int file_exist(){
    FILE *file;
    if((file = fopen(SCORE_FILE_NAME, "r"))){
        fclose(file);
        return 1;
    }
    return 0;
}
By Anonymous, 2020-06-08 12:01:54
public IsTrueWithNewTokenResponse isVoice(String token){
    IsTrueWithNewTokenResponse isTrue = isWhatever(token, 0)
    resultStatus.success = isTrue.generalResultResponse.success;
    resultStatus.statusCode = isTrue.generalResultResponse.statusCode;
    resultStatus.statusDescription  = isTrue.generalResultResponse.statusDescription;
    if(isTrue != null && isTrue.generalResultResponse != null && isTrue.generalResultResponse.success){
        isTrue.isTrue = !isTrue.isTrue
        return isTrue
    } else {
        return isTrue
    }
}
By Anonymous, 2017-12-18 09:11:43
 foreach (Byte bajt in data ) {
                    BufferIndex = i++;
                    if (!char.IsControl((char)bajt))
                        MyCharacter = Convert.ToChar(bajt).ToString();//Encoding.ASCII.GetString(new[]{bajt});
                    else
                        MyCharacter = " ";

                    if (BufferIndex == 200)
                        {
                            int a = BufferIndex;
                        }

                    
                    if (BufferIndex < 200)
                    {
                        sw.WriteLine("PrintBuffer1[" + BufferIndex + "] :=\t" + bajt + "\t; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "\t" + MyCharacter );
                    }

                    if (BufferIndex >= 200 && BufferIndex  < 400)
                    {
                        BufferIndex = BufferIndex - 200;
                        sw.WriteLine("PrintBuffer2[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 400 && BufferIndex < 600)
                    {
                        BufferIndex = BufferIndex - 400;
                        sw.WriteLine("PrintBuffer3[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 600 && BufferIndex < 800)
                    {
                        BufferIndex = BufferIndex - 600;
                        sw.WriteLine("PrintBuffer4[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 800 && BufferIndex < 1000)
                    {
                        BufferIndex = BufferIndex - 800;
                        sw.WriteLine("PrintBuffer5[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1000 && BufferIndex < 1200)
                    {
                        BufferIndex = BufferIndex - 1000;
                        sw.WriteLine("PrintBuffer6[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1200 && BufferIndex < 1400)
                    {
	                        BufferIndex = BufferIndex - 1200;
                        sw.WriteLine("PrintBuffer7[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1400 && BufferIndex < 1600)
                    {
                        BufferIndex = BufferIndex - 1400;
                        sw.WriteLine("PrintBuffer8[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1600 && BufferIndex < 1800)
                    {
                        BufferIndex = BufferIndex - 1600;
                        sw.WriteLine("PrintBuffer9[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 1800 && BufferIndex < 2000)
                    {
                        BufferIndex = BufferIndex - 1800;
                        sw.WriteLine("PrintBuffer10[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2000 && BufferIndex < 2200)
                    {
                        BufferIndex = BufferIndex - 2000;
                        sw.WriteLine("PrintBuffer11[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }
                    if (BufferIndex >= 2200 && BufferIndex < 2400)
                    {
                        BufferIndex = BufferIndex - 2200;
                        sw.WriteLine("PrintBuffer12[" + BufferIndex + "] :=" + bajt + "; // " + String.Format(@"0x{0:x2}", (ushort)bajt) + "   " + MyCharacter);
                    }

                        
                }

don't repeat yourself.. whyy we don't have PrintBufeer[i] ?

By Anonymous, 2016-02-08 09:52:40
$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
By Anonymous, 2017-02-14 20:31:36
public class SentCon3 {

	public static void main(String[] args) {
		Scanner scan = new Scanner(System.in);

		double input;
		char choice;
		System.out.println("**** Menu-Driven Temperature Converter*****");
		System.out.println("only lowwer case is vaild");
		System.out.print("Enter the value to beconverted==> ");
		input = scan.nextDouble();
		System.out.println("What is your choice?");
		System.out.println("a)Fahrenheit to Celsius");
		System.out.println("b)Celsius to Fahrenheit");
		System.out.println("c)Kelvin to Celsius");
		System.out.println("d)Celsius to Kelvin");
		System.out.println("e)Kelvin to Fahrenheit");
		System.out.println("f)Fahrenheit to Kelvin.");
		System.out.print("Please enter your choice ==>");
		choice = scan.next().charAt(0);

		while (choice == 'a') {
			System.out.println((input / 5) * 9 + 32);
			break;
		}
		while (choice == 'b') {
			System.out.println((input - 32) * 5 / 9);
			break;
		}
		while (choice == 'c') {
			System.out.println(input - 273.15);

			break;
		}
		while (choice == 'd') {
			System.out.println(input + 273.15);
			break;
		}
		while (choice == 'e') {
			System.out.println((input - 273.5) * 9 / 5 + 32);
			break;
		}
		while (choice == 'f') {
			System.out.println((input + 459.67) * 5 / 9);
			break;
		}

	}

}

use while as if!!!!

By person, 2020-10-13 03:01:18
		if (wiringPiMode == WPI_MODE_PINS)
			pin = pinToGpio[pin];
		else if (wiringPiMode == WPI_MODE_PHYS)
			pin = physToGpio[pin];
		else if (wiringPiMode != WPI_MODE_GPIO)
			return;

the 3rd condition check throws you right off the train of logic.

By Gordon Henderson, 2019-07-23 06:05:05
outerloop:
try {
    if (selectedFile == null) {
        break outerloop;
    } else {
        if (selectedFile != null) {
            readTo = new PrintStream(selectedFile);
            readTo.println(userCodeInput.getText());
            readTo = readTheOptionsIntegers(readTo);
    }
} catch(IOException e) {
    System.out.println(e);
}
By Anonymous, 2017-12-13 09:39:37
product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
 void SummonCrowd()
        {
            if(!bSummoned1)
            {
                if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                    if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                        if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                            if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                    if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                        if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                            if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                    if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                        if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                            if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                    if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                        if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                            if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                    if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                        if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                            if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                    if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                        if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                            if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                    if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
                                                                                                                        {
                                                                                                                            Witness1GUID = Witness1->GetGUID();
                                                                                                                            Witness2GUID = Witness2->GetGUID();
                                                                                                                            Witness3GUID = Witness3->GetGUID();
                                                                                                                            Witness4GUID = Witness4->GetGUID();
                                                                                                                            Witness5GUID = Witness5->GetGUID();
                                                                                                                            Witness6GUID = Witness6->GetGUID();
                                                                                                                            Witness7GUID = Witness7->GetGUID();
                                                                                                                            Witness8GUID = Witness8->GetGUID();
                                                                                                                            Witness9GUID = Witness9->GetGUID();
                                                                                                                            Witness10GUID = Witness10->GetGUID();
                                                                                                                            Witness11GUID = Witness11->GetGUID();
                                                                                                                            Witness12GUID = Witness12->GetGUID();
                                                                                                                            Witness13GUID = Witness13->GetGUID();
                                                                                                                            Witness14GUID = Witness14->GetGUID();
                                                                                                                            Witness15GUID = Witness15->GetGUID();
                                                                                                                            Witness16GUID = Witness16->GetGUID();
                                                                                                                            Witness17GUID = Witness17->GetGUID();
                                                                                                                            Witness18GUID = Witness18->GetGUID();
                                                                                                                            Witness19GUID = Witness19->GetGUID();
                                                                                                                            Witness20GUID = Witness20->GetGUID();
                                                                                                                            Witness21GUID = Witness21->GetGUID();
                                                                                                                            Witness22GUID = Witness22->GetGUID();
                                                                                                                            Witness23GUID = Witness23->GetGUID();
                                                                                                                            Witness24GUID = Witness24->GetGUID();
                                                                                                                            Witness25GUID = Witness25->GetGUID();
                                                                                                                            Witness26GUID = Witness26->GetGUID();
                                                                                                                            Witness27GUID = Witness27->GetGUID();

                                                                                                                            bSummoned1 = true;
                                                                                                                        }
            }
        }
By Anonymous, 2020-09-16 17:09:35
#59 PHP +28
function mysql_escape_string($str) {
    
    $pattern = [
        '/\x00/',
        '/\n/',
        '/\r/',
        '/\//',
        "/'/",
        '/"/',
        '/\x1a/',
    ];
    
    $replacement = [
        '\\x00',
        '\\n',
        '\\r',
        '\\',
        "\'",
        '\"',
        '\\x1a',
    ];
    
    $res = preg_replace($pattern, $replacement, $str);
    return $res;
}
By Anonymous, 2016-02-13 18:22:55
	public showOrHideLegends(seriesList: any[]) {
		if (seriesList.length === 0)
			return false;
		else
			return true;
	}

more code lines => more money; that's how our contractor company thinks

By Nitor, 2017-05-06 19:59:30
  <div ng-repeat="recipient in $ctrl.resource.invoiceRecipients track by $index">
    <div>
      {{$ctrl.resource.invoiceRecipients[$index]}}
    </div>
  </div>

You could easily use the "recipient" variable instead of getting it again from the array, is there a reason for doing this?

By Anonymous, 2020-10-29 16:26:16
if (baza[mCurrentIndex] == Boolean.TRUE) {
            if (mCurrentIndex != baza.length-1) {
                up();
                nextQuestion();
            }

            if (mCurrentIndex == baza.length) {
                WypiszWynik();
            }

        }

so you have an array of booleans and you're comparing it to Boolean.TRUE why

By pain, 2017-10-31 21:58:54
sed -i 's/^#HTTPD=\/usr\/sbin\/httpd.worker/HTTPD=/\/usr\/sbin\/httpd.worker/g' /etc/sysconfig/httpd 
By Anonymous, 2017-12-13 18:09:51
public function get($paymentType, $carrier, $gds, $clearingCompany, $allowDirectPayment)
	{
		AcqData::preload();

		$carrier = strtoupper($carrier);
		if($paymentType == 'cc') {
			$gdsVal = $this->acqData->getGdsVal($gds);

			if(!$allowDirectPayment || 
			   !$gdsVal || 
			   !isset($gdsVal['lr'], $gdsVal['direct'], $gdsVal['lr_commission_acq'], $gdsVal['direct_commission_acq'])
			  ) {
				$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType);
				return [[$ccDefaultVal, $ccDefaultVal], false];
			}

			$commission = $gdsVal['direct_commission_acq'];
			$isDirect = $this->isDirect($carrier, $gds, $clearingCompany);
			if(!$isDirect) {
				$gdsVal['direct'] = $gdsVal['lr'];
				$commission = $gdsVal['lr'];
			}

			return [
				[$gdsVal['direct'], $commission],
				$isDirect
			];
		}

		$paymentTypeVal = $this->acqData->getPaymentTypeVal($paymentType);

		return [
			[$paymentTypeVal, $paymentTypeVal], 
			false
		];
	}

$ccDefaultVal = $this->acqData->getPaymentTypeVal($paymentType); is duplicated in two branches...

By Anonymous, 2017-12-20 12:03:01