<?php
if(!defined('WPINC')) // MUST have WordPress.
	exit ('Do not access this file directly.');
	
	if(!class_exists('pluginName_options_page_class'))
{
	/**
	 * Menu page blah
	 *
	 * @package blah
	 * @since 140617
	 */
	class pluginName_options_page_class
	{
		public function __construct()
		{
			echo '<div class="wrap menu-page">'."\n";

			echo '<div class="wp-header-end"></div>'."\n";

			echo '<div class="menu-page-toolbox">'."\n";
			pluginName_some_other_class::display();
			echo '</div>'."\n";

			echo '<h2>Options</h2>'."\n";

			echo '<table class="menu-page-table">'."\n";
			echo '<tbody class="menu-page-table-tbody">'."\n";
			echo '<tr class="menu-page-table-tr">'."\n";
			echo '<td class="menu-page-table-l">'."\n";

			echo '<form method="post" name="plugin_options_form" id="plugin--options-form" autocomplete="off">'."\n";
			echo '<input type="hidden" name="plugin_options_save" id="plugin--options-save" value="'.esc_attr(wp_create_nonce('plugin--options-save')).'" />'."\n";

			echo '<div class="menu-page-group" title="Account Details">'."\n";
			
			/* includes things like this gem */
			echo (!is_multisite() || !pluginName_utils_conds::is_multisite_farm() || is_main_site()) ? '<p>[ Really Long message about something ]</p>'."\n" : '';

			/* ... continues until end ... */

			echo '</div>'."\n";
		}
	}
}

new pluginName_options_page_class ();

The entire file is a single class with a constructor. The constructor is ~ 1150 lines of echo statements with a few PHP conditionals thrown in. There are no other methods. The class is instantiated as soon as it is defined. Clever...

By Anonymous, 2020-11-10 06:08:16
precision mediump float;
uniform float time;
uniform vec2 resolution;
#define equals =
#define divided /
#define plus +
#define minus -
#define times *
#define by
#define point .
#define zero 0.
#define one 1.
#define five 5.
#define output gl_FragColor
#define then {
#define end }
#define less <
#define than
#define increment ++
#define afterwards ;
#define comma ,
#define semi .5
#define hundred 100.
void main ( void ) then
	vec2 uv equals gl_FragCoord point xy divided by resolution point xy afterwards
	float number equals sin( time plus uv point y ) afterwards
	for ( float i equals zero afterwards i less than five afterwards increment i) then
		number equals mod ( uv point x comma number ) afterwards
	end
	output equals vec4 (uv point x comma uv point y comma number times hundred comma one ) afterwards
end
By Anonymous, 2017-12-14 17:39:23
int true = 0;
while (true)
{
    //do something
}

true = false

By noz1995, 2017-12-15 16:08:59
private static final double RESULT_OF_DIVISION_BY_0 = 9.99;

public static double getPercentageDifference(long currentResult, long previousResult) {
    if (previousResult == 0 && currentResult == 0) {
        return 0;
    } else if (previousResult == 0) {
        return RESULT_OF_DIVISION_BY_0;
    } else {
        return (currentResult - previousResult) * 1.0 / previousResult;
    }
}
By Anonymous, 2017-12-20 10:56:50
Native XML structure:

<?xml version="1.0" encoding="utf-8" ?>
<tree>
    <node name="root">
        <node name="TELEVISIONS">
            <node name="TUBE"/>
            <node name="LCD"/>
            <node name="PLASMA"/>
        </node>
        <node name="PORTABLE ELECTRONICS">
            <node name="MP3 PLAYERS">
                <node name="FLASH"/>
            </node>
            <node name="CD PLAYERS"/>
            <node name="2 WAY RADIOS"/>
        </node>
    </node>
</tree>

Flattened XML structure (example 1):

<tree>
  <node key="0">root</node>
  <node key="1" parent="0">TELEVISIONS</node>
  <node key="2" parent="1">TUBE</node>
  <node key="3" parent="1">LCD</node>
  <node key="4" parent="1">PLASMA</node>
  <node key="5" parent="0">PORTABLE ELECTRONICS</node>
  <node key="6" parent="5">MP3 PLAYERS</node>
  <node key="7" parent="6">FLASH</node>
  <node key="8" parent="5">CD PLAYERS</node>
  <node key="9" parent="5">2 WAY RADIOS</node>
</tree>

Flattened XML structure (example 2):

<tree>
    <node>
        <name>root</name>
        <depth>0</depth>
    </node>
    <node>
        <name>TELEVISIONS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>TUBE</name>
        <depth>2</depth>
    </node>
    <node>
        <name>LCD</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PLASMA</name>
        <depth>2</depth>
    </node>
    <node>
        <name>PORTABLE ELECTRONICS</name>
        <depth>1</depth>
    </node>
    <node>
        <name>MP3 PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>FLASH</name>
        <depth>3</depth>
    </node>
    <node>
        <name>CD PLAYERS</name>
        <depth>2</depth>
    </node>
    <node>
        <name>2 WAY RADIOS</name>
        <depth>2</depth>
    </node>
</tree>
By Anonymous, 2015-11-19 12:32:25

var move=0;
var kier=0;
var pic=0;
var rol=0;

var rol2=171;
var rol3=343;
var rol4=514;
var rol2_cel=171;
var rol3_cel=343;
var rol4_cel=514;

function onpic(p) {
  pic=p;
}

function offpic(p) {
  if( pic==p ) pic=0;
}

 function next() { if(move<40) move = 40; kier=0; }
 function prev() { if(move<40) move = 60; kier=1; }
 function set() {
  document.getElementById('ba1').style.left=0;
  document.getElementById('ba2').style.left=rol2;
  document.getElementById('ba3').style.left=rol3;
  document.getElementById('ba4').style.left=rol4;
}


function SetOpacity(object,opacityPct)
{
  // IE.
  object.style.filter = 'alpha(opacity=' + opacityPct + ')';
  // Old mozilla and firefox
  object.style.MozOpacity = opacityPct/100;
  // Everything else.
  object.style.opacity = opacityPct/100;
}


var randtim=new Array(110,103,130,125,108,118,112,122,101,100);
var showtimer=0;
var showpic=1;

 
 function Animuj() {
   if( pic==0 ) {
     rol2_cel=171;
     rol3_cel=343;
     rol4_cel=514;
   } else if( pic==1 ) {
     rol2_cel=342;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==2 ) {
     rol2_cel=115;
     rol3_cel=457;
     rol4_cel=571;
   } else if( pic==3 ) {
     rol2_cel=114;
     rol3_cel=229;
     rol4_cel=571;
   } else if( pic==4 ) {
     rol2_cel=114;
     rol3_cel=228;
     rol4_cel=344;
   }
   var a = (rol2-rol2_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol2!=rol2_cel ) rol2-= a;
   var a = (rol3-rol3_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol3!=rol3_cel ) rol3-= a;
   var a = (rol4-rol4_cel)/10; if(( a< -0.1 )&&( a> -1 )) a = -1; if(( a>0.1 )&&( a<1 )) a = 1;
   if( rol4!=rol4_cel ) rol4-= a;
   set();
    document.getElementById('ba2').style.left=rol2;



 showtimer+=1;
 if(showtimer>100) {
  for( st=0; st<9; ++st ) {
   if(showtimer==randtim[st]) { SetOpacity(document.getElementById("ps"+st), 0); document.getElementById("ps"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; }
   if(showtimer==(randtim[st]+1)) SetOpacity(document.getElementById("ps"+st),20); 
   if(showtimer==(randtim[st]+2)) SetOpacity(document.getElementById("ps"+st),40); 
   if(showtimer==(randtim[st]+3)) SetOpacity(document.getElementById("ps"+st),60); 
   if(showtimer==(randtim[st]+4)) SetOpacity(document.getElementById("ps"+st),80); 
   if(showtimer==(randtim[st]+5)) { document.getElementById("pn"+st).style.backgroundImage="url('cs/log"+showpic+".jpg')"; SetOpacity(document.getElementById("ps"+st),0); }
  }
  if(showtimer>150) {
   showtimer=0;
   for( st=0; st<9; ++st ) randtim[st]=Math.floor(Math.random()*26)+100;
   showpic+=1; if(showpic>2) showpic=0;
  }
 }


 }

 window.setInterval("Animuj()", 50);

This is how public money is spent in poland

By Anonymous, 2019-05-29 18:35:09
function isEmpty(value) {
    if (value === '') {
        return false;
    } else if (value === 0) {
        return false;
    } else if (value === null) {
        return false;
    } else if (value === undefined) {
        return false;
    } else {
        return true;
    }
    return true;
}

javascript empty value check

By mr.js, 2017-12-13 11:43:20

class Timer extends React.Component{
    state ={
        time: 10
    };
    setInvt = () =>{
        let t = this.state.time
        if(t<=1){
            clearInterval(this.invertal)
        }
        this.setState({time: t-1})
    }
    componentDidMount(){
        this.invertal = setInterval(this.setInvt, 1000)
    }

    render(){
        return (<label>{this.state.time}</label>)
    }
}

export {Timer}
By Anonymous, 2021-07-30 21:13:46
int w = 100;

for (nil; w!=0; nil) {

    w -= 1;

    //so some shit
}

this code was found in chinese contract work

By JeanetteMueller, 2021-03-08 11:58:39
 const configs = {
    employeeObject: {
      // tab 0
      firstName: "",
      middleName: "",
      nickname: "",
      lastName: "",
      gender: "",
      race: "",
      title: "",
      dob: "",
      employeeIDNo: "",
      // tab 1
      userName: "",
      permissionRole: 0,
      employeeNo: "",
      phoneExt: "",
      startDate: "",
      company: "",
      division: "",
      jobDescription: "",
      businessUnit: "",
      regionId: "",
      participantStatus: "",
      costCentre: "",
      personType: "",
      comments: "",
      // tab 2
      phone1: "",
      phone2: "",
      phone3: "",
      address1: "",
      address2: "",
      address3: "",
      address4: "",
      postalCode: "",
      email: "",
    },

Why add another object with a title when you can just add a comment saying... well... nothing really...

By Mr Verster, 2022-04-08 14:19:12
// Method put on each input component to unregister
  // itself from the form
  detachFromForm: function detachFromForm(component) {
    var componentPos = this.inputs.indexOf(component);

    if (componentPos !== -1) {
      this.inputs = this.inputs.slice(0, componentPos).concat(this.inputs.slice(componentPos + 1));
    }

    this.validateForm();
  },

oh boy

By Anonymous, 2017-12-21 10:48:00
class {
    public State state;
    //enums cant take double values...
    public struct State
    {
        public const float IDLE = 0f;
        public const float WALKING = 0.5f;
        public const float RUNNING = 1f;
    }
    protected void Stop()
    {
        SetSpeed(State.IDLE);
    }
    protected void SetSpeed(float f)
    {
        agent.speed = f;
        if (agent.speed > 1f && agent.speed < 5f)
        {
            f = State.WALKING;
            agent.Resume();
        }
        else if (agent.speed > 5f)
        {
            f = State.RUNNING;
            agent.Resume();
        }
        else
        {
            f = State.IDLE;
            agent.Stop();
        }
    }
}

Who needs static float when you can have a constant in a nested struct, as a bonus State state has 0 references in the project

By SwagridOfficial, 2018-01-05 13:39:24
<?php
$arr = [
    ["price" => 1],
    ["price" => 2]
];

$update = $arr;
$update[0]["price"] = 4;

$arr = $update;
By mamadSiah, 2021-05-11 11:06:19
product = None
for key in dictionary.keys():
	if product is None:
		product = dictionary[key]
	else:
		product = itertools.product(product, dictionary[key])

product = "{0}".format(list(product))
product = re.sub(r"\), \(+", "], [", product)
product = re.sub(r"\(+", "[", product)
product = product.replace(")]", "]]").replace(")", "")
product = ast.literal_eval(product)

Ok, I have a weird array of objects as output of itertools and I need an array of strings... 1 - Convert the array to string 2 - Clean it up with regex and replace 3 - Convert the string to array 4 - Problem solved

By AnonimaPitoni, 2018-09-06 00:27:34
<Image source={ this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? iconBlue
                                    : iconWhite
                                    : i.dropoff 
                                    ? iconBlue
                                    : iconWhite} style={{
                                      height:this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35
                                    : i.dropoff 
                                    ? 30
                                    : i.sign === 'D' ? 30 : 35,
                                    marginRight:10 ,
                                    width: this.props.pickupOrDropoff == "pickup"
                                    ? i.pickup
                                    ? 40
                                    : 40
                                    : i.dropoff 
                                    ? 40
                                    : 40
                                    ,resizeMode:'contain'}}/>

I love when the code is neat...

By Fluttershy, 2019-03-05 11:40:08