public class MetricsChecker
{
protected const string AwaitingRecognitionCountMetricName = "AwaitingRecognitionCount";
protected const string AwaitingExportCountMetricName = "AwaitingExportCount";
protected const string NotYetDownloadedEventCountMetricName = "NotYetDownloadedEventCount";
...
public virtual void PublishNotYetDownloadedEventCounts()
{
this.logger.Trace($"Starting to gather and publish {NotYetDownloadedEventCountMetricName}(s).");
...
}
...
}
$options.splice($options.indexOf('option7'), 1);
$options.splice($options.indexOf('option5'), 1);
$options.splice($options.indexOf('option4'), 1);
$options.splice($options.indexOf('option3'), 1);
$options.splice($options.indexOf('option2'), 1);
$options.splice($options.indexOf('option1'), 1);
public static Integer find(List<String> list, String name, int i) {
if(list.get(i).equals(name)) {
return i;
}
else return find(list, name, i+1)
}
/**
* Stringify a JSON object
* @param {*} value JSON value to stringify
* @returns {string} stringify JSON
*/
function stringify(value) {
var result = {};
try {
result = JSON.stringify(value);
} catch (e) {
Logger.error('Error while trying to stringify ' + e);
result = JSON.stringify(result);
}
return result;
}
Stringify a JSON object
function uberURLREPLACER(dtTEXTVALUE,boolVALUE){
// If statement? what's that??
// Naming conventions? Of course not!
// true/false keywords? I never heard it.
boolVALUE != !1 && dtTEXTVALUE.indexOf('http://') != -1 && (dtTEXTVALUE = dtTEXTVALUE.replace('http://','')) && dtTEXTVALUE.indexOf('.aspx') == -1 && (dtTEXTVALUE += '.aspx');
return dtTEXTVALUE;
}
Here's the weirdest way to create if statement with terrible naming conventions. Its based on real events and production code.
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
class JavaScriptParser(BaseParser):
... # some (exactly four) (useful?) methods
get_references_of_tag = get_forms = BaseParser._return_empty_list
get_comments = BaseParser._return_empty_list
get_meta_redir = get_meta_tags = get_emails = BaseParser._return_empty_list
Developer if forced (by himself probably) to overwrite all methods to prevent raise NotImplementedError xD
void winner(int score[4])
{
if (score[0] > score[1] > score[2] > score[3])
cout << "The winner is the Player 1 with " << score[0] << " points.";
else if (score[1] > score[0] > score[2] > score[3])
cout << "The winner is the Player 2 with " << score[1] << " points.";
else if (score[2] > score[0] > score[1] > score[3])
cout << "The winner is the Player 3 with " << score[2] << " points.";
else if (score[3] > score[2] > score[1] > score[0])
cout << "The winner is the Player 4 with " << score[3] << " points.";
}
var list = new List<string>() { // Assume some items in the list };
for (var i = 0; i < list.Count; i++)
{
var item = list[i];
list.Remove(item);
i--;
}
Simple alternative to List.Clear()
if (date.Training != null)
{
var training = date.Training;
var status = new TrainingStatus();
var refresher = new Training();
if (training.Trainings != null)
refresher = training.Trainings;
bool hasTakenRefresher = false;
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));
status.Name = training.TrainingName;
status.ID = training.TrainingID;
status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
status.IsTrained = _validityUtilsService.IsValid(training, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
TrainingHelper.CalculateValidityDays(
training.ExpirationWarningValidity ?? 0,
training.ExpirationWarningValidityType ?? 0));
}
if (refresher.ID != 0)
{
hasTakenRefresher = employee.Dates
.Count(x => x.Training != null
&& x.TrainingID == refresher.ID) > 1;
if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
{
status.IsExpiring = false;
var trainingWithNewValidity = new Training();
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
training.ValidityRefresherType ?? 0));
trainingWithNewValidity.Validity = training.ValidityRefresher;
trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
TrainingHelper.CalculateValidityDays(
refresher.ExpirationWarningValidity ?? 0,
refresher.ExpirationWarningValidityType ?? 0));
}
}
}
if (status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Trained;
else if (status.IsTrained && status.IsExpiring)
status.Status = TrainingStatuses.Expiring;
else if (!status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Expired;
status.EmpID = employee.ID;
return status;
}
test
// We have this enum.
enum Formula {
case proposition(String)
indirect case negation(Formula)
indirect case operation(op: String, lhs: Formula, rhs: Formula)
var nnf: Formula { /* ... */ }
}
// And now ...
switch formula.nnf {
case .proposition(_):
return formula.nnf
case .negation(_):
return formula.nnf
case .operation(_, _, _):
return formula.nnf
}
function deleteConfirm() {
var result = confirm("Are you sure to delete this customer ?");
if (result) {
return true;
} else {
return false;
}
}
<table class="table table-sm o_main_table" style="width='100%'">
<!-- ... thanks ...-->
</table>
Found that on a customer's project, wonder if my employee knows about inline css
if ((&inactiveSlot)->GetFirstSlot() == RuntimeLib::INVALID_SLOT) {
Dot dude...
if (!rtrId.isPresent()) {
...
} else if (identityId.isPresent() && rtrId.isPresent()) {
...
}
A treasured knife protects