public class NullableFloatToNullableDoubleConverter : ITypeConverter<float?, double?>
    {
        public double? Convert(float? source, double? destination, ResolutionContext context)
        {
            if (source == null)
            {
                return null;
            }

            var floatAsString = source.Value.ToString(CultureInfo.InvariantCulture);

            return double.Parse(floatAsString);
        }
    }
By Anonymous, 2019-01-31 12:05:33
String s = "string";

String.valueOf(s).toString();

// just to make sure it's a damn string
while(!s instanceof String) {
    String.valueOf(s).toString();
}
By Anonymous, 2021-01-23 17:11:10
def possibilities():
    alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
    combinations=list()
    for n in range(9,-1,-1):
            for o in range(9,-1,-1):
                    for r in range(9,-1,-1):
                            for t in range(9,-1,-1):
                                    for h in range(9,-1,-1):
                                            for e in range(9,-1,-1):
                                                    for a in range(9,-1,-1):
                                                            for s in range(9,-1,-1):
                                                                    for u in range(9,-1,-1):
                                                                            for w in range(9,-1,-1):
                                                                                    for m in range(9,-1,-1):
                                                                                            for y in range(9,-1,-1):
                                                                                                    if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
                                                                                                    north=10000*n + 1000*o +100*r +10*t +h
                                                                                                    east=1000*e +100*a +10*s +t
                                                                                                    south=10000*s + 1000*o +100*u +10*t +h
                                                                                                    west=1000*w + 100*e +10*s +t
                                                                                                    earth= 10000*e + 1000*a + 100*r +10*t +h
                                                                                                    if north +east +south +west == earth:
                                                                                                            combinations.append((north,east,south,west,earth))

    return combinations
By Dusk Code, 2018-04-25 11:47:49
pageEndReached() {
      if (!this.endOfResults) {
        //load more pages
        this.page++;
        this.getPosts();
      followerCount: null,
      postCount: null,
      measurementKeys: ["a", "b", "c", "d", "e"],
      showDrafts: false,
    };
  },

nani

By sonic, 2021-06-08 22:52:01
func runAnsible(c *cli.Context) {
    runAnsibleCmd1(c.String("command"), c.StringSlice("var-file"), c.StringSlice("var"))
}
func runAnsibleCmd1(cmd string, varfiles []string, varstrs []string) {
    runAnsibleCmd2(cmd, util.ToVars(varfiles, varstrs))
}
func runAnsibleCmd2(cmd string, vars map[string]interface{}) {
    err := exec.SyscallExecute(cmd, vars)
    log.Error("Error running ansible command.", "err", err.Error())
}
By PANDUDH, 2019-04-16 18:03:41
if(date.getFullYear() <= 2017) {
    if(date.getMonth() <= 11) {
        if(date.getDate() <= 26) {
            if(date.getHours() <= 23) {
                if(date.getMinutes() <= 59) {
                    if(date.getSeconds() <= 59) {
                        //Display popup before 2017-11-27
                    }
                }
            }
        }
    }
}

    
By Anonymous, 2017-12-12 14:14:55
scrollToEl($el.parent().parent().parent());

Someones idea of how to select an element to scroll to.... Please no.

By Anonymous, 2019-09-27 15:20:17
    if (!recruiters
                    .stream().map(UserData::getUserName).collect(Collectors.toList())
                    .contains(recruiter.getUserData().getUserName())) {
    }
By somebody11, 2022-03-11 09:56:35
/**
 * Creates hash of client/customer password
 * @param string $password The actual password
 * @return string MD5 hash of password with salt
 */
public static function hashPassword($password)
{
	return md5($password . $password. 'SOME-SECRET-STRING' . $password);
}
By Anonymous, 2018-02-21 13:22:27
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40

function atoi(charstring)
{
  if(charstring=="a") return 0x61;if(charstring=="b") return 0x62;
  if(charstring=="c") return 0x63;if(charstring=="d") return 0x64;
  if(charstring=="e") return 0x65;if(charstring=="f") return 0x66;
  if(charstring=="g") return 0x67;if(charstring=="h") return 0x68;
  if(charstring=="i") return 0x69;if(charstring=="j") return 0x6a;
  if(charstring=="k") return 0x6b;if(charstring=="l") return 0x6c;
  if(charstring=="m") return 0x6d;if(charstring=="n") return 0x6e;
  if(charstring=="o") return 0x6f;if(charstring=="p") return 0x70;
  if(charstring=="q") return 0x71;if(charstring=="r") return 0x72;
  if(charstring=="s") return 0x73;if(charstring=="t") return 0x74;
  if(charstring=="u") return 0x75;if(charstring=="v") return 0x76;
  if(charstring=="w") return 0x77;if(charstring=="x") return 0x78;
  if(charstring=="y") return 0x79;if(charstring=="z") return 0x7a;
  if(charstring=="0") return 0x30;if(charstring=="1") return 0x31;
  if(charstring=="2") return 0x32;if(charstring=="3") return 0x33;
  if(charstring=="4") return 0x34;if(charstring=="5") return 0x35;
  if(charstring=="6") return 0x36;if(charstring=="7") return 0x37;
  if(charstring=="8") return 0x38;if(charstring=="9") return 0x39;
  if(charstring==".") return 0x2e;
  return 0x20;
}

found in a proxy script

By Anonymous, 2020-08-10 03:17:52
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
By A "senior" developer, 2018-02-19 16:49:52
$("#search-submit").click(function() {
  $("#search form").submit()
});

type="submit" is too mainstream, jquery is the proper way to do it

By Kadet, 2016-02-13 16:44:10
FOR x IN ( SELECT COUNT(*) cnt
            FROM DUAL
           WHERE EXISTS ( SELECT NULL FROM task
                           WHERE task.task_type_id = lib.task_type_check()
                             AND task.task_status_id = lib.task_status_open()
                             AND task.unit_id = in_unit_id
                             AND task.station_id = v_station_id
                        )
         )
LOOP
  IF( x.cnt = 1 ) THEN
    v_task_exist := TRUE;
  ELSE
    v_task_exist := FALSE;
  END IF;
END LOOP;
By Anonymous, 2019-08-01 15:25:36
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00