const handleBoolean = value => {
        switch (value) {
            case "true":
                return true;
            case true:
                return "true";
            case "false":
                return false;
            case false:
                return "false"
            default:
                return null;
        }
    }
By Anonymous, 2021-09-29 11:53:22
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class StoryOfMyLife : MonoBehaviour
{
    void OnDestory()
    {
        Debug.Log("  Directed by  ");
        Debug.Log("ROBERT B. WEIDE");
    }
}

For Unity developers only

By SanSanych, 2020-09-25 21:22:53
    UIButton * btn = [UIButton new];
    [btn addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
    
    //May god have mercy of me
    [[btn titleLabel] setFont:[UIFont systemFontOfSize:14 weight:UIFontWeightMedium]];
    [btn setTitle:[NSString stringWithFormat:@"  %@  ", btnTxt] forState:UIControlStateNormal];
    [btn sizeToFit];
    [btn setTitle:btnTxt forState:UIControlStateNormal];

Why keep playing with label padding or insets when you can add spaces?

By Shy developer, 2017-12-12 14:32:37
var doc = (Parent as Doc);
doc.Name = (doc != null) ? "" : doc.Name
By MSx, 2020-01-16 12:39:39
if (argv[1][0]=='D'){
                demo=1;
                argv[1]++;
        }

        if (argv[1][0]=='P'){
                if (sscanf(argv[1], "P%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w, &input_h, &rate, &input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }
                ppm=1; 
         }else{
                if (sscanf(argv[1], "%ux%ux%ux%ux%lfx%ux%u"
                                ,&temporal_resample
                                ,&input_w
                                ,&input_h
                                ,&rate
                                ,&input_gamma
                                ,&output_w
                                ,&output_h)!=7){
                        fprintf(stderr,"%s: Invalid argument format\n", progname);
                        print_usage();
                        exit(3);
                }

Found in a chroma subsampling algorithm.

By Anonymous, 2021-03-18 19:51:47
try {
    User.ClaimToken();
} 
catch {
    User.ClaimToken();
}
By Anonymous, 2017-12-22 08:44:59
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
@media only screen and (-webkit-min-device-pixel-ratio:2) and (max-width:768px) and (min-width:321px),not all,only screen and (max-width:768px) and (-webkit-min-device-pixel-ratio:2) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:192dpi) and (min-width:321px),only screen and (max-width:768px) and (min-resolution:2dppx) and (min-width:321px){
    /*some code here*/
}
By Anonymous, 2019-09-12 23:05:36
/// <summary>
/// Method that checks if an object is not null
/// </summary>
/// <param name="obj">extend type of <see cref="Object"/></param>
/// <returns>true if object is not null</returns>
public static bool NotNull(this Object obj)
{
    return obj != null;
}


[TestMethod]
public void Test_Something()
{
    // test
    var result = DoSomething();
    
    // assert
    Assert.IsTrue(result.NotNull());
}
By Anonymous, 2017-12-21 15:42:20
class PythonClass {
    protected boolean True = true;
    protected boolean False = false;
    protected Object None = null;
}

class MyClass extends PythonClass {
    String do_something(Object foo) {
        if (foo == False)
            return ""                                  ;
        
        
        else if (foo == None)
            return "!"                                 ;
            
        else if (foo == True)
            return "Yay!"                              ;
    }
}

Yikes

By imaginedev, 2021-04-03 02:44:52
Update.update_all_updated(updates) # Update updated updates
By anon, 2018-05-25 16:45:41
Entity veh = World->NewVehicle(type);
...
World->AddAnimal(veh); // insert vehicle to both landscape and world

Code for creating CAMERA object in one big AAA game engine.

By Anonymous, 2018-08-19 01:33:34
var None = null;

if ({{ post.pk }} == None) {
    // reset to draft
    $("#id_status")[0].value = 1;
}
By Anonymous, 2016-11-18 19:08:07
public array<P extends Path<NotNul<T>>, Key extends string>(
  name: P,
  ...args: NotNul<PathValue<NotNul<T>, P>> extends Array<infer Item> ? ('id' extends keyof Item ? [keyname: Key] : [keyName?: Key]) : []
): NotNul<PathValue<NotNul<T>, P>> extends Array<infer Item>
  ? Key extends keyof Item
    ? never
    : Field<Array<Item & (Key extends keyof Item ? {} : string extends Key ? {} : { [P in Key]?: string })>>
  : never {
  return this.createField(name as any, this.name, args[0]) as any
}
By Anonymous, 2022-01-10 03:36:55
		if (wiringPiMode == WPI_MODE_PINS)
			pin = pinToGpio[pin];
		else if (wiringPiMode == WPI_MODE_PHYS)
			pin = physToGpio[pin];
		else if (wiringPiMode != WPI_MODE_GPIO)
			return;

the 3rd condition check throws you right off the train of logic.

By Gordon Henderson, 2019-07-23 06:05:05