@SuppressWarnings("unchecked")
    private void addEndpointsTags(JsonArray tagsArray) throws IOException {
        if (registeredHandlers == null || registeredHandlers.isEmpty()) {
            return;
        }
        TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
        handlerNamesSorted.forEach(key -> {
            StringBuilder sb = new StringBuilder();
            sb.append("{\"name\":\"");
            sb.append(key);
            sb.append("\",\"request\":{\"name\":\"");
            try {
                ServiceMethodHandler handler = registeredHandlers.get(key);
                Class<? extends Message> requestClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 0);
                Class<? extends Message> responseClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 1);
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
                sb.append("]},\"response\":{\"name\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
                sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
            } catch (Exception e) {
                logger.error("Error inspecting handlers", e);
                return;
            }
            String tag = sb.toString();
            tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
        });
    }
By Brian, 2019-08-13 15:13:37
public static int[] sleepSort(int... args) {
        final int[] sorted = new int[args.length];
        final AtomicInteger index = new AtomicInteger(0);
        List<Thread> threads = new ArrayList<Thread>(0);
        for (int i = 0; i < args.length; i++) {
            final int x = i;
            Thread sorter = new Thread(() -> {
                try {
                    Thread.sleep(args[x]);
                } catch (InterruptedException ex) { 
                    // shrug
                }
                sorted[index.getAndIncrement()] = args[x];
            });
            sorter.setDaemon(true);
            sorter.start();
            threads.add(sorter);
        }
        try {
            for (Thread t : threads) { t.join(); }
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        return sorted;
    }

Takes an unsorted array of integers, sorts by sleeping for the int value of each item in the array and then writing that into the resulting sorted array. Big-O analysis is... difficult.

By Sum YungGui, 2017-12-12 17:10:56
if (isset($data['phone_id']) && !empty($data['phone_id'])) {
    $userPhone = $this->getDoctrine()->getRepository('STODBBundle:Phones')->find($data['phone_id']);
    if ($userPhone->getPhoneNumber() != $data['phone'] || $userPhone->getMobileProviderCode()->getId() != $data['phone_code']) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
            $aData['isWrongCode'] = true;
        }
    } elseif (!$userPhone->getCodeCheck()) {
        if ($data['smsCode'] ?? false) {
            if ($sessionSmsCode !== $data['smsCode']) {
                $aData['smsCodeShow'] = false;
                $aData['isWrongCode'] = true;
            } else {
                $aData['isWrongCode'] = false;
                $checkCode = $data['smsCode'];
            }
        } else {
            $aData['smsCodeShow'] = true;
        }
    } else {
        $aData['isWrongCode'] = false;
    }
} else {
    if ($data['smsCode'] ?? false) {
        if ($sessionSmsCode !== $data['smsCode']) {
            $aData['smsCodeShow'] = false;
            $aData['isWrongCode'] = true;
        } else {
            $aData['isWrongCode'] = false;
            $checkCode = $data['smsCode'];
        }
    } else {
        $aData['smsCodeShow'] = true;
    }
}

shit ... this junior

By sergma33, 2020-12-23 15:30:45
   // Test read access of memory
   try
   {
      c = ( (char*) pvMemory )[0];
      c = ( (char*) pvMemory )[iNLen - 1];
   }

   catch( ... ) {
      return -1;
   }
By Anonymous, 2022-10-19 16:28:05
function urlREPLACER(dtTEXTVALUE){
    
    dtTEXTVALUE.indexOf('http://') != -1 && (dtTEXTVALUE = dtTEXTVALUE.replace('http://','')) && dtTEXTVALUE.indexOf('.aspx') == -1 && (dtTEXTVALUE += '.aspx');
    
    return dtTEXTVALUE;
}
By I'm glad, 2019-02-16 13:10:54

def divide(a, b):
    try:
        return a / b
    except:
        x = 17

My smart exception handling before meeting "pass" :))

By mophix, 2017-12-15 18:13:07
public function get($paymentType, $carrier, $gds, $clearingCompany, $allowDirectPayment)
	{
		AcqData::preload();

		$carrier = strtoupper($carrier);
		if($paymentType == 'cc') {
			$gdsVal = $this->acqData->getGdsVal($gds);

			if(!$allowDirectPayment || 
			   !$gdsVal || 
			   !isset($gdsVal['lr'], $gdsVal['direct'], $gdsVal['lr_commission_acq'], $gdsVal['direct_commission_acq'])
			  ) {
				$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType);
				return [[$ccDefaultVal, $ccDefaultVal], false];
			}

			$commission = $gdsVal['direct_commission_acq'];
			$isDirect = $this->isDirect($carrier, $gds, $clearingCompany);
			if(!$isDirect) {
				$gdsVal['direct'] = $gdsVal['lr'];
				$commission = $gdsVal['lr'];
			}

			return [
				[$gdsVal['direct'], $commission],
				$isDirect
			];
		}

		$paymentTypeVal = $this->acqData->getPaymentTypeVal($paymentType);

		return [
			[$paymentTypeVal, $paymentTypeVal], 
			false
		];
	}

$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType); is duplicated in two branches...

By Anonymous, 2017-12-20 12:03:01
char *  dataFunc(){
    TCHAR tc[256];
    LONG tc_len = sizeof(tc);
    
    getData((LPBYTE)&tc, &tc_len);
    
    char * data = new char[tc_len];
    for(int i = 0;i < tc_len;i++)
        data[i] = tc[i];
    
    return data;
}
By Hook2, 2021-06-27 15:41:51
apps_to_be_deployed = apps_to_be_deployed.strip()
if apps_to_be_deployed.endswith(":"):
    apps_to_be_deployed_length = len(apps_to_be_deployed)
    apps_to_be_deployed_list = list(apps_to_be_deployed)
    apps_to_be_deployed_list[apps_to_be_deployed_length - 1] = ''
    apps_to_be_deployed = "".join(apps_to_be_deployed_list)
By jlo, 2019-09-14 01:16:59
[HttpPost]
[Route("validaPrepacks")]
public IHttpActionResult ValidaPrepacks(ValidaPrepackVO validacion)
{
    try
    {
        return Ok();
    }
    catch (Exception e)
    {
        return Ok(e.Message);
    }

}

A code that "validate" a pack in the backend

By Anonymous, 2019-09-17 21:48:29

function atoi(charstring)
{
  if(charstring=="a") return 0x61;if(charstring=="b") return 0x62;
  if(charstring=="c") return 0x63;if(charstring=="d") return 0x64;
  if(charstring=="e") return 0x65;if(charstring=="f") return 0x66;
  if(charstring=="g") return 0x67;if(charstring=="h") return 0x68;
  if(charstring=="i") return 0x69;if(charstring=="j") return 0x6a;
  if(charstring=="k") return 0x6b;if(charstring=="l") return 0x6c;
  if(charstring=="m") return 0x6d;if(charstring=="n") return 0x6e;
  if(charstring=="o") return 0x6f;if(charstring=="p") return 0x70;
  if(charstring=="q") return 0x71;if(charstring=="r") return 0x72;
  if(charstring=="s") return 0x73;if(charstring=="t") return 0x74;
  if(charstring=="u") return 0x75;if(charstring=="v") return 0x76;
  if(charstring=="w") return 0x77;if(charstring=="x") return 0x78;
  if(charstring=="y") return 0x79;if(charstring=="z") return 0x7a;
  if(charstring=="0") return 0x30;if(charstring=="1") return 0x31;
  if(charstring=="2") return 0x32;if(charstring=="3") return 0x33;
  if(charstring=="4") return 0x34;if(charstring=="5") return 0x35;
  if(charstring=="6") return 0x36;if(charstring=="7") return 0x37;
  if(charstring=="8") return 0x38;if(charstring=="9") return 0x39;
  if(charstring==".") return 0x2e;
  return 0x20;
}

found in a proxy script

By Anonymous, 2020-08-10 03:17:52
  $guard = ($vars->a_payment) + (0) * $price;
  if ($bless >= $guard) {
    $amount = $bless;
  }

Why not to write just 1 line?! $amount = max($bless, $vars->a_payment);

By Anonymous, 2018-02-05 17:27:25
spring.datasource.password=#{@secretsManager.getJsonField('${DSP_DB_SECRET:}', 'password', @secretsManager.getString('${DSP_DB_PASSWORD_SECRET:}', '${DSP_DB_PASSWORD:}'))}

String boot, 3 env variables written as string containing code executable code which cannot be verified by compiler. Welcome to Java

By 7bits, 2022-02-01 19:17:55
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
public static int[] xxx(String filename) throws IOException{
	int[] f = new int[26];
	BufferedReader in = new BufferedReader(new FileReader(filename));
	String line;
	while((line = in.readLine()) != null){
		line = line.toUpperCase();
		for(char ch:line.toCharArray()){
			if(Character.isLetter(ch)){
				f[ch - 'A']++;
			}
		}
	}
	in.close();
	return f;
}
By Anonymous, 2017-12-15 16:08:38