/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
isCreatedUser : !this.isEdit ? true : false

Vue.js project, someone wanted to verify if the user was being edited or created...

By rat, 2021-10-21 17:11:54

//https://gist.github.com/nim4n136/7fa38467181130f5a2270c39d495101e

function decrypt($msg_encrypted_bundle, $password){
	$password = sha1($password);

	$components = explode( ':', $msg_encrypted_bundle );
	$iv            = $components[0];
	$salt          = hash('sha256', $password.$components[1]);
	$encrypted_msg = $components[2];

	$decrypted_msg = openssl_decrypt(
	  $encrypted_msg, 'aes-256-cbc', $salt, null, $iv
	);

	if ( $decrypted_msg === false )
		return false;
	return $decrypted_msg;
}
By Anonymous, 2022-05-30 18:28:02
if (cookiesBannerHeight !== 0 && isMobile) {
      style = {
        top: cookiesBannerHeight === 0 ? 0 : cookiesBannerHeight
      }
}
By Kubus, 2018-02-28 11:00:11
@define
class DedupConfig:
    columns_to_dedup_by: Optional[List]
    time_range_in_minutes: Optional[int]
    timestamp_column_name: Optional[str]
    leave_deduped_samples_in_time_range: Optional[int] = field(default=1)

    def __attrs_post_init__(self):
        if not self.timestamp_column_name:
            raise ValueError(f"timestamp_column_name parameter must be provided")
        if not self.columns_to_dedup_by:
            raise ValueError(f"columns_to_dedup_by parameter must be provided")
        if not self.time_range_in_minutes:
            raise ValueError(f"time_range_in_minutes parameter must be provided")
By Anonymous, 2022-06-12 22:09:32
def get_first_index_of_array(array):
    """
    this function is very usefull for get first index of array
    """
    return array[0]


assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
By Mohammad Hosseini, 2017-12-13 15:29:01
public static Integer find(List<String> list, String name, int i) {
    if(list.get(i).equals(name)) {
        return i;
    }
    else return find(list, name, i+1)
}
By s0m31, 2022-06-03 15:54:11
function resetfields_simple()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('katId');
	pole4.value='';	
}

function resetfields()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('dokId');
	pole4.value='';	
	pole5=document.getElementById('katId');
	pole5.value='';	
	pole6=document.getElementById('currId');
	pole6.value='';		
}

function resetfields_arch()
{
	pole1=document.getElementById('dataOd');
	pole1.value='';
	pole2=document.getElementById('dataDo');
	pole2.value='';
	pole3=document.getElementById('trescKom');
	pole3.value='';	
	pole4=document.getElementById('dokId');
	pole4.value='';	
	pole5=document.getElementById('katId');
	pole5.value='';	
}
By javascriptowiec, 2020-06-30 21:29:57

    def dow_to_dict_from_self(self):
        # res = {'name': self.name, 'enabled': self.enabled }
        res = {'sun': 0, 'mon': 0, 'tue': 0, 'wed': 0, 'thr': 0, 'fri': 0,
               'sat': 0,
               'enabled': 0, 'dow': 0, 'name': 'untitled'}

        if (int(self.days_of_week) & 0x01) == 0x01:  # sun
            res['sun'] = 1
        if (int(self.days_of_week) & 0x02) == 0x02:  # mon
            res['mon'] = 1
        if (int(self.days_of_week) & 0x04) == 0x04:  # tue
            res['tue'] = 1
        if (int(self.days_of_week) & 0x08) == 0x08:  # wed
            res['wed'] = 1
        if (int(self.days_of_week) & 0x10) == 0x10:  # thr
            res['thr'] = 1
            res['thu'] = 1  # '%a' returns thu for Thursday
        if (int(self.days_of_week) & 0x20) == 0x20:  # fri
            res['fri'] = 1
        if (int(self.days_of_week) & 0x40) == 0x40:  # sat
            res['sat'] = 1
        if (int(
                self.days_of_week) & 0x40) == 0x80:  # enabled # new enable#
            # flag -- duplicate in db
            res['enabled'] = 1

        res['enabled'] = self.enabled  # remove this
        res['dow'] = self.days_of_week
        res['name'] = self.name

        return res

kept the original comments - they're very helpful

By Anonymous, 2018-07-11 19:40:44
reduc_ind = list(xrange(1, len(x.get_shape())))
By Anonymous, 2017-08-14 18:37:29
        if (CATEGORY_NORMAL.equalsIgnoreCase(categorie)) {
            return assignGroupStartWithPrefix(assignmentGroups);
        } else if (CATEGORY_EXTERNAL.equalsIgnoreCase(categorie)) {
            return assignGroupStartWithPrefix(assignmentGroups);
        } 
By Anon, 2019-05-14 13:58:23
<ng-container *ngIf="!errors">
    <div *ngIf="errors" class="no-content-wrapper">
        <esel-components-error [error]="errors"></esel-components-error>
    </div>
</ng-container>

Make your code error prone with effective error handling!

By Anonymous, 2019-10-11 12:49:41
j =0
import random
import hashlib
#geetting inputs
c = input("data  ")
n= int(input("N(the count of last numbers)=  "))
v= input(str(n)+" last char  ")
#list of alphas
l1 = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z', 'u']
l2 = ["A", 'B', 'C', 'D', 'E', 'F','G' , 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z', 'U']
alphas= 0
#calc the count of alppphas
x=""
for j in c:
    if(j in l1 or j in l2):
        alphas +=1
#positions
h = 2**alphas
hs = []
cc =0
j=0
xf =0
# the stat of main coode
for j in range(h):
    #making a sring with 1 and 0
    while True:
        x=""
        for i in range(len(c)):
            x+=str(random.randint(0,1))
        if(not(x in hs)):
            hs.append(x)
            break
    Xx =""
    cc =0
    #convert that to lower and upper
    for j1 in x:
        if(j1=="0"):
            Xx+=c[cc].lower()
        else:
            Xx+=c[cc].upper()
        cc+=1
    #hash
    m = hashlib.sha256()
    m.update(Xx.encode('utf-8'))
    h = m.hexdigest()
    #if
    if(h[0-n:]==v):
        print("text :"+Xx)
        print("hash :"+h)
        xf = True
        break
    if xf==True:
        break
j =0
#if that not possible to have git push -Desirable-hash by changed lower to upper and upper to lower
if(xf==0):
    while 1:
        j+=1
        d = c+str(j)
        m = hashlib.sha256()
        m.update(d.encode('utf-8'))
        h = m.hexdigest()
        if(h[0-n:]==v):
            print("text :"+d)
            print("hash :"+h)
            break
x = input("press enter to exit")0

this program take a string from you and give you a Desirable-hash by changing lower to upper and changing lower to upper if that possible

By shamsnaamir, 2019-12-13 10:04:28
this.onSubmit = this.onSubmit.bind(this)
this.onClose = this.onClose.bind(this)

somewhere in react-native app

By fluttershy, 2018-01-08 08:01:40