$(".alarmBell").on("click", () => {

    let icon = $(".alarm-bell__icon")
    icon.attr('data', icon.attr('data') == 'images/icon/alarm-bell.svg' ? 'images/icon/alarm-bell-filled-new.svg' : 'images/icon/alarm-bell.svg');

    // $(".alarm-bell__icon").attr('data', function (index, data) {
    //   if (data == 'images/icon/alarm-bell-filled-new.svg') {
    //     return 'images/icon/alarm-bell.svg';
    //   } else if (data == 'images/icon/alarm-bell.svg') {
    //     return 'images/icon/alarm-bell-filled-new.svg';
    //   } else {
    //     return 'images/icon/alarm-bell.svg';
    //   }
    // });

  });

...after yet another icons change request

By Desperate Dev..., 2020-01-21 17:28:18
{k: v for d in [{ key: { 0: x[0], } for key in x["name"] } for x in items] for k, v in d.items()}
By nooooooo, 2018-01-02 14:54:31
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
By Anonymous, 2017-02-14 20:31:36
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
    /*some code here*/
}
By Anonymous, 2019-09-12 23:05:36
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39
public void Handle(SomethingCreatedEvent e)
{
    if (e.ActCode == "SOME_VALUE")
    {
        return;
    }
    else
    {
        // insert real function body here
    }
}
By Anonymous, 2017-12-20 15:40:49
// Method put on each input component to unregister
  // itself from the form
  detachFromForm: function detachFromForm(component) {
    var componentPos = this.inputs.indexOf(component);

    if (componentPos !== -1) {
      this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
    }

    this.validateForm();
  },

oh boy

By Anonymous, 2017-12-21 10:48:00
    self.isOptionsVisible = ko.computed(function() {
        if((self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isNameVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isBeforeAfterImagesVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isTooltipVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isLabelVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload') || (self.type() == 'info')) {
            return true;
        }

        return false;
    }, this);

    self.isClassVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

    self.isStyleVisible = ko.computed(function() {
        if((self.type() == 'text') || (self.type() == 'textarea') || (self.type() == 'select') || (self.type() == 'multiselect') || (self.type() == 'radio') || (self.type() == 'checkbox') || (self.type() == 'upload')) {
            return true;
        }

        return false;
    }, this);

object orientation overrated. let's check the fields in several places ...

By Dude, 2020-12-16 12:25:17
#define private public
#define protected public
#define class struct

#include "your_private_parts.hpp"
// ...

#undef class
#undef protected
#undef private

// ...

Fails miserably if template <class>, template <template <class> class> or their variations are found anywhere inside your header. :(

By 2 + 2 = 3.99999999999999999999999999999999999, 2021-11-08 07:59:05
#53 C++ +49
int chromosome::getScore()
{
    return this->getScore();
}
By Anonymous, 2015-11-05 15:41:39
function add(input1,input2) {
	var number1 = input1.toString();
	var number2 = input2.toString();
	var numbers1 = new Array();
	var numbers2 = new Array();
	var size1 = 0;
	var size2 = 0;
	while(size1 < number1.length) {
		var SizeAndNumberToAddToNumbers1Array = 0;
		var Number1FromFunctionAddLength = number1.length-size1-1;
		SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
		while(Number1FromFunctionAddLength > 0){
			SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
			Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
		}
		numbers1.push(SizeAndNumberToAddToNumbers1Array);
		size1 = size1 + 1;
	}
	while(size2 < number2.length) {
		var SizeAndNumberToAddToNumbers1Array2 = 0;
		var Number1FromFunctionAddLength2 = number2.length-size2-1;
		SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
		while(Number1FromFunctionAddLength2 > 0){
			SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
			Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
		}
		numbers2.push(SizeAndNumberToAddToNumbers1Array2);
		size2 = size2 + 1;
	}
	var result1 = 0;
	var saize1 = 0;
	while(saize1 < numbers1.length){
		var topush1 = numbers1[saize1];
		result1=result1+parseInt(topush1);
		saize1 = saize1 + 1;
	}
	var result2 = 0;
	var saize2 = 0;
	while(saize2 < numbers2.length){
		var topush2 = numbers2[saize2];
		result2=result2+parseInt(topush2);
		saize2 = saize2 + 1;
	}
	return result1+result2;
}

advanced and optimized add function better than a + b

By Rzaba Kiddo, 2021-11-27 21:25:24
Native XML structure:

<?xml version="1.0" encoding="utf-8" ?>
<tree>
    <node name="root">
        <node name="TELEVISIONS">
            <node name="TUBE"/>
            <node name="LCD"/>
            <node name="PLASMA"/>
        </node>
        <node name="PORTABLE ELECTRONICS">
            <node name="MP3 PLAYERS">
                <node name="FLASH"/>
            </node>
            <node name="CD PLAYERS"/>
            <node name="2 WAY RADIOS"/>
        </node>
    </node>
</tree>

Flattened XML structure (example 1):

<tree>
  <node key="0">root</node>
  <node key="1" parent="0">TELEVISIONS</node>
  <node key="2" parent="1">TUBE</node>
  <node key="3" parent="1">LCD</node>
  <node key="4" parent="1">PLASMA</node>
  <node key="5" parent="0">PORTABLE ELECTRONICS</node>
  <node key="6" parent="5">MP3 PLAYERS</node>
  <node key="7" parent="6">FLASH</node>
  <node key="8" parent="5">CD PLAYERS</node>
  <node key="9" parent="5">2 WAY RADIOS</node>
</tree>

Flattened XML structure (example 2):

<tree>
    <node>
        <name>root</name>
        <depth>0</depth>
    </node>
    <node>
        <name>TELEVISIONS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>TUBE</name>
        <depth>2</depth>
    </node>
    <node>
        <name>LCD</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PLASMA</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PORTABLE ELECTRONICS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>MP3 PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>FLASH</name>
        <depth>3</depth>
    </node>
    <node>
        <name>CD PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>2 WAY RADIOS</name>
        <depth>2</depth>
    </node>
</tree>
By Anonymous, 2015-11-19 12:32:25
import cv2
import numpy as np

cap = cv2.VideoCapture(0)

while (1):

    _, frame = cap.read()

    hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)

    lower_green = np.array([40, 50, 50])
    upper_green = np.array([80, 102, 200])

    # Threshold the HSV image to get only green colors
    mask = cv2.inRange(hsv, lower_green, upper_green)

    total_pixels = mask.shape[0] * mask.shape[1]
    print "Number of pixels: %", total_pixels

    pixel_counter = 0
    x_counter = 0
    y_counter = 0
    for y in xrange(640):
        for x in xrange(480):
            pixel = mask[x, y]
            if pixel == 255:
                pixel_counter += 1
                x_counter += x
                y_counter += y
    x_center = x_counter / pixel_counter
    y_center = y_counter / pixel_counter
    print x_center, y_center

    cv2.line(frame, (x_center+15, y_center), (x_center+2, y_center), (235, 218, 100), 1)
    cv2.line(frame, (x_center-15, y_center), (x_center-2, y_center), (235, 218, 100), 1)
    cv2.line(frame, (x_center, y_center+15), (x_center, y_center+2), (235, 218, 100), 1)
    cv2.line(frame, (x_center, y_center-15), (x_center, y_center-2), (235, 218, 100), 1)

    cv2.circle(frame, (x_center, y_center), 4, (235, 218, 100), 2)

    cv2.imshow('frame', frame)

    k = cv2.waitKey(5) & 0xFF
    if k == 27:
        break

cv2.destroyAllWindows()

track the green color

By Vik.victory, 2017-06-23 19:11:14
form = JSON.parse(JSON.stringify(this.mobilityDistanceForm.getRawValue()));
By tralaladidou, 2019-07-15 20:41:51