if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {

Dot dude...

By 314, 2020-05-07 10:56:22
class JavaScriptParser(BaseParser):
    ... # some (exactly four) (useful?) methods
    get_references_of_tag = get_forms = BaseParser._return_empty_list
    get_comments = BaseParser._return_empty_list
    get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list

Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD

By BetterNot, 2020-07-20 15:08:30
void winner(int score[4])
{
    
    if (score[0] > score[1] > score[2] > score[3])
        cout << "The winner is the Player 1 with " << score[0] << " points.";
    else if (score[1] > score[0] > score[2] > score[3])
        cout << "The winner is the Player 2 with " << score[1] << " points.";
    else if (score[2] > score[0] > score[1] > score[3])
        cout << "The winner is the Player 3 with " << score[2] << " points.";
    else if (score[3] > score[2] > score[1] > score[0])
        cout << "The winner is the Player 4 with " << score[3] << " points.";
}
By Anonymous, 2020-05-17 16:06:24
function generateArrayFrom1To10()
{
    let a = 0;
    let b = 1;
    let c = 3;
    let d = 4;
    let e = 5;
    let f = 6;
    let g = 7;
    let h = 8;
    let i = 9;
    
    let array = [a,b,c,d,e,f,g,h,i];
    
    return array;
    
}
By Melon Tasters, 2019-07-11 18:06:38
#411 C# +6
if (date.Training != null)
            {
                var training = date.Training;
                var status = new TrainingStatus();
                var refresher = new Training();

                if (training.Trainings != null)
                    refresher = training.Trainings;

                bool hasTakenRefresher = false;
                status.Value = date.Date.AddDays(
                    TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));

                status.Name = training.TrainingName;
                status.ID = training.TrainingID;
                status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
                status.IsTrained = _validityUtilsService.IsValid(training, date.Date);

                if (status.IsTrained)
                {
                    status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
                                            TrainingHelper.CalculateValidityDays(
                                                training.ExpirationWarningValidity ?? 0,
                                                training.ExpirationWarningValidityType ?? 0));
                }

                if (refresher.ID != 0)
                {
                    hasTakenRefresher = employee.Dates
                        .Count(x => x.Training != null
                            && x.TrainingID == refresher.ID) > 1;

                    if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
                    {
                        status.IsExpiring = false;
                        var trainingWithNewValidity = new Training();

                        status.Value = date.Date.AddDays(
                            TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
                                training.ValidityRefresherType ?? 0));

                        trainingWithNewValidity.Validity = training.ValidityRefresher;
                        trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
                        status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);

                        if (status.IsTrained)
                        {
                            status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
                                TrainingHelper.CalculateValidityDays(
                                    refresher.ExpirationWarningValidity ?? 0,
                                    refresher.ExpirationWarningValidityType ?? 0));
                        }
                    }
                }

                if (status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Trained;
                else if (status.IsTrained && status.IsExpiring)
                    status.Status = TrainingStatuses.Expiring;
                else if (!status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Expired;

                status.EmpID = employee.ID;

                return status;
            }

test

By NN, 2019-10-29 12:59:14
def get_first_index_of_array(array):
    """
    this function is very usefull for get first index of array
    """
    return array[0]


assert get_first_index_of_array([1, 2, 3, 4, 5]) == 1
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 2
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 3
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
assert get_first_index_of_array([1, 2, 3, 4, 5]) != 4
By Mohammad Hosseini, 2017-12-13 15:29:01
foreach($bookings as $booking) {
	$status = $apiController->getBookingStatus($booking);
	if($status->error == 1) {
		switch($status->message) {
			case "FIND_PRV_KO": continue; //Wrong parameters
			case "ERR_PREN_NOTFOUND": continue; //Request booking cannot be found
			case "ERR_PRV_NOTFOUND": continue; //Check-in not carried out
			default: continue;
		};
		continue;
	}
	//DO SOME STUFF...
}

Found this on a production website

By Samuel, 2021-03-29 17:52:33
// What they did:
var serverCommands = {};
for(var each in commandList.general)
    (dmCommands[commandList.general[each].type] ? dmCommands[commandList.general[each].type] +=
    (config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
    ': ' + commandList.general[each].description + '\n') : (dmCommands[commandList.general[each].type] =
    '\u200B'+ config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
    ': ' + commandList.general[each].description + '\n'))

// What they should've done:
let srvrCmds = new Map();
let gldCmds = commandList[message.guild.id];
for (let each in gldCmds) {
    const cur = gldCmds[each];
    const text = `${config.prefix + each + (cur.args ? " " + cur.args : "")}: ${cur.description}\n`;
    const srvrCmdType = srvrCmds.get(cur.type);
    srvrCmds.set(cur.type, (srvrCmdType || "\u200B") + text);
}
By Anonymous, 2018-01-18 05:57:37
if (cookiesBannerHeight !== 0 && isMobile) {
      style = {
        top: cookiesBannerHeight === 0 ? 0 : cookiesBannerHeight
      }
}
By Kubus, 2018-02-28 11:00:11
if HOST == 'AdaLovelace' or HOST == 'vbu' or HOST == 'asus':
    urlpatterns += patterns('',
        (r'^site_media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': MEDIA_ROOT}),
    )
By Kadet, 2016-02-14 16:37:32
double zuida(std::vector<double> vec) {
	std::vector<double> temp;
	for(int i = 0; i < vec.size(); i++)
		temp.push_back(vec[i]);
notend:
	if(temp.size() > 0) {
		if(temp.size() < 2) {
			double tmp = *(&temp[0]);
			return tmp;
		}
		else if(temp.size() >= 2) {
			double mini = temp[0];
			int ind = 0;
			for(int i = 0; i < temp.size(); i++)
				if(temp[i] < mini) {
					mini = temp[i];
					ind = i;
				}
			temp.erase(temp.begin() + ind);
			goto notend;
		}
	}
}

The beauty is that every case is the best (also worst) case!

By Anonymous, 2019-10-12 10:42:23
$(document).on('click', '.edit-item', function(event) {
    let row_id = event.currentTarget.attributes['data-row'].value,
    data = dataIndex[
        dataIndex.findIndex(i => i.id === Number(row_id))
    ];
    $('.modal-body div:nth-child(1) input').attr('value', data.name)
    $('.modal-body div:nth-child(2) input').attr('value', data.category)
    $('.modal-body div:nth-child(3) #basicSelect').val(data.status)
    $('.modal-body div:nth-child(4) input').attr('value', data.price)
    $('.modal-body div:nth-child(5) input').attr('value', data.bju.mass)
    $('.modal-body div:nth-child(6) input').attr('value', data.bju.calories)
    $('.modal-body div:nth-child(7) input').attr('value', data.bju.proteins)
    $('.modal-body div:nth-child(8) input').attr('value', data.bju.fats)
    $('.modal-body div:nth-child(9) input').attr('value', data.bju.carbohydrates)
}
)
By Nik Destrave, 2021-05-30 21:59:31
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
// We have this enum.
enum Formula {
  case proposition(String)
  indirect case negation(Formula)
  indirect case operation(op: String, lhs: Formula, rhs: Formula)

  var nnf: Formula { /* ... */  }
}

// And now ...

switch formula.nnf {
 case .proposition(_):
   return formula.nnf
 case .negation(_):
   return formula.nnf
 case .operation(_, _, _):
   return formula.nnf
}
By Anonymous, 2018-01-08 11:04:54
auto settingsFileSize = static_cast<int>(sizeof(_settings));

This was in release branch for a month. Casting wasn't even necessary.

By Your favourite co-worker., 2019-06-04 09:05:15