public static MyClass {
private static volatile ProcessManager singleton = null;
public static ProcessManager getInstance() throws Exception {
if (singleton == null) {
synchronized (MyClass.class) {
if (singleton == null) {
singleton = new ProcessManager();
}
}
}
return singleton;
}
}
The double-checking was invented prior to Java5.
The purpose is if the field isn't null, you don't have to synchronize. But since the java memory model specification was cleaned up and Synchronize/Volatile were given much better specification and semantics it is totally useless boilerplate that you should only write if you have to support Java4. There is a Google Tech Talk that covers this.
# 5-level loop, forgive me...
for xi, xs in enumerate(X):
for yi, ys in enumerate(Y):
for zi, zs in enumerate(Z):
lx, ly, lz = len(xs), len(ys), len(zs)
# construct points
xx, yy, zz = custom_meshgrid(xs, ys, zs)
world_xyzs = (
torch.cat(
[xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
dim=-1,
)
.unsqueeze(0)
.to(count.device)
) # [1, N, 3]
# cascading
for cas in range(self.cascade):
bound = min(2**cas, self.bound)
half_grid_size = bound / resolution
# scale to current cascade's resolution
cas_world_xyzs = world_xyzs * (bound - half_grid_size)
# split batch to avoid OOM
head = 0
while head < B:
tail = min(head + S, B)
# world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
cam_xyzs = cas_world_xyzs - poses[
head:tail, :3, 3
].unsqueeze(1)
cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3] # [S, N, 3]
# query if point is covered by any camera
mask_z = cam_xyzs[:, :, 2] > 0 # [S, N]
mask_x = (
torch.abs(cam_xyzs[:, :, 0])
< cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask_y = (
torch.abs(cam_xyzs[:, :, 1])
< cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
)
mask = (
(mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
) # [N] --> [lx, ly, lz]
# update count
count[
cas,
xi * S : xi * S + lx,
yi * S : yi * S + ly,
zi * S : zi * S + lz,
] += mask
head += S
Path path = FileSystems.getDefault().getPath("../../../../../../../../../../EmailResults.csv");
Files.deleteIfExists(path);
# Weird list cleanup
product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)
I don't know why I get this strange fomat for this array of objects... Ok let's do it fast: 1 - Convert array in string 2 - Clean up string 3 - Convert string in array
let showDots = typeof project.showDots === 'boolean' ? project.showDots : false;
if (showDots) {
// Somecode ...
}
Why, just why??
private <T> Supplier<T> abort(Class<T> exception) {
return () -> {
try {
return exception.newInstance();
} catch (InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
}
};
}
...
throw abort(MyException.class).get();
if (date.Training != null)
{
var training = date.Training;
var status = new TrainingStatus();
var refresher = new Training();
if (training.Trainings != null)
refresher = training.Trainings;
bool hasTakenRefresher = false;
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));
status.Name = training.TrainingName;
status.ID = training.TrainingID;
status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
status.IsTrained = _validityUtilsService.IsValid(training, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
TrainingHelper.CalculateValidityDays(
training.ExpirationWarningValidity ?? 0,
training.ExpirationWarningValidityType ?? 0));
}
if (refresher.ID != 0)
{
hasTakenRefresher = employee.Dates
.Count(x => x.Training != null
&& x.TrainingID == refresher.ID) > 1;
if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
{
status.IsExpiring = false;
var trainingWithNewValidity = new Training();
status.Value = date.Date.AddDays(
TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
training.ValidityRefresherType ?? 0));
trainingWithNewValidity.Validity = training.ValidityRefresher;
trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);
if (status.IsTrained)
{
status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
TrainingHelper.CalculateValidityDays(
refresher.ExpirationWarningValidity ?? 0,
refresher.ExpirationWarningValidityType ?? 0));
}
}
}
if (status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Trained;
else if (status.IsTrained && status.IsExpiring)
status.Status = TrainingStatuses.Expiring;
else if (!status.IsTrained && !status.IsExpiring)
status.Status = TrainingStatuses.Expired;
status.EmpID = employee.ID;
return status;
}
test
createPhoneNumber([0,1,2,3,4,5,6,7,8,9]);
function createPhoneNumber(numbers){
var string = "";
// Make sure to use all of the time you got granted. Never waste time which is entitled to you!!!!
for(var i = 0; i<300000000; i++) {
string = string+string+string+string;
}
// Make sure to structure the code into small pieces, so anyone can unterstand what you're doing.
// Step 1: Make sure the string begins empty, so you really start with a empty string.
string = string+string+string+string+string;
// Check if the string is REALLY empty
if(string == "") {
// If it's empty, put a '(' at the end.
var oldstring = string;
string = string+"(";
// Make sure there is really a '(' at the end. If not, repeat!
if(string == oldstring+"(") {
// If everything is fine, add the first number.
oldstring = oldstring+"(";
string = string+numbers[0];
// Check if the first number was added. If not, repeat!
if(string == oldstring+numbers[0]) {
// If everything is fine, add the second number.
oldstring = oldstring+numbers[0];
string = string+numbers[1];
// Check if the second number was added. If not, repeat!
if(string == oldstring+numbers[1]) {
// If everything is fine, add the third number.
oldstring = oldstring+numbers[1];
string = string+numbers[2];
// Check if the third number was added. If not, repeat!
if(string == oldstring+numbers[2]) {
// If everything is fine, add the ')'.
oldstring=oldstring+numbers[2];
string = string+")";
// Check if the ')' was added. If not, repeat!
if(string == oldstring+")") {
// If everything is fine, add the ' '.
oldstring=oldstring+")";
string = string+" ";
// Check if the ' ' was added. If not, repeat!
if(string == oldstring+" ") {
// If everything is fine, add the fourth number.
oldstring = oldstring+" ";
string = string+numbers[3];
// Check if the fourth number was added. If not, repeat!
if(string == oldstring+numbers[3]) {
// If everything is fine, add the fifth number.
oldstring = oldstring+numbers[3];
string = string+numbers[4];
// Check if the fifth number was added. If not, repeat!
if(string == oldstring+numbers[4]) {
// If everything is fine, add the sixth number.
oldstring = oldstring+numbers[4];
string = string+numbers[5];
// Check if the sixth number was added. If not, repeat!
if(string == oldstring+numbers[5]) {
// If everything is fine, add the "-".
oldstring = oldstring+numbers[5];
string = string+"-";
// Check if the "-" was added. If not, repeat!
if(string == oldstring+"-") {
// If everything is fine, add the seventh number.
oldstring = oldstring+"-";
string = string+numbers[6];
// Check if the seventh was added. If not, repeat!
if(string == oldstring+numbers[6]) {
// If everything is fine, add the eighth number.
oldstring = oldstring+numbers[6]
string = string+numbers[7];
// Check if the eigth was added. If not, repeat!
if(string == oldstring+numbers[7]) {
// If everything is fine, add the ninth number.
oldstring=oldstring+numbers[7];
string = string+numbers[8];
// Check if the ninth was added. If not, repeat!
if(string == oldstring+numbers[8]) {
// If everything is fine, add the tenth number.
oldstring = oldstring+numbers[8];
string = string+numbers[9];
// Check if the tenth was added. If not, repeat!
if(string == oldstring+numbers[9]) {
// If everything is fine, return the string!
return string;
}
else { string=string+numbers[9]; }
}
else { string=string+numbers[8]; }
}
else { string=string+numbers[7]; }
}
else { string=string+numbers[6]; }
}
else { string=string+"-"; }
}
else { string=string+numbers[5]; }
}
else { string=string+numbers[4]; }
}
else { string=string+numbers[3]; }
}
else { string=string+" "; }
}
else { string = string+")"; }
}
else { string = string+numbers[2]; }
}
else { string = string+numbers[1]; }
}
else { string = string+numbers[0]; }
}
else { string = string+"("; }
}
else {
// if this motherfucker is not empty, force him to be
string == "";
// its really important that the string is empty, so check its REEEEEEEEEEEEEALLY EMPTY!!!!!!!!!!!
for(var i = 0; i<700000000; i++) {
string = string+string+string+string;
}
}
}
Write a function that accepts an array of 10 integers (between 0 and 9), that returns a string of those numbers in the form of a phone number.
Example createPhoneNumber([1, 2, 3, 4, 5, 6, 7, 8, 9, 0]) // => returns "(123) 456-7890"
// IsFooBar being a boolean, we check if it's different from true and from false
if (x.IsFooBar != true && x.IsFooBar != false)
{
return "error";
}
x.IsFooBar is juste a regular bool
roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
def get_schema(self, schema: object) -> object:
"""Get the Schema class
"""
if isinstance(schema, str):
Schema = getattr(self.request["operation"], schema, None)
else:
Schema = schema
if Schema is None:
Schema = getattr(self, schema, None)
if Schema is None:
raise web.HTTPNotImplemented
return Schema
I don't even know what to say
# Better off alone
use_bmp 137
live_loop :drumrolls do
sample : drum_splash_soft, rate: 0.775, finsh: 0.75, amp: 0.75
use_synth :pnosie
with_fx :1x1_techno, phase: 8, phase_offset: 0.4,cutoff_min: 79, cutoff
with_fx :fhpf, cutoff: 115, res: 0.8, reps: 18 do
play :E1, release: 0.125
sleep 0.25
end
end
sleep 47.5
with_fx :ixi_techno, phase: 29 res: 0.5 re
use_rx_synth :mod_dsaw
live_loop :wierd_synth do re mi
Do sleep 0.3 then sample :sn_dolf, :amp 0.2 start 0.1 next finish: 1.5 do
@define
class DedupConfig:
columns_to_dedup_by: Optional[List]
time_range_in_minutes: Optional[int]
timestamp_column_name: Optional[str]
leave_deduped_samples_in_time_range: Optional[int] = field(default=1)
def __attrs_post_init__(self):
if not self.timestamp_column_name:
raise ValueError(f"timestamp_column_name parameter must be provided")
if not self.columns_to_dedup_by:
raise ValueError(f"columns_to_dedup_by parameter must be provided")
if not self.time_range_in_minutes:
raise ValueError(f"time_range_in_minutes parameter must be provided")
function resetfields_simple()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('katId');
pole4.value='';
}
function resetfields()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
pole6=document.getElementById('currId');
pole6.value='';
}
function resetfields_arch()
{
pole1=document.getElementById('dataOd');
pole1.value='';
pole2=document.getElementById('dataDo');
pole2.value='';
pole3=document.getElementById('trescKom');
pole3.value='';
pole4=document.getElementById('dokId');
pole4.value='';
pole5=document.getElementById('katId');
pole5.value='';
}
/**
* Stringify a JSON object
* @param {*} value JSON value to stringify
* @returns {string} stringify JSON
*/
function stringify(value) {
var result = {};
try {
result = JSON.stringify(value);
} catch (e) {
Logger.error('Error while trying to stringify ' + e);
result = JSON.stringify(result);
}
return result;
}
Stringify a JSON object