if (baza[mCurrentIndex] == Boolean.TRUE) {
            if (mCurrentIndex != baza.length-1) {
                up();
                nextQuestion();
            }

            if (mCurrentIndex == baza.length) {
                WypiszWynik();
            }

        }

so you have an array of booleans and you're comparing it to Boolean.TRUE why

By pain, 2017-10-31 21:58:54
@EventHandler
	public void onCpUse(PlayerMoveEvent e) {
		Player player = e.getPlayer();
		if(Main.main.state != Gamestate.JUMP) return;
		if(!Main.main.alive.contains(player)) return;
		Location loc = e.getPlayer().getLocation();
		  loc.setY(loc.getY() -1);
		  Block standingOnBlock = loc.getBlock();
		  int currentCP = Main.main.checkpointTracker.get(player);
			int nextCP = currentCP+1;
		  if(standingOnBlock.getType() == Material.EMERALD_BLOCK) {
			  Main.main.lm.setLocation(Main.main.map + "x" + nextCP + "x" + player.getName(), player.getLocation());
			  standingOnBlock.setType(Material.BEDROCK);
				giveCPEquip(player, nextCP);
					Main.main.checkpointTracker.put(player, nextCP);
					Main.main.scoreboard.setIngameScoreboard(player);
					player.sendMessage(Main.main.pr + "�aDu hast den " + nextCP + ". Checkpoint erreicht!");
					if(Main.main.particleTracker.containsKey(player)) {
						player.spawnParticle(Main.main.particleTracker.get(player), player.getLocation(), 10);
					}
			 		player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 10, 1);
		  }
	}
	public void giveCPEquip(Player p, int cp) {
		Inventory i = p.getInventory();
		ItemStack cp1Helmet = Main.main.utils.create(Material.LEATHER_HELMET, 1);
		ItemStack cp1Chest = Main.main.utils.create(Material.LEATHER_CHESTPLATE, 1);
		ItemStack cp1Leggings = Main.main.utils.create(Material.LEATHER_LEGGINGS, 1);
		ItemStack cp1Boots = Main.main.utils.create(Material.LEATHER_BOOTS, 1);
		
		ItemStack cp2Sword = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		
		ItemStack cp4Chest = Main.main.utils.create(Material.CHAINMAIL_CHESTPLATE, 1);
		ItemStack cp4Leggings = Main.main.utils.create(Material.CHAINMAIL_LEGGINGS, 1);
		
		ItemStack cp5Helmet = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword = Main.main.utils.create(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp8Sword = Main.main.utils.create(Material.SHIELD, 1);
		
		
		ItemStack cp1Helmet1 = Main.main.utils.create(Material.DIAMOND_HELMET, 1);
		ItemStack cp1Chest1 = Main.main.utils.create(Material.DIAMOND_CHESTPLATE, 1);
		ItemStack cp1Leggings1 = Main.main.utils.create(Material.DIAMOND_LEGGINGS, 1);
		ItemStack cp1Boots1 = Main.main.utils.create(Material.DIAMOND_BOOTS, 1);
		
		ItemStack cp2Sword1 = Main.main.utils.createSharp1Item(Material.DIAMOND_SWORD, 1);
		
		ItemStack cp3Apples1 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings1 = Main.main.utils.create(Material.NETHERITE_LEGGINGS, 1);
		
		ItemStack cp5Helmet1 = Main.main.utils.create(Material.NETHERITE_HELMET, 1);
		ItemStack cp5Boots1 = Main.main.utils.create(Material.NETHERITE_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword1 = Main.main.utils.create(Material.NETHERITE_CHESTPLATE, 1);
		
		ItemStack cp8Sword1 = Main.main.utils.createSharp1Item(Material.NETHERITE_SWORD, 1);
		
		
		ItemStack cp1Helmet2 = Main.main.utils.create(Material.GOLDEN_HELMET, 1);
		ItemStack cp1Chest2 = Main.main.utils.create(Material.GOLDEN_CHESTPLATE, 1);
		ItemStack cp1Leggings2 = Main.main.utils.create(Material.GOLDEN_LEGGINGS, 1);
		ItemStack cp1Boots2 = Main.main.utils.create(Material.GOLDEN_BOOTS, 1);
		
		ItemStack cp2Sword2 = Main.main.utils.createSharp1Item(Material.STONE_SWORD, 1);
		
		ItemStack cp3Apples2 = Main.main.utils.create(Material.GOLDEN_APPLE, 3);
		ItemStack cp3Apple2 = Main.main.utils.create(Material.SHIELD, 1);
		
		ItemStack cp4Leggings2 = Main.main.utils.create(Material.IRON_LEGGINGS, 1);
		
		ItemStack cp5Helmet2 = Main.main.utils.create(Material.IRON_HELMET, 1);
		ItemStack cp5Boots2 = Main.main.utils.create(Material.IRON_BOOTS, 1);
		
		//6 Add extra Herzen
		
		ItemStack cp7Sword2 = Main.main.utils.create(Material.IRON_CHESTPLATE, 1);
		
		ItemStack cp8Sword2 = Main.main.utils.createSharp1Item(Material.IRON_SWORD, 1);
		
		
		
		if(!Main.main.random) {
		if(Main.main.rn ==0) {
		if(cp == 1) {
			i.addItem(cp1Helmet);
			i.addItem(cp1Chest);
			i.addItem(cp1Leggings);
			i.addItem(cp1Boots);
		}else if(cp == 2) {
			i.addItem(cp2Sword);
		}else if(cp == 3) {
			i.addItem(cp3Apples);
		}else if(cp == 4) {
			i.addItem(cp4Chest);
			i.addItem(cp4Leggings);
		}else if(cp == 5) {
			i.addItem(cp5Helmet);
			i.addItem(cp5Boots);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword);
		}else if(cp == 8) {
			i.addItem(cp8Sword);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 1) {
		if(cp == 1) {
			i.addItem(cp1Helmet1);
			i.addItem(cp1Chest1);
			i.addItem(cp1Leggings1);
			i.addItem(cp1Boots1);
		}else if(cp == 2) {
			i.addItem(cp2Sword1);
		}else if(cp == 3) {
			i.addItem(cp3Apples1);
		}else if(cp == 4) {
			i.addItem(cp4Leggings1);
		}else if(cp == 5) {
			i.addItem(cp5Helmet1);
			i.addItem(cp5Boots1);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword1);
		}else if(cp == 8) {
			i.addItem(cp8Sword1);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}
	}else if(Main.main.rn == 2) {
		if(cp == 1) {
			i.addItem(cp1Helmet2);
			i.addItem(cp1Chest2);
			i.addItem(cp1Leggings2);
			i.addItem(cp1Boots2);
		}else if(cp == 2) {
			i.addItem(cp2Sword2);
		}else if(cp == 3) {
			i.addItem(cp3Apples2);
			i.addItem(cp3Apple2);
		}else if(cp == 4) {
			i.addItem(cp4Leggings2);
		}else if(cp == 5) {
			i.addItem(cp5Helmet2);
			i.addItem(cp5Boots2);
		}else if(cp == 6) {
			p.setMaxHealth(24);
			p.sendMessage(Main.main.pr + "�aDu hast zwei Extraherzen erhalten!");
		}else if(cp == 7) {
			i.addItem(cp7Sword2);
		}else if(cp == 8) {
			i.addItem(cp8Sword2);
			if(Main.main.fallTracker.get(p) == 0) {
				p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
				p.getInventory().addItem(Main.main.utils.create(Material.GOLDEN_APPLE, 10));
			}
			Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
			Main.main.cd.cancelIngameTask();
			Main.main.cd.startDeathmatchCD();
		}	
	}
		}else {
		    Random random = new Random();
		    List<Material> materials = Arrays.asList(Material.values());
		    int size = materials.size()-1;
		    Material ran = materials.get(random.nextInt(size));
		    p.getInventory().addItem(new ItemStack(ran, 1));
		    if(cp == 8) {
		    	if(Main.main.fallTracker.get(p) == 0) {
					p.sendMessage(Main.main.pr + "Du hast das Ziel ohne JumpFail erreicht!");
					p.getInventory().addItem(Main.main.utils.create(Material.DIAMOND_HELMET, 1));
				}
				Bukkit.broadcastMessage(Main.main.pr + "�5" + p.getName() + " �a hat das Ziel erreicht!");
				Main.main.cd.cancelIngameTask();
				Main.main.cd.startDeathmatchCD();
		    }
		}
	}

This beautiful code snippet was found in one of the repositories of people who sell their products on Fiverr. As you may have noticed only the functionally of code is beautiful but also the formatting style.

By Anonymous, 2021-07-06 23:38:00
	public static <A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> String get(A h, B u, C e, F l, G o, D v, E p, H a, I b, L c, K d, N f, J g, P i, M j, N m) {
        StringBuilder yes = new StringBuilder();
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(u.toString()));
        yes.append((String) String.valueOf(e.toString()));
        yes.append((String) String.valueOf(l.toString()));
        yes.append((String) String.valueOf(o.toString()));
        yes.append((String) String.valueOf(v.toString()));
        yes.append((String) String.valueOf(p.toString()));
        yes.append((String) String.valueOf(a.toString()));
        yes.append((String) String.valueOf(b.toString()));
        yes.append((String) String.valueOf(c.toString()));
        yes.append((String) String.valueOf(d.toString()));
        yes.append((String) String.valueOf(f.toString()));
        yes.append((String) String.valueOf(h.toString()));
        yes.append((String) String.valueOf(g.toString()));
        yes.append((String) String.valueOf(i.toString()));
        yes.append((String) String.valueOf(j.toString()));
        return (String) String.valueOf(yes.toString());
	}

why

By fxcil, 2022-03-24 21:53:11
if yearOfBirth > 2002 {
    fmt.Errorf("year of birth not allowed %d", yob)
    return
}
By V, 2021-06-15 14:53:58
s[strlen(s)] = '\0';
By Ulfalizer, 2017-12-13 19:17:36
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
else if result !== true && result === false { return result !== true }

should I keep this in our project or nah

By codelord, 2022-06-20 16:43:54
const setFormFlag(state){
    state.formFlag ? state.formFlag = false : state.formFlag = true;
}
By Apeiron, 2018-07-27 20:43:23
"check cassandra config" in {
  val config: Configuration = pureconfig.loadConfigOrThrow[Configuration]
  config.cassandra.hosts shouldBe List("192.168.26.207")
  config.cassandra.keyspace shouldBe "releases"
}

Why not to check works cassandra or not? What is the difference between this and hardcoding data right in source?

By Anonymous, 2019-05-07 18:28:04
    @SuppressWarnings("unchecked")
    private void addEndpointsTags(JsonArray tagsArray) throws IOException {
        if (registeredHandlers == null || registeredHandlers.isEmpty()) {
            return;
        }
        TreeSet<String> handlerNamesSorted = new TreeSet<>(registeredHandlers.keySet());
        handlerNamesSorted.forEach(key -> {
            StringBuilder sb = new StringBuilder();
            sb.append("{\"name\":\"");
            sb.append(key);
            sb.append("\",\"request\":{\"name\":\"");
            try {
                ServiceMethodHandler handler = registeredHandlers.get(key);
                Class<? extends Message> requestClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 0);
                Class<? extends Message> responseClass = (Class<? extends Message>)
                        findSubClassParameterType(handler, 1);
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(requestClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(requestClass, new HashSet<>()));
                sb.append("]},\"response\":{\"name\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"type\":\"");
                sb.append(responseClass.getSimpleName());
                sb.append("\",\"values\":[");
                sb.append(getProtobufClassFieldDescriptions(responseClass, new HashSet<>()));
                sb.append("]},\"metadata\":{\"stream\":\"false\"}}");
            } catch (Exception e) {
                logger.error("Error inspecting handlers", e);
                return;
            }
            String tag = sb.toString();
            tagsArray.add(new JsonPrimitive("e-" + binaryEncode(tag)));
        });
    }
By Brian, 2019-08-13 15:13:37
typedef signed int sint;
#define N 100
static int n = N;

inline int f(const int n, int& i, int* j, int t[2], int p=11)
{
    i*=i;
    (*j)--;
    
    if ( n<=0 )
    {
        cout << ::n << ">\n";
        return t[0];
    }
    else return f(n-1, i, j, t) + t[n];
}

int main()
{
    int n = 4;
    int x = 1U;
    sint y = 10;
    int (*fptr)(const int, int&, int*, int*, int) = f;

    int* t = new int[n];
    int& r = *(t+3);
    (*t) = 1;
    *(t+1) = 2;
    t[2] = 3;
    r = 4;

    int z = (*fptr)(5, x, &y, t, 12);    

    for(int i = 0; i < 2*n; i++)
    {
        if( i == n )
            continue;
        if( i > n )
            break;
        cout << t[i] << "\n";
    };
    cout << x << ", " << y << ", " << z << "\n";
    
    delete[] t;
}

This is what my professor gave as part of the final exam. The purpose of giving us this code was to get us used to seeing different ways the C++ syntax can be used and figure out what the output is.

By Anonymous, 2023-02-02 21:29:11
var lightBox_ReplaceSelectsWithSpans = function()
{
	var selects = document.getElementsByTagName('select');
	for (var i = 0; i < selects.length; i++) {
		var select = selects[i];
		if (select.clientWidth == 0 || select.clientHeight == 0 || 
			select.nextSibling == null || select.nextSibling.className == 'selectReplacement') {
			continue;
		}
			
		var span = document.createElement('span');
		// this would be "- 3", but for that appears to shift the block that contains the span 
		//   one pixel down; instead we tolerate the span being 1px shorter than the select
		span.style.height = (select.clientHeight - 4) + 'px';
		span.style.width = (select.clientWidth - 6) + 'px';
		span.style.display = 'inline-block';
		span.style.border = '1px solid rgb(200, 210, 230)';
		span.style.padding = '1px 0 0 4px';
		span.style.fontFamily = 'Arial';
		span.style.fontSize = 'smaller';
		span.style.position = 'relative';
		span.style.top = '1px';
		span.className = 'selectReplacement';
		
		span.innerHTML = select.options[select.selectedIndex].innerHTML ;//+ 
			//'<img src="custom_drop.gif" alt="drop down" style="position: absolute; right: 1px; top: 1px;" />';
		
		select.cachedDisplay = select.style.display;
		select.style.display = 'none';
		select.parentNode.insertBefore(span, select.nextSibling);
	}
};
By Anonymous, 2023-03-29 16:59:15
while (true) {
  if ($current === $requested) {
     break;
  }
  if (! in_array($requested, $available)) {
     break;
  }
  session()->put('locale', $requested);
  break;
}
By Ed, 2020-08-05 15:26:32
String s = "string";

String.valueOf(s).toString();

// just to make sure it's a damn string
while(!s instanceof String) {
    String.valueOf(s).toString();
}
By Anonymous, 2021-01-23 17:11:10
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39