function mysql_escape_string($str) {
$pattern = [
'/\x00/',
'/\n/',
'/\r/',
'/\//',
"/'/",
'/"/',
'/\x1a/',
];
$replacement = [
'\\x00',
'\\n',
'\\r',
'\\',
"\'",
'\"',
'\\x1a',
];
$res = preg_replace($pattern, $replacement, $str);
return $res;
}
if (currentDay.day() !== MONDAY) {
do {
currentDay = this.$moment(currentDay).subtract(1, 'days');
days.unshift(currentDay);
} while (currentDay.day() !== MONDAY);
}
int true = 0;
while (true)
{
//do something
}
true = false
let verificaAdmin_Role = (req, res, next) => {
let usuario = req.usuario;
if (usuario.role === 'ADMIN_ROLE') {
next();
} else {
return res.status(409).json({
ok: false,
err: {
message: 'El usuario no es administrador.'
}
})
}
};
He's our company CTO, with 25+ years of experience. Author https://github.com/juang77"
class vggNet(nn.Module):
def __init__(self, pretrained=True):
super(vggNet, self).__init__()
self.net = models.vgg16(pretrained=True).features.eval()
def forward(self, x):
out = []
for i in range(len(self.net)):
#x = self.net[i](x)
x = self.net[i](x)
#if i in [3, 8, 15, 22, 29]:
#if i in [15]: #提取1,1/2,1/4的特征图
if i in [8,15,22]: #提取1,1/2,1/4,1/8,1/16
# print(self.net[i])
out.append(x)
return out
Some creepy feature extraction code I found attached to a research paper.
Features:
$arrival_time = $obj->{'s1_6-2-'.strval($i).'date'} . ' ' . $obj->{'s1_6-2-'.strval($i).'time'} . ':00';
if (baza[mCurrentIndex] == Boolean.TRUE) {
if (mCurrentIndex != baza.length-1) {
up();
nextQuestion();
}
if (mCurrentIndex == baza.length) {
WypiszWynik();
}
}
so you have an array of booleans and you're comparing it to Boolean.TRUE why
function IsAOrB(const p_Id: string): boolean;
begin
if ((p_Id = 'A') or (p_Id = 'B')) then begin
Result := true;
Exit;
end;
Result := false;
end;
Result := ((p_Id = 'A') or (p_Id = 'B'));
That would have been enough. But this also features Exit and an asymmetrical if.
if ((bool)greenButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x00, 0xCC, 0x00);
}
else if ((bool)greyButton.IsChecked)
{
CurrentColor = Color.FromArgb(0xFF, 0x79, 0x79, 0x79);
}
foreach (var item in ItemsList.Items)
{
if ((grid.Background as SolidColorBrush).Color == CurrentColor)
{
selectedItems.Add(item);
}
}
if (isLink($content[$i][$j])) {
if (isImageLink($content[$i][$j])) {
$image_src = create_image($content[$i][$j], "img");
$cell = <<<HTML
<td>
<img {$image_src} {$img_style}></td></img>
</td>
HTML;
} else if (isNestedLink($content[$i][$j])) {
$links = explode("!", $content[$i][$j]);
$cell = <<<HTML
<td><a style="color: {$cards_button_bg_color};" href="{$links[1]}" $open_links_in >{$links[0]}</a></td>
HTML;
} else {
//Checking if it's a link or a button
if ($j == $table_button_column) {
//Button HTML
$table_button_text = explode("-", $content[0][$j])[0];
$cell = <<<HTML
<td><a {$open_links_in} href="{$content[$i][$j]}" style="background-color: {$cards_button_bg_color}; color: {$cards_button_text_color};" class="btn">{$table_button_text}</a></td>
HTML;
} else {
// Link HTML
$cell = <<<HTML
<td><a style="color: {$cards_button_bg_color};" href="{$content[$i][$j]}" $open_links_in >{$content[0][$j]}</a></td>
HTML;
}
}
typedef NS_ENUM(NSUInteger, MyEnum1) {
PackagesNo1 = 1,
PackagesNo2 = 2,
PackagesNo4 = 4,
PackagesNo8 = 8
};
typedef NS_ENUM(NSUInteger, MyEnum2) {
LEVEL0 = 0,
LEVEL1 = 1,
LEVEL2 = 2,
LEVEL3 = 3
};
- (int)packagesNeededForLevel:(int)level {
switch (level) {
case LEVEL0:
return PackagesNo8;
case LEVEL1:
return PackagesNo4;
case LEVEL2:
return PackagesNo2;
case LEVEL3:
return PackagesNo1;
}
}
well done mr junior
public class Main {
public static void main(String[] args) {
try {
//code goes here
} catch (Exception e) {
System.exit(0);
}
}
}
// Test read access of memory
try
{
c = ( (char*) pvMemory )[0];
c = ( (char*) pvMemory )[iNLen - 1];
}
catch( ... ) {
return -1;
}
void SummonCrowd()
{
if(!bSummoned1)
{
if (Creature* Witness1 = me->SummonCreature(NPC_LISTENER,-11009.036f, 1490.47f, 43.58f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness2 = me->SummonCreature(NPC_LISTENER,-11010.76f, 1488.21f, 43.57f, 4.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness3 = me->SummonCreature(NPC_LISTENER,-11017.39f, 1491.76f, 43.19f, 4.78f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness4 = me->SummonCreature(NPC_LISTENER,-11021.73f, 1493.054f, 43.184f, 5.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness5 = me->SummonCreature(NPC_LISTENER,-11025.74f, 1487.70f, 43.17f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness6 = me->SummonCreature(NPC_LISTENER,-11025.25f, 1482.23f, 43.03f, 6.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness7 = me->SummonCreature(NPC_LISTENER,-11029.68f, 1481.255f, 43.185f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness8 = me->SummonCreature(NPC_LISTENER,-11024.46f, 1473.88f, 43.02f, 0.43f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness9 = me->SummonCreature(NPC_LISTENER,-11019.49f, 1471.70f, 43.21f, 1.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness10 = me->SummonCreature(NPC_LISTENER,-11021.56f, 1497.053f, 43.20f, 5.00f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness11 = me->SummonCreature(NPC_LISTENER,-11012.29f, 1488.14f, 43.77f, 4.16f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness12 = me->SummonCreature(NPC_LISTENER,-11014.67f, 1493.14f, 43.23f, 4.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness13 = me->SummonCreature(NPC_LISTENER,-11019.8f, 1494.25f, 43.2f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness14 = me->SummonCreature(NPC_LISTENER,-11023.6f, 1489.35f, 43.17f, 4.77f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness15 = me->SummonCreature(NPC_LISTENER,-11023.1f, 1482.51f, 43.07f, 6.25f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness16 = me->SummonCreature(NPC_LISTENER,-11027.2f, 1494.37f, 43.17f, 5.15f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness17 = me->SummonCreature(NPC_LISTENER,-11029.6f, 1488.29f, 43.19f, 5.64f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness18 = me->SummonCreature(NPC_LISTENER,-11030.8f, 1485.13f, 43.31f, 5.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness19 = me->SummonCreature(NPC_LISTENER,-11026.2f, 1478.62f, 42.94f, 6.17f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness20 = me->SummonCreature(NPC_LISTENER,-11013.2f, 1497.81f, 43.31f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness21 = me->SummonCreature(NPC_LISTENER,-11011.6f, 1492.61f, 43.39f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness22 = me->SummonCreature(NPC_LISTENER,-11015.4f, 1489.06f, 43.28f, 4.73f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness23 = me->SummonCreature(NPC_LISTENER,-11020.2f, 1490.15f, 43.19f, 5.07f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness24 = me->SummonCreature(NPC_LISTENER,-11009.9f, 1483.52f, 44.06f, 3.88f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness25 = me->SummonCreature(NPC_LISTENER,-11020.1f, 1484.87f, 43.18f, 5.33f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness26 = me->SummonCreature(NPC_LISTENER,-11017.7f, 1487.42f, 43.24f, 4.89f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
if (Creature* Witness27 = me->SummonCreature(NPC_LISTENER,-11017.9f, 1498.24f, 43.20f, 5.04f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000))
{
Witness1GUID = Witness1->GetGUID();
Witness2GUID = Witness2->GetGUID();
Witness3GUID = Witness3->GetGUID();
Witness4GUID = Witness4->GetGUID();
Witness5GUID = Witness5->GetGUID();
Witness6GUID = Witness6->GetGUID();
Witness7GUID = Witness7->GetGUID();
Witness8GUID = Witness8->GetGUID();
Witness9GUID = Witness9->GetGUID();
Witness10GUID = Witness10->GetGUID();
Witness11GUID = Witness11->GetGUID();
Witness12GUID = Witness12->GetGUID();
Witness13GUID = Witness13->GetGUID();
Witness14GUID = Witness14->GetGUID();
Witness15GUID = Witness15->GetGUID();
Witness16GUID = Witness16->GetGUID();
Witness17GUID = Witness17->GetGUID();
Witness18GUID = Witness18->GetGUID();
Witness19GUID = Witness19->GetGUID();
Witness20GUID = Witness20->GetGUID();
Witness21GUID = Witness21->GetGUID();
Witness22GUID = Witness22->GetGUID();
Witness23GUID = Witness23->GetGUID();
Witness24GUID = Witness24->GetGUID();
Witness25GUID = Witness25->GetGUID();
Witness26GUID = Witness26->GetGUID();
Witness27GUID = Witness27->GetGUID();
bSummoned1 = true;
}
}
}
Native XML structure:
<?xml version="1.0" encoding="utf-8" ?>
<tree>
<node name="root">
<node name="TELEVISIONS">
<node name="TUBE"/>
<node name="LCD"/>
<node name="PLASMA"/>
</node>
<node name="PORTABLE ELECTRONICS">
<node name="MP3 PLAYERS">
<node name="FLASH"/>
</node>
<node name="CD PLAYERS"/>
<node name="2 WAY RADIOS"/>
</node>
</node>
</tree>
Flattened XML structure (example 1):
<tree>
<node key="0">root</node>
<node key="1" parent="0">TELEVISIONS</node>
<node key="2" parent="1">TUBE</node>
<node key="3" parent="1">LCD</node>
<node key="4" parent="1">PLASMA</node>
<node key="5" parent="0">PORTABLE ELECTRONICS</node>
<node key="6" parent="5">MP3 PLAYERS</node>
<node key="7" parent="6">FLASH</node>
<node key="8" parent="5">CD PLAYERS</node>
<node key="9" parent="5">2 WAY RADIOS</node>
</tree>
Flattened XML structure (example 2):
<tree>
<node>
<name>root</name>
<depth>0</depth>
</node>
<node>
<name>TELEVISIONS</name>
<depth>1</depth>
</node>
<node>
<name>TUBE</name>
<depth>2</depth>
</node>
<node>
<name>LCD</name>
<depth>2</depth>
</node>
<node>
<name>PLASMA</name>
<depth>2</depth>
</node>
<node>
<name>PORTABLE ELECTRONICS</name>
<depth>1</depth>
</node>
<node>
<name>MP3 PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>FLASH</name>
<depth>3</depth>
</node>
<node>
<name>CD PLAYERS</name>
<depth>2</depth>
</node>
<node>
<name>2 WAY RADIOS</name>
<depth>2</depth>
</node>
</tree>