isCreatedUser : !this.isEdit ? true : false

Vue.js project, someone wanted to verify if the user was being edited or created...

By rat, 2021-10-21 17:11:54
const handleBoolean = value => {
        switch (value) {
            case "true":
                return true;
            case true:
                return "true";
            case "false":
                return false;
            case false:
                return "false"
            default:
                return null;
        }
    }
By Anonymous, 2021-09-29 11:53:22
'use strict'

// exports //

module.exports = Math.sqrt
By Igor, 2021-09-01 21:28:26
for (const order of orders) {
    for (const resultItem of results) {
        if (resultItem.machine != "TRANSFER") {
            shiftsLoop: for (const shift of resultItem.shifts) {
                if (shift.products) {
                    for (const product of shift.products) {
                        if (product.product == order.product) {
                            for (const routing of routings) {
                                if (routing.output == order.product) {
                                    const machinePlant = findMachinePlant(resultItem.machine, machines)
                                    if (routing.type == "ODP") {
                                        if (machinePlant == order.plant) {
                                            const msg = createMessage(order, shift, resultItem.machine, CHOR)
                                            requests.push(buildRequest(msg))
                                        } else {
                                            //CHEE CHIE CHEI
                                        }
                                        break shiftsLoop
                                    } else if (routing.type == "OCL" || routing.type == "RCL") {
                                        const msg = createMessage(order, shift, resultItem.machine, CHCL)
                                        requests.push(buildRequest(msg))
                                        //CHCL
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
By sgaloppo, 2021-08-28 20:28:59
.stepper a{
}

.stepper>div>div>div>div>a{
  color: transparent !important;
}
stepper>div>div>div>div>span{
  color: transparent !important;
}

.stepper>div>div>div:nth-child(1)>div>a:after, .stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  content: '4' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>a:after{
  color: rgb(52, 58, 64);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>a:after{
  color: rgb(52, 58, 64);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>a:after{
  color: rgb(52, 58, 64);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(4)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '1' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(3)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '2' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(2)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '3' !important;
  margin-left: -10px;
}
.stepper>div>div>div:nth-child(1)>div>span:after{
  color: rgb(52, 58, 64);
  background-color: rgb(108, 117, 125);
  content: '4' !important;
  margin-left: -10px;
}
By Anonymous, 2021-08-11 11:24:55
Button.MouseButton1Click:Connect(function()
    if TextHolder.Text == Codes.Code1 then
        if Check1.Value == false then
            Check1.Value = true
        elseif Check1.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code1")
        TextHolder.Text = "Success! 500 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code2 then
        if Check2.Value == false then
            Check2.Value = true
        elseif Check2.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code2")
        TextHolder.Text = "Success! 250 Coins Rewarded"
    elseif TextHolder.Text == Codes.Code3 then
        if Check3.Value == false then
            Check3.Value = true
        elseif Check3.Value == false then
            TextHolder.Text = "Code Already Redeemed"
        Event:FireServer("Code3")
        TextHolder.Text = "Sucess! 100 Coins Rewarded"
            else TextHolder.Text = "Invalid/Expired Code"
                end
            end
        end
    end
end)
By ShitFuck, 2021-08-07 00:55:53

class Timer extends React.Component{
    state ={
        time: 10
    };
    setInvt = () =>{
        let t = this.state.time
        if(t<=1){
            clearInterval(this.invertal)
        }
        this.setState({time: t-1})
    }
    componentDidMount(){
        this.invertal = setInterval(this.setInvt, 1000)
    }

    render(){
        return (<label>{this.state.time}</label>)
    }
}

export {Timer}
By Anonymous, 2021-07-30 21:13:46
if(products.Length < 0) {
    foreach (var p in products)
    {
        //...
    }
}
By Anonymous, 2021-07-24 20:56:07
@Pipe({ name: 'shortSex' })
export class SexPipe implements PipeTransform {
  public transform(value: any): 'M' | 'K' {
    switch (value?.code) {
      case SexCodes.MALE:
        return 'M';
      case SexCodes.FEMALE:
        return 'K';
      default:
        return null;
    }
  }
}

What can I say more?

By Anonymous, 2021-07-21 10:44:17
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
private boolean check_if_valid_login(Login login) {
    boolean validLogin = false;
    if (login.isValid(login)) {
        validLogin = true;
    }
    
    if (!(login.isValid(login) == true)) {
        validLogin = false;
    }
    
    return validLogin ? true : false;
}
By Anonymous, 2021-07-06 20:22:47
#include <iostream>
#define OPEN_PARENTHESIS (
#define CLOSE_PARENTHESIS )
#define OPEN_BRACES {
#define CLOSE_BRACES }
#define INTEGER int
#define STANDARD_LIB std::
#define CONSOLE_OUT cout
#define ANGLE_BRACKETS <<
#define MESSAGE "Hello World\n"
#define SEMI ;
#define CLASS_NAME main

INTEGER CLASS_NAME OPEN_PARENTHESIS CLOSE_PARENTHESIS OPEN_BRACES
STANDARD_LIB CONSOLE_OUT ANGLE_BRACKETS MESSAGE SEMI
CLOSE_BRACES

Everything is defined

By Anonymous, 2021-06-28 01:46:44
char *  dataFunc(){
    TCHAR tc[256];
    LONG tc_len = sizeof(tc);
    
    getData((LPBYTE)&tc, &tc_len);
    
    char * data = new char[tc_len];
    for(int i = 0;i < tc_len;i++)
        data[i] = tc[i];
    
    return data;
}
By Hook2, 2021-06-27 15:41:51
local part = script.Parent

local OriginColor = Color3.new(0,170,255)

local KillColor = Color3.new(1, 0, 0)

part.Touched:Connect(function(H)
	local humanoid = H.Parent:FindFirstChild("Humanoid")
	if humanoid and part.Color == KillColor then
		humanoid.Health = 0

	end

end)

local shit = 1
repeat

	part.Color = OriginColor
	wait(1.5) 
	part.Color = KillColor
	wait(1.5)



until shit == 2
By petierko, 2021-06-23 19:02:54
if(year%100 === 79 ||
year%100 === 90 ||
year%100 === 1 ||
year%100 === 7 ||
year%100 === 18) {
	if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 79 ||
year2%100 === 90 ||
year2%100 === 1 ||
year2%100 === 7 ||
year2%100 === 18) {
	if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 79 ||
year3%100 === 90 ||
year3%100 === 1 ||
year3%100 === 7 ||
year3%100 === 18) {
	if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 96) {
	if(month === 1) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 96) {
	if(month2 === 1) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 96) {
	if(month3 === 1) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 85 ||
year%100 === 91 ||
year%100 === 2 ||
year%100 === 13 ||
year%100 === 19) {
	if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 85 ||
year2%100 === 91 ||
year2%100 === 2 ||
year2%100 === 13 ||
year2%100 === 19) {
	if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 85 ||
year3%100 === 91 ||
year3%100 === 2 ||
year3%100 === 13 ||
year3%100 === 19) {
	if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 80 ||
year%100 === 8) {
	if(month === 1) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 80 ||
year2%100 === 8) {
	if(month2 === 1) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 80 ||
year3%100 === 8) {
	if(month3 === 1) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 86 ||
year%100 === 97 ||
year%100 === 3 ||
year%100 === 14) {
	if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 92) {
	if(month === 1) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 86 ||
year2%100 === 97 ||
year2%100 === 3 ||
year2%100 === 14) {
	if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 92) {
	if(month2 === 1) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 86 ||
year3%100 === 97 ||
year3%100 === 3 ||
year3%100 === 14) {
	if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 92) {
	if(month3 === 1) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 81 ||
year%100 === 87 ||
year%100 === 98 ||
year%100 === 9 ||
year%100 === 17) {
	if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 28);}}
	if(month === 3) { while(day%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year%100 === 4) {
	if(month === 1) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 2) { while(day%7 ===0) {day=Math.ceil(Math.random() * 29);}}
	if(month === 3) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 4) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 5) { while((day - 3)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 6) { while(day%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 7) { while((day - 5)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 8) { while((day - 2)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 9) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 10) { while((day - 4)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
	if(month === 11) { while((day - 1)%7 ===0) {day=Math.ceil(Math.random() * 30);}}
	if(month === 12) { while((day + 1)%7 ===0) {day=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 81 ||
year2%100 === 87 ||
year2%100 === 98 ||
year2%100 === 9 ||
year2%100 === 17) {
	if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 28);}}
	if(month2 === 3) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year2%100 === 4) {
	if(month2 === 1) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 2) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 29);}}
	if(month2 === 3) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 4) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 5) { while((day2 - 3)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 6) { while(day2%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 7) { while((day2 - 5)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 8) { while((day2 - 2)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 9) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 10) { while((day2 - 4)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
	if(month2 === 11) { while((day2 - 1)%7 ===0) {day2=Math.ceil(Math.random() * 30);}}
	if(month2 === 12) { while((day2 + 1)%7 ===0) {day2=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 81 ||
year3%100 === 87 ||
year3%100 === 98 ||
year3%100 === 9 ||
year3%100 === 17) {
	if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 28);}}
	if(month3 === 3) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
if(year3%100 === 4) {
	if(month3 === 1) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 2) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 29);}}
	if(month3 === 3) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 4) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 5) { while((day3 - 3)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 6) { while(day3%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 7) { while((day3 - 5)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 8) { while((day3 - 2)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 9) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 10) { while((day3 - 4)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
	if(month3 === 11) { while((day3 - 1)%7 ===0) {day3=Math.ceil(Math.random() * 30);}}
	if(month3 === 12) { while((day3 + 1)%7 ===0) {day3=Math.ceil(Math.random() * 31);}}
}
By Anonymous, 2021-06-22 15:46:00