(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();

That's how pros are javascripting

By Igor, 2017-07-06 04:00:05
let showDots = typeof project.showDots === 'boolean' ? project.showDots : false;

if (showDots) {
    // Somecode ...
}

Why, just why??

By Anonymous, 2017-08-08 11:41:49
def get_schema(self, schema: object) -> object:
    """Get the Schema class
    """
    if isinstance(schema, str):
        Schema = getattr(self.request["operation"], schema, None)
    else:
        Schema = schema
    if Schema is None:
        Schema = getattr(self, schema, None)
        if Schema is None:
            raise web.HTTPNotImplemented
    return Schema

I don't even know what to say

By why, 2019-05-23 20:19:52
public class MetricsChecker
{
    protected const string AwaitingRecognitionCountMetricName = "AwaitingRecognitionCount";
    protected const string AwaitingExportCountMetricName = "AwaitingExportCount";
    protected const string NotYetDownloadedEventCountMetricName = "NotYetDownloadedEventCount";
    
    ...
    
    public virtual void PublishNotYetDownloadedEventCounts()
    {
        this.logger.Trace($"Starting to gather and publish {NotYetDownloadedEventCountMetricName}(s).");
        ...
    }
    
    ...
}
By Senior developer with 30 rear experience, 2019-12-13 16:22:28
 # 5-level loop, forgive me...
        for xi, xs in enumerate(X):
            for yi, ys in enumerate(Y):
                for zi, zs in enumerate(Z):
                    lx, ly, lz = len(xs), len(ys), len(zs)
                    # construct points
                    xx, yy, zz = custom_meshgrid(xs, ys, zs)
                    world_xyzs = (
                        torch.cat(
                            [xx.reshape(-1, 1), yy.reshape(-1, 1), zz.reshape(-1, 1)],
                            dim=-1,
                        )
                        .unsqueeze(0)
                        .to(count.device)
                    )  # [1, N, 3]

                    # cascading
                    for cas in range(self.cascade):
                        bound = min(2**cas, self.bound)
                        half_grid_size = bound / resolution
                        # scale to current cascade's resolution
                        cas_world_xyzs = world_xyzs * (bound - half_grid_size)

                        # split batch to avoid OOM
                        head = 0
                        while head < B:
                            tail = min(head + S, B)

                            # world2cam transform (poses is c2w, so we need to transpose it. Another transpose is needed for batched matmul, so the final form is without transpose.)
                            cam_xyzs = cas_world_xyzs - poses[
                                head:tail, :3, 3
                            ].unsqueeze(1)
                            cam_xyzs = cam_xyzs @ poses[head:tail, :3, :3]  # [S, N, 3]

                            # query if point is covered by any camera
                            mask_z = cam_xyzs[:, :, 2] > 0  # [S, N]
                            mask_x = (
                                torch.abs(cam_xyzs[:, :, 0])
                                < cx / fx * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask_y = (
                                torch.abs(cam_xyzs[:, :, 1])
                                < cy / fy * cam_xyzs[:, :, 2] + half_grid_size * 2
                            )
                            mask = (
                                (mask_z & mask_x & mask_y).sum(0).reshape(lx, ly, lz)
                            )  # [N] --> [lx, ly, lz]

                            # update count
                            count[
                                cas,
                                xi * S : xi * S + lx,
                                yi * S : yi * S + ly,
                                zi * S : zi * S + lz,
                            ] += mask
                            head += S
By Anonymous, 2022-05-13 14:03:28
return [word for word in words if any(all(ch in row for ch in word.lower()) for row in rows)]

Filtering words that can be typed using only one row of the keyboard.

By Mark, 2019-02-27 15:53:46
boolean isUserAuthorized = user.isSuperAdmin();
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity1();
}
if (!isUserAuthorized) {
    isUserAuthorized = isUserAdminOfEntity2();
}
if (!isUserAuthorized) {
    throw new AccessDeniedException("Authenticated user is not admin ");
}
By tralaladidou, 2019-05-07 16:37:32
private <T> Supplier<T> abort(Class<T> exception) {
  return () -> {
    try {
      return exception.newInstance();
    } catch (InstantiationException | IllegalAccessException e) {
      throw new RuntimeException(e);
    }
  };
}

...

throw abort(MyException.class).get();
By Anonymous, 2017-12-14 11:27:50
const newReply = (reply !== null) ? reply : null;
By foxy, 2018-06-04 21:19:27
		roots.push(resolver(Config.root, `${pageDir}${path.sep}${page}${path.sep}${page}.html`));
By Anonymous, 2023-04-01 10:39:37
/**
 * Stringify a JSON object
 * @param {*} value JSON value to stringify
 * @returns {string} stringify JSON
 */
function stringify(value) {
    var result = {};
    try {
        result = JSON.stringify(value);
    } catch (e) {
        Logger.error('Error while trying to stringify ' + e);
        result = JSON.stringify(result);
    }
    return result;
}

Stringify a JSON object

By Ihor Did, 2023-04-12 19:36:08
 # Better off alone 
 use_bmp 137
 
 live_loop :drumrolls do 
   sample : drum_splash_soft, rate: 0.775, finsh: 0.75, amp: 0.75 
   use_synth :pnosie
   with_fx :1x1_techno, phase: 8, phase_offset: 0.4,cutoff_min: 79, cutoff
    with_fx :fhpf, cutoff: 115, res: 0.8, reps: 18 do 
      play  :E1, release: 0.125
      sleep 0.25
   end 
 end
 sleep 47.5
 with_fx :ixi_techno, phase: 29 res: 0.5 re
 use_rx_synth :mod_dsaw
 live_loop :wierd_synth do re mi
 Do sleep 0.3 then sample :sn_dolf, :amp 0.2 start 0.1 next finish: 1.5 do
 
 
 
 
 
 
 
 
 
 
 
 










By #2323The B, 2019-10-02 03:22:03
#411 C# +4
if (date.Training != null)
            {
                var training = date.Training;
                var status = new TrainingStatus();
                var refresher = new Training();

                if (training.Trainings != null)
                    refresher = training.Trainings;

                bool hasTakenRefresher = false;
                status.Value = date.Date.AddDays(
                    TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));

                status.Name = training.TrainingName;
                status.ID = training.TrainingID;
                status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
                status.IsTrained = _validityUtilsService.IsValid(training, date.Date);

                if (status.IsTrained)
                {
                    status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
                                            TrainingHelper.CalculateValidityDays(
                                                training.ExpirationWarningValidity ?? 0,
                                                training.ExpirationWarningValidityType ?? 0));
                }

                if (refresher.ID != 0)
                {
                    hasTakenRefresher = employee.Dates
                        .Count(x => x.Training != null
                            && x.TrainingID == refresher.ID) > 1;

                    if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
                    {
                        status.IsExpiring = false;
                        var trainingWithNewValidity = new Training();

                        status.Value = date.Date.AddDays(
                            TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
                                training.ValidityRefresherType ?? 0));

                        trainingWithNewValidity.Validity = training.ValidityRefresher;
                        trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
                        status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);

                        if (status.IsTrained)
                        {
                            status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
                                TrainingHelper.CalculateValidityDays(
                                    refresher.ExpirationWarningValidity ?? 0,
                                    refresher.ExpirationWarningValidityType ?? 0));
                        }
                    }
                }

                if (status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Trained;
                else if (status.IsTrained && status.IsExpiring)
                    status.Status = TrainingStatuses.Expiring;
                else if (!status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Expired;

                status.EmpID = employee.ID;

                return status;
            }

test

By NN, 2019-10-29 12:59:14
local Plr = game.Players.LocalPlayer

for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end

Bad unlock script for Roblox

By JayRain, 2020-03-14 03:01:24
if (!response ||
    !response.data ||
    !response.data.success ||
    response.data.success == false ) {
        //process stuff
}

Not talking about the '===' warning, here

By Anonymous, 2020-12-02 12:31:00