roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
reduc_ind = list(xrange(1, len(x.get_shape())))
def get_first_index_of_array(array):
"""
this function is very usefull for get first index of array
"""
return array[0]
assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
isCreatedUser : !this.isEdit ? true : false
Vue.js project, someone wanted to verify if the user was being edited or created...
//https://gist.github.com/nim4n136/7fa38467181130f5a2270c39d495101e
function decrypt($msg_encrypted_bundle, $password){
$password = sha1($password);
$components = explode( ':', $msg_encrypted_bundle );
$iv = $components[0];
$salt = hash('sha256', $password.$components[1]);
$encrypted_msg = $components[2];
$decrypted_msg = openssl_decrypt(
$encrypted_msg, 'aes-256-cbc', $salt, null, $iv
);
if ( $decrypted_msg === false )
return false;
return $decrypted_msg;
}
@define
class DedupConfig:
columns_to_dedup_by: Optional[List]
time_range_in_minutes: Optional[int]
timestamp_column_name: Optional[str]
leave_deduped_samples_in_time_range: Optional[int] = field(default=1)
def __attrs_post_init__(self):
if not self.timestamp_column_name:
raise ValueError(f"timestamp_column_name parameter must be provided")
if not self.columns_to_dedup_by:
raise ValueError(f"columns_to_dedup_by parameter must be provided")
if not self.time_range_in_minutes:
raise ValueError(f"time_range_in_minutes parameter must be provided")
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')
function resetfields_simple()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('katId');
pole4.value='';
}
function resetfields()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
pole6=document.getElementById('currId');
pole6.value='';
}
function resetfields_arch()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
}
abstract class ASong(
var songId: Int = 0,
var title: String? = "",
var clipArt: String? = "",
var artist: String? = "",
var source: String? = "",
var songType: Int = 0,
var length: String? = "",
var downloadPath: String? = "",
var category: String? = ""
) : Parcelable {
@Transient
var totalDuration: Long = 0
@Transient
var currentPosition: Long = 0
@Transient
var playingPercent = 0
private fun calculatePlayingPercent(): Int {
return if (currentPosition == 0L || totalDuration == 0L) 0 else (currentPosition * 100 / totalDuration).toInt()
}
}
© 2021 GitHub, Inc
Probably meant to stand for AbstractSong. Ens up sounding awkward or like somebody who just wrote their first class.
def dow_to_dict_from_self(self):
# res = {'name': self.name, 'enabled': self.enabled }
res = {'sun': 0, 'mon': 0, 'tue': 0, 'wed': 0, 'thr': 0, 'fri': 0,
'sat': 0,
'enabled': 0, 'dow': 0, 'name': 'untitled'}
if (int(self.days_of_week) & 0x01) == 0x01: # sun
res['sun'] = 1
if (int(self.days_of_week) & 0x02) == 0x02: # mon
res['mon'] = 1
if (int(self.days_of_week) & 0x04) == 0x04: # tue
res['tue'] = 1
if (int(self.days_of_week) & 0x08) == 0x08: # wed
res['wed'] = 1
if (int(self.days_of_week) & 0x10) == 0x10: # thr
res['thr'] = 1
res['thu'] = 1 # '%a' returns thu for Thursday
if (int(self.days_of_week) & 0x20) == 0x20: # fri
res['fri'] = 1
if (int(self.days_of_week) & 0x40) == 0x40: # sat
res['sat'] = 1
if (int(
self.days_of_week) & 0x40) == 0x80: # enabled # new enable#
# flag -- duplicate in db
res['enabled'] = 1
res['enabled'] = self.enabled # remove this
res['dow'] = self.days_of_week
res['name'] = self.name
return res
kept the original comments - they're very helpful
if (!rtrId.isPresent()) {
...
} else if (identityId.isPresent() && rtrId.isPresent()) {
...
}
A treasured knife protects
<Image source={ this.props.pickupOrDropoff == "pickup"
? i.pickup
? iconBlue
: iconWhite
: i.dropoff
? iconBlue
: iconWhite} style={{
height:this.props.pickupOrDropoff == "pickup"
? i.pickup
? 30
: i.sign === 'D' ? 30 : 35
: i.dropoff
? 30
: i.sign === 'D' ? 30 : 35,
marginRight:10 ,
width: this.props.pickupOrDropoff == "pickup"
? i.pickup
? 40
: 40
: i.dropoff
? 40
: 40
,resizeMode:'contain'}}/>
I love when the code is neat...
void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
std::uint64_t r_data = 0;
hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
val = r_data;
val /= 16; // shit right 4 bits
val *= 0.004;
val -= 8.192;
}
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are sooo many problems with this...
this.onSubmit = this.onSubmit.bind(this)
this.onClose = this.onClose.bind(this)
somewhere in react-native app