function add(input1,input2) {
var number1 = input1.toString();
var number2 = input2.toString();
var numbers1 = new Array();
var numbers2 = new Array();
var size1 = 0;
var size2 = 0;
while(size1 < number1.length) {
var SizeAndNumberToAddToNumbers1Array = 0;
var Number1FromFunctionAddLength = number1.length-size1-1;
SizeAndNumberToAddToNumbers1Array = number1.charAt(size1);
while(Number1FromFunctionAddLength > 0){
SizeAndNumberToAddToNumbers1Array = SizeAndNumberToAddToNumbers1Array + "0";
Number1FromFunctionAddLength = Number1FromFunctionAddLength-1;
}
numbers1.push(SizeAndNumberToAddToNumbers1Array);
size1 = size1 + 1;
}
while(size2 < number2.length) {
var SizeAndNumberToAddToNumbers1Array2 = 0;
var Number1FromFunctionAddLength2 = number2.length-size2-1;
SizeAndNumberToAddToNumbers1Array2 = number2.charAt(size2);
while(Number1FromFunctionAddLength2 > 0){
SizeAndNumberToAddToNumbers1Array2 = SizeAndNumberToAddToNumbers1Array2 + "0";
Number1FromFunctionAddLength2 = Number1FromFunctionAddLength2-1;
}
numbers2.push(SizeAndNumberToAddToNumbers1Array2);
size2 = size2 + 1;
}
var result1 = 0;
var saize1 = 0;
while(saize1 < numbers1.length){
var topush1 = numbers1[saize1];
result1=result1+parseInt(topush1);
saize1 = saize1 + 1;
}
var result2 = 0;
var saize2 = 0;
while(saize2 < numbers2.length){
var topush2 = numbers2[saize2];
result2=result2+parseInt(topush2);
saize2 = saize2 + 1;
}
return result1+result2;
}
advanced and optimized add function better than a + b
$("#search-submit").click(function() {
$("#search form").submit()
});
type="submit"
is too mainstream, jquery is the proper way to do it
public static bool ValidateEmailAddress(string emailAddress)
{
string pattern = "^((?>[a-zA-Z\\d!#$%&'*+\\-/=?^_`{|}~]+\x20*|\"((?=[\x01-\x7f])[^\"\\]|\\[\x01-\x7f])*\"\x20*)*(?<angle><))?((?!\\.)(?>\\.?[a-zA-Z\\d!#$%&'*+\\-/=?^_`{|}~]+)+|\"((?=[\x01-\x7f])[^\"\\]|\\[\x01-\x7f])*\")@(((?!-)[a-zA-Z\\d\\-]+(?<!-)\\.)+[a-zA-Z]{2,}|\\[(((?(?<!\\[)\\.)(25[0-5]|2[0-4]\\d|[01]?\\d?\\d)){4}|[a-zA-Z\\d\\-]*[a-zA-Z\\d]:((?=[\x01-\x7f])[^\\\\[\\]]|\\[\x01-\x7f])+)\\])(?(angle)>)$";
if (!String.IsNullOrEmpty(emailAddress) && !(Regex.Match(emailAddress.Trim(), pattern, RegexOptions.IgnoreCase)).Success)
{
return false;
}
return true;
}
// Save the files for 100 timea in case failed
try {
for (let i; i <= 100; i++) {
File.save();
}
} catch (e) {
// Save the files for 100 timea since it already failed
for (let i; i <= 100; i++) {
File.save();
}
}
case ClientMessage:
if (*XGetAtomName(GLWin.dpy, event.xclient.message_type)
== *"WM_PROTOCOLS")
{ printf("Exiting sanely...\n");
done = True;
}
break;
someone just want to watch the world burn
if ($customerId > 0) {
$customerId = $customerId;
} else {
$customerId = $this->customerSession->getId();
}
if((strtotime(date("Y-m-d"))-strtotime(date("Y-m-d", filemtime($filename))))/(3600)<=$config->hourDiff) return true; else return false;
please notice the brackets around 3600
else if result !== true && result === false { return result !== true }
should I keep this in our project or nah
StartCoroutine(Patrol());
public IEnumerator Patrol() {
while(true) {
dt.Walk();
yield return new WaitForSeconds(reactionTime);
}
}
foreach (Byte bajt in data ) {
BufferIndex = i++;
if (!char.IsControl((char)bajt))
MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
else
MyCharacter = " ";
if (BufferIndex == 200)
{
int a = BufferIndex;
}
if (BufferIndex < 200)
{
sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
}
if (BufferIndex >= 200 && BufferIndex < 400)
{
BufferIndex = BufferIndex - 200;
sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 400 && BufferIndex < 600)
{
BufferIndex = BufferIndex - 400;
sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 600 && BufferIndex < 800)
{
BufferIndex = BufferIndex - 600;
sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 800 && BufferIndex < 1000)
{
BufferIndex = BufferIndex - 800;
sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1000 && BufferIndex < 1200)
{
BufferIndex = BufferIndex - 1000;
sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1200 && BufferIndex < 1400)
{
BufferIndex = BufferIndex - 1200;
sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1400 && BufferIndex < 1600)
{
BufferIndex = BufferIndex - 1400;
sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1600 && BufferIndex < 1800)
{
BufferIndex = BufferIndex - 1600;
sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 1800 && BufferIndex < 2000)
{
BufferIndex = BufferIndex - 1800;
sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2000 && BufferIndex < 2200)
{
BufferIndex = BufferIndex - 2000;
sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
if (BufferIndex >= 2200 && BufferIndex < 2400)
{
BufferIndex = BufferIndex - 2200;
sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + " " + MyCharacter);
}
}
don't repeat yourself.. whyy we don't have PrintBufeer[i] ?
if yearOfBirth > 2002 {
fmt.Errorf("year of birth not allowed %d", yob)
return
}
let verificaAdmin_Role = (req, res, next) => {
let usuario = req.usuario;
if (usuario.role === 'ADMIN_ROLE') {
next();
} else {
return res.status(409).json({
ok: false,
err: {
message: 'El usuario no es administrador.'
}
})
}
};
He's our company CTO, with 25+ years of experience. Author https://github.com/juang77"
private static function derivePrice(...)
{
$price = self::derivePriceUnchecked($vars);
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
if (isset($price)) {
// CODE HERE
}
return $price;
}
def possibilities():
alphabets=(n,o,r,t,h,e,a,s,u,w,m,y)
combinations=list()
for n in range(9,-1,-1):
for o in range(9,-1,-1):
for r in range(9,-1,-1):
for t in range(9,-1,-1):
for h in range(9,-1,-1):
for e in range(9,-1,-1):
for a in range(9,-1,-1):
for s in range(9,-1,-1):
for u in range(9,-1,-1):
for w in range(9,-1,-1):
for m in range(9,-1,-1):
for y in range(9,-1,-1):
if len(set([n,o,r,t,h,e,a,s,u,w,m,y]))==12:
north=10000*n + 1000*o +100*r +10*t +h
east=1000*e +100*a +10*s +t
south=10000*s + 1000*o +100*u +10*t +h
west=1000*w + 100*e +10*s +t
earth= 10000*e + 1000*a + 100*r +10*t +h
if north +east +south +west == earth:
combinations.append((north,east,south,west,earth))
return combinations
if (code === null) {
return null;
} else {
return code;
}