typedef NS_ENUM(NSUInteger, MyEnum1) {
PackagesNo1 = 1,
PackagesNo2 = 2,
PackagesNo4 = 4,
PackagesNo8 = 8
};
typedef NS_ENUM(NSUInteger, MyEnum2) {
LEVEL0 = 0,
LEVEL1 = 1,
LEVEL2 = 2,
LEVEL3 = 3
};
- (int)packagesNeededForLevel:(int)level {
switch (level) {
case LEVEL0:
return PackagesNo8;
case LEVEL1:
return PackagesNo4;
case LEVEL2:
return PackagesNo2;
case LEVEL3:
return PackagesNo1;
}
}
well done mr junior
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
if ( variable )
{
}
else
{
Console.WriteLine("Wrong")
}
He doesn't know what "Not" is it :|
double func_atof(char *p){
double integer = 0.0, div = 1.0 , fract = 0.0 , sign = 1.0;
if( *p == 45 ){sign = -1.0, *p++ ; }
while ( isdigit(*p) ) {
integer = ( *p++ ) + (10.0 * integer) - 48.0 ;
}
if(*p == 46 ){
(*p++ ) ;
while ( isdigit(*p) ) {
fract = ( *p++ ) + (10.0 * fract) - 48.0 ;
div *= 10;
}
}
return (integer + fract / div ) * sign ;
}
if (isLink($content[$i][$j])) {
if (isImageLink($content[$i][$j])) {
$image_src = create_image($content[$i][$j], "img");
$cell = <<<HTML
<td>
<img {$image_src} {$img_style}></td></img>
</td>
HTML;
} else if (isNestedLink($content[$i][$j])) {
$links = explode("!", $content[$i][$j]);
$cell = <<<HTML
<td><a style="color: {$cards_button_bg_color};" href="{$links[1]}" $open_links_in >{$links[0]}</a></td>
HTML;
} else {
//Checking if it's a link or a button
if ($j == $table_button_column) {
//Button HTML
$table_button_text = explode("-", $content[0][$j])[0];
$cell = <<<HTML
<td><a {$open_links_in} href="{$content[$i][$j]}" style="background-color: {$cards_button_bg_color}; color: {$cards_button_text_color};" class="btn">{$table_button_text}</a></td>
HTML;
} else {
// Link HTML
$cell = <<<HTML
<td><a style="color: {$cards_button_bg_color};" href="{$content[$i][$j]}" $open_links_in >{$content[0][$j]}</a></td>
HTML;
}
}
if ($customerId > 0) {
$customerId = $customerId;
} else {
$customerId = $this->customerSession->getId();
}
private static function derivePrice(...)
{
$price = self::derivePriceUnchecked($vars);
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
return $price;
}
product = None
for key in dictionary.keys():
if product is None:
product = dictionary[key]
else:
product = itertools.product(product, dictionary[key])
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved
$_POST = $this->db->mres($_POST);
$_SESSION['post'] = $_POST;
$sql = "SELECT id, documento, nombre1, nombre2, apellido1, apellido2 "
. "FROM usuarios "
. "WHERE " .
"REPLACE(" .
"REPLACE(" .
"REPLACE(" .
"REPLACE(telefono,' ','')," .
"'(','')," .
"')','')," .
"'-','') LIKE '%{$searchTel}'";
case (RSel)
4'b0000:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b0; R4e = 1'b0;
end
4'b0001:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b0; R4e = 1'b1;
end
4'b0010:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b1; R4e = 1'b0;
end
4'b0011:begin
R1e = 1'b0; R2e = 1'b0; R3e = 1'b1; R4e = 1'b1;
end
4'b0100:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b0; R4e = 1'b0;
end
4'b0101:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b0; R4e = 1'b1;
end
4'b0110:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b1; R4e = 1'b0;
end
4'b0111:begin
R1e = 1'b0; R2e = 1'b1; R3e = 1'b1; R4e = 1'b1;
end
4'b1000:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b0; R4e = 1'b0;
end
4'b1001:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b0; R4e = 1'b1;
end
4'b1010:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b1; R4e = 1'b0;
end
4'b1011:begin
R1e = 1'b1; R2e = 1'b0; R3e = 1'b1; R4e = 1'b1;
end
4'b1100:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b0; R4e = 1'b0;
end
4'b1101:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b0; R4e = 1'b1;
end
4'b1110:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b1; R4e = 1'b0;
end
4'b1111:begin
R1e = 1'b1; R2e = 1'b1; R3e = 1'b1; R4e = 1'b1;
end
endcase
case (TSel)
4'b0000:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b0; T4e = 1'b0;
end
4'b0001:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b0; T4e = 1'b1;
end
4'b0010:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b1; T4e = 1'b0;
end
4'b0011:begin
T1e = 1'b0; T2e = 1'b0; T3e = 1'b1; T4e = 1'b1;
end
4'b0100:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b0; T4e = 1'b0;
end
4'b0101:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b0; T4e = 1'b1;
end
4'b0110:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b1; T4e = 1'b0;
end
4'b0111:begin
T1e = 1'b0; T2e = 1'b1; T3e = 1'b1; T4e = 1'b1;
end
4'b1000:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b0; T4e = 1'b0;
end
4'b1001:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b0; T4e = 1'b1;
end
4'b1010:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b1; T4e = 1'b0;
end
4'b1011:begin
T1e = 1'b1; T2e = 1'b0; T3e = 1'b1; T4e = 1'b1;
end
4'b1100:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b0; T4e = 1'b0;
end
4'b1101:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b0; T4e = 1'b1;
end
4'b1110:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b1; T4e = 1'b0;
end
4'b1111:begin
T1e = 1'b1; T2e = 1'b1; T3e = 1'b1; T4e = 1'b1;
end
endcase
Just write assign {R1e, R2e, R3e, R4e} = Rsel assign {T1e, T2e, T3e, T4e} = Tsel
var move=0;
var kier=0;
var pic=0;
var rol=0;
var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;
function onpic(p) {
pic=p;
}
function offpic(p) {
if( pic==p ) pic=0;
}
function next() { if(move<40) move = 40; kier=0; }
function prev() { if(move<40) move = 60; kier=1; }
function set() {
document.getElementById('ba1').style.left=0;
document.getElementById('ba2').style.left=rol2;
document.getElementById('ba3').style.left=rol3;
document.getElementById('ba4').style.left=rol4;
}
function SetOpacity(object,opacityPct)
{
// IE.
object.style.filter = 'alpha(opacity=' + opacityPct + ')';
// Old mozilla and firefox
object.style.MozOpacity = opacityPct/100;
// Everything else.
object.style.opacity = opacityPct/100;
}
var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;
function Animuj() {
if( pic==0 ) {
rol2_cel=171;
rol3_cel=343;
rol4_cel=514;
} else if( pic==1 ) {
rol2_cel=342;
rol3_cel=457;
rol4_cel=571;
} else if( pic==2 ) {
rol2_cel=115;
rol3_cel=457;
rol4_cel=571;
} else if( pic==3 ) {
rol2_cel=114;
rol3_cel=229;
rol4_cel=571;
} else if( pic==4 ) {
rol2_cel=114;
rol3_cel=228;
rol4_cel=344;
}
var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol2!=rol2_cel ) rol2-= a;
var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol3!=rol3_cel ) rol3-= a;
var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
if( rol4!=rol4_cel ) rol4-= a;
set();
document.getElementById('ba2').style.left=rol2;
showtimer+=1;
if(showtimer>100) {
for( st=0; st<9; ++st ) {
if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20);
if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40);
if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60);
if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80);
if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
}
if(showtimer>150) {
showtimer=0;
for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
showpic+=1; if(showpic>2) showpic=0;
}
}
}
window.setInterval("Animuj()", 50);
This is how public money is spent in poland
string month = DateTime.Today.Month.ToString();
if (DateTime.Today.Month < 10)
{
month = "0" + month;
}
string day = DateTime.Today.Day.ToString();
if (DateTime.Today.Day < 10)
{
day = "0" + day;
}
string dateCorrect = String.Format("{0}.{1}.{2}", DateTime.Today.Year, month, day);
string dateDue = "";
if (transferFields.DueDate.SelectedDate.HasValue)
{
var dateDuearr = transferFields.DueDate.Value.Split(' ')[0].Split('.');
dateDue = dateDuearr[2] + '.' + dateDuearr[1] + '.' + dateDuearr[0];
}
else {
dateDue = dateCorrect;
}
Real developers don't use built in parsing and formatting methods.
scrollToEl($el.parent().parent().parent());
Someones idea of how to select an element to scroll to.... Please no.
function isEmpty(value) {
if (value === '') {
return false;
} else if (value === 0) {
return false;
} else if (value === null) {
return false;
} else if (value === undefined) {
return false;
} else {
return true;
}
return true;
}
javascript empty value check
class Timer extends React.Component{
state ={
time: 10
};
setInvt = () =>{
let t = this.state.time
if(t<=1){
clearInterval(this.invertal)
}
this.setState({time: t-1})
}
componentDidMount(){
this.invertal = setInterval(this.setInvt, 1000)
}
render(){
return (<label>{this.state.time}</label>)
}
}
export {Timer}