if(
  (!_.isEmpty($(switcher).val()) && value_isnt == ":empty") ||
  ((value_isnt) && !$(switcher).is(value_isnt) && value_isnt != ':empty') ||
  (value_is && $(switcher).is(value_is) && value_is != ':empty') ||
  (value_is == ':empty' && _.isEmpty($(switcher).val())) ||
  (value && _switcherValue == value) ||
  (valueIn && .anyMatchInArray(valueIn.split(','), .flatten([_switcherValue]))) ||
  (valueOut && !.anyMatchInArray(valueOut.split(','), .flatten([_switcherValue])))
)
By Alex, 2017-06-08 15:58:10
void function(object* thing)
{
    bool enabled = thing && thing->enabled() ? true : false;
    ...
}
By cpluspluspro, 2017-10-30 21:15:57

if let _ = detailInformation {
     loadDetailInformation()
}

when optionals are killing yourself

By gc, 2017-12-13 00:19:02
/**
 * Creates hash of client/customer password
 * @param string $password The actual password
 * @return string MD5 hash of password with salt
 */
public static function hashPassword($password)
{
	return md5($password . $password. 'SOME-SECRET-STRING' . $password);
}
By Anonymous, 2018-02-21 13:22:27
public enum YesNoEnum
{
	Yes = 0,
	No = 1
}

I also like how they defined the enum values.

By Anonymous, 2018-05-19 19:33:44
#35 HTML +18
<div id="header">
 <ul>
 <li id="current"><a href="index.php">Strona Główna</a></li>
 <li id="current"><a href="index.php?cmd=1">Aktualności</a></li>
 <li id="current"><a href="index.php?cmd=2">Strony Serwisu</a></li>
 <li id="current"><a href="index.php?cmd=10">Artykuly</a></li>
 <li id="current"><a href="index.php?cmd=3">Linki</a></li>
 <li id="current"><a href="index.php?cmd=4">Księga Gości</a></li>
 <li id="current"><a href="index.php?cmd=5">Newsletter</a></li>
 <li id="current"><a href="index.php?cmd=6">Użytkownicy</a></li>
 <li id="current"><a href="index.php?cmd=8">Menu</a></li>
 <li id="current"><a href="index.php?cmd=12">Bannery</a></li>
 <li id="current"><a href="index.php?cmd=11">Pliki</a></li>
 <li id="current"><a href="index.php?cmd=7">Forum</a></li>
 <li id="current"><a href="index.php?cmd=13">Ban</a></li>
 <li id="current"><a href="index.php?cmd=9">Konfiguracja</a></li>
</ul></div>
By Sobak, 2015-07-21 12:35:41
(this.router.state['view']['data'] || {})['menuOpen'] && this.router.navigateBack();

That's how pros are javascripting

By Igor, 2017-07-06 04:00:05
s[strlen(s)] = '\0';
By Ulfalizer, 2017-12-13 19:17:36
$number = int(1);
By Richard Chipper, 2017-12-14 08:22:23
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
	vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
	float number equals sin( time plus uv point y ) afterwards
	for ( float i equals zero afterwards i less than five afterwards increment i) then
		number equals mod ( uv point x comma number ) afterwards
	end
	output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
By Anonymous, 2017-12-14 17:39:23
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
[ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo *Click*
By Anonymous, 2015-07-22 14:51:27
# troche rak, ale jeszcze to jakos poprawie. JAKOS.
try:
    if field.related.parent_model._meta.module_name == u"userprofile":
        new = u"%s" % getattr(obj, field.name).get_full_name()
        original = u"%s" % getattr(org_obj, field.name).get_full_name()
    else:
        raise Exception('to mialo tak zrobic jak cos')
except:
    ...

code written on the train, wtf I was thinking about?!

By chleb, 2015-10-28 16:25:42
public boolean logout(String token)
{
    LogedUser user = logedUsers.remove(token);
    return (user != null) ? true : false;
}
By Slacki, 2015-11-17 17:58:53
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40