/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
O | O | O
-----------
O | O | O
-----------
O | O | O
*/
package tictactoe;
import java.util.Scanner;
public class TicTacToe {
/**
* @param args the command line arguments
* @throws java.lang.InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
Scanner input = new Scanner(System.in);
String a1 = "1";
String a2 = "2";
String a3 = "3";
String a4 = "4";
String a5 = "5";
String a6 = "6";
String a7 = "7";
String a8 = "8";
String a9 = "9";
int inO;
int inX = 0;
boolean winner = false;
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
System.out.printf("Player O's turn: ");
inO = input.nextInt();
while (true) {
switch (inO) {
case 1:
if (a1 == "1") {
a1 = "O";
}
break;
case 2:
if (a2 == "2") {
a2 = "O";
}
break;
case 3:
if (a3 == "3") {
a3 = "O";
}
break;
case 4:
if (a4 == "4") {
a4 = "O";
}
break;
case 5:
if (a5 == "5") {
a5 = "O";
}
break;
case 6:
if (a6 == "6") {
a6 = "O";
}
break;
case 7:
if (a7 == "7") {
a7 = "O";
}
break;
case 8:
if (a8 == "8") {
a8 = "O";
}
break;
case 9:
if (a9 == "9") {
a9 = "O";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player X's turn: ");
inX = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.printf("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
switch (inX) {
case 1:
if (a1 == "1") {
a1 = "X";
}
break;
case 2:
if (a2 == "2") {
a2 = "X";
}
break;
case 3:
if (a3 == "3") {
a3 = "X";
}
break;
case 4:
if (a4 == "4") {
a4 = "X";
}
break;
case 5:
if (a5 == "5") {
a5 = "X";
}
break;
case 6:
if (a6 == "6") {
a6 = "X";
}
break;
case 7:
if (a7 == "7") {
a7 = "X";
}
break;
case 8:
if (a8 == "8") {
a8 = "X";
}
break;
case 9:
if (a9 == "9") {
a9 = "X";
}
break;
default:
System.out.printf("An error occured. Please accept it politely and restart the game.");
break;
}
System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
case "NONE":
if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
winner = true;
System.out.println("DRAW!");
Thread.sleep(3000);
break;
} else {
PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
System.out.printf("Player O's turn: ");
inO = input.nextInt();
break;
}
case "X":
winner = true;
System.out.println("X HAS WON!!!");
Thread.sleep(3000);
break;
case "O":
winner = true;
System.out.println("O HAS WON!!!");
Thread.sleep(3000);
break;
default:
break;
}
if (winner) {
break;
}
}
}
public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
System.out.printf(" %s | %s | %s \n",f1,f2,f3);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f4,f5,f6);
System.out.printf(" ----------- \n");
System.out.printf(" %s | %s | %s \n",f7,f8,f9);
System.out.printf(" \n");
}
public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
if (f1 == f2 && f2 == f3 && f3 == "O") {
return "O";
} else if (f4 == f5 && f5 == f6 && f6 == "O") {
return "O";
} else if (f7 == f8 && f8 == f9 && f9 == "O") {
return "O";
} else if (f1 == f4 && f4 == f7 && f7 == "O") {
return "O";
} else if (f2 == f5 && f5 == f8 && f8 == "O") {
return "O";
} else if (f3 == f6 && f6 == f9 && f9 == "O") {
return "O";
} else if (f1 == f5 && f5 == f9 && f9 == "O") {
return "O";
} else if (f3 == f5 && f5 == f7 && f7 == "O") {
return "O";
} else if (f1 == f2 && f2 == f3 && f3 == "X") {
return "X";
} else if (f4 == f5 && f5 == f6 && f6 == "X") {
return "X";
} else if (f7 == f8 && f8 == f9 && f9 == "X") {
return "X";
} else if (f1 == f4 && f4 == f7 && f7 == "X") {
return "X";
} else if (f2 == f5 && f5 == f8 && f8 == "X") {
return "X";
} else if (f3 == f6 && f6 == f9 && f9 == "X") {
return "X";
} else if (f1 == f5 && f5 == f9 && f9 == "X") {
return "X";
} else if (f3 == f5 && f5 == f7 && f7 == "X") {
return "X";
} else {
return "NONE";
}
}
}
There are sooo many problems with this...
<table class="table table-sm o_main_table" style="width='100%'">
<!-- ... thanks ...-->
</table>
Found that on a customer's project, wonder if my employee knows about inline css
if(!isset($obj->{'s5_4-1'})) {
$obj->{'s5_4-1'} = 0;
}
if(!isset($obj->{'s5_4-2'})) {
$obj->{'s5_4-2'} = 0;
}
if(!isset($obj->{'s5_4-3'})) {
$obj->{'s5_4-3'} = 0;
}
if(!isset($obj->{'s5_4-4'})) {
$obj->{'s5_4-4'} = 0;
}
double zuida(std::vector<double> vec) {
std::vector<double> temp;
for(int i = 0; i < vec.size(); i++)
temp.push_back(vec[i]);
notend:
if(temp.size() > 0) {
if(temp.size() < 2) {
double tmp = *(&temp[0]);
return tmp;
}
else if(temp.size() >= 2) {
double mini = temp[0];
int ind = 0;
for(int i = 0; i < temp.size(); i++)
if(temp[i] < mini) {
mini = temp[i];
ind = i;
}
temp.erase(temp.begin() + ind);
goto notend;
}
}
}
The beauty is that every case is the best (also worst) case!
if (!response ||
!response.data ||
!response.data.success ||
response.data.success == false ) {
//process stuff
}
Not talking about the '===' warning, here
this.onSubmit = this.onSubmit.bind(this)
this.onClose = this.onClose.bind(this)
somewhere in react-native app
foreach ($desired_components as $name => $junk) {
list($component_value, $component_comments) = self::unpackPair($desired_components[$name]);
$desired_components[$name] = self::packPair(round($component_value, 2), $component_comments);
}
let already_in = True;
while (already_in) {
let random_index = Math.floor(arr.length * Math.random());
let already_in = False;
for (ex of exs) {
if (ex.id === arr[random_index].id) {
already_in = True;
}
}
}
Yes, this is JavaScript, and yes it didn't work. Found while reviewing some code
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
if (android.os.Build.VERSION.SDK_INT > 9) {
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);
}
fileObjectDAO = new FileObjectDAO(this);
iv = (ImageView)findViewById(R.id.imageView);
tv = (TextView)findViewById(R.id.textView);
centerImageView = (ImageButton)findViewById(R.id.imageButton);
leftText = (TextView)findViewById(R.id.textView2);
rightText = (TextView)findViewById(R.id.textView3);
leftArrow = (TextView)findViewById(R.id.textView4);
rightArrow = (TextView)findViewById(R.id.textView9);
leftCancel = (ImageButton)findViewById(R.id.imageButton2);
displayWelcome1 = (TextView)findViewById(R.id.textView5);
displayWelcome2 = (TextView)findViewById(R.id.textView6);
rightCancel = (ImageButton)findViewById(R.id.imageButton3);
seatButton = (ImageButton)findViewById(R.id.imageButton4);
waitButton = (ImageButton)findViewById(R.id.imageButton5);
clearButton = (ImageButton)findViewById(R.id.imageButton6);
enityButton = (ImageButton)findViewById(R.id.imageButton7);
bookButton = (ImageButton)findViewById(R.id.imageButton8);
settingButton = (ImageButton)findViewById(R.id.imageButton9);
displatSeat = (TextView)findViewById(R.id.textView7);
displatSeatNumber = (TextView)findViewById(R.id.textView8);
isClearing = false;
hidenAll();
key1 = 0;
key2 = 0;
key3 = 0;
isError = false;
isWaiting = false;
myTTS = new TapiaTTS(this);
myhandler = new Tapiahandler();
mySTT = new TapiaSTT(this,myhandler,false);
isResume = false;
tapiaAnimation = new TapiaAnimation(this);
liveData.add("愛媛");
liveData.add("松山");
liveData.add("今治");
liveData.add("高知");
liveData.add("福岡");
liveData.add("北九州");
liveData.add("佐賀");
liveData.add("長崎");
liveData.add("熊本");
liveData.add("大分");
liveData.add("別府");
liveData.add("宮崎");
liveData.add("高千穂");
liveData.add("鹿児島");
liveData.add("奄美大島");
liveData.add("屋久島");
liveData.add("沖縄");
liveData.add("那覇");
liveData.add("北海道");
liveData.add("札幌");
liveData.add("函館");
liveData.add("室蘭");
liveData.add("浦河");
liveData.add("旭川");
liveData.add("留萌");
liveData.add("稚内");
liveData.add("網走");
liveData.add("帯広");
liveData.add("登別");
liveData.add("知床");
liveData.add("釧路");
liveData.add("根室");
liveData.add("青森");
liveData.add("岩手");
liveData.add("盛岡");
liveData.add("秋田");
liveData.add("宮城");
liveData.add("仙台");
liveData.add("松島");
liveData.add("泉");
liveData.add("登米");
liveData.add("佐沼");
liveData.add("山形");
liveData.add("福島");
liveData.add("郡山");
liveData.add("茨城");
liveData.add("水戸");
liveData.add("栃木");
liveData.add("日光");
liveData.add("宇都宮");
liveData.add("群馬");
liveData.add("前橋");
liveData.add("高崎");
liveData.add("埼玉");
liveData.add("千葉");
liveData.add("成田");
liveData.add("木更津");
liveData.add("船橋");
liveData.add("松戸");
liveData.add("東京");
liveData.add("銀座");
liveData.add("浅草");
liveData.add("池袋");
liveData.add("上野");
liveData.add("新宿");
liveData.add("渋谷");
liveData.add("品川");
liveData.add("巣鴨");
liveData.add("八王子");
liveData.add("神奈川");
liveData.add("横浜");
liveData.add("川崎");
liveData.add("横須賀");
liveData.add("相模原");
liveData.add("山梨");
liveData.add("甲府");
liveData.add("新潟");
liveData.add("佐渡");
liveData.add("富山");
liveData.add("石川");
liveData.add("金沢");
liveData.add("福井");
liveData.add("長野");
liveData.add("軽井沢");
liveData.add("松本");
liveData.add("岐阜");
liveData.add("飛騨高山");
liveData.add("静岡");
liveData.add("富士");
liveData.add("浜松");
liveData.add("愛知");
liveData.add("名古屋");
liveData.add("三重");
liveData.add("伊勢");
liveData.add("津");
liveData.add("滋賀");
liveData.add("大津");
liveData.add("京都");
liveData.add("大阪");
liveData.add("堺");
liveData.add("東大阪");
liveData.add("兵庫");
liveData.add("神戸");
liveData.add("姫路");
liveData.add("奈良");
liveData.add("和歌山");
liveData.add("鳥取");
liveData.add("島根");
liveData.add("出雲");
liveData.add("松江");
liveData.add("岡山");
liveData.add("広島");
liveData.add("福山");
liveData.add("山口");
liveData.add("下関");
liveData.add("徳島");
liveData.add("香川");
liveData.add("高松");
try {
SN = getSerialNumber();
}catch (Exception e){
SN = "mji123456";
}
//
Thread.setDefaultUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
@Override
public void uncaughtException(Thread paramThread, Throwable paramThrowable) {
myHandaling(paramThread, paramThrowable);
}
});
connectFtp();
tapiaGet = new TapiaGetJson();
setWalkpaper();
// longPressRunnable = new Runnable() {
// public void run() {
// if(currentMode.equalsIgnoreCase("talk")){
// myTTS.stopSpeak();
// mySTT.stop();
// checkHandler98_BLUE.removeCallbacks(checkRunnable98_BLUE);
// isListen = false;
// tapiaAnimation.playColor1(1);
// String [] SpeakArray = {"またあとでね", "またね", "あとでね", "ちょっとひとやすみ", "休憩するね"};
// Random ran = new Random();
// int index = ran.nextInt(SpeakArray.length);
// String toSpeak = SpeakArray[index];
// //Toast.makeText(getApplicationContext(), toSpeak,Toast.LENGTH_SHORT).show();
// myTTS.TapiaSpeak(toSpeak);
// //iv.setImageResource(R.drawable.black);
// myTTS.player.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
//
// @Override
// public void onCompletion(MediaPlayer mp) {
//// Intent intent = new Intent(context, StartActivity.class);
//// startActivity(intent);
// count98 =0;
// checkStateHander.postDelayed(checkStateRunnable,5000);
// handler98.postDelayed(runnable98,800);
// setSleepMode();
// }
//
// });
// }else if(currentMode.equalsIgnoreCase("sleep")){
// setTalkingMode();
// checkStateHander.removeCallbacks(checkStateRunnable);
// handler98.removeCallbacks(runnable98);
// needForHelp("なにかご用ですか?");
// }
// }
// };
//
createDirIfNotExists("/sdcard/TapiaData/Send/");
createDirIfNotExists("/sdcard/TapiaData/Receive/");
public void run() {
Log.d("Tapia","Check 98");
if(count98==0){
boolean check = false;
boolean check2 = false;
String path = "/Tapia/"+seatNumber+"/";
allFileName = ftpPrintFilesList(path);
if(allFileName.size()==0){
}else{
for(String filename :allFileName){
if(filename.endsWith("98.trg")){
if(!fileObjectDAO.checkFileExit(filename)){
fileObjectDAO.addFile(filename);
isDelete = true;
check = true;
Log.e("checking","98");
ftpDownload(path + filename, "/sdcard/TapiaData/Receive/" + filename);
break;
}
}
}
}
if(!check){
path = "/Tapia/ALL/";
allFileName = ftpPrintFilesList(path);
if(allFileName.size()==0){
}else{
for(String filename :allFileName){
if(filename.endsWith("98.trg")){
if(!fileObjectDAO.checkFileExit(filename)){
fileObjectDAO.addFile(filename);
isDelete = true;
check2 = true;
ftpDownload(path+filename,"/sdcard/TapiaData/Receive/"+filename);
break;
}
}
}
}
}
count98++;
handler98.postDelayed(this, 1000);
}else{
count98++;
if(count98==10)count98=0;
handler98.postDelayed(this, 1000);
}
}
};
Trust me it works!!!
PS. This is 300 out of 3000 lines from one Class
public function getProfilePicture(Company $company, $id, $url = null) {
// @TODO: Figure out how to do this.
return null;
}
j =0
import random
import hashlib
#geetting inputs
c = input("data ")
n= int(input("N(the count of last numbers)= "))
v= input(str(n)+" last char ")
#list of alphas
l1 = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z', 'u']
l2 = ["A", 'B', 'C', 'D', 'E', 'F','G' , 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z', 'U']
alphas= 0
#calc the count of alppphas
x=""
for j in c:
if(j in l1 or j in l2):
alphas +=1
#positions
h = 2**alphas
hs = []
cc =0
j=0
xf =0
# the stat of main coode
for j in range(h):
#making a sring with 1 and 0
while True:
x=""
for i in range(len(c)):
x+=str(random.randint(0,1))
if(not(x in hs)):
hs.append(x)
break
Xx =""
cc =0
#convert that to lower and upper
for j1 in x:
if(j1=="0"):
Xx+=c[cc].lower()
else:
Xx+=c[cc].upper()
cc+=1
#hash
m = hashlib.sha256()
m.update(Xx.encode('utf-8'))
h = m.hexdigest()
#if
if(h[0-n:]==v):
print("text :"+Xx)
print("hash :"+h)
xf = True
break
if xf==True:
break
j =0
#if that not possible to have git push -Desirable-hash by changed lower to upper and upper to lower
if(xf==0):
while 1:
j+=1
d = c+str(j)
m = hashlib.sha256()
m.update(d.encode('utf-8'))
h = m.hexdigest()
if(h[0-n:]==v):
print("text :"+d)
print("hash :"+h)
break
x = input("press enter to exit")0
this program take a string from you and give you a Desirable-hash by changing lower to upper and changing lower to upper if that possible
public static returnTrue(boolean b){
if (b){
return true;
} else {
return true;
}
}
When you want your function always returns the correct value
// enum - full enumeration of knapsack solutions
// (C) Joshua Knowles
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
FILE *fp; // file pointer for reading the input files
int Capacity; // capacity of the knapsack (total weight that can be stored)
int Nitems; // number of items available
int *item_weights; // vector of item weights
int *item_values; // vector of item profits or values
int *temp_indexes; // list of temporary item indexes for sorting items by value/weight
int QUIET=0; // this can be set to 1 to suppress output
extern void read_knapsack_instance(char *filename);
extern void print_instance();
extern void sort_by_ratio();
extern int check_evaluate_and_print_sol(int *sol, int *total_value, int *total_weight);
void enumerate();
int next_binary(int *str, int Nitems);
int main(int argc, char *argv[])
{
read_knapsack_instance(argv[1]);
print_instance();
enumerate();
return(0);
}
void enumerate()
{
// Do an exhaustive search (aka enumeration) of all possible ways to pack
// the knapsack.
// This is achieved by creating every binary solution vector of length Nitems.
// For each solution vector, its value and weight is calculated.
int i; // item index
int solution[Nitems+1]; // (binary) solution vector representing items packed
int best_solution[Nitems+1]; // (binary) solution vector for best solution found
int best_value; // total value packed in the best solution
double j=0;
int total_value, total_weight; // total value and total weight of current knapsack solution
int infeasible; // 0 means feasible; -1 means infeasible (violates the capacity constraint)
// set the knapsack initially empty
for(i=1;i<=Nitems;i++)
{
solution[i]=0;
}
QUIET=1;
best_value=0;
while(!(next_binary(&solution[1], Nitems)))
{
/* ADD CODE IN HERE TO KEEP TRACK OF FRACTION OF ENUMERATION DONE */
// calculates the value and weight and feasibility:
infeasible=check_evaluate_and_print_sol(solution, &total_value, &total_weight);
/* ADD CODE IN HERE TO KEEP TRACK OF BEST SOLUTION FOUND*/
}
/* ADD CODE TO PRINT OUT BEST SOLUTION */
}
int next_binary(int *str, int Nitems)
{
// Called with a binary string of length Nitems, this
// function adds "1" to the string, e.g. 0001 would turn to 0010.
// If the string overflows, then the function returns 1, else it returns 0.
int i=Nitems-1;
while(i>=0)
{
if(str[i]==1)
{
str[i]=0;
i--;
}
else
{
str[i]=1;
break;
}
}
if(i==-1)
{
return(1);
}
else
{
return(0);
}
}
A genuine UoM lab.
/// <summary>
/// Builds the suffixs for the request sequence number
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string GetSequenceNumber(int i)
{
string strCount = string.Empty;
string increase = string.Empty;
int count;
strCount = i.ToString();
count = strCount.Length;
//Add 0 infront of the index to make a 4 digit number
if (count < 5)
{
for (int j = 0; j < (4 - count); j++)
{
increase = increase + "0";
}
strCount = increase + strCount;
}
return strCount;
}
latest_tag = "0.0.0"
for tag in tags:
if tag.name.startswith( 'v' ):
if tag.name.replace('v','').replace('.','') > latest_tag.replace('.',''):
latest_tag = tag.name.replace('v','')