else if result !== true && result === false { return result !== true }

should I keep this in our project or nah

By codelord, 2022-06-20 16:43:54
def possibilities():
    alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
    combinations=list()
    for n in range(9,-1,-1):
            for o in range(9,-1,-1):
                    for r in range(9,-1,-1):
                            for t in range(9,-1,-1):
                                    for h in range(9,-1,-1):
                                            for e in range(9,-1,-1):
                                                    for a in range(9,-1,-1):
                                                            for s in range(9,-1,-1):
                                                                    for u in range(9,-1,-1):
                                                                            for w in range(9,-1,-1):
                                                                                    for m in range(9,-1,-1):
                                                                                            for y in range(9,-1,-1):
                                                                                                    if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
                                                                                                    north=10000*n + 1000*o +100*r +10*t +h
                                                                                                    east=1000*e +100*a +10*s +t
                                                                                                    south=10000*s + 1000*o +100*u +10*t +h
                                                                                                    west=1000*w + 100*e +10*s +t
                                                                                                    earth= 10000*e + 1000*a + 100*r +10*t +h
                                                                                                    if north +east +south +west == earth:
                                                                                                            combinations.append((north,east,south,west,earth))

    return combinations
By Dusk Code, 2018-04-25 11:47:49
StartCoroutine(Patrol());

public IEnumerator Patrol() {
    while(true) {
        dt.Walk();
        yield return new WaitForSeconds(reactionTime);
    }
}
By Mario, 2021-11-19 07:18:22
function add(input1,input2) {
	var number1 = input1.toString();
	var number2 = input2.toString();
	var numbers1 = new Array();
	var numbers2 = new Array();
	var size1 = 0;
	var size2 = 0;
	while(size1 < number1.length) {
		var SizeAndNumberToAddToNumbers1Array = 0;
		var Number1FromFunctionAddLength = number1.length-size1-1;
		SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
		while(Number1FromFunctionAddLength > 0){
			SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
			Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
		}
		numbers1.push(SizeAndNumberToAddToNumbers1Array);
		size1 = size1 + 1;
	}
	while(size2 < number2.length) {
		var SizeAndNumberToAddToNumbers1Array2 = 0;
		var Number1FromFunctionAddLength2 = number2.length-size2-1;
		SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
		while(Number1FromFunctionAddLength2 > 0){
			SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
			Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
		}
		numbers2.push(SizeAndNumberToAddToNumbers1Array2);
		size2 = size2 + 1;
	}
	var result1 = 0;
	var saize1 = 0;
	while(saize1 < numbers1.length){
		var topush1 = numbers1[saize1];
		result1=result1+parseInt(topush1);
		saize1 = saize1 + 1;
	}
	var result2 = 0;
	var saize2 = 0;
	while(saize2 < numbers2.length){
		var topush2 = numbers2[saize2];
		result2=result2+parseInt(topush2);
		saize2 = saize2 + 1;
	}
	return result1+result2;
}

advanced and optimized add function better than a + b

By Rzaba Kiddo, 2021-11-27 21:25:24
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
String s = "string";

String.valueOf(s).toString();

// just to make sure it's a damn string
while(!s instanceof String) {
    String.valueOf(s).toString();
}
By Anonymous, 2021-01-23 17:11:10
class ExampleClass {
    public void DoSomething()
    {
       if (this != null) {
           //omitted
       }
    }
    
    public void DoSomething2()
    {
       if (this != null) {
           //omitted
       }
    }
    
}

Explanation: This can't be null in C# virtual instance methods - I was so confused by the widespread use of this check that I asked this question at SO: https://stackoverflow.com/questions/31747718/can-this-be-null-in-c-sharp-virtual-methods-what-happens-with-the-rest-of-ins

By Michail Michailidis, 2017-12-13 14:54:58
$url = 'https://query.yahooapis.com/v1/public/yql?q=select%20*%20from%20html%20where%20url%3D%22https%3A%2F%2Fwww.google.com%2Ffinance%3Fq%3D' . $stock_identifier . '%26fstype%3Dii%26ei%3DCFrdWImFNdiGe_atlegC%22%20and%20compat%3D%22html5%22%20and%20xpath%3D' . "'%2F%2Ftable%5Bcontains(%40class%2C%22gf-table%20rgt%22)%5D'" . '&format=json&diagnostics=true&callback=';

$json = json_decode($this->getJsonFromYql($url), true);
$json = $json["query"]["results"]["table"];

//If the value is red, that means there is an additional span class which needs to be checked through. 

$response["revanueValue"] = empty($json["1"]["tbody"]["tr"]["0"]["td"]["1"]["content"]) ? $json["1"]["tbody"]["tr"]["0"]["td"]["1"]["span"]["content"] : $json["1"]["tbody"]["tr"]["0"]["td"]["1"]["content"];
$response["costofRevanue"] = $json["1"]["tbody"]["tr"]["3"]["td"]["1"]["content"];
$response["operatingIncome"] = empty($json["1"]["tbody"]["tr"]["12"]["td"]["1"]["content"]) ? $json["1"]["tbody"]["tr"]["12"]["td"]["1"]["span"]["content"] : $json["1"]["tbody"]["tr"]["12"]["td"]["1"]["content"];
$response["netIncome"] = empty($json["1"]["tbody"]["tr"]["24"]["td"]["1"]["content"]) ? $json["1"]["tbody"]["tr"]["24"]["td"]["1"]["span"]["content"] : $json["0"]["tbody"]["tr"]["24"]["td"]["1"]["content"];
$response["dividendsPerShare"] = $json["1"]["tbody"]["tr"]["35"]["td"]["1"]["content"];
$response["dilutedNormalizedEps"] = empty($json["1"]["tbody"]["tr"]["48"]["td"]["1"]["content"]) ? $json["1"]["tbody"]["tr"]["48"]["td"]["1"]["span"]["content"] : $json["1"]["tbody"]["tr"]["48"]["td"]["1"]["content"];
$response["minorityInterest"] = $json["1"]["tbody"]["tr"]["18"]["td"]["1"]["content"];

Website --> Json --> PHP Parsing Beautiful.

By Great PHP User, 2018-01-01 01:58:30
#265 PHP +23
if((strtotime(date("Y-m-d"))-strtotime(date("Y-m-d", filemtime($filename))))/(3600)<=$config->hourDiff) return true; else return false;

please notice the brackets around 3600

By Anonymous, 2018-03-13 21:56:00
cd /some/directory
rm -rf *

I regularly see these two lines in Bash scripts I don't understand but some programmers think you need a CD command before any command, and they also don't know that paths can be part of parameters (which explains why they use many CD commands)

By Meeeeee, 2023-01-25 16:50:10
public partial class Form1 : Form
   {
      public Form1()
      {
         InitializeComponent();
      }

      protected override void OnLoad(EventArgs e)
      {
         base.OnLoad(e);
         var token = new CancellationTokenSource().Token;
         Task.Factory.StartNew (() => {
            while (!token.IsCancellationRequested) {
               try {
                  if (/*Condition*/)
                     this.Invoke(new Action(() => label.Text = " =)"));
                  else
                     this.Invoke(new Action(() => label.Text = " =("));
                  Thread.Sleep(10);
               }
               catch (Exception) {
                  throw;
               }
               finally {
                  throw new Exception();
               }
            }
         }) ;
      }
   }

My collegue's way of using multithreading features (and exceptions handling) :)

By Loganjii, 2019-10-09 15:00:18
case ClientMessage:    
    if (*XGetAtomName(GLWin.dpy, event.xclient.message_type)
        == *"WM_PROTOCOLS")
        {   printf("Exiting sanely...\n");
            done = True;
        }
    break;

someone just want to watch the world burn

By Anonymous, 2018-01-07 13:01:05
typedef NS_ENUM(NSUInteger, MyEnum1) {
    PackagesNo1 = 1,
    PackagesNo2 = 2,
    PackagesNo4 = 4,
    PackagesNo8 = 8
};

typedef NS_ENUM(NSUInteger, MyEnum2) {
    LEVEL0 = 0,
    LEVEL1 = 1,
    LEVEL2 = 2,
    LEVEL3 = 3
};

- (int)packagesNeededForLevel:(int)level {
    switch (level) {
        case LEVEL0:
            return PackagesNo8;
        case LEVEL1:
            return PackagesNo4;
        case LEVEL2:
            return PackagesNo2;
        case LEVEL3:
            return PackagesNo1;
    }
}

well done mr junior

By Anonymous, 2021-04-12 09:37:34
var state = getCookie("state");
function checkCookie(args) {
  if (state == args) {
    return true;
  } else {
    alert("Request denied. Invalid auth code provided.");
    return false;
  }
}
const tokenElement = document.getElementsByName("dream");
var loginSrv = checkCookie(getAllUrlParams().state);
document.cookie = `state=${getAllUrlParams().state}; path=/`;
tokenElement.innerText = getAllUrlParams().code;
if (getAllUrlParams().state != loginSrv) {
  alert(`Incorrect auth code provided. The correct code is ${state}`);
}

If they provide the wrong oauth state code, tell the user the correct one!

By Demonitized, 2020-08-31 22:12:37
if (code === null) {
    return null;
} else {
    return code;
}
By crossthedev, 2018-11-19 15:33:47