pageEndReached() {
      if (!this.endOfResults) {
        //load more pages
        this.page++;
        this.getPosts();
      followerCount: null,
      postCount: null,
      measurementKeys: ["a", "b", "c", "d", "e"],
      showDrafts: false,
    };
  },

nani

By sonic, 2021-06-08 22:52:01
 elsif ( $att =~ m/!!ARRAY!!/ ) {    # Updated to allow us to get data from an Array - 
        &Debug("get_value_from_hash:: parsing the ARRAY attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            if ( $key5 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3}->{$key4} } ) { $value = $item->{$key6}; }
            }
            elsif ( $key4 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}->{$key6}; }
            }
            elsif ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}->{$key6}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}->{$key6}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key2}->{$key3}->{$key4}->{$key5}->{$key6}; }
            }
        }
        elsif ( defined $key5 ) {
            if ( $key4 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2}->{$key3} } ) { $value = $item->{$key5}; }
            }
            elsif ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}->{$key5}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}->{$key5}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}->{$key5}; }
            }
        }
        elsif ( defined $key4 ) {
            if ( $key3 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1}->{$key2} } ) { $value = $item->{$key4}; }
            }
            elsif ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}->{$key4}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key1}->{$key3}->{$key4}; }
            }
        }
        elsif ( defined $key3 ) {
            if ( $key2 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{ $hash->{$key1} } ) { $value = $item->{$key3}; }
            }
            elsif ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key3}; }
            }
        }
        elsif ( defined $key2 ) {
            if ( $key1 =~ m/!!ARRAY!!/ ) {
                for my $item ( @{$hash} ) { $value = $item->{$key2}; }
            }
        }
    }
    elsif ( $att =~ m/!!HITS\[\d+\]!!/ ) {
        &Debug("get_value_from_hash:: parsing the HITS attribute - $att");
        my $id = $att;
        $id =~ s/!!HITS\[(\d+)\]!!.*/$1/;
        $att =~ s/!!HITS\[\d+\]!!\.//;
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: id=$id, key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{hits}{hits}[$id]{$key1}{$key2};
        }
    }
    elsif ( $att =~ m/!!DELIMITER!!.+!!/ ) {
        &Debug("get_value_from_hash:: parsing the DELIMITER attribute - $att");
        my $delimiter = $att;
        $delimiter =~ s/!!DELIMITER!!(.*)!!.*/$1/;
        $att =~ s/!!DELIMITER!!.+!!//;
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( $delimiter, $att );

        #        &Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5, key6=$key6");
        if ( defined $key6 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{$key1}{$key2};
        }
    }
    else {
        &Debug("get_value_from_hash:: parsing the attribute - $att");
        my ( $key1, $key2, $key3, $key4, $key5, $key6 ) = split( /\./, $att );

        #&Debug("get_value_from_hash:: key1=$key1, key2=$key2, key3=$key3, key4=$key4, key5=$key5");
        if ( defined $key6 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5}{$key6};
        }
        elsif ( defined $key5 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4}{$key5};
        }
        elsif ( defined $key4 ) {
            $value = $$hash{$key1}{$key2}{$key3}{$key4};
        }
        elsif ( defined $key3 ) {
            $value = $$hash{$key1}{$key2}{$key3};
        }
        elsif ( defined $key2 ) {
            $value = $$hash{$key1}{$key2};
        }
    }

When you try to debug, why value is not filled, and find this...

By Anonymous, 2022-01-04 07:00:11
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.


   O | O | O 
  -----------
   O | O | O 
  -----------
   O | O | O 
     

 */
package tictactoe;

import java.util.Scanner;

public class TicTacToe {

    /**
     * @param args the command line arguments
     * @throws java.lang.InterruptedException
     */
    public static void main(String[] args) throws InterruptedException {
        Scanner input = new Scanner(System.in);
        String a1 = "1";
        String a2 = "2";
        String a3 = "3";
        String a4 = "4";
        String a5 = "5";
        String a6 = "6";
        String a7 = "7";
        String a8 = "8";
        String a9 = "9";
        int inO;
        int inX = 0;
        boolean winner = false;
        PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
        System.out.printf("How to play - wait for your turn and when it comes write the number of the field that you want to draw in (from 1 to 9)\n");
        System.out.printf("Player O's turn: ");
        inO = input.nextInt();
        while (true) {
            switch (inO) {
                case 1:
                    if (a1 == "1") {
                        a1 = "O";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "O";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "O";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "O";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "O";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "O";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "O";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "O";                        
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "O";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player X's turn: ");
                    inX = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.printf("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
            switch (inX) {
                case 1:
                    if (a1 == "1") {
                    a1 = "X";
                    }
                    break;
                case 2:
                    if (a2 == "2") {
                    a2 = "X";
                    }
                    break;
                case 3:
                    if (a3 == "3") {
                    a3 = "X";
                    }
                    break;
                case 4:
                    if (a4 == "4") {
                    a4 = "X";
                    }
                    break;
                case 5:
                    if (a5 == "5") {
                    a5 = "X";
                    }
                    break;
                case 6:
                    if (a6 == "6") {
                    a6 = "X";
                    }
                    break;
                case 7:
                    if (a7 == "7") {
                    a7 = "X";
                    }
                    break;
                case 8:
                    if (a8 == "8") {
                    a8 = "X";
                    }
                    break;
                case 9:
                    if (a9 == "9") {
                    a9 = "X";
                    }
                    break;
                default:
                    System.out.printf("An error occured. Please accept it politely and restart the game.");
                    break;
            }
            System.out.printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            if (null != Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9))switch (Winners(a1,a2,a3,a4,a5,a6,a7,a8,a9)) {
                case "NONE":
                    if (a1 != "1" && a2 != "2" && a3 != "3" && a4 != "4" && a5 != "5" && a6 != "6" && a7 != "7" && a8 != "8" && a9 != "9") {
                        winner = true;
                        System.out.println("DRAW!");
                        Thread.sleep(3000);
                        break;
                    } else {
                    PrintBoard(a1,a2,a3,a4,a5,a6,a7,a8,a9);
                    System.out.printf("Player O's turn: ");
                    inO = input.nextInt();
                    break;
                    }
                case "X":
                    winner = true;
                    System.out.println("X HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                case "O":
                    winner = true;
                    System.out.println("O HAS WON!!!");
                    Thread.sleep(3000);
                    break;
                default:
                    break;
            }
            if (winner) {
                break;
            }
        }    
    }
    
    public static void PrintBoard(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {  
        System.out.printf("   %s | %s | %s \n",f1,f2,f3);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f4,f5,f6);
        System.out.printf("  ----------- \n");
        System.out.printf("   %s | %s | %s \n",f7,f8,f9);
        System.out.printf(" \n");
    }
    
    public static String Winners(String f1, String f2, String f3, String f4, String f5, String f6, String f7, String f8, String f9) {
        if (f1 == f2 && f2 == f3 && f3 == "O") {
            return "O";
        } else if (f4 == f5 && f5 == f6 && f6 == "O") {
            return "O";
        } else if (f7 == f8 && f8 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f4 && f4 == f7 && f7 == "O") {
            return "O";
        } else if (f2 == f5 && f5 == f8 && f8 == "O") {
            return "O";
        } else if (f3 == f6 && f6 == f9 && f9 == "O") {
            return "O";
        } else if (f1 == f5 && f5 == f9 && f9 == "O") {
            return "O";
        } else if (f3 == f5 && f5 == f7 && f7 == "O") {
            return "O";
        } else if (f1 == f2 && f2 == f3 && f3 == "X") {
            return "X";
        } else if (f4 == f5 && f5 == f6 && f6 == "X") {
            return "X";
        } else if (f7 == f8 && f8 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f4 && f4 == f7 && f7 == "X") {
            return "X";
        } else if (f2 == f5 && f5 == f8 && f8 == "X") {
            return "X";
        } else if (f3 == f6 && f6 == f9 && f9 == "X") {
            return "X";
        } else if (f1 == f5 && f5 == f9 && f9 == "X") {
            return "X";
        } else if (f3 == f5 && f5 == f7 && f7 == "X") {
            return "X";
        } else {
            return "NONE";
        }
    }
}

There are sooo many problems with this...

By umnikos, 2017-12-12 17:27:24
#411 C# +9
if (date.Training != null)
            {
                var training = date.Training;
                var status = new TrainingStatus();
                var refresher = new Training();

                if (training.Trainings != null)
                    refresher = training.Trainings;

                bool hasTakenRefresher = false;
                status.Value = date.Date.AddDays(
                    TrainingHelper.CalculateValidityDays(training.Validity ?? 0, training.ValidityType ?? 0));

                status.Name = training.TrainingName;
                status.ID = training.TrainingID;
                status.Category = training.CategoryTraining != null ? training.CategoryTraining.Name : "Other";
                status.IsTrained = _validityUtilsService.IsValid(training, date.Date);

                if (status.IsTrained)
                {
                    status.IsExpiring = _validityUtilsService.IsExpiring(training, date.Date,
                                            TrainingHelper.CalculateValidityDays(
                                                training.ExpirationWarningValidity ?? 0,
                                                training.ExpirationWarningValidityType ?? 0));
                }

                if (refresher.ID != 0)
                {
                    hasTakenRefresher = employee.Dates
                        .Count(x => x.Training != null
                            && x.TrainingID == refresher.ID) > 1;

                    if (hasTakenRefresher && (status.IsExpiring || !status.IsTrained))
                    {
                        status.IsExpiring = false;
                        var trainingWithNewValidity = new Training();

                        status.Value = date.Date.AddDays(
                            TrainingHelper.CalculateValidityDays(training.ValidityRefresher ?? 0,
                                training.ValidityRefresherType ?? 0));

                        trainingWithNewValidity.Validity = training.ValidityRefresher;
                        trainingWithNewValidity.ValidityType = training.ValidityRefresherType;
                        status.IsTrained = _validityUtilsService.IsValid(trainingWithNewValidity, date.Date);

                        if (status.IsTrained)
                        {
                            status.IsExpiring = _validityUtilsService.IsExpiring(trainingWithNewValidity, date.Date,
                                TrainingHelper.CalculateValidityDays(
                                    refresher.ExpirationWarningValidity ?? 0,
                                    refresher.ExpirationWarningValidityType ?? 0));
                        }
                    }
                }

                if (status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Trained;
                else if (status.IsTrained && status.IsExpiring)
                    status.Status = TrainingStatuses.Expiring;
                else if (!status.IsTrained && !status.IsExpiring)
                    status.Status = TrainingStatuses.Expired;

                status.EmpID = employee.ID;

                return status;
            }

test

By NN, 2019-10-29 12:59:14
// What they did:
var serverCommands = {};
for(var each in commandList.general)
    (dmCommands[commandList.general[each].type] ? dmCommands[commandList.general[each].type] +=
    (config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
    ': ' + commandList.general[each].description + '\n') : (dmCommands[commandList.general[each].type] =
    '\u200B'+ config.prefix + each + (commandList.general[each].args ? ' ' + commandList.general[each].args : '') +
    ': ' + commandList.general[each].description + '\n'))

// What they should've done:
let srvrCmds = new Map();
let gldCmds = commandList[message.guild.id];
for (let each in gldCmds) {
    const cur = gldCmds[each];
    const text = `${config.prefix + each + (cur.args ? " " + cur.args : "")}: ${cur.description}\n`;
    const srvrCmdType = srvrCmds.get(cur.type);
    srvrCmds.set(cur.type, (srvrCmdType || "\u200B") + text);
}
By Anonymous, 2018-01-18 05:57:37
fn second_word(s: &String) -> &str {
    let bytes = s.as_bytes();
    let mut k = 0;
    let mut n =0;
    for (i, &item) in bytes.iter().enumerate() {
        if item == b' ' {
            k = k + 1;
            if k == 1 {
                n = i;
            }
            else if k == 2 {
                return &s[1+n..i];
            }

        }
    }

    &s[..]
}

the code looks like shit

By big_shaq123, 2022-05-10 15:27:32
class FileReader extends EventTarget(...READER_EVENTS) {
    // [...]
    readAsArrayBuffer() {
        throw new Error('FileReader.readAsArrayBuffer is not implemented');
    }
}

React Native's way of saying they don't support FileReader.readAsArrayBuffer()

By Aurovik, 2018-12-12 12:50:22
void MagicUnit::getSomeVoltage(std::uint64_t w_data, double &val)
{
    std::uint64_t r_data = 0;
    hwRead((int)Address::Voltage, 3, w_data, 2, &r_data);
    val = r_data;
    val /= 16; // shit right 4 bits
    val *= 0.004;
    val -= 8.192;
}
By Anonymous, 2019-03-11 08:43:52
try {
    channel.send(eventMessage);
} catch (MessageHandlingException ex) {
    channel.send(eventMessage);
}
By Anonymous, 2019-03-29 08:53:50
public override List<Value> Values
{
    get 
    {
        if (_values == null && shouldLoadLazily)
        {
            _values = _lazerLoader.LoadValues<Value>()
        }
        
        return _values;
    }
    set 
    {
        throw new InvalidOperationException("Values are actually readonly- please set in constructor")
    }
}

How to create immutable fields in c#

By Unknown, 2017-12-12 14:42:38
<table class="table table-sm o_main_table" style="width='100%'">
    <!-- ... thanks ...-->    
</table>

Found that on a customer's project, wonder if my employee knows about inline css

By Anonymous, 2022-06-10 11:39:58
def open(self, *filename):
	if len(filename) > 1:
		print(("Usage:\nopen() - opens with the initialized "
			"filename\nopen(filename) - opens with given filename"))
		return 1
	if len(filename) == 1:
		self.filename = filename[0]
	if self.filename is None:
		print("No filename given")
		return 1
	self.struct_p = open_struct(self.last_error, self.error_size, \
		self.filename)
	if self.struct_p is None:
		print("Cannot open file: " + self.filename)
		return 1
	self.load_data()
	return 0
By Anonymous, 2017-12-12 03:26:17

"  ".split(" ");

Very weird code found multiple times in old code base.

By heldt, 2017-12-12 12:03:14
local Plr = game.Players.LocalPlayer

for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].AccessoriesList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].StanceList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].RunningList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FlyingList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].FightingStyles:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].MoveList:GetChildren()) do
v.Value = "Unlocked"
end
for i,v in pairs(game.ReplicatedStorage.DataStorage[Plr.Name].Data["Slot1"].ClothingList:GetChildren()) do
v.Value = "Unlocked"
end

Bad unlock script for Roblox

By JayRain, 2020-03-14 03:01:24
namespace network
{
    class ip
    {
        uint _IP;
        public ushort this[int i]
        {
            get
            {
                switch(i)
                {
                    case 0:
                    case 1:
                    case 2:
                    case 3:
                        return (ushort)(_IP>>(i*8));
                    default:
                    throw new IndexOutOfRangeException();
                }
            }
            set
            {
                switch(i)
                {
                    case 0:
                    case 1:
                    case 2:
                    case 3:
                        _IP=(((uint)value)<<i*8);
                        break;
                    default:
                    throw new IndexOutOfRangeException();
                }
            }
        }
    }
}

I have no idea what this does

By Anonymous, 2022-04-26 16:20:05