public partial class Form1 : Form
   {
      public Form1()
      {
         InitializeComponent();
      }

      protected override void OnLoad(EventArgs e)
      {
         base.OnLoad(e);
         var token = new CancellationTokenSource().Token;
         Task.Factory.StartNew (() => {
            while (!token.IsCancellationRequested) {
               try {
                  if (/*Condition*/)
                     this.Invoke(new Action(() => label.Text = " =)"));
                  else
                     this.Invoke(new Action(() => label.Text = " =("));
                  Thread.Sleep(10);
               }
               catch (Exception) {
                  throw;
               }
               finally {
                  throw new Exception();
               }
            }
         }) ;
      }
   }

My collegue's way of using multithreading features (and exceptions handling) :)

By Loganjii, 2019-10-09 15:00:18
function isEmpty(value) {
    if (value === '') {
        return false;
    } else if (value === 0) {
        return false;
    } else if (value === null) {
        return false;
    } else if (value === undefined) {
        return false;
    } else {
        return true;
    }
    return true;
}

javascript empty value check

By mr.js, 2017-12-13 11:43:20
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
StartCoroutine(Patrol());

public IEnumerator Patrol() {
    while(true) {
        dt.Walk();
        yield return new WaitForSeconds(reactionTime);
    }
}
By Mario, 2021-11-19 07:18:22
func runAnsible(c *cli.Context) {
    runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
    runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
    err := exec.SyscallExecute(cmd, vars)
    log.Error("Error running ansible command.", "err", err.Error())
}
By PANDUDH, 2019-04-16 18:03:41
class ExampleClass {
    public void DoSomething()
    {
       if (this != null) {
           //omitted
       }
    }
    
    public void DoSomething2()
    {
       if (this != null) {
           //omitted
       }
    }
    
}

Explanation: This can't be null in C# virtual instance methods - I was so confused by the widespread use of this check that I asked this question at SO: https://stackoverflow.com/questions/31747718/can-this-be-null-in-c-sharp-virtual-methods-what-happens-with-the-rest-of-ins

By Michail Michailidis, 2017-12-13 14:54:58
// Method put on each input component to unregister
  // itself from the form
  detachFromForm: function detachFromForm(component) {
    var componentPos = this.inputs.indexOf(component);

    if (componentPos !== -1) {
      this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
    }

    this.validateForm();
  },

oh boy

By Anonymous, 2017-12-21 10:48:00
else if result !== true && result === false { return result !== true }

should I keep this in our project or nah

By codelord, 2022-06-20 16:43:54
$('#userCheck').not(this).prop('checked', false);
By Anonymous, 2019-04-17 10:54:22
String s = "string";

String.valueOf(s).toString();

// just to make sure it's a damn string
while(!s instanceof String) {
    String.valueOf(s).toString();
}
By Anonymous, 2021-01-23 17:11:10
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
	vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
	float number equals sin( time plus uv point y ) afterwards
	for ( float i equals zero afterwards i less than five afterwards increment i) then
		number equals mod ( uv point x comma number ) afterwards
	end
	output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
By Anonymous, 2017-12-14 17:39:23
function uploadimg(file) {
    var ext = file.value.split('.').pop().toLowerCase();
    var size = document.getElementById("uploadpic").files.item(0).size;

    if (size > 3145728) {
        $.messager.alert({
            title: "Error",
            msg: " image to large",
            icon: "error"
        });
        return true;
    }

    return false;
}

var reader = new FileReader();
$("#uploadpic").change(function() {
    var pdfcheck = this;
    var ext = pdfcheck.value.split('.').pop().toLowerCase();
    if (!($.inArray(ext, ['pdf']) == -1)) {
        console.log('upload pdf start');
        if (uploadPdf(pdfcheck)) {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
            $("#uploadpic").prop("file", "");
            $("#uploadpic").val("");
        }
    } else {
        if (uploadimg(pdfcheck)) {//dude, I think the image you upload to check is your dick, only small enough you would rather keep going producing shitcode.
            return false;
        }
        var upload_file = $("#uploadpic")[0].files[0];
        if (upload_file != null) {
            var chimgarr = ["image/png", "image/PNG", "image/jpg", "image/JPG", "image/jpeg", "image/JPEG", "image/gif", "image/GIF", "image/bmp", "image/BMP"];
            if (chimgarr.indexOf(upload_file.type) != "-1") {
                reader.readAsDataURL(upload_file);
                reader.onload = function(e) {
                    $("#preview_img").attr("src", e.target.result);
                    $("#preview_img2").attr("src", e.target.result);
                    $("#pdf-contents").hide();
                    $("#pdf_name").val("");
                    $("#btn_pdf_view").hide();
                    $("#pic_name").val("");
                }
            } else {
                $.messager.alert("Image format does not match");
                $("#preview_img").attr("src", "");
                $("#preview_img2").attr("src", "");
                $("#uploadpic").prop("file", "");
                $("#uploadpic").val("");
            }
        } else {
            $("#preview_img").attr("src", "");
            $("#preview_img2").attr("src", "");
        }
    }
});

The moment an important image ready to be uploaded It's really important that should be checked again and again.

By shitcode master's friend, 2018-04-20 11:03:15
def possibilities():
    alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
    combinations=list()
    for n in range(9,-1,-1):
            for o in range(9,-1,-1):
                    for r in range(9,-1,-1):
                            for t in range(9,-1,-1):
                                    for h in range(9,-1,-1):
                                            for e in range(9,-1,-1):
                                                    for a in range(9,-1,-1):
                                                            for s in range(9,-1,-1):
                                                                    for u in range(9,-1,-1):
                                                                            for w in range(9,-1,-1):
                                                                                    for m in range(9,-1,-1):
                                                                                            for y in range(9,-1,-1):
                                                                                                    if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
                                                                                                    north=10000*n + 1000*o +100*r +10*t +h
                                                                                                    east=1000*e +100*a +10*s +t
                                                                                                    south=10000*s + 1000*o +100*u +10*t +h
                                                                                                    west=1000*w + 100*e +10*s +t
                                                                                                    earth= 10000*e + 1000*a + 100*r +10*t +h
                                                                                                    if north +east +south +west == earth:
                                                                                                            combinations.append((north,east,south,west,earth))

    return combinations
By Dusk Code, 2018-04-25 11:47:49
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10