A,B=map(str,input().split())        # let's begin by casting strings to strings!

while(int(A)!=0 and int(B)!=0):

    tamanhoa=0
    tamanhob=0

    for i in range(len(A)):
        tamanhoa+=1                 # wonderful way to determine the length of
                                    # a string!
    for i in range(len(B)):
        tamanhob+=1

    vA = [0]*tamanhoa
    vB = [0]*tamanhob

    if tamanhoa>tamanhob:
        vA = [0]*tamanhoa           # Just to make sure it really gets set!!!
        vB = [0]*tamanhoa

        for i in range(tamanhoa-1,-1,-1):
            vA[i]=int(A[i])         # he even saved an operation by casting
                                    # the char to int at the same time!
        for i in range(tamanhob):
            vB[i+1]=int(B[i])
    elif tamanhoa<tamanhob:
        vA = [0]*tamanhob           # Just to make sure it really gets set!!!
        vB = [0]*tamanhob

        for i in range(tamanhoa):
            vA[i+1]=int(A[i])

        for i in range(tamanhob-1,-1,-1):
            vB[i]=int(B[i])

        tamanhoa=tamanhob

    else:
        for i in range(tamanhoa):
            vA[i]=int(A[i])

        for i in range(tamanhob):
            vB[i]=int(B[i])

    print(vA)
    print(vB)
    
    carry = 0

    for i in range(tamanhoa-1,-1,-1):
        soma = vA[i] + vB[i]
        if soma > 9:
            carry += 1
            if vA[i-1]!= 9:
                vA[i-1] += 1
            else:
                vB[i-1] +=1


    if carry == 0:
        print('No carry operation.')
    elif carry == 1:
        print(carry, 'carry operation.')
    else:
        print(carry, 'carry operations.')

    A,B=map(str,input().split())    # why bother casting strings to int? yay

    if int(A)==0 and int(B)==0:
        break

This wonder was found within answers to a university programming test. Code as-is, comments added by me.

By Anonymous, 2017-12-14 00:09:27
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
	vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
	float number equals sin( time plus uv point y ) afterwards
	for ( float i equals zero afterwards i less than five afterwards increment i) then
		number equals mod ( uv point x comma number ) afterwards
	end
	output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
By Anonymous, 2017-12-14 17:39:23
function getJSType(cppType: string) {
    let typeMap = new Map<string, string>([
        ["Bool", "boolean"],
        ["Int32", "number"],
        ["UInt32", "number"],
        ["Int64", "number"],
        ["UInt64", "number"],
        ["Double", "number"],
        ["String", "string"],
        ["Object", "any"]
    ]);

    if (typeMap.get(cppType) === undefined) {
        console.error("Invalid type in getJavascriptType: " + cppType);
        process.exit(1);
    }
    return typeMap.get(cppType);
}
By Anonymous, 2017-12-15 11:58:04
if (argv[1][0]=='D'){
                demo=1;
                argv[1]++;
        }

        if (argv[1][0]=='P'){
                if (sscanf(argv[1], "P%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w, &input_h, &rate, &input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }
                ppm=1; 
         }else{
                if (sscanf(argv[1], "%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w
                                ,&input_h
                                ,&rate
                                ,&input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }

Found in a chroma subsampling algorithm.

By Anonymous, 2021-03-18 19:51:47
Update.update_all_updated(updates) # Update updated updates
By anon, 2018-05-25 16:45:41
> var x = 3;
> '5' + x - x
50
> '5' - x + x
5 // Because fuck math

JS is simply. Oh, wait...

By mademan, 2015-11-18 13:50:39
import cv2
import numpy as np

cap = cv2.VideoCapture(0)

while (1):

    _, frame = cap.read()

    hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)

    lower_green = np.array([40, 50, 50])
    upper_green = np.array([80, 102, 200])

    # Threshold the HSV image to get only green colors
    mask = cv2.inRange(hsv, lower_green, upper_green)

    total_pixels = mask.shape[0] * mask.shape[1]
    print "Number of pixels: %", total_pixels

    pixel_counter = 0
    x_counter = 0
    y_counter = 0
    for y in xrange(640):
        for x in xrange(480):
            pixel = mask[x, y]
            if pixel == 255:
                pixel_counter += 1
                x_counter += x
                y_counter += y
    x_center = x_counter / pixel_counter
    y_center = y_counter / pixel_counter
    print x_center, y_center

    cv2.line(frame, (x_center+15, y_center), (x_center+2, y_center), (235, 218, 100), 1)
    cv2.line(frame, (x_center-15, y_center), (x_center-2, y_center), (235, 218, 100), 1)
    cv2.line(frame, (x_center, y_center+15), (x_center, y_center+2), (235, 218, 100), 1)
    cv2.line(frame, (x_center, y_center-15), (x_center, y_center-2), (235, 218, 100), 1)

    cv2.circle(frame, (x_center, y_center), 4, (235, 218, 100), 2)

    cv2.imshow('frame', frame)

    k = cv2.waitKey(5) & 0xFF
    if k == 27:
        break

cv2.destroyAllWindows()

track the green color

By Vik.victory, 2017-06-23 19:11:14
$('#userCheck').not(this).prop('checked', false);
By Anonymous, 2019-04-17 10:54:22
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
By tralaladidou, 2019-07-15 20:41:51
const ITEM_COUNT = 100
let visibleItems = []
for (let i = 0; i < ITEM_COUNT; ++i) {
  visibleItems.push(false)
}

function showItem(index) {
  visibleItems = []
  for (let i = 0; i < ITEM_COUNT; ++i) {
    visibleItems.push(false)
  }
  visibleItems[index] = true
}

It was more or less like this. The guy had a collection of React components and wanted to show only one of them at a time. Instead of storing the index of the component to show at the moment, he decided that a boolean array would work much better. O(n) in runtime and space and null readability just because.

By Anonymous, 2019-12-07 11:59:58
sed -i 's/^#HTTPD=\/usr\/sbin\/httpd.worker/HTTPD=/\/usr\/sbin\/httpd.worker/g' /etc/sysconfig/httpd 
By Anonymous, 2017-12-13 18:09:51
 public void updateCurrency() {
        LOGGER.info("Update currencies");
        var ok = false;

        try {
            getExchangeRatesMechanism(getExchangeRatesProcessor());
            ok = true;
        } catch (Exception exception) {
            LOGGER.error(exception.getMessage(), exception);
        }

        if (ok) {
            LOGGER.info("The currencies were updated successfully!");
        }
    }
By halogenUnit, 2022-09-29 13:31:58
product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00