.AllowCloserChanges
WHEN 0
THEN 0
ELSE 1 END AS BIT) AllowCloserChanges
FROM Vision.sub8900.tApplication8900 a8900
WHERE a8900.ApplicationNum = @ApplicationNum
Inheriting others' code in the fun world of corporate development.
var None = null;
if ({{ post.pk }} == None) {
// reset to draft
$("#id_status")[0].value = 1;
}
if (currentDay.day() !== MONDAY) {
do {
currentDay = this.$moment(currentDay).subtract(1, 'days');
days.unshift(currentDay);
} while (currentDay.day() !== MONDAY);
}
public class Main {
public static void main(String[] args) {
try {
//code goes here
} catch (Exception e) {
System.exit(0);
}
}
}
function mysql_escape_string($str) {
$pattern = [
'/\x00/',
'/\n/',
'/\r/',
'/\//',
"/'/",
'/"/',
'/\x1a/',
];
$replacement = [
'\\x00',
'\\n',
'\\r',
'\\',
"\'",
'\"',
'\\x1a',
];
$res = preg_replace($pattern, $replacement, $str);
return $res;
}
void destroy_phone(T9obj* ptr_T9Obj){
free(ptr_T9Obj);
}
Such thoughtful name!