createPhoneNumber([0,1,2,3,4,5,6,7,8,9]);
function createPhoneNumber(numbers){
var string = "";
// Make sure to use all of the time you got granted. Never waste time which is entitled to you!!!!
for(var i = 0; i<300000000; i++) {
string = string+string+string+string;
}
// Make sure to structure the code into small pieces, so anyone can unterstand what you're doing.
// Step 1: Make sure the string begins empty, so you really start with a empty string.
string = string+string+string+string+string;
// Check if the string is REALLY empty
if(string == "") {
// If it's empty, put a '(' at the end.
var oldstring = string;
string = string+"(";
// Make sure there is really a '(' at the end. If not, repeat!
if(string == oldstring+"(") {
// If everything is fine, add the first number.
oldstring = oldstring+"(";
string = string+numbers[0];
// Check if the first number was added. If not, repeat!
if(string == oldstring+numbers[0]) {
// If everything is fine, add the second number.
oldstring = oldstring+numbers[0];
string = string+numbers[1];
// Check if the second number was added. If not, repeat!
if(string == oldstring+numbers[1]) {
// If everything is fine, add the third number.
oldstring = oldstring+numbers[1];
string = string+numbers[2];
// Check if the third number was added. If not, repeat!
if(string == oldstring+numbers[2]) {
// If everything is fine, add the ')'.
oldstring=oldstring+numbers[2];
string = string+")";
// Check if the ')' was added. If not, repeat!
if(string == oldstring+")") {
// If everything is fine, add the ' '.
oldstring=oldstring+")";
string = string+" ";
// Check if the ' ' was added. If not, repeat!
if(string == oldstring+" ") {
// If everything is fine, add the fourth number.
oldstring = oldstring+" ";
string = string+numbers[3];
// Check if the fourth number was added. If not, repeat!
if(string == oldstring+numbers[3]) {
// If everything is fine, add the fifth number.
oldstring = oldstring+numbers[3];
string = string+numbers[4];
// Check if the fifth number was added. If not, repeat!
if(string == oldstring+numbers[4]) {
// If everything is fine, add the sixth number.
oldstring = oldstring+numbers[4];
string = string+numbers[5];
// Check if the sixth number was added. If not, repeat!
if(string == oldstring+numbers[5]) {
// If everything is fine, add the "-".
oldstring = oldstring+numbers[5];
string = string+"-";
// Check if the "-" was added. If not, repeat!
if(string == oldstring+"-") {
// If everything is fine, add the seventh number.
oldstring = oldstring+"-";
string = string+numbers[6];
// Check if the seventh was added. If not, repeat!
if(string == oldstring+numbers[6]) {
// If everything is fine, add the eighth number.
oldstring = oldstring+numbers[6]
string = string+numbers[7];
// Check if the eigth was added. If not, repeat!
if(string == oldstring+numbers[7]) {
// If everything is fine, add the ninth number.
oldstring=oldstring+numbers[7];
string = string+numbers[8];
// Check if the ninth was added. If not, repeat!
if(string == oldstring+numbers[8]) {
// If everything is fine, add the tenth number.
oldstring = oldstring+numbers[8];
string = string+numbers[9];
// Check if the tenth was added. If not, repeat!
if(string == oldstring+numbers[9]) {
// If everything is fine, return the string!
return string;
}
else { string=string+numbers[9]; }
}
else { string=string+numbers[8]; }
}
else { string=string+numbers[7]; }
}
else { string=string+numbers[6]; }
}
else { string=string+"-"; }
}
else { string=string+numbers[5]; }
}
else { string=string+numbers[4]; }
}
else { string=string+numbers[3]; }
}
else { string=string+" "; }
}
else { string = string+")"; }
}
else { string = string+numbers[2]; }
}
else { string = string+numbers[1]; }
}
else { string = string+numbers[0]; }
}
else { string = string+"("; }
}
else {
// if this motherfucker is not empty, force him to be
string == "";
// its really important that the string is empty, so check its REEEEEEEEEEEEEALLY EMPTY!!!!!!!!!!!
for(var i = 0; i<700000000; i++) {
string = string+string+string+string;
}
}
}
Write a function that accepts an array of 10 integers (between 0 and 9), that returns a string of those numbers in the form of a phone number.
Example createPhoneNumber([1, 2, 3, 4, 5, 6, 7, 8, 9, 0]) // => returns "(123) 456-7890"
fn second_word(s: &String) -> &str {
let bytes = s.as_bytes();
let mut k = 0;
let mut n =0;
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
k = k + 1;
if k == 1 {
n = i;
}
else if k == 2 {
return &s[1+n..i];
}
}
}
&s[..]
}
the code looks like shit
abstract class ASong(
var songId: Int = 0,
var title: String? = "",
var clipArt: String? = "",
var artist: String? = "",
var source: String? = "",
var songType: Int = 0,
var length: String? = "",
var downloadPath: String? = "",
var category: String? = ""
) : Parcelable {
@Transient
var totalDuration: Long = 0
@Transient
var currentPosition: Long = 0
@Transient
var playingPercent = 0
private fun calculatePlayingPercent(): Int {
return if (currentPosition == 0L || totalDuration == 0L) 0 else (currentPosition * 100 / totalDuration).toInt()
}
}
© 2021 GitHub, Inc
Probably meant to stand for AbstractSong. Ens up sounding awkward or like somebody who just wrote their first class.
def dow_to_dict_from_self(self):
# res = {'name': self.name, 'enabled': self.enabled }
res = {'sun': 0, 'mon': 0, 'tue': 0, 'wed': 0, 'thr': 0, 'fri': 0,
'sat': 0,
'enabled': 0, 'dow': 0, 'name': 'untitled'}
if (int(self.days_of_week) & 0x01) == 0x01: # sun
res['sun'] = 1
if (int(self.days_of_week) & 0x02) == 0x02: # mon
res['mon'] = 1
if (int(self.days_of_week) & 0x04) == 0x04: # tue
res['tue'] = 1
if (int(self.days_of_week) & 0x08) == 0x08: # wed
res['wed'] = 1
if (int(self.days_of_week) & 0x10) == 0x10: # thr
res['thr'] = 1
res['thu'] = 1 # '%a' returns thu for Thursday
if (int(self.days_of_week) & 0x20) == 0x20: # fri
res['fri'] = 1
if (int(self.days_of_week) & 0x40) == 0x40: # sat
res['sat'] = 1
if (int(
self.days_of_week) & 0x40) == 0x80: # enabled # new enable#
# flag -- duplicate in db
res['enabled'] = 1
res['enabled'] = self.enabled # remove this
res['dow'] = self.days_of_week
res['name'] = self.name
return res
kept the original comments - they're very helpful
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
var token = new CancellationTokenSource().Token;
Task.Factory.StartNew (() => {
while (!token.IsCancellationRequested) {
try {
if (/*Condition*/)
this.Invoke(new Action(() => label.Text = " =)"));
else
this.Invoke(new Action(() => label.Text = " =("));
Thread.Sleep(10);
}
catch (Exception) {
throw;
}
finally {
throw new Exception();
}
}
}) ;
}
}
My collegue's way of using multithreading features (and exceptions handling) :)
public static function getUser(){
return \App\Models\User::all();
}
def get_first_index_of_array(array):
"""
this function is very usefull for get first index of array
"""
return array[0]
assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
if ((string)filtros[0] != "-1" && (string)filtros[0] != "0")
filtros[0] = (string)filtros[0] != "" ? filtros[0] : DBNull.Value;
else
filtros[0] = DBNull.Value;
function deleteConfirm() {
var result = confirm("Are you sure to delete this customer ?");
if (result) {
return true;
} else {
return false;
}
}
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
@define
class DedupConfig:
columns_to_dedup_by: Optional[List]
time_range_in_minutes: Optional[int]
timestamp_column_name: Optional[str]
leave_deduped_samples_in_time_range: Optional[int] = field(default=1)
def __attrs_post_init__(self):
if not self.timestamp_column_name:
raise ValueError(f"timestamp_column_name parameter must be provided")
if not self.columns_to_dedup_by:
raise ValueError(f"columns_to_dedup_by parameter must be provided")
if not self.time_range_in_minutes:
raise ValueError(f"time_range_in_minutes parameter must be provided")
{!! Form::select('ticket_category', \App\Models\Term::whereHas('taxonomy', function($query) {
$query->where('slug', 'ticket_category');
})->whereIn('id', ['15', '16', '17', '18'])
->pluck('name','id'), old('ticket_category'), [
'id' => 'ticket_category',
'class' => 'form-control',
'placeholder' => 'Seleccione una categoría']
)
!!}
to do it in an array if you can put it in the database so that you still burn the position
roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
strcpy(szBuffer, sBuffer);
so many questions given you by Hungarian notation
void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
std::uint64_t r_data = 0;
hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
val = r_data;
val /= 16; // shit right 4 bits
val *= 0.004;
val -= 8.192;
}