@Override
public String toString() {
List<Integer> accountLevels = new ArrayList<>();
List<String> accountIds = new ArrayList<>();
for (SelectedHierarchyLevel selectedHierarchyLevel : selectedHierarchyLevels) {
accountLevels.add(selectedHierarchyLevel.getLevel());
accountIds.add(selectedHierarchyLevel.getAccountRowId());
}
vetoAreValidIds(accountIds);
StringBuilder converterString = new StringBuilder();
convert(accountLevels, converterString);
converterString.append("$");
convert(accountIds, converterString);
return converterString.toString();
}
Just because you can, doesn’t mean you should.
def get_schema(self, schema: object) -> object:
"""Get the Schema class
"""
if isinstance(schema, str):
Schema = getattr(self.request["operation"], schema, None)
else:
Schema = schema
if Schema is None:
Schema = getattr(self, schema, None)
if Schema is None:
raise web.HTTPNotImplemented
return Schema
I don't even know what to say
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are sooo many problems with this...
if(typeof(sortOrder) != "boolean"){
return items;
}
filtered.sort(function (a, b) {
if(sortOrder == true){
return (CustomOrder(a.status) > CustomOrder(b.status) ? 1 : -1);
}
else if(sortOrder == false){
return (CustomOrder(a.status) < CustomOrder(b.status) ? 1 : -1);
}
});
The status property is a string ("Started", "Running", "Failed", "Finished", etc.), and CustomOrder is a function with a switch that just returns a predefined integer for each string. I switched CustomOrder to just be a simple lookup table object, and the sort call was changed to filtered.sort((a, b) => CustomOrder[a.status] - CustomOrder[b.status]);
<h1 className="sidebar-text">
<h1 className="sidebar-text">My Applauses</h1>
</h1>
How do you even miss this... the Console will literally complain in red to you...
$(document).on('click', '.edit-item', function(event) {
let row_id = event.currentTarget.attributes['data-row'].value,
data = dataIndex[
dataIndex.findIndex(i => i.id === Number(row_id))
];
$('.modal-body div:nth-child(1) input').attr('value', data.name)
$('.modal-body div:nth-child(2) input').attr('value', data.category)
$('.modal-body div:nth-child(3) #basicSelect').val(data.status)
$('.modal-body div:nth-child(4) input').attr('value', data.price)
$('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
$('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
$('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
$('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
$('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
if (code === null) {
return null;
} else {
return code;
}
class JavaScriptParser(BaseParser):
... # some (exactly four) (useful?) methods
get_references_of_tag = get_forms = BaseParser._return_empty_list
get_comments = BaseParser._return_empty_list
get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list
Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD
local Plr = game.Players.LocalPlayer
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end
Bad unlock script for Roblox
if (cookiesBannerHeight !== 0 && isMobile) {
style = {
top: cookiesBannerHeight === 0 ? 0 : cookiesBannerHeight
}
}
div.body:first-child:nth-last-child(n+12),
div.body:first-child:nth-last-child(n+12) ~ div.body {
padding: 3px 5px 2px !important;
div.rect {
top: 6px !important;
}
div.legend-action {
top: 3px !important;
}
}
public static bool ValidateEmailAddress(string emailAddress)
{
string pattern = "^((?>[a-zA-Z\\d!#$%&'*+\\-/=?^_`{|}~]+\x20*|\"((?=[\x01-\x7f])[^\"\\]|\\[\x01-\x7f])*\"\x20*)*(?<angle><))?((?!\\.)(?>\\.?[a-zA-Z\\d!#$%&'*+\\-/=?^_`{|}~]+)+|\"((?=[\x01-\x7f])[^\"\\]|\\[\x01-\x7f])*\")@(((?!-)[a-zA-Z\\d\\-]+(?<!-)\\.)+[a-zA-Z]{2,}|\\[(((?(?<!\\[)\\.)(25[0-5]|2[0-4]\\d|[01]?\\d?\\d)){4}|[a-zA-Z\\d\\-]*[a-zA-Z\\d]:((?=[\x01-\x7f])[^\\\\[\\]]|\\[\x01-\x7f])+)\\])(?(angle)>)$";
if (!String.IsNullOrEmpty(emailAddress) && !(Regex.Match(emailAddress.Trim(), pattern, RegexOptions.IgnoreCase)).Success)
{
return false;
}
return true;
}
/// <summary>
/// Returns true if any component of of Vector3 v is negative
/// </summary>
public static bool Ext_IsNegative(this Vector3 v)
{
return v.x < 0f && v.y < 0f && v.z < 0f;
}
Either the description is wrong or the method in itself
def _take_items_from_list_and_put_them_into_string(self, list):
string = ''
for element in list:
string += element + ','
if len(string) > 0 and string[-1] == ',':
string = string[0:-1]
return string
def get_first_index_of_array(array):
"""
this function is very usefull for get first index of array
"""
return array[0]
assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4