isCreatedUser : !this.isEdit ? true : false
Vue.js project, someone wanted to verify if the user was being edited or created...
const handleBoolean = value => {
switch (value) {
case "true":
return true;
case true:
return "true";
case "false":
return false;
case false:
return "false"
default:
return null;
}
}
'use strict'
// exports //
module.exports = Math.sqrt
for (const order of orders) {
for (const resultItem of results) {
if (resultItem.machine != "TRANSFER") {
shiftsLoop: for (const shift of resultItem.shifts) {
if (shift.products) {
for (const product of shift.products) {
if (product.product == order.product) {
for (const routing of routings) {
if (routing.output == order.product) {
const machinePlant = findMachinePlant(resultItem.machine, machines)
if (routing.type == "ODP") {
if (machinePlant == order.plant) {
const msg = createMessage(order, shift, resultItem.machine, CHOR)
requests.push(buildRequest(msg))
} else {
//CHEE CHIE CHEI
}
break shiftsLoop
} else if (routing.type == "OCL" || routing.type == "RCL") {
const msg = createMessage(order, shift, resultItem.machine, CHCL)
requests.push(buildRequest(msg))
//CHCL
}
}
}
}
}
}
}
}
}
.stepper a{
}
.stepper>div>div>div>div>a{
color: transparent !important;
}
stepper>div>div>div>div>span{
color: transparent !important;
}
.stepper>div>div>div:nth-child(1)>div>a:after, .stepper>div>div>div:nth-child(1)>div>span:after{
color: rgb(52, 58, 64);
content: '4' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>a:after{
color: rgb(52, 58, 64);
content: '3' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>a:after{
color: rgb(52, 58, 64);
content: '2' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>a:after{
color: rgb(52, 58, 64);
content: '1' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>span:after{
color: rgb(52, 58, 64);
background-color: rgb(108, 117, 125);
content: '1' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>span:after{
color: rgb(52, 58, 64);
background-color: rgb(108, 117, 125);
content: '2' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>span:after{
color: rgb(52, 58, 64);
background-color: rgb(108, 117, 125);
content: '3' !important;
margin-left: -10px;
}
.stepper>div>div>div:nth-child(1)>div>span:after{
color: rgb(52, 58, 64);
background-color: rgb(108, 117, 125);
content: '4' !important;
margin-left: -10px;
}
Button.MouseButton1Click:Connect(function()
if TextHolder.Text == Codes.Code1 then
if Check1.Value == false then
Check1.Value = true
elseif Check1.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code1")
TextHolder.Text = "Success! 500 Coins Rewarded"
elseif TextHolder.Text == Codes.Code2 then
if Check2.Value == false then
Check2.Value = true
elseif Check2.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code2")
TextHolder.Text = "Success! 250 Coins Rewarded"
elseif TextHolder.Text == Codes.Code3 then
if Check3.Value == false then
Check3.Value = true
elseif Check3.Value == false then
TextHolder.Text = "Code Already Redeemed"
Event:FireServer("Code3")
TextHolder.Text = "Sucess! 100 Coins Rewarded"
else TextHolder.Text = "Invalid/Expired Code"
end
end
end
end
end)
class Timer extends React.Component{
state ={
time: 10
};
setInvt = () =>{
let t = this.state.time
if(t<=1){
clearInterval(this.invertal)
}
this.setState({time: t-1})
}
componentDidMount(){
this.invertal = setInterval(this.setInvt, 1000)
}
render(){
return (<label>{this.state.time}</label>)
}
}
export {Timer}
if(products.Length < 0) {
foreach (var p in products)
{
//...
}
}
@Pipe({ name: 'shortSex' })
export class SexPipe implements PipeTransform {
public transform(value: any): 'M' | 'K' {
switch (value?.code) {
case SexCodes.MALE:
return 'M';
case SexCodes.FEMALE:
return 'K';
default:
return null;
}
}
}
What can I say more?
@EventHandler
public void onCpUse(PlayerMoveEvent e) {
Player player = e.getPlayer();
if(Main.main.state != Gamestate.JUMP) return;
if(!Main.main.alive.contains(player)) return;
Location loc = e.getPlayer().getLocation();
loc.setY(loc.getY() -1);
Block standingOnBlock = loc.getBlock();
int currentCP = Main.main.checkpointTracker.get(player);
int nextCP = currentCP+1;
if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
standingOnBlock.setType(Material.BEDROCK);
giveCPEquip(player, nextCP);
Main.main.checkpointTracker.put(player, nextCP);
Main.main.scoreboard.setIngameScoreboard(player);
player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
if(Main.main.particleTracker.containsKey(player)) {
player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
}
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
}
}
public void giveCPEquip(Player p, int cp) {
Inventory i = p.getInventory();
ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
//6 Add extra Herzen
ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
if(!Main.main.random) {
if(Main.main.rn ==0) {
if(cp == 1) {
i.addItem(cp1Helmet);
i.addItem(cp1Chest);
i.addItem(cp1Leggings);
i.addItem(cp1Boots);
}else if(cp == 2) {
i.addItem(cp2Sword);
}else if(cp == 3) {
i.addItem(cp3Apples);
}else if(cp == 4) {
i.addItem(cp4Chest);
i.addItem(cp4Leggings);
}else if(cp == 5) {
i.addItem(cp5Helmet);
i.addItem(cp5Boots);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword);
}else if(cp == 8) {
i.addItem(cp8Sword);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 1) {
if(cp == 1) {
i.addItem(cp1Helmet1);
i.addItem(cp1Chest1);
i.addItem(cp1Leggings1);
i.addItem(cp1Boots1);
}else if(cp == 2) {
i.addItem(cp2Sword1);
}else if(cp == 3) {
i.addItem(cp3Apples1);
}else if(cp == 4) {
i.addItem(cp4Leggings1);
}else if(cp == 5) {
i.addItem(cp5Helmet1);
i.addItem(cp5Boots1);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword1);
}else if(cp == 8) {
i.addItem(cp8Sword1);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}else if(Main.main.rn == 2) {
if(cp == 1) {
i.addItem(cp1Helmet2);
i.addItem(cp1Chest2);
i.addItem(cp1Leggings2);
i.addItem(cp1Boots2);
}else if(cp == 2) {
i.addItem(cp2Sword2);
}else if(cp == 3) {
i.addItem(cp3Apples2);
i.addItem(cp3Apple2);
}else if(cp == 4) {
i.addItem(cp4Leggings2);
}else if(cp == 5) {
i.addItem(cp5Helmet2);
i.addItem(cp5Boots2);
}else if(cp == 6) {
p.setMaxHealth(24);
p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
}else if(cp == 7) {
i.addItem(cp7Sword2);
}else if(cp == 8) {
i.addItem(cp8Sword2);
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}else {
Random random = new Random();
List<Material> materials = Arrays.asList(Material.values());
int size = materials.size()-1;
Material ran = materials.get(random.nextInt(size));
p.getInventory().addItem(new ItemStack(ran, 1));
if(cp == 8) {
if(Main.main.fallTracker.get(p) == 0) {
p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
}
Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
Main.main.cd.cancelIngameTask();
Main.main.cd.startDeathmatchCD();
}
}
}
This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.
private boolean check_if_valid_login(Login login) {
boolean validLogin = false;
if (login.isValid(login)) {
validLogin = true;
}
if (!(login.isValid(login) == true)) {
validLogin = false;
}
return validLogin ? true : false;
}
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main
INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES
Everything is defined
char * dataFunc(){
TCHAR tc[256];
LONG tc_len = sizeof(tc);
getData((LPBYTE)&tc, &tc_len);
char * data = new char[tc_len];
for(int i = 0;i < tc_len;i++)
data[i] = tc[i];
return data;
}
local part = script.Parent
local OriginColor = Color3.new(0,170,255)
local KillColor = Color3.new(1, 0, 0)
part.Touched:Connect(function(H)
local humanoid = H.Parent:FindFirstChild("Humanoid")
if humanoid and part.Color == KillColor then
humanoid.Health = 0
end
end)
local shit = 1
repeat
part.Color = OriginColor
wait(1.5)
part.Color = KillColor
wait(1.5)
until shit == 2
if(year%100 === 79 ||
year%100 === 90 ||
year%100 === 1 ||
year%100 === 7 ||
year%100 === 18) {
if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 79 ||
year2%100 === 90 ||
year2%100 === 1 ||
year2%100 === 7 ||
year2%100 === 18) {
if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 79 ||
year3%100 === 90 ||
year3%100 === 1 ||
year3%100 === 7 ||
year3%100 === 18) {
if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 96) {
if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 96) {
if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 96) {
if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 85 ||
year%100 === 91 ||
year%100 === 2 ||
year%100 === 13 ||
year%100 === 19) {
if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 85 ||
year2%100 === 91 ||
year2%100 === 2 ||
year2%100 === 13 ||
year2%100 === 19) {
if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 85 ||
year3%100 === 91 ||
year3%100 === 2 ||
year3%100 === 13 ||
year3%100 === 19) {
if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 80 ||
year%100 === 8) {
if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 80 ||
year2%100 === 8) {
if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 80 ||
year3%100 === 8) {
if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 86 ||
year%100 === 97 ||
year%100 === 3 ||
year%100 === 14) {
if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 92) {
if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 86 ||
year2%100 === 97 ||
year2%100 === 3 ||
year2%100 === 14) {
if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 92) {
if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 86 ||
year3%100 === 97 ||
year3%100 === 3 ||
year3%100 === 14) {
if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 92) {
if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 81 ||
year%100 === 87 ||
year%100 === 98 ||
year%100 === 9 ||
year%100 === 17) {
if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 28);}}
if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 4) {
if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 29);}}
if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 4) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 5) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 6) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 7) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 8) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 9) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 10) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
if(month === 11) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
if(month === 12) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 81 ||
year2%100 === 87 ||
year2%100 === 98 ||
year2%100 === 9 ||
year2%100 === 17) {
if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 4) {
if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 4) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 5) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 6) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 7) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 8) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 9) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 10) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
if(month2 === 11) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
if(month2 === 12) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 81 ||
year3%100 === 87 ||
year3%100 === 98 ||
year3%100 === 9 ||
year3%100 === 17) {
if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 4) {
if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 4) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 5) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 6) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 7) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 8) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 9) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 10) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
if(month3 === 11) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
if(month3 === 12) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}